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Divinity II: Developer's Cut Game Cover

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Divinity II: Developer's Cut is a single player open world role playing game with fantasy, comedy and historical themes. It was developed by Larian Studios and was released on October 29, 2012. It received positive reviews from players.

Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon! This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hou…

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81%
Audience ScoreBased on 2,103 reviews
story402 positive mentions
stability69 negative mentions

  • Engaging story with witty dialogue and humor that keeps players entertained.
  • Unique mechanics such as mind reading and the ability to transform into a dragon add depth to gameplay.
  • Expansive world with plenty of quests and exploration opportunities, rewarding curiosity.
  • Frequent crashes and loading screen issues can disrupt gameplay and lead to frustration.
  • Combat can feel repetitive and unbalanced, with difficulty spikes that may frustrate players.
  • Graphics and controls feel dated, which may detract from the overall experience for modern players.
  • story
    1,155 mentions Positive Neutral Negative

    The story of "Divinity II: Developer's Cut" is set in the high-fantasy world of Rivellon, where players assume the role of a dragon slayer tasked with defeating dragons and their sorcerers. While the main narrative follows familiar fantasy tropes, it is enriched by witty dialogue, engaging side quests, and moral choices that add depth to the experience. The game features a mix of humor and serious themes, though some players find the quest design tedious and the main plot somewhat generic, with a disappointing ending that leaves room for improvement.

    • “Set in the high-fantasy world of Rivellon, it bridges traditional quest-driven RPG storytelling with innovative mechanics that allow for true vertical exploration and large-scale combat across land and air.”
    • “The narrative is woven with wit and occasional satire, a hallmark of Larian’s storytelling, and while the main plot follows familiar fantasy beats—heroes, betrayal, magic, and destiny—it’s the personality of the world that gives it distinction.”
    • “The quests are well-written and engaging, often offering multiple solutions and meaningful choices that impact the story.”
    • “The story is perhaps the biggest sin; very derivative and driven as much by the player as much as these running know-it-all hero NPC figures that so often pop up in the Divinity series.”
    • “The plot feels really abrupt at times.”
    • “Storywise, things don't really make sense later and the ending sucks in my opinion; it doesn't feel fulfilling.”
  • gameplay
    413 mentions Positive Neutral Negative

    The gameplay in "Divinity II: Developer's Cut" offers a mix of traditional RPG elements and unique mechanics, such as the ability to transform into a dragon, which adds variety to the experience. However, many players note that the execution of these mechanics can feel clunky and underdeveloped, particularly in dragon segments compared to human gameplay. While the game captures a sense of adventure and exploration, it suffers from outdated mechanics and balance issues, leading to a mixed reception regarding its overall gameplay quality.

    • “Set in the high-fantasy world of Rivellon, it bridges traditional quest-driven RPG storytelling with innovative mechanics that allow for true vertical exploration and large-scale combat across land and air.”
    • “The gameplay balances third-person action with open-world exploration and role-playing depth.”
    • “The ability to switch between human and dragon forms allows for a variety of gameplay styles, and it keeps things fresh and exciting.”
    • “The gameplay is absolutely abysmal when compared to its compatriots.”
    • “No beating around the bush, this game did not age well at all; the gameplay is so outdated it affects the difficulty by itself, some enemies are also constantly spamming heal abilities.”
    • “But damn... the main gameplay is unpolished, combat animations are choppy, feels like everything constantly hitting me and everything could kill me with 6 to 7 hits.”
  • graphics
    301 mentions Positive Neutral Negative

    The graphics of the game are generally considered dated, reflecting its 2009 release, but many players find them adequate and even charming, especially when compared to modern titles. While some users report performance issues and bland environments, others appreciate the artistic style and enhancements in the developer's cut, which improve visuals and performance. Overall, the graphics may not be cutting-edge, but they hold up well enough to support an enjoyable gameplay experience, particularly for those who value story and gameplay over visual fidelity.

    • “The graphics are amazing, especially considering it was released in 2009.”
    • “The graphics hold up well today, and the story has some excellent writing, with Larian's trademark humor seen throughout.”
    • “Featuring pleasant graphics, acrobatic 3rd person combat, blazing visual effects, great musical score, witty dialogues, and a captivating plotline, Divinity II brings a truly unique experience to the table for all RPG lovers.”
    • “Graphics are dated and environments are so bland that it is sometimes a challenge to find quest items/objectives just because everything looks so samey.”
    • “The graphics are a touch dated, but I don't really mind that.”
    • “The graphics aren't the best, combat is a bit hit or miss... no like literally, you'll swing at something and sometimes it won't register you even tried to attack it.”
  • humor
    239 mentions Positive Neutral Negative

    The humor in the game is a standout feature, characterized by witty dialogue, eccentric NPCs, and a blend of lightheartedness with serious themes. Players appreciate the clever writing and comedic moments, which include quirky side quests and memorable character interactions, often drawing comparisons to classic comedic influences. While some humor may not resonate with everyone, the overall consensus is that it adds significant charm and enjoyment to the gameplay experience.

    • “The humor and self-awareness of the writing extend into the world’s tone; it’s not uncommon to find a talking chest, a sarcastic ghost, or a moral dilemma disguised as a joke.”
    • “The characters are memorable and well-voiced, and their interactions add depth and humor to the narrative.”
    • “Some of the quests and dialogue lines in this game are so cleverly written and engaging that they had me literally burst out laughing.”
  • music
    192 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its ability to enhance the atmosphere and emotional depth of the experience. Composed by Kirill Pokrovsky, the soundtrack is described as exceptional, featuring memorable and immersive tracks that elevate gameplay. However, some players noted inconsistencies, with a few tracks feeling out of place or repetitive, leading to mixed opinions on certain segments of the score. Overall, the music is considered a standout feature that significantly contributes to the game's charm and replayability.

    • “The music and ambient soundscapes complement the setting beautifully, enhancing both the sense of adventure and the quiet melancholy that runs beneath the story’s humor.”
    • “The soundtrack is nothing short of exceptional as well - I don't say this lightly as I normally dislike music across Larian games.”
    • “The music is breath-taking, the gameplay is relatively smooth, and it is just an all-around excellent game.”
    • “The music is irritating; also, there's lots of unfair design like when you turn into a dragon and all land units despawn.”
    • “The soundtrack is unbearably bad for an RPG.”
    • “The music is very sub-par and almost unfitting.”
  • stability
    72 mentions Positive Neutral Negative

    The game's stability is a significant concern among users, with many reporting frequent crashes, freezes during loading screens, and various glitches that hinder gameplay. While some players find enjoyment in the game despite its bugs, others express frustration over the troubleshooting required to achieve a stable experience. Overall, the game is described as "buggy" and "clunky," with a mix of minor and major technical issues that can detract from the overall enjoyment.

    • “I played this on the Xbox when it came out and will say the PC version is so much better graphically and in terms of overall gameplay. The game runs great as well; I have not had a single issue yet.”
    • “Other than that, the game itself is mercifully bug-free as I only found 2 in nearly 100 hours of gameplay: 1) a couple of levers that should cause a platform and chest to appear in one of the side quests but don't work, which means missing some random loot; and 2) there is one locked box for which the key is completely missing from the game, resulting in missing some random loot.”
    • “The plot and quests offer a good variety and are generally bug-free.”
    • “When I return to desktop, the game freezes and doesn't want to close, and you can't open Task Manager because it overlays the whole screen.”
    • “Not because of the lack of content to do as a side quest, choices, etc., but because the game (at least that’s what happened to me) crashes at each exit from a building or has a side quest that is buggy, making it impossible to complete.”
    • “Game freezes constantly on loading screens, and none of the quick fixes seem to resolve that.”
  • optimization
    52 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with many users reporting significant stuttering, lag, and frame rate issues on modern systems, despite some claiming it runs smoothly with specific tweaks. While the developer's cut offers improvements, the overall performance remains inconsistent, often requiring community mods or third-party software to achieve a playable experience. Many players express frustration over the technical problems, suggesting that the game is not well-optimized for current hardware.

    • “The package is well-optimized for modern systems, maintaining solid performance and stability despite its age.”
    • “The developer's cut adds a wealth of improvements and enhancements, including a reworked ending, enhanced graphics, and improved performance.”
    • “Having initially passed Divinity II when it first came out because of numerous glitches and low performance issues, I picked up the developer's cut in a recent sale and I was pleasantly surprised by the amount of polish this game has received from Larian.”
    • “Cant even really play the game because there is so much stuttering that it actually is hurting my eyes and the only 'solutions' for AMD GPUs are to make it half as bad, which is still atrocious stuttering.”
    • “The performance is terrible on modern systems, but thanks to community div2patch, it's very smooth now.”
    • “It's an old game and runs like garbage, stuttering and terrible frame rate.”
  • grinding
    44 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly in the latter stages where quests and combat become monotonous. Many reviews highlight the lack of variety in enemy encounters and the reliance on outdated RPG mechanics, leading to a frustrating gameplay loop. While some appreciate the humor and unique elements, the grind often detracts from the overall enjoyment, making it feel like a chore rather than an engaging experience.

    • “You'll need a second life for grinding.”
    • “However, near the end of the game, it can be very tedious if you want to go to the flying fortresses; they aren't very intuitive in terms of level design and have hordes of enemies that quickly overwhelm you if you don't pull small numbers off at a time.”
    • “Some of the quests rely on older RPG conventions—fetch tasks, backtracking, and somewhat opaque objectives—that can feel tedious compared to more modern designs.”
    • “The game felt unique, which is why I put 19 hours in, but by then it was so boring and tedious, with dumb enemies, an uninteresting villain, a horrible map, slow pacing, and ridiculous difficulty swings.”
  • atmosphere
    28 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its captivating and immersive qualities, blending beautiful visuals with a strong RPG foundation and engaging music that enhances the experience. Players appreciate the diverse environments, from nostalgic fantasy settings to horror-themed areas, which contribute to a unique and memorable atmosphere. While some music tracks may not always align with the game's tone, the overall ambiance, combined with solid storytelling and character interactions, makes it a standout aspect of the game.

    • “He truly managed to make something so beautiful that fits the game and gives it such an incredible atmosphere.”
    • “The game is wonderfully atmospheric and is also unique.”
    • “Despite the fact that the release took place back in 2012, this project from Larian Studios is still able to captivate with its atmosphere, unusual solutions, and strong RPG base.”
    • “I am roughly 6 hours into the game and while the game's weird nostalgic atmosphere will probably drag me further in, I have a few central issues with this game.”
    • “The background music doesn't match the atmosphere always.”
  • replayability
    27 mentions Positive Neutral Negative

    Replayability in the game is a mixed bag; while some players praise it for its diverse character builds, engaging story, and numerous side quests that encourage multiple playthroughs, others criticize it for being overly generic and lacking significant replay value. Titles like "Divinity II: Developer's Cut" are highlighted for their extensive replayability, offering unique experiences with different character choices, while other games in the genre are noted for their limited replay potential. Overall, opinions vary widely, with some finding high replay value and others deeming it low.

    • “Whether you prefer a melee brute, a stealthy assassin, or a powerful spellcaster, Divinity II: Developer's Cut offers diverse build possibilities that enhance replayability.”
    • “Its engaging gameplay, immersive world, captivating story, and extensive replayability make it one of the best RPG experiences I've had in recent years.”
    • “The storyline is well done, the game offers many funny sidequests and replayability through an interesting character progression.”
    • “The game is overly generic, has little to no replay value, and makes 'Shaq Fu' look good.”
    • “For me personally, I don't see much replay value in the game unless I wanted to play through the game again as a different class, since the zone-to-zone progression would make every playthrough feel a little too familiar for my taste.”
    • “The big downside to this game is that there is 0 replayability.”
  • character development
    12 mentions Positive Neutral Negative

    Character development in the game is highlighted by a robust and flexible skill tree that allows for extensive customization, enabling players to create unique character builds. While some reviews note that the thematic aspects of character development may be lacking, others praise the memorable characters, engaging storytelling, and the inclusion of diverse options, such as playing as a female character with appealing design. Overall, the game offers a mix of fun and mechanically sound character development, complemented by a vibrant atmosphere and humor.

    • “The skill tree is robust, allowing for a high degree of customization and character development.”
    • “Game has great character development and wacky British humor throughout.”
    • “Has very good character development mechanics for an RPG, offering a very flexible skill tree system where you can pick skills and upgrades from any branch (example: make a warrior with a fireball spell from the sorcery branch).”
    • “Character development was mechanically okay but thematically lackluster.”
    • “RPG-wise, character development is just as putrid.”
    • “The game has quite a bit of character development.”
  • monetization
    5 mentions Positive Neutral Negative

    The game is praised for its monetization approach, as it features no microtransactions, loot boxes, or additional DLC purchases, providing players with a complete experience without any cash grabs or paywalls. This policy is seen as a refreshing change compared to other companies known for aggressive monetization tactics.

    • “No microtransactions, thank you!”
    • “If you look closely, this game does not have loot boxes, pointless DLCs, paywall content, microtransactions, or any money-grubbing tactics used by the likes of Ubisoft or EA these days.”
    • “If you look closely, this does not have loot boxes, pointless DLCs, paywall content, microtransactions, or just about any money-grubbing tactic used by the likes of Ubisoft or EA these days.”
    • “No additional purchases (cash grabs?) here.”
    • “Its really nice that everything is included in one package, no additional DLC purchases (cash grabs?) are needed.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a mix of emotional experiences, ranging from nostalgia for classic games to frustration with challenging gameplay mechanics that lead to repeated failures. While some moments evoke heartfelt connections and appreciation for the developers' efforts, others contribute to a sense of emotional damage due to the game's difficulty. Overall, the emotional impact is significant, blending joy and frustration.

    • “The game made me feel nostalgia and took me back to the days of games like Fable, Oblivion, and the like.”
    • “For every heartfelt chuckle or legitimate moment of curiosity I had, there was a moment or three of a frustrated sigh, loading the last save and trying once again to complete some menial task or fight.”
    • “Watched the video, was very touched and heartfelt from all the hard work they had to put into this game.”
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30h Median play time
37h Average play time
9-60h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

Divinity II: Developer's Cut is a open world role playing game with fantasy, comedy and historical themes.

Divinity II: Developer's Cut is available on PC and Windows.

On average players spend around 37 hours playing Divinity II: Developer's Cut.

Divinity II: Developer's Cut was released on October 29, 2012.

Divinity II: Developer's Cut was developed by Larian Studios.

Divinity II: Developer's Cut has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Divinity II: Developer's Cut is a single player game.

Similar games include Divinity II: Ego Draconis, Kingdoms of Amalur: Reckoning, Divine Divinity, Risen, Divine Divinity and others.