- February 29, 2024
- Electric Succubi
- 20h median play time
KeeperRL
Platforms
About
KeeperRL is a single-player role-playing game with stellar gameplay and perfect visuals. As an evil wizard, build and manage your dungeon, equip minions, and explore the world to murder villagers and research black magic. With roguelike mechanics, turn-based combat, and customizable dungeons, KeeperRL offers plenty of humor and high replayability.











- Fun and engaging gameplay that combines elements of Dungeon Keeper and Dwarf Fortress.
- Active developer who consistently updates the game and listens to community feedback.
- High replayability with different factions and the ability to raid other players' dungeons.
- Lacks depth and complexity compared to its inspirations, leading to repetitive gameplay.
- User interface can be confusing and clunky, making navigation and management tedious.
- Combat mechanics are simplistic and can feel unbalanced, with sudden difficulty spikes.
- gameplay414 mentions Positive Neutral Negative
The gameplay of "KeeperRL" offers a unique blend of dungeon management and roguelike elements, featuring procedural generation and multiple factions that enhance replayability. However, many players find the mechanics to be shallow and lacking depth, with clunky combat and a steep learning curve that can lead to frustration. While the game has potential and enjoyable core loops, it suffers from a lack of polish and unfinished features, leaving some players feeling that it doesn't fully capitalize on its intriguing concepts.
“Lots of replayability, and a very unique mechanic that allows you to set your own dungeon as an adversary for future playthroughs (or download other players' dungeons).”
“The game blends dungeon management with roguelike elements, offering deep strategic gameplay and high replay value through its procedural generation and multiple game modes.”
“I consider this game a hidden gem, it's incredibly fun and not overly complex in its mechanics while maintaining a solid gameplay progression, different playable classes provide a lot of gameplay variation and unique challenges.”
“The gameplay has about two levels to it, and then you're through the discovery phase and everything is just repetition with different-colored sprites.”
“There is no point to playing this game for more than 1.9 hours; in 1 hour of gameplay, you can experience the same as what it's like 100 hours in.”
“The ui is terrible, the graphics unspeakable, the gameplay uninteresting.”