Rogue Spirit Game Cover

In Rogue Spirit, you play as the Ghost of the Prince of Midra, possessing enemy characters to absorb their skills and defeat Chaos' armies in this 3D rogue-lite action game with light stealth elements. With 18 characters, 10 procedurally-generated levels, and dozens of essences and skills, each run offers a unique experience as you explore the Kingdom of Midra and learn its lore. Master different playstyles, improve your skills, and adapt to the ever-changing world to save your kingdom.

  • PC
  • Play​station 5
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

74%
Audience ScoreBased on 54 reviews
gameplay8 positive mentions
replayability3 negative mentions
  • The game features a unique possession mechanic that allows players to take control of various enemies, adding depth and variety to combat.
  • The art design and visuals are praised for being beautiful and engaging, enhancing the overall experience.
  • The game offers a challenging yet rewarding gameplay loop, encouraging players to experiment with different builds and strategies.
  • Many players report frequent crashes and bugs, which can disrupt gameplay and lead to lost progress.
  • The combat system is criticized for being simplistic and lacking depth, with some players finding it repetitive and unengaging.
  • There are concerns about balance issues, particularly with enemy AI and the effectiveness of certain mechanics, making the game feel unfair at times.
  • gameplay28 mentions

    The gameplay is characterized by unique body mechanics that encourage experimentation, though some mechanics can feel contradictory and lead to frustration when abandoning favored bodies. Combat is fluid and challenging, with a variety of enemy types and special mutators that keep each run fresh, but the game also presents a steep learning curve and some technical flaws, such as janky animations and enemy pathing issues. Overall, while the game offers engaging mechanics and a satisfying progression system, it struggles with balance and polish in certain areas.

    • “On the technical side, combat is fluid and challenging, and game mechanics push the player to try new ways of playing.”
    • “The gameplay at the start is quite different than once you get some skills.”
    • “Each run feels so different because of the possession mechanic; every enemy type feels fantastic, from the melee characters to the ranged, to the hybrid melee/ranged.”
    • “The gameplay feels repetitive; it all looks the same and ends the same, with about 2 minutes of gameplay on a loop and a few skin changes to pretend you're doing different combat styles that all feel mostly the same.”
    • “The mechanics for healing, both between battles and during them, don't help you in a boss fight, and the buffs never really allow you to create an overpowered character, so the difficulty is always present.”
    • “This game has so many fundamental flaws and gimmicks that it feels more focused on looks than gameplay, which really suffers as a result.”
  • graphics6 mentions

    The graphics are praised for their gorgeous aesthetic and unique art style, which some players find appealing. The visuals complement the game's mechanics and sound design, contributing to an engaging combat experience. Overall, the graphics are considered a strong point, enhancing the game's appeal within the roguelike genre.

    • “I enjoy the art style, though that will be a personal preference.”
    • “Awesome addition to my roguelike collection - fresh mechanics, awesome visuals, great sound design, easy to learn, hard to master mechanics.”
    • “The aesthetic is gorgeous, combat is tough but fun, and possessing enemies is pretty fluid.”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “The visuals are decent but fail to impress, leaving a sense of mediocrity.”
    • “The aesthetic choices seem mismatched and detract from the overall experience.”
  • replayability5 mentions

    The game offers a moderate level of replayability, featuring numerous permanent upgrades that encourage players to revisit the experience. While some users find it somewhat replayable, the presence of upgrades adds value to multiple playthroughs.

    • “Re-playable too.”
    • “Replay value = somewhat replayable.”
    • “Replayability: plenty of permanent upgrades and replayability.”
    • “Replayability: plenty of permanent upgrades and replayability.”
  • music5 mentions

    The music in the game is generally solid and complements the map aesthetics, but opinions are mixed. Some players appreciate the engaging soundtrack, while others find it repetitive and lacking in thematic depth, with constant combat music that fails to adapt to different gameplay situations. Overall, the music may enhance the experience for some, but it detracts for others due to its intensity and lack of variety.

    • “Music is solid and fits the map aesthetics well enough.”
    • “Great soundtrack, engaging gameplay, a lot of meta unlocks.”
    • “I actually like this game quite a bit, but right now it feels like there's a big responsiveness issue and the music kinda sucks. It's like constant combat music when you're in the map, so you never know when you are in or out of combat.”
    • “I found the music somewhat grating and not really Asian enough to fit the theme. There are no dynamics that ebb and flow as you approach different situations; it's always kind of fast and somewhat intense, even if you're playing stealthily.”
  • stability4 mentions

    Overall, the game's stability is generally positive, with smooth performance and enjoyable gameplay. However, some users have reported minor bugs, particularly related to character elements and AI quirks. Despite these issues, players find the game fun and engaging.

    • “The game is so fun, and runs great.”
    • “I haven't experienced any crashes or bugs, which makes for a smooth gaming experience.”
    • “The stability of the game allows me to focus on enjoying the gameplay without interruptions.”
    • “There are some buggy things you can do to remove an element from your character.”
    • “AI has weird buggy quirks.”
  • story2 mentions

    The story is perceived as fun and engaging, with a smooth gameplay experience, though it can be challenging initially. However, some users find the narrative to be generic and lacking depth, often feeling like a mere backdrop to the action rather than a compelling element of the game.

    • “Fun story, smooth gameplay, and a little tough at the start, but I was delighted upon completing it.”
    • “The story may as well not exist as it's the generic 'quick, there's no time to explain, go over there and kill things' - oh, you died?”
    • “The narrative feels disjointed and lacks any real depth, making it hard to care about the characters or their motivations.”
    • “I found the plot to be predictable and uninspired, with no real twists or engaging elements to keep me invested.”
  • optimization1 mentions

    The game is praised for its impressive visuals while maintaining strong optimization, ensuring smooth performance even with high-quality graphics.

    • “It's also a looker while being very well optimized.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be excessively tedious, with some expressing frustration over having to repeatedly navigate through challenging levels, particularly the first one.

    • “The game wasn't too hard; it was just so grindy that I couldn't bear to trek through that agonizing first level again.”
    • “The constant grinding made the gameplay feel tedious and repetitive, draining any enjoyment I had.”
    • “I found myself stuck in an endless loop of grinding, which took away from the overall experience of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
8hAverage play time
8-8hSpent by most gamers
*Based on 2 analyzed playthroughs

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