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KeeperRL

84%Game Brain Score
gameplay, graphics
grinding, story
84% User Score Based on 2,660 reviews

Platforms

MOMac OSPCPCSDSteam DeckWinWindowsLinLinux

About

KeeperRL is a single-player role-playing game with stellar gameplay and perfect visuals. As an evil wizard, build and manage your dungeon, equip minions, and explore the world to murder villagers and research black magic. With roguelike mechanics, turn-based combat, and customizable dungeons, KeeperRL offers plenty of humor and high replayability.

KeeperRL screenshot
KeeperRL screenshot
KeeperRL screenshot
KeeperRL screenshot
KeeperRL screenshot
KeeperRL screenshot
KeeperRL screenshot
KeeperRL screenshot
KeeperRL screenshot
KeeperRL screenshot
KeeperRL screenshot
+7

84%
Audience ScoreBased on 2,660 reviews
gameplay100 positive mentions
grinding60 negative mentions

  • Fun and engaging gameplay that combines elements of Dungeon Keeper and Dwarf Fortress.
  • Active developer who consistently updates the game and listens to community feedback.
  • High replayability with different factions and the ability to raid other players' dungeons.
  • Lacks depth and complexity compared to its inspirations, leading to repetitive gameplay.
  • User interface can be confusing and clunky, making navigation and management tedious.
  • Combat mechanics are simplistic and can feel unbalanced, with sudden difficulty spikes.
  • gameplay
    414 mentions Positive Neutral Negative

    The gameplay of "KeeperRL" offers a unique blend of dungeon management and roguelike elements, featuring procedural generation and multiple factions that enhance replayability. However, many players find the mechanics to be shallow and lacking depth, with clunky combat and a steep learning curve that can lead to frustration. While the game has potential and enjoyable core loops, it suffers from a lack of polish and unfinished features, leaving some players feeling that it doesn't fully capitalize on its intriguing concepts.

    • “Lots of replayability, and a very unique mechanic that allows you to set your own dungeon as an adversary for future playthroughs (or download other players' dungeons).”
    • “The game blends dungeon management with roguelike elements, offering deep strategic gameplay and high replay value through its procedural generation and multiple game modes.”
    • “I consider this game a hidden gem, it's incredibly fun and not overly complex in its mechanics while maintaining a solid gameplay progression, different playable classes provide a lot of gameplay variation and unique challenges.”
    • “The gameplay has about two levels to it, and then you're through the discovery phase and everything is just repetition with different-colored sprites.”
    • “There is no point to playing this game for more than 1.9 hours; in 1 hour of gameplay, you can experience the same as what it's like 100 hours in.”
    • “The ui is terrible, the graphics unspeakable, the gameplay uninteresting.”
  • graphics
    166 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simple, retro tile-based style that evokes nostalgia, reminiscent of classics like Dwarf Fortress. While some players appreciate the charm of the pixel art and find it suitable for the game's mechanics, others feel that the visuals lack polish and could benefit from enhancements. Overall, the graphics serve the gameplay well, but opinions vary on their appeal, with some players enjoying the aesthetic while others find it off-putting.

    • “Keeperrl is a delightful mess—a chaotic mix of strategy, management, and role-playing, all wrapped up in a retro-graphics package that makes you nostalgic for the days when your biggest worry was whether you had enough quarters for the arcade.”
    • “The retro tile-based graphics and dark fantasy setting add to the immersive atmosphere.”
    • “Awesome pixel-art graphics, a lot of different things and species, skills and mechanics to explore.”
    • “The UI is terrible, the graphics unspeakable, the gameplay uninteresting.”
    • “Cons: music, battle, controls, instructions, notifications, constant auto save, 15 dollars wasted, graphics worse than Minecraft, no story.”
    • “Graphically, the game is extremely simple and at this time most of the assets are the same free assets we've seen in half a dozen games in the last year.”
  • replayability
    120 mentions Positive Neutral Negative

    The game boasts high replayability due to its unique mechanics, including procedurally generated maps, multiple factions, and the ability to create and challenge custom dungeons. Players appreciate the variety of starting conditions and character types, which contribute to diverse gameplay experiences. However, some reviewers note that the current depth and balance issues may limit replay value, particularly in its early access state.

    • “The game blends dungeon management with roguelike elements, offering deep strategic gameplay and high replay value through its procedural generation and multiple game modes.”
    • “The procedural generation and multiple factions provide extensive replayability, ensuring that each playthrough is unique and engaging.”
    • “There are a ton of secrets and sidequests that a first-time player will absolutely miss, so the game has a ton of replayability.”
    • “The randomly generated maps don't add replayability; they add endless boring maps which are all designed to have everything I need to win.”
    • “The sessions are tough but they don't last as long as I'd like, and there's almost no replay value, which is pretty devastating because I have next to no desire to start over again since there's no unlockables, no carrying over of saves/characters, no new game plus or anything of the sort.”
    • “However, there isn't currently much replayability, and it's pretty easy.”
  • grinding
    70 mentions Positive Neutral Negative

    The reviews indicate that grinding in the game is often perceived as tedious and time-consuming, with many players expressing frustration over micromanagement and poorly designed systems that require excessive clicking. While some find the base-building and resource management aspects enjoyable, the overall experience can devolve into monotonous tasks that detract from the fun, leading to a mixed reception regarding the game's pacing and user interface.

    • “Decent grinding.”
    • “A lot of grinding.”
    • “Your lifetime of grinding.”
    • “Starts off promising, which lasts long enough for the refund window to pass, then devolves into the most tedious time-wasting game I've encountered.”
    • “I'm not sure if that's a bug or intended but it feels that the game is just a slow tedious crawl of hoping you don't run into awful overpowered enemies while hoping that you find resources you need in order to make it through basic starter villains.”
    • “By 30 minutes in you'll have experienced most of what the game has to offer, the rest is needlessly tedious farming for research.”
  • story
    52 mentions Positive Neutral Negative

    The game's story is largely procedural, offering a dynamic experience where each playthrough presents unique challenges and bizarre adventures, often resulting in tragicomic outcomes. Players assume the role of a villain in a roguelike setting, with a sandbox feel that lacks structured quests or goals, leading to a desire for more narrative depth. While some players appreciate the freedom of choice in their quests, others criticize the minimal storytelling and the absence of a cohesive narrative framework.

    • “The story is driven by the dynamic nature of the procedural world, where each playthrough offers different challenges and opportunities.”
    • “A dungeon builder and storyteller of bizarre adventures and tragic deaths, with way more mechanical depth than you could imagine.”
    • “This story and many more are at your fingertips; do yourself a favor and play this clear, labor of love, one-of-a-kind game.”
    • “The campaign/story mode needs to have some goals to accomplish; right now this is like a sandbox and needs a little more development (like quests or a guide).”
    • “Like in any single mission, you will easily spend over an hour doing absolutely nothing but watching your screen.”
    • “Cons: music, battle, controls, instructions, notifications, constant auto save, 15 dollars wasted, graphics worse than Minecraft, no story.”
  • music
    50 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the soundtrack as a "banger" that enhances the atmosphere, while others find it bland and forgettable. Many recommend purchasing the soundtrack separately, highlighting its quality despite the game's shortcomings. However, the lack of volume controls for music can be frustrating for players trying to engage in conversations while playing.

    • “The soundtrack is a banger, so I do recommend getting that. Love the OST though, so I do recommend buying that if nothing else.”
    • “Great atmosphere with clear, clean graphics and excellent music which doesn't become irritating.”
    • “The music alone is worth it.”
    • “The soundtrack is a bit boring.”
    • “Graphics, music, and sound are all pretty bland and forgettable but not terrible.”
    • “There aren't volume controls for music and sound, only on/off.”
  • humor
    36 mentions Positive Neutral Negative

    The humor in the game is widely praised for its dark and absurd elements, with players enjoying bizarre situations and comedic mishaps, such as a potion that heals and then breaks the character's neck. The game appeals to those with a taste for dark humor, featuring quirky mechanics and funny narratives that enhance the overall experience. Many reviewers highlight the game's potential for generating hilarious moments, making it a standout aspect of gameplay.

    • “That's what this game is about: a learning curve of complex mechanics, bizarre and funny stories, malignancy, and world conquest, but ultimately, an awesome game.”
    • “There are a few different ways to play, and it can be very funny in some of the things that can happen. My current favorite was when I was trying to help an ally village with some dark elves, and one of the friendly archers saw that I was gravely hurt, so he thought he would be nice and toss me a potion to heal me... only for the potion to heal me and then break my neck, causing a game over.”
    • “Challenging, darkly funny, and a blast to play.”
  • optimization
    12 mentions Positive Neutral Negative

    The game's optimization is generally considered poor, with users reporting occasional bugs and performance issues, especially in complex dungeon designs. While the game shows potential and stability, it lacks sufficient optimization options and feels underdeveloped compared to its long-standing competitors, making its price tag difficult to justify.

    • “Peak gameplay and performance.”
    • “Generally stable, though occasional bugs and performance issues can arise, particularly with complex dungeon designs.”
    • “However, it's poorly optimized.”
    • “It definitely still needs more optimization options, and some parts of the game still need to be fleshed out more, but it's a good game nonetheless :)”
    • “It's just very unfortunate that KeeperRL has to compete with a free game with over 22 years under its belt with the foresight and hindsight of knowledge of what it wants to do (plus optimizations), when KeeperRL came out last week (Feb 24th) and has a lot of flaws that make the price tag hard to justify when a competitor offers the same things but better implemented for free.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while players report significant bugs when managing large armies and issues with stockpiles, many are surprised by the overall lack of glitches for an early access title. However, it remains unfinished and somewhat confusing, leading to a recommendation for those who are tolerant of bugs and willing to wait for potential improvements in the future.

    • “The game gets too buggy when you have more than 20 units in an army.”
    • “It's still buggy and confusing.”
    • “But it's not finished, is still a little buggy, and lacks proper instructions.”
  • emotional
    10 mentions Positive Neutral Negative

    Players report a strong emotional connection to characters and events within the game, often leading to unexpected moments of attachment and sadness. Instances such as the death of a dragon evoke genuine tears, highlighting the game's ability to resonate deeply with players' feelings. Overall, the emotional depth of the game is a notable aspect that enhances the gaming experience.

    • “But here's the kicker: when you least expect it, you might just end up getting emotionally attached to your little goblin chef who's struggling to make a meal out of thin air.”
    • “The dragon died, and I shed a tear, as I thought I would not see a single one of my men alive and that the keeper would have fallen.”
    • “(Yes, I did actually shed a tear when my men killed the dragon. I'm the feeler type, okay?)”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game is praised for its immersive atmosphere, enhanced by retro tile-based graphics and a dark fantasy setting. Reviewers highlight the clear, clean visuals and excellent music that contribute to a captivating experience without becoming irritating. Overall, the atmosphere is a standout feature that resonates with players.

    • “The retro tile-based graphics and dark fantasy setting add to the immersive atmosphere.”
    • “Great atmosphere with clear, clean graphics and excellent music which doesn't become irritating.”
    • “But even back then, the atmosphere of the game sold me.”
  • monetization
    4 mentions Positive Neutral Negative

    Reviewers appreciate the game's lack of microtransactions and DLCs, expressing a desire for a mobile port that maintains this straightforward monetization approach. The game's ongoing development and substantial updates have fostered confidence in its eventual completion, contrasting with typical alpha games that often rely on aggressive monetization strategies.

    • “What really gets me is the developer. This game is a proper alpha game; it has been in development with constant huge additions and changes since I first found it about a year and a half ago. I actually have faith that it will be finished—a weird thought for an alpha game in 2017, where it would normally be riddled with microtransactions and money-gouging DLCs.”
    • “I'd love if they ported this on mobile as a full game, no bullshit microtransactions.”
    • “What really gets me is the developer. This game is a proper alpha game; it has been in development with constant huge additions and changes since I first found it about a year and a half ago. I actually have faith that it will be finished. A weird thought for an alpha game in 2017, where it would normally be riddled with microtransactions and money-gouging DLCs.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is noted to have more features compared to Dungeon Keeper, but it lacks the depth found in Nethack, suggesting a balance between variety and complexity that may not fully satisfy players seeking intricate character growth.

    • “It has more features than Dungeon Keeper but less depth for character development than Nethack.”

Buy KeeperRL

20h Median play time
35h Average play time
6-84h Spent by most gamers
*Based on 26 analyzed playthroughs

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