Rogue Spirit Game Cover

In Rogue Spirit, you play as the Ghost of the Prince of Midra, possessing enemy characters to absorb their skills and defeat Chaos' armies in this 3D rogue-lite action game with light stealth elements. With 18 characters, 10 procedurally-generated levels, and dozens of essences and skills, each run offers a unique experience as you explore the Kingdom of Midra and learn its lore. Master different playstyles, improve your skills, and adapt to the ever-changing world to save your kingdom.

  • PC
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

75%
Audience ScoreBased on 110 reviews
gameplay16 positive mentions
replayability3 negative mentions
  • Rogue Spirit offers a unique possession mechanic that adds depth to gameplay, allowing players to experiment with different enemy abilities.
  • The game features beautiful visuals and a charming aesthetic, making it visually appealing and engaging.
  • Combat is fluid and challenging, rewarding players for learning enemy patterns and mastering the parry system.
  • The game suffers from a lack of variety in enemies, builds, and environments, leading to repetitive gameplay.
  • Frequent bugs and crashes detract from the overall experience, making it frustrating to play at times.
  • The combat system can feel shallow and unbalanced, with some mechanics not being fully realized or rewarding.
  • gameplay57 mentions

    Gameplay is characterized by fluid and challenging combat, encouraging players to experiment with various mechanics and character abilities, particularly through a unique possession system. While the game offers fresh mechanics and a satisfying progression loop, it suffers from some conflicting mechanics and a lack of polish, leading to a somewhat repetitive experience. Overall, it presents a steep learning curve but rewards players with engaging and varied gameplay once mastered.

    • “On the technical side: combat is fluid and challenging, and game mechanics push the player to try new ways of playing.”
    • “The game mechanics are really fun, possessing bodies and powering up ghost boy (the prince) to make your stronger bodies more durable and hit harder is a satisfying process.”
    • “Each run feels so different because of the possession mechanic; every enemy type feels fantastic, from the melee characters to the ranged, to the hybrid melee/ranged.”
    • “It all looks the same, it all ends the same; it's about 2 minutes of gameplay on a loop with a few skin changes to pretend you're doing different combat styles that all feel mostly the same.”
    • “The gameplay at the start is quite different than once you get some skills, but the mechanics are solid and the game feels responsive.”
    • “The game is pretty and I love to see people taking roguelikes into 3D, but this game has so many fundamental flaws and gimmicks that it feels more looks-first, gameplay second, and it really suffers.”
  • graphics12 mentions

    The graphics of the game are praised for their gorgeous aesthetic and unique art style, which some players find personally appealing. The visuals complement the solid sound design and enhance the overall gameplay experience, making it a notable addition to the roguelike genre. While opinions on the visuals vary, many agree that they contribute positively to the game's atmosphere and mechanics.

    • “Awesome addition to my rogue-like collection - fresh mechanics, awesome visuals, great sound design, easy to learn, hard to master mechanics.”
    • “The aesthetic is gorgeous, combat is tough but fun, and possessing enemies is pretty fluid.”
    • “I enjoy the art style, though that will be a personal preference.”
    • “- decent visuals”
  • replayability10 mentions

    Overall, the game offers a moderate level of replayability, with users noting the presence of permanent upgrades that enhance the experience. While some players find it somewhat replayable, the consensus suggests that there are enough elements to encourage multiple playthroughs.

    • “Replay value: somewhat replayable.”
    • “Replay value = somewhat replayable.”
    • “Replayability: plenty of permanent upgrades and replayability.”
    • “Replayability: plenty of permanent upgrades and replayability.”
  • music10 mentions

    The music in the game has received mixed reviews; while some players appreciate its solid fit with the map aesthetics and engaging soundtrack, others find it repetitive and lacking in thematic depth, often feeling too intense for the gameplay context. Critics note a lack of dynamic variation, which can lead to confusion regarding combat status. Overall, the music's effectiveness is seen as inconsistent, impacting the overall experience.

    • “Music is solid and fits the map aesthetics well enough.”
    • “Great soundtrack, engaging gameplay, a lot of meta unlocks.”
    • “I actually like this game quite a bit, but right now it feels like there's a big responsiveness issue and the music kinda sucks. It's like constant combat music when you're in the map, so you never know when you are in or out of combat.”
    • “I found the music somewhat grating and not really Asian enough to fit the theme. There are no dynamics in it that ebb and flow as you approach different situations; it's always kind of fast and somewhat intense, even if you're playing stealthily.”
    • “The music lacks variety and fails to create an immersive atmosphere, making it feel repetitive and disconnected from the gameplay.”
  • stability8 mentions

    Overall, the game runs smoothly and is enjoyable, but players have reported some bugs, particularly related to character elements and AI behavior. Despite these quirks, the stability of the game is generally good, allowing for a fun experience.

    • “The game is so fun, and runs great.”
    • “There are some buggy things you can do to remove an element from your character.”
    • “AI has weird buggy quirks.”
    • “The game experiences frequent crashes and stability issues that disrupt gameplay.”
  • story4 mentions

    The story is generally perceived as generic and lacking depth, often reduced to a simple quest to defeat enemies with little context. While some players find enjoyment in the gameplay and feel a sense of accomplishment upon completion, the narrative fails to leave a lasting impression.

    • “Fun story, smooth gameplay, and a little tough at the start, but delighted upon completing.”
    • “The story may as well not exist as it's the generic 'quick, there's no time to explain, go over there and kill things ~ oh you died?'”
    • “The narrative feels completely disjointed and fails to engage the player in any meaningful way.”
    • “I found the plot to be predictable and lacking depth, making it hard to stay invested in the characters.”
  • optimization2 mentions

    The game is praised for its impressive visuals and strong optimization, ensuring smooth performance even with high-quality graphics.

    • “It's also a looker while being very well optimized.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be excessively tedious, particularly noting that the repetitive nature of the first level makes it difficult to enjoy the experience.

    • “The game wasn't too hard; it was just so grindy I couldn't bear to trek through that agonizing first level again.”
    • “The game wasn't too hard; it was just so grindy I couldn't bear to trek through that agonizing first level again.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Rogue Spirit

Play time

8hMedian play time
8hAverage play time
8-8hSpent by most gamers
*Based on 4 analyzed playthroughs

Videos

Similar Games

Game News