- February 29, 2024
- Electric Succubi
- 20h median play time
KeeperRL
Platforms
About
KeeperRL is a single-player role-playing game with stellar gameplay and perfect visuals. As an evil wizard, build and manage your dungeon, equip minions, and explore the world to murder villagers and research black magic. With roguelike mechanics, turn-based combat, and customizable dungeons, KeeperRL offers plenty of humor and high replayability.
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- Engaging mix of Dungeon Keeper and Dwarf Fortress mechanics, providing a unique gameplay experience.
- Active developer support with frequent updates and a responsive community.
- High replayability with different factions and the ability to raid other players' dungeons.
- Lacks depth and complexity compared to its inspirations, leading to repetitive gameplay.
- User interface can be confusing and unintuitive, making navigation and management cumbersome.
- Combat mechanics can feel unbalanced, with sudden difficulty spikes and permadeath leading to frustrating experiences.
gameplay
207 mentions Positive Neutral NegativeThe gameplay of the game is a blend of dungeon management and roguelike elements, offering a unique experience with procedural generation and multiple factions that enhance replayability. However, many players feel that the mechanics lack depth and polish, leading to repetitive gameplay and a sense of incompleteness. While the core gameplay loop is enjoyable and reminiscent of classics like Dwarf Fortress, it suffers from clunky controls, unbalanced mechanics, and a steep learning curve that may deter some players.
“The game blends dungeon management with roguelike elements, offering deep strategic gameplay and high replay value through its procedural generation and multiple game modes.”
“There are quite a few different scenario options to choose from in terms of gameplay, plus a few more you can unlock through playing the game in certain ways and/or completing challenges.”
“The gameplay is addictively fun in terms of the ownership and progression you feel toward your keep as a whole.”
“The gameplay has about two levels to it, and then you're through the discovery phase and everything is just repetition with different-colored sprites.”
“There isn't much depth to the game mechanics.”
“The tutorial doesn't cover all the basics, the menus and mechanics of them are not intuitive, and the progression is a series of plateaus and walls.”