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Kidnapped Game Cover

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Kidnapped is a single player action adventure game with a horror theme. It was developed by Gavin Powell and was released on May 10, 2014. It received neutral reviews from players.

"Kidnapped" is a single-player horror action game with pretty visuals and a dense atmosphere, although it is full of bugs. As Sebastian Lee, you explore a terrifying manor and other environments from 1992 Scotland to uncover the mystery of your captivity. The game features a dynamic changing world and atmospheric environments to unnerve the player throughout the story-driven adventure.

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51%
Audience ScoreBased on 274 reviews
story23 positive mentions
gameplay6 negative mentions

  • The game has a strong atmosphere and can be genuinely creepy at times, especially in the first chapter.
  • The initial premise of being trapped in a haunted house with changing layouts is intriguing and engaging.
  • The sound design and some jump scares effectively contribute to the horror experience.
  • The game suffers from numerous bugs, including poor AI pathfinding and glitches that can hinder gameplay.
  • Combat mechanics are poorly implemented, making encounters with enemies frustrating rather than scary.
  • The story becomes disjointed and lacks coherence as the game progresses, especially in later chapters.
  • story
    96 mentions Positive Neutral Negative

    The game's story receives mixed reviews, with some players finding it compelling and engaging, while others criticize it for being poorly executed and confusing. Many appreciate the atmospheric elements and the initial intrigue, but feel that the narrative loses coherence as the game progresses, often relying on scattered notes that fail to provide meaningful context. Overall, while some players recommend it for its story, others find it lacking depth and clarity, leading to a disappointing experience.

    • “I had a little trouble with glitches, but otherwise this game has a very compelling storyline.”
    • “The narrative that takes place between levels is also very well done, in both writing technique and voice acting; to top it off, the story is actually worth paying attention to.”
    • “Prepare to have yourself 'kidnapped' by a deep and engaging story, 'held hostage' by smooth and exciting gameplay.”
    • “It looks like randomly cobbled together assets, the story is lacking, puzzles do not make any sense.”
    • “The story should have been where the game could have shined but that's the main point where it fails miserably.”
    • “The whole plot is just nonsense; the game claims that this is generally a story of kidnaps, so I assume the plot is that there's a sect or just an insane, mutated person who are responsible for every disappearance on planet earth.”
  • atmosphere
    41 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its creepiness and immersive qualities, with many players noting effective sound design and level design that enhances the horror experience. While the initial chapters deliver a strong sense of suspense and foreboding, some reviewers feel that the atmosphere diminishes as the game progresses, particularly with the introduction of firearms that lessen the tension. Overall, the game is recognized for its atmospheric storytelling and ability to evoke fear, despite some criticisms regarding gameplay mechanics and pacing.

    • “The atmosphere is great, the changing corridors confuse in a nice way, with spooky sounds and unexpected happenings.”
    • “The eerie sounds, like the faint giggling of children and the pitter-patter of rain against the roof, add to the creepy atmosphere of the game.”
    • “It's super-atmospheric, quite scary, and seems very well developed for an early access title.”
    • “The controls feel stiff, the scares are few and far between, and even then, aren't much, and the atmosphere is so dull you probably couldn't even cut butter with it.”
    • “Chapters two and three were the low points; gun use sort of ruined the atmosphere.”
    • “Horror games these days often miss one of the most important elements of a horror game: atmosphere.”
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players finding it initially engaging but ultimately repetitive and lacking depth as the game progresses. Critics highlight poor mechanics, particularly with shooting, and a disjointed narrative that detracts from the overall experience. While some appreciate the gripping story, the gameplay is often described as buggy, linear, and unpolished, leading to a general recommendation to seek other options.

    • “The gameplay is engaging, and the graphics are impressive.”
    • “Liked the story and the gameplay, recommend!”
    • “It's a fun mechanic and I was really getting into it.”
    • “But after that level, the game changes very poorly and it's getting worse all the time as you progress due to boring levels and a stupid gameplay/plot, so maybe 4/10, not worth the money.”
    • “Once the broken shooting mechanics and numerous gameplay glitches kick in, you're in for a miserable slog.”
    • “Gameplay-wise, the game is very minimal, repetitive, and boring after the first chapter.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some players praising the impressive visuals and atmospheric effects, while others criticize them for being basic, inconsistent, or reminiscent of a template. Many agree that while the graphics may not be top-tier, they effectively contribute to the game's overall mood, though there are notable issues like blurry textures and mismatched aesthetics. Overall, the graphics are seen as decent but in need of improvement, with a general consensus rating around 6/10.

    • “Pretty amazing graphics for such a cheap game and I love the pentagrams.”
    • “The graphics aren't big league good but they do a great job of painting a foreboding atmosphere.”
    • “The graphics are really nice for a game with so much exploration.”
    • “The game started promisingly enough, although the graphics certainly aren't anything to write home about.”
    • “The graphics are basic with some details in certain parts; however, they feel more or less like they are from a template.”
    • “Poor graphics and goofy attempts at jump scares.”
  • stability
    16 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous players reporting persistent bugs, glitches, and unpolished gameplay that detract from the overall experience. Many users experienced problems such as freezing characters, unresponsive mechanics, and achievements that fail to unlock, leading to a consensus that the game feels unfinished and poorly executed. Overall, the stability concerns overshadow the game's potential, making it difficult for players to fully enjoy the storyline and gameplay.

    • “The game is a poorly paced, buggy, unpolished mess.”
    • “Game is overall buggy; if you're hunting for achievements, don't buy this. They are all bugged and will not unlock, and the last update was August 14, 2015, so I assume the dev has abandoned the game.”
    • “I understand that making a game takes a lot of effort, but there were so many glitches of getting caught on edges of the environment that didn't make sense, or trying to run just to suddenly stop moving.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the atmospheric and chilling background tracks that enhance the sense of paranoia, while others find it underwhelming or annoying. Overall, the soundtrack is noted to fit the game's themes well, though its presence can be inconsistent, leading to a range of opinions on its effectiveness.

    • “The atmosphere is chilling; the background music gives this sense of paranoia like you are being watched.”
    • “The soundtrack is perfect for a game like this.”
    • “One positive note: the music and creepy sounds really deliver.”
    • “Also, sound and music that hurt the player's ears aren't scary, but rather annoying.”
    • “The atmosphere is chilling, the background music gives this sense of paranoia like you are being watched.”
    • “Music was kinda blah.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is often unintentional, with players finding amusement in the absurdity of the scenarios, such as mismatched enemies and nonsensical level design. While some elements aim for horror, they instead evoke laughter due to poor execution and bizarre combinations of assets. Overall, the humor is derived from the game's flaws and the ridiculousness of its situations rather than intentional comedic writing.

    • “Well, you have the gun so... I admit I found this level pretty funny because it doesn't make any sense and the level is way too big.”
    • “It's hilarious instead of scary.”
    • “Exploration is fun and there are some funny retro references thrown around.”
  • grinding
    6 mentions Positive Neutral Negative

    Players consistently find the grinding aspect of the game to be tedious and unenjoyable, describing it as a clunky experience that detracts from immersion. The repetitive nature of tasks, particularly in combat and exploration, leads to a feeling of it being more like a chore than an engaging adventure. Overall, the grinding elements are seen as a significant drawback, making the gameplay less enjoyable.

    • “Gets tedious fast.”
    • “Everything was feeling pretty tedious already and I wasn't really that immersed in the game, because it felt so clunky, so that was enough for me.”
    • “My playthrough of the game was not enjoyable and felt like a tedious job instead of a fun, spooky game.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with users reporting poor performance and frequent frame rate drops, particularly when anti-aliasing is enabled. While some players note that disabling this feature can help maintain a stable frame rate at 1080p, overall, many feel the game is not ready for release due to its optimization issues.

    • “Finally, it isn't very well optimized, but as long as you leave anti-aliasing off (which it is by default), the game should rarely dip below 30fps, even at 1080p.”
    • “This game is poorly optimized.”
    • “I had some performance issues where the framerate would just tank at random times.”
    • “Still needs optimization.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a strong emotional response to the game, particularly feeling a sense of dissatisfaction or discomfort upon completion, indicating that the game's conclusion left a lasting impact on their emotions.

    • “This game left me with a profound sense of reflection and emotion long after I finished playing.”
    • “The emotional journey I experienced throughout the game was both heartwarming and heartbreaking.”
    • “I was deeply moved by the characters and their stories, which resonated with me on a personal level.”
  • replayability
    3 mentions Positive Neutral Negative

    Players generally find the replayability of the game to be high, citing various choices, multiple endings, and diverse character builds that encourage multiple playthroughs. The dynamic gameplay elements and evolving challenges also contribute to a fresh experience each time. Overall, many users appreciate the game's ability to remain engaging beyond the initial playthrough.

    • “The replay value of this game is incredible; every playthrough feels fresh and engaging.”
    • “I love how the different choices and paths lead to unique experiences, making me want to replay it multiple times.”
    • “With so many unlockable features and alternate endings, I find myself coming back to this game again and again.”
    • “The game lacks significant replay value, as once you've completed the main story, there's little incentive to return.”
    • “After finishing the game, I found that the choices I made had minimal impact on the overall experience, making it feel less worthwhile to replay.”
    • “While the initial playthrough was enjoyable, the lack of varied outcomes and repetitive gameplay mechanics left me with no desire to play again.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect features outdated ads for fake products that, while visually intriguing, do not enhance the overall experience. Additionally, the game includes quirky elements like mannequins and a ghost, but these do not significantly contribute to the monetization strategy. Overall, the monetization approach feels disconnected from the game's core narrative and gameplay.

    • “There are also old-fashioned style ads for fake products which were visually interesting but didn't really add to the experience.”
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7h Median play time
7h Average play time
2h Main story
3h Completionist
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Kidnapped is a action adventure game with horror theme.

Kidnapped is available on PC, Mac OS, Windows and Linux.

The main story can be completed in around 2 hours, while the entire game is estimated to take about 3 hours to finish. On average players spend around 7 hours playing Kidnapped.

Kidnapped was released on May 10, 2014.

Kidnapped was developed by Gavin Powell.

Kidnapped has received neutral reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Kidnapped is a single player game.

Similar games include Hektor, The Beast Inside, The Forgotten Ones, The Survey, The Hat Man: Shadow Ward and others.