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Divine Divinity is a single player open world hack and slash game with a fantasy theme. It was developed by Larian Studios and was released on July 5, 2012. It received positive reviews from players.

Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use. The game chronicles the never-ending battle between valiant heroes and the destructive powers of Chaos harnessed by the Black Ring, a cult of enduring evil. You …

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85%
Audience ScoreBased on 1,751 reviews
story258 positive mentions
grinding65 negative mentions

  • Large open world with abundant side quests and interactive environment offers deep exploration and immersion.
  • Flexible classless character progression allows diverse playstyles combining warrior, mage, and thief skills.
  • Engaging story with humor and memorable characters accompanied by a captivating, atmospheric soundtrack.
  • Game is old and shows its age with clunky controls, dated graphics, and requires manual saving to avoid lose progress.
  • Common bugs and quest-breaking glitches occur, making it necessary to save often and possibly consult guides.
  • Some difficulty spikes and unbalanced combat mechanics, especially near the endgame, may frustrate players.
  • story
    877 mentions Positive Neutral Negative

    The story of Divine Divinity offers a traditional yet engaging RPG narrative enriched with a vast open world, numerous side quests, and a strong sense of humor that balances serious themes and quirky moments. While the main plot is somewhat linear and cliché, the depth and variety of side quests, characters, and lore provide compelling exploration and role-playing experiences. However, players should be wary of frequent quest-breaking bugs that can disrupt progression, often necessitating guides to avoid issues and fully appreciate the rich storytelling.

    • “The story itself is superb.”
    • “The story is executed very well and intrigues the player to delve deeper until the climax. The side quests are also extremely satisfying.”
    • “Divine divinity has intuitive controls, a clear user interface (although this does not apply for the inventory) and offers some comfort features like hotkeys, a minimap and a great quest log. The storyline is key to every good role-playing game, and while you certainly cannot expect Divine Divinity to have the greatest plot ever seen in the gaming industry, its golden thread is enjoyable and sometimes even a bit exciting.”
    • “A very weak story about a chosen one fighting ancient evil; silly humor in the dialogues that doesn’t mesh well with the epic tone of the plot; large, boring dungeons and main locations; quests that can be easily broken if you talk to characters in the wrong order; pathfinding issues for your character; and bugs.”
    • “The main quest broke 2 times, once I managed to fix it, but the second time was a dead end.”
    • “A guide is totally recommended if you are going to play it or some quests will be very frustrating or can be broken.”
  • gameplay
    317 mentions Positive Neutral Negative

    Divine Divinity’s gameplay is a solid but dated isometric action RPG experience that laid the foundation for later Larian titles. It features deep and complex mechanics, character customization without strict class locks, and an open world rich with quests and interactive elements, though its clunky UI, balance issues, and occasional bugs can hinder enjoyment. Fans of older CRPGs and those who appreciate challenging, old-school gameplay with strong narrative and exploration will find it rewarding despite some rough edges and outdated design.

    • “It lays the foundations of many mechanics and writing for which we love later Larian games like Original Sin or Baldur's Gate 3.”
    • “The gameplay mechanics were surprisingly deep for a game from the early 2000s.”
    • “With its compelling storyline, deep gameplay mechanics, and captivating world, it stands the test of time and remains a must-play for fans of the genre.”
    • “The user interface is clunky, the gameplay is janky, the plot is generic fantasy and everything seems uninspired.”
    • “Overall i do not recommend Divine Divinity, it is below average with too many moments of bland story, terrible jokes and boring gameplay, dotted with clunky code and bugs that can even stop the game from working.”
    • “Mechanically, it is derivative of both the Diablo and Ultima franchises, so it boasts some fast-paced combat and high amounts of environmental interactivity, but the combat mechanics and inventory system are rather clunky.”
  • graphics
    253 mentions Positive Neutral Negative

    The graphics in Divine Divinity are classic 2D isometric and, while clearly dated by modern standards, have aged quite well and maintain a charming, hand-drawn art style that suits its fantasy setting. Some users note occasional graphical bugs and limitations with resolution and scaling on modern systems, but overall the visuals are considered nostalgic, atmospheric, and fitting for the game's era, with many praising the detailed environments and timeless aesthetic.

    • “The power of nostalgia is incredible in this one, although after all these years it still holds up with its stunning 2D visuals and probably one of the most memorable soundtracks ever created for a video game.”
    • “For a game of its age, the visual style, art style, and detail of the game world has aged very well.”
    • “The graphics are among the best I've seen; Larian was wise in creating a drawn 2D style rather than opting for the early 3D many were using at the time.”
    • “Even for 2002, there were games with better graphics.”
    • “Some players may encounter a graphics bug where the player model and other objects or walls turn black or black plus rainbow color overlay which can make the game crash.”
    • “I would recommend it to anyone who enjoys this kind of genre, and I had tons of fun with it until it was cut short by game-breaking bugs I couldn't fix which caused all the graphics to go rainbow and black. Reinstalling, restarting PC, closing all other applications—nothing worked. This made me extremely sad as the game was ahead of its time and a literal masterpiece besides all the bugs.”
  • music
    241 mentions Positive Neutral Negative

    The music in Divine Divinity is widely praised as a standout, atmospheric, and immersive soundtrack composed by Kirill Pokrovsky, known for its dynamic shifts that enhance the game's mood and setting. It is considered one of the best RPG soundtracks, blending haunting, melancholic, and medieval themes that deeply engage players and elevate the fantasy world experience. While some note occasional repetitiveness or lower-quality sound effects, the overall consensus highlights the music as a defining and unforgettable strength of the game.

    • “Oh and one final note--rest in peace Kirill Pokrovsky, this soundtrack may genuinely be the best overall CRPG game soundtrack, and that is not something I say lightly given just how many amazing CRPG soundtracks there are.”
    • “The music shifts seamlessly between moods, offering warmth in towns, unease in shadowy ruins, and urgency in battle, making it one of the game’s most enduring strengths.”
    • “The soundtrack of Divine Divinity is amazing: it dominates the soundscape, its instrumentals and vocals combine to create an atmosphere that can be beautiful, fantastical, but also one that can feel haunted, tense and oppressive.”
    • “The limited voice acting and repetitive (sometimes uninspiring) music should be mentioned as the disadvantages of this classic RPG.”
    • “- soundtrack feels out of place sometimes.”
    • “It's a pity because everything else is good, good old 2D graphics, nice music (except the monotone 'hell' background music), nice story(ies), varied locations and characters.”
  • humor
    157 mentions Positive Neutral Negative

    The game is widely praised for its distinctive, whimsical, and often quirky humor, a hallmark of Larian Studios, which shines through witty dialogues, amusing characters, and clever quest writing. While the comedic elements range from lighthearted and self-aware to dark and absurd, they consistently add charm and levity to the expansive RPG experience despite some outdated voice acting and occasional tonal mismatches. This humor enriches exploration and storytelling, making the game engaging and memorable for fans of classic and narrative-driven RPGs.

    • “Whether it’s choosing sides in a bizarre conflict between warring wasps and bees, helping a cook with an unexpected dishwashing problem, or encountering an elf who is hilariously bewildered by the hero’s sudden declaration of love, the game delivers a variety of quirky, humorous, and often absurd situations.”
    • “Larian has always stunned with its humor, which it is well known for today; however, it really shines in this game (think existential skeletons).”
    • “I honestly haven't seen another game that had so many creative sidequests as well as witty and funny dialogues as Divine Divinity, and sadly it was mainly this that kept me playing.”
  • grinding
    68 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and poorly balanced, especially in the latter stages and endgame where enemies become tanky and experience gains feel insufficient. While some players appreciate the freedom in quest-solving and find the initial grind bearable due to exploration elements, many highlight long, repetitive dungeons, buggy quest scripting, and excessive backtracking that exacerbate the chore-like feel. Overall, grinding detracts from the enjoyment for some, though others find it manageable or even satisfying when paired with the game's story and exploration.

    • “Differently from a hack game, when you kill your enemies they stay dead, meaning that there is no grinding experience or equipment. Once you clear the map, you have a huge, and I truly mean huge, empty map that you need to run around and quickly find the teleporting pads (and each activator item); otherwise, you will have a miserable time going back and forth on empty plains.”
    • “No grinding for better gear; you just have to keep looking for new places if you don't find what you want.”
    • “You'll need a second life for grinding.”
    • “Even so, many of the enemies going forward are tanky, deadly, and give too little XP to not be a tedious grind.”
    • “Something quite annoying, however, is how long it takes to beat some of the dungeons. Some of them can take up to 2 hours or more to beat, making it a tedious and repetitive process.”
    • “Endless and mindless grinding, illogical resting/replenishment systems, archaic inventory system... these all contribute to the all-trash situation which will waste about half of your game's time.”
  • stability
    66 mentions Positive Neutral Negative

    The game is widely recognized as buggy and prone to glitches, including quest-breaking issues, crashes, and graphical/audio problems that can significantly hinder playability. Despite these stability concerns, many players find the experience enjoyable if they're willing to use guides or tolerate setbacks. Overall, stability remains a major weakness, especially on modern systems, though some patches have improved matters.

    • “The game isn't as buggy as people make it out to be. While there are some bugs, such as occasional crashes when reading manuscripts or books (about 5 times in over 70 hours of gameplay), overall the game runs smoothly.”
    • “Runs great on Windows 10.”
    • “The studio apparently released a final patch which eliminated a lot of glitches and problems but there are still a ton of quest-breaking and/or game-breaking bugs which require you to always keep your phone (or your second monitor) open by your side to search on the internet about seemingly impossible solutions.”
    • “Then I tried playing while reading a guide on how to avoid game breaking glitches and after messing up a couple times the game just lost any fun because I couldn't play it however I felt like, and because I kept running into things that would mess up my file.”
    • “I would recommend it to anyone who enjoys this kind of genre, and I had tons of fun with it... until it was cut short, I had game breaking bugs I couldn't fix which caused all the graphics to go rainbow and black; reinstalling, restarting PC, closing all other applications - nothing worked. In the end, I took a big plunge and deleted everything, my 21 hour save included, and did a full fresh install and nothing... it was still buggy no matter what I did which fixes most other games. This made me extremely sad as this game was ahead of its time and a literal masterpiece (besides all the bugs...). I take good care of my PC so it was on the game end and this game is riddled with bugs already from sheer age... but it's still good for its price too.”
  • atmosphere
    57 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its deeply immersive, dark fantasy setting enhanced by a standout, dynamic soundtrack that richly complements various regions and situations. Its evocative music, detailed lore, and charming visuals combine to create a timeless, captivating world that draws players in, despite some minor inconsistencies. Overall, the atmosphere is considered a defining, memorable strength that significantly elevates the player experience.

    • “Standout soundtrack that dynamically shifts, adapting to player actions, adds real atmosphere.”
    • “The soundtrack of Divine Divinity is amazing; its instrumentals and vocals combine to create an atmosphere that can be beautiful and fantastical but also haunted, tense, and oppressive.”
    • “One of the most thickly atmospheric RPGs ever made.”
    • “Perhaps it's the bright and open look of the game or its willingness to fall back on lighthearted humor, but Divine Divinity does struggle with atmosphere.”
    • “But, there's only one reason I can think of ever choosing the original Diablo over this game, and that's atmosphere.”
    • “Atmosphere is fine.”
  • optimization
    28 mentions Positive Neutral Negative

    Optimization for Divine Divinity is generally poor, with frequent stuttering, lag, and slow loading times reported, especially on modern systems and Linux/Proton setups. Various community patches and tools like dgvoodoo and the Windows 8 performance patch can significantly improve performance, but even then, issues persist, making the game challenging to run smoothly without adjustments. Overall, the game lacks proper optimization and may require technical tweaks to be playable.

    • “I highly recommend using the free software called dgvoodoo which allows this game to run using modern versions of DirectX: the loading time, saving time, and performance will be incredibly improved, to the point that there is no comparison.”
    • “The loading times, saving times, and performance will be incredibly better, with all the graphic settings on.”
    • “Putting the game in software rendering mode fixes some issues and improves performance.”
    • “Stuttering, lagging, fps issues, crashes, technical hell, community mods improve but do not fix anything, waste of time and money, stay away!”
    • “I tried playing but the constant stuttering made it unplayable even with the settings lowered.”
    • “It will not run at my native (1440p) resolution (works for 1080p), and when ingame there is insane stuttering and poor performance overall.”
  • replayability
    24 mentions Positive Neutral Negative

    The game offers moderate to high replayability primarily through varied class builds, diverse skills, and multiple quest outcomes despite having a mostly linear main story and limited character options. Some players note occasional quest-blocking bugs that encourage replay, while others praise the game's engaging mechanics and humor for extended playtime. Overall, replay value is seen as a strong point, especially compared to similar titles, with ratings often around 8-9/10.

    • “About 18 years later, I am still in awe at this game and its replayability.”
    • “If you like to experience everything a game has to offer, you will find a lot of replayability with the different classes and choices you can make that affect quest outcomes.”
    • “The great variety of the gameplay of each class, combined with the variety of skills available (that all classes can acquire), results in great replayability.”
    • “Main story itself is linear, so not much replayability outside of if you want to try another build.”
    • “Some quests may also get stuck on your playthrough, locking you out of completing them, but hey, replayability, am I right? Haha...”
    • “2: Replay value: relatively linear main plot line and effectively only a single character so not much replay value.”
  • character development
    14 mentions Positive Neutral Negative

    The game offers flexible and open-ended character development, allowing players to freely choose skills without being limited by initial class choices. While some character designs lack variety and polish, the overall freedom in skill selection and progression is praised for enhancing immersion and player engagement.

    • “Flexible character development means you don't find late game that you took the wrong choice early on.”
    • “Character development is fun since you do not seem to be limited by your initial choices too badly.”
    • “The character development offers plenty of flexibility and freedom in terms of skill selection.”
    • “Classless character development.”
    • “Other issues I had were with character development.”
    • “Character development is pretty straightforward.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional response to the game is mixed, with some users finding the story boring and frustrating due to design and travel issues, while others feel deeply touched and nostalgic, appreciating its appeal to classic hack-and-slash RPG fans.

    • “After a lot of hours in the game, reaching a point where I am unable to finish is heartbreaking.”
    • “This game is absolutely delicious, touching all my old hack n slash isometric RPG fangirl fancies.”
  • monetization
    2 mentions Positive Neutral Negative

    Users appreciate that the game’s monetization focuses on player enjoyment rather than quick cash grabs, reflecting the developers' genuine passion for creating quality experiences.

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55h Median play time
80h Average play time
32-78h Spent by most gamers
*Based on 30 analyzed playthroughs
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Frequently Asked Questions

Divine Divinity is a open world hack and slash game with fantasy theme.

Divine Divinity is available on PC and Windows.

On average players spend around 80 hours playing Divine Divinity.

Divine Divinity was released on July 5, 2012.

Divine Divinity was developed by Larian Studios.

Divine Divinity has received positive reviews from players. Most players liked Divine Divinity for its story but disliked it for its grinding.

Divine Divinity is a single player game.

Similar games include Divine Divinity, Divinity II: Developer's Cut, Divinity II: Ego Draconis, Divinity: Original Sin, Risen and others.