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In "Divinity II: Developer's Cut," a DRAGON-themed RPG, players can break free from human form, take to the skies, and wreak havoc on enemies. The game features over 100 hours of gameplay, including the original version and a Developer Mode with console commands to manipulate the game world. This edition also includes new dragon abilities, quests, and items for a richer experience.

Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot
Divinity II: Developer's Cut screenshot

81%
Audience ScoreBased on 2,021 reviews
story393 positive mentions
stability68 negative mentions

  • Engaging story with well-written quests and memorable characters.
  • Unique dragon transformation mechanic adds depth to exploration and combat.
  • Beautifully crafted world with rich lore and a great sense of humor.
  • Frequent crashes and infinite loading screens can disrupt gameplay.
  • Combat can feel repetitive and unbalanced, especially with difficulty spikes.
  • Some quests and puzzles can be frustratingly obscure, requiring external guides.
  • story
    1,128 mentions Positive Neutral Negative

    The story of "Divinity II: Developer's Cut" is a mix of engaging quests and memorable characters, often enhanced by witty dialogue and humor. While many players appreciate the depth and choices within side quests, some criticize the main storyline for being predictable and lacking coherence, particularly towards the end. Overall, the narrative is seen as a strong point of the game, despite some inconsistencies and a somewhat rushed conclusion.

    • “The quests are well-written and engaging, often offering multiple solutions and meaningful choices that impact the story.”
    • “With its compelling story, memorable characters, and satisfying gameplay, Divinity II: Developer's Cut is a fantastic addition to any RPG fan's library.”
    • “The story is quite interesting in this one, and the lore links up with the Divinity universe as well.”
    • “Story-wise, things don't really make sense later, and the ending sucks in my opinion; it doesn't feel fulfilling.”
    • “The storyline is so easily forgettable, with an out-of-nowhere last-second plot twist where it turns out you were accidentally helping the villain.”
    • “The story is a bit straightforward, but where the game really shines is in dialogue writing and signature Larian humor.”
  • gameplay
    396 mentions Positive Neutral Negative

    The gameplay of "Divinity II: Developer's Cut" is a mixed bag, featuring a unique dragon transformation mechanic that adds variety but is often criticized for being unpolished and clunky. While some players appreciate the engaging combat and RPG elements, others find the mechanics outdated and frustrating, with issues like difficulty spikes and repetitive combat. Overall, the game offers a nostalgic experience with a blend of fun mechanics and significant flaws, making it appealing primarily to fans of classic RPGs.

    • “The ability to switch between human and dragon forms allows for a variety of gameplay styles, and it keeps things fresh and exciting.”
    • “Its engaging gameplay, immersive world, captivating story, and extensive replayability make it one of the best RPG experiences I've had in recent years.”
    • “The gameplay is overall very fluid and fun, albeit extremely unforgiving.”
    • “No beating around the bush, this game did not age well at all; the gameplay is so outdated it affects the difficulty by itself. Some enemies are also constantly spamming heal abilities.”
    • “But damn... the main gameplay is unpolished; combat animations are choppy, and it feels like everything is constantly hitting me and could kill me with 6 to 7 hits.”
    • “The gameplay is very unpolished and has little feedback.”
  • graphics
    293 mentions Positive Neutral Negative

    The graphics of the game, originally released in 2009, are generally considered to be decent for its age, with many players noting that they hold up well even in 2024. While some reviews mention minor graphical quirks and outdated elements, others highlight the artistic design and visual appeal, particularly after enhancements in the developer's cut. Overall, the visuals are described as charming and nostalgic, though not cutting-edge by modern standards, making them acceptable for players who prioritize story and gameplay over graphical fidelity.

    • “The graphics are amazing, especially considering it was released in 2009.”
    • “The graphics are visually appealing, and the sound design is top-notch, further enhancing the immersive experience.”
    • “The graphics hold up well today, and the story has some excellent writing, with Larian's trademark humor seen throughout.”
    • “The graphics are a touch dated, but I don't really mind that.”
    • “The graphics and interface were not really up to the standards of modern RPGs.”
    • “The graphics are definitely on the 'meh' end of the spectrum, but the combat is fun and fluid.”
  • humor
    231 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever writing, memorable characters, and a consistent blend of wit and absurdity that enhances the overall experience. Players appreciate the balance between serious narrative elements and comedic moments, with many noting the presence of humorous side quests and dialogue that evoke genuine laughter. Larian Studios' signature style of humor, often filled with pop culture references and quirky interactions, is highlighted as a standout feature that adds charm and replayability to the game.

    • “The characters are memorable and well-voiced, and their interactions add depth and humor to the narrative.”
    • “The game manages to keep up the high level of writing and humor set in the previous two games.”
    • “The writing is funny and clever, and the music is absolutely wonderful.”
  • music
    185 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its exceptional quality and ability to enhance the overall atmosphere. Composed by Kirill Pokrovsky, the soundtrack features memorable and immersive tracks that resonate with players, often evoking nostalgia and elevating the gaming experience. However, some users noted inconsistencies, with a few tracks feeling out of place or repetitive, leading to mixed opinions on certain segments of the music. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's charm and emotional depth.

    • “The soundtrack is nothing short of exceptional as well - I don't say this lightly as I normally dislike music across Larian games.”
    • “The music is breathtaking, the gameplay is relatively smooth, and it is just an all-around excellent game.”
    • “The music fits perfectly into the environments, and at first, I was stunned several times by the view and the feeling I got playing this game.”
    • “Music is irritating; also, there's lots of unfair design like when you turn into a dragon and all land units despawn.”
    • “- music is bad; it seems like it was put together by two different teams. Half of the music is more or less okay and fits the game, while the other half is completely off. Part of it is even headache-inducing high-pitched squealing. I even muted the speakers at certain segments because it was unbearably bad, and frequently the music does not correspond with what is happening in the game.”
    • “The soundtrack is unbearably bad for an RPG.”
  • stability
    71 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many users reporting frequent bugs, glitches, and crashes, particularly during loading screens and transitions between areas. While some players find the gameplay enjoyable despite these issues, others express frustration over the technical problems that can hinder progress and enjoyment. Overall, it appears that while the game has moments of stability, significant troubleshooting may be required to achieve a smoother experience.

    • “Other than that, the game itself is mercifully bug-free as I only found 2 in nearly 100 hours of gameplay: 1) a couple of levers that should cause a platform and chest to appear in one of the side quests but don't work, resulting in missing some random loot; and 2) there is one locked box for which the key is completely missing from the game, also resulting in missing some random loot.”
    • “The game runs great as well; I have not had a single issue yet.”
    • “The plot and quests offer a good variety and are generally bug-free.”
    • “Not because of the lack of content to do as a side quest, choices, etc., but because the game (at least that’s what happened to me) crashes at each exit from a building or has buggy side quests that make it impossible to complete.”
    • “Game freezes constantly on loading screens and none of the quick fixes seem to resolve that.”
    • “I really want to recommend this game because of how much I enjoyed what I could play, but it's just way too buggy.”
  • optimization
    47 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing significant stuttering, frame rate drops, and other performance issues, particularly on modern systems. While some users report that the game can run smoothly with specific adjustments, such as locking the frame rate, others find the optimization lacking and frustrating, leading to a less enjoyable experience. Overall, the game's performance is seen as outdated and in need of substantial improvement to meet current standards.

    • “The developer's cut adds a wealth of improvements and enhancements, including a reworked ending, enhanced graphics, and improved performance.”
    • “Still highly enjoyable and runs smoothly now.”
    • “Having initially passed Divinity II when it first came out because of numerous glitches and low performance issues, I picked up the developer's cut in a recent sale and I was pleasantly surprised by the amount of polish this game has received from Larian.”
    • “Can't even really play the game because there is so much stuttering that it actually hurts my eyes, and the only 'solutions' for AMD GPUs are to make it half as bad, which is still atrocious stuttering.”
    • “The terrible optimization.”
    • “But this game's performance is so bad, even on a decent PC.”
  • grinding
    40 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly in combat and questing. Many reviews highlight a lack of variety in enemy encounters and skills, leading to a monotonous gameplay loop that can detract from the overall enjoyment. While some appreciate the game's humor and unique elements, the grind often feels excessive, especially in the latter stages, making it a common point of frustration among players.

    • “You'll need a second life for grinding.”
    • “The only exception are the archers since they are the only enemies in the game that use skills requiring a bow; that is not enough variation for a 30-hour game, and things get tedious quickly.”
    • “May sound fun, but after you killed the 300th samey mook with the same 2 spells, it gets tedious.”
    • “Fun for a while, but it gets tedious very quickly and lasts for way too long.”
  • atmosphere
    28 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its beauty and depth, with many reviewers highlighting the effective use of music and environmental design to create immersive experiences, ranging from nostalgic fantasy to eerie horror-themed areas. Players appreciate the engaging storytelling and unique social interactions with NPCs, which further enhance the game's atmospheric qualities. While some music tracks may not always align with the intended mood, the overall ambiance is considered a standout feature, making it one of the most atmospheric games in recent memory.

    • “He truly managed to make something so beautiful that fits the game and gives it such an incredible atmosphere.”
    • “The atmosphere created is spot on!”
    • “Amazing game with a deep atmosphere.”
    • “I am roughly 6 hours into the game and while the game's weird nostalgic atmosphere will probably drag me further in, I have a few central issues with this game.”
    • “The background music doesn't match the atmosphere always.”
    • “The atmosphere is okay.”
  • replayability
    27 mentions Positive Neutral Negative

    Replayability in the game is a mixed bag; while some players praise it for its diverse character builds, engaging story, and numerous side quests that encourage multiple playthroughs, others criticize it for being overly generic and lacking significant replay value. Titles like "Divinity II: Developer's Cut" are highlighted for their extensive replayability, whereas other games in the genre are noted for their limited replay options. Overall, opinions vary widely, with some finding it highly replayable and others deeming it lacking in that aspect.

    • “Whether you prefer a melee brute, a stealthy assassin, or a powerful spellcaster, Divinity II: Developer's Cut offers diverse build possibilities that enhance replayability.”
    • “Its engaging gameplay, immersive world, captivating story, and extensive replayability make it one of the best RPG experiences I've had in recent years.”
    • “The storyline is well done, the game offers many funny sidequests and replayability through an interesting character progression.”
    • “The big downside to this game is that there is 0 replayability.”
    • “For me personally, I don't see much replay value in the game unless I wanted to play through the game again as a different class, since the zone-to-zone progression would make every playthrough feel a little too familiar for my taste.”
    • “Truthfully though, the replay value is slim to none, but if you're looking to burn about 60 hours, you could do far worse.”
  • character development
    12 mentions Positive Neutral Negative

    Character development in the game is highlighted by a robust skill tree that allows for extensive customization, enabling players to create unique characters with diverse abilities. While some reviews note that the thematic aspects of character development may be lacking, others praise the memorable characters, engaging storytelling, and the fun mechanics that enhance the overall experience. The inclusion of diverse character options and a mix of humor further enriches the character development aspect.

    • “The skill tree is robust, allowing for a high degree of customization and character development.”
    • “Game has great character development and wacky British humor throughout.”
    • “Has very good character development mechanics for an RPG, offering a very flexible skill tree system where you can pick skills and upgrades from any branch (example: make a warrior with a fireball spell from the sorcery branch).”
    • “Character development was mechanically okay but thematically lackluster.”
    • “RPG-wise, character development is just as putrid.”
    • “The game has quite a bit of character development.”
  • monetization
    5 mentions Positive Neutral Negative

    The game is praised for its monetization approach, as it features no microtransactions, loot boxes, or additional DLC purchases, providing a complete experience without any cash grabs. Players appreciate the absence of money-grubbing tactics commonly seen in other titles.

    • “No microtransactions, thank you!”
    • “If you look closely, this game does not have loot boxes, pointless DLCs, paywall content, microtransactions, or any money-grubbing tactics used by the likes of Ubisoft or EA these days.”
    • “If you look closely, this does not have loot boxes, pointless DLCs, paywall content, microtransactions, or just about any money-grubbing tactic used by the likes of Ubisoft or EA these days.”
    • “It's really nice that everything is included in one package; no additional DLC purchases (cash grabs?) are needed.”
    • “No additional purchases (cash grabs?) here.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, feeling nostalgia reminiscent of classics like Fable and Oblivion, while also experiencing a mix of heartfelt moments and frustration during gameplay. The dedication and effort behind the game's development resonate deeply, evoking a sense of appreciation and emotional investment.

    • “The game made me feel nostalgia and took me back to the days of games like Fable, Oblivion, and the like.”
    • “For every heartfelt chuckle or legitimate moment of curiosity I had, there was a moment or three of a frustrated sigh, loading the last save and trying once again to complete some menial task or fight.”
    • “Watched the video, was very touched and heartfelt from all the hard work they had to put into this game.”

Buy Divinity II: Developer's Cut

30h Median play time
37h Average play time
9-60h Spent by most gamers
*Based on 32 analyzed playthroughs

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