- February 10, 2012
- 38 Studios
- 46h median play time
Kingdoms of Amalur: Reckoning
Generic in story at times - but executed flawlessly in terms of exploration and combat.
Platforms
About
Kingdoms of Amalur: Reckoning is a single player hack and slash game with a fantasy theme. It was developed by 38 Studios and was released on February 10, 2012. It received mostly positive reviews from critics and positive reviews from players.
"Kingdoms of Amalur: Reckoning" is a single-player, open-world fantasy hack and slash game with a unique atmosphere and intriguing story, brought to life by the creators of Spawn and New York Times best-selling author R.A. Salvatore. It boasts great gameplay, stunning graphics, and soundtrack, but can be very grinding and buggy. Its high replayability makes for intense action combat and lots of laughs, resulting in an epic RPG experience.











- Engaging combat system that allows for fluid transitions between melee, magic, and ranged attacks.
- Rich world-building with a vibrant art style and a plethora of quests to explore.
- Flexible character customization and progression system that encourages experimentation with different builds.
- Repetitive quest design that often relies on fetch and kill objectives, leading to a sense of monotony.
- Limited enemy variety and predictable combat encounters that can diminish the challenge over time.
- Technical issues and bugs that can disrupt gameplay, including game-breaking glitches and inventory management problems.
- story5,740 mentions Positive Neutral Negative
The story of "Kingdoms of Amalur: Reckoning" is often described as a blend of classic fantasy tropes, featuring a protagonist known as the "fateless one" who is resurrected to change the course of fate in a war-torn world. While the main narrative is considered somewhat generic and predictable, many players appreciate the depth of lore and world-building, with numerous side quests that add richness to the experience, even if they can become repetitive. Overall, the storytelling is engaging enough to keep players invested, but it may not stand out compared to other RPGs in terms of originality or emotional impact.
“The story itself is well-structured and provides a satisfying overarching mystery, but its true strength lies in its world-building.”
“The extensive lore provides context to quests and character interactions, enhancing the overall narrative experience.”
“The main story is interesting and well written, with lots of lore sprinkled around the game.”
“The main storyline is shallow and generic (you will find yourself difficult to care at all), side quests are basically story-less chores and fetch tasks, and guild quests are poorly written and confusing.”
“The story is pretty generic; you are risen from the dead as the 'chosen one' to go save the world because I said so.”
“The quests are repetitive and boring, fighting the monsters is repetitive and boring, the action is repetitive and boring, leveling is repetitive and boring, the environments are meh, finding and upgrading gear is repetitive and boring, and the world design and lore isn't special or anything you haven't seen before.”
Kingdoms of Amalur: Reckoning Review
While ultimately disappointing and generic, Reckoning is a fun and deeply engaging game with one of the best combat systems around.
65%Kingdoms of Amalur: Reckoning Review
"Kingdoms of Amalur: Reckoning ultimately feels like the most engaging action game ever created. The deep customization, leveling, and crafting systems put it miles ahead of other games that fall into that category."
70%Kingdoms of Amalur Reckoning Review
Generic in story at times - but executed flawlessly in terms of exploration and combat.
85%
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Frequently Asked Questions
Kingdoms of Amalur: Reckoning is a hack and slash game with fantasy theme.
Kingdoms of Amalur: Reckoning is available on PC, Windows, PlayStation 3, Xbox 360 and others.
The main story can be completed in around 32 hours, while the entire game is estimated to take about 104 hours to finish. On average players spend around 64 hours playing Kingdoms of Amalur: Reckoning.
Kingdoms of Amalur: Reckoning was released on February 10, 2012.
Kingdoms of Amalur: Reckoning was developed by 38 Studios.
Kingdoms of Amalur: Reckoning has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.
Kingdoms of Amalur: Reckoning is a single player game.
Similar games include Divinity II: Ego Draconis, Divinity II: Developer's Cut, Kingdoms of Amalur: Re-Reckoning, Avowed, Torchlight II and others.





