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Going Medieval

Once you get over Going Medieval’s initial learning curve, there’s a joyously complex survival city builder to dig into.
Going Medieval Game Cover
85%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:optimization, grinding
89% User Score Based on 10,003 reviews
Critic Score 74%Based on 2 reviews

Platforms

PCCloudNVIDIA GeForce NOWWindows
Going Medieval Game Cover

About

Going Medieval is a single player open world city builder game with economy and historical themes. It was developed by Foxy Voxel and was released on June 1, 2021. It received mostly positive reviews from critics and positive reviews from players.

Build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and...

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89%Audience ScoreBased on 10,003 reviews
gameplay311 positive mentions
optimization55 negative mentions

  • Engaging colony simulation with unique 3D multi-level building mechanics that add strategic depth and creativity.
  • Charming low-poly art style and immersive medieval atmosphere enhanced by detailed sound design and dynamic weather effects.
  • Strong replayability supported by moddable framework, frequent updates, customizable difficulty, and diverse gameplay options.
  • Incomplete and buggy gameplay with shallow combat, clunky mechanics, optimization issues, and frequent performance drops.
  • Tedious micromanagement and grinding due to lack of automation and quality-of-life features, making long-term play cumbersome.
  • Limited character development, weak storytelling, and generic music that reduce emotional engagement and narrative depth.
  • gameplay

    1,214 mentions Positive Neutral Negative

    Going Medieval offers a familiar colony simulation experience heavily inspired by RimWorld, featuring detailed building mechanics with a unique 3D multi-level construction system that adds strategic depth and creativity. While the core gameplay loop of resource management, settlement building, and defense is engaging and rewarding, many reviews note that the game still feels incomplete, with shallow social and combat mechanics, occasional bugs, and missing features limiting long-term depth and variety. Continuous developer support and updates improve the experience, making it a solid, enjoyable early access title with strong potential.

    • “The gameplay design is thoughtful and layered, with mechanics such as vertical building, resource logistics, and settlement defense creating a surprisingly deep colony simulation that rewards planning and experimentation.”
    • “The core gameplay loop is amazing, and makes up for some rough edges such as bugs, missing quality of life features, or incomplete in-game and online documentation and wiki.”
    • “The game’s voxel-based construction system allows you to design intricate fortresses, underground bunkers, or sprawling villages, while its dynamic seasons, resource management, and defensive challenges keep gameplay engaging and fresh.”
    • “It's been frustrating watching this game lazily drip adding Dwarf Fortress mechanics.”
    • “Combat is awful, game is completely unfinished, combat is clunky and mechanics like basic attacks have shown to be ineffective.”
    • “Then they started watching players on YouTube that were cheesing it and set out to destroy those tactics, as if personally offended by them, and it ruined the mechanics that were also working for the rest of us, forcing us to play a specific way.”
  • graphics

    660 mentions Positive Neutral Negative

    The graphics in "Going Medieval" are characterized by a charming, low-poly, and voxel-inspired art style that many find appealing and fitting for its medieval theme, offering a fresh 3D take akin to an upgraded RimWorld. While the visuals are simple and not graphically intensive, they provide enough aesthetic detail for immersive castle-building and multi-layered construction, though some users report issues with unpolished animations, occasional glitches, and performance drops, especially on Linux and lower-end hardware. Overall, the graphics are praised for their style and functionality, though they may not satisfy those seeking high-end or highly detailed visuals.

    • “The art style is gorgeous and the characters, animals, and VFX are so immersive.”
    • “Going Medieval sports a charming, low-poly art style that fits well with its medieval setting. The visuals are crisp and colorful, providing a pleasing aesthetic that is both functional and attractive.”
    • “The graphics are beautiful, and the attention to detail in the environments and characters is impressive.”
    • “Since end of early access and changes in game's engine, many graphical issues and drops of fps are reported on Linux distros.”
    • “It almost instantly overheats my graphics card; I've played Cyberpunk with better performance on high. I have to remove every single option and then cap at 30 fps just to barely play. I would overheat at placing the door on the tutorial. Please do better devs, I like the concept.”
    • “Animations are way too basic, some assets aren't even 3D like the berry bushes, overall graphics are really a downer here. Feels like they're paying a low wage to whoever is doing these.”
  • story

    257 mentions Positive Neutral Negative

    "Going Medieval" offers a sandbox-style emergent storytelling experience where players create their own narratives through settlement building and survival, rather than following a defined main story. While it features unique multi-story and underground construction enhancing immersion, character interactions and story events remain minimal and less developed compared to games like RimWorld. The game’s storytelling potential is acknowledged, but many reviewers note it currently lacks depth, quest variety, and emotional engagement, with hopes for richer narrative content in future updates.

    • “It makes the experience feel awkward and not smooth - and lacking a proper story of any kind - or interesting events it kinda kills the experience.”
    • “This makes going medieval a potent storytelling tool, though this is not the deep, years-long-polished story teller that rimworld provides.”
    • “My story is about my people's struggle to survive a brutal winter and the triumph of harvesting enough food for the next year.”
    • “The characters don't feel like anything more than stat blocks, and there's no real sense of personality behind them, so it doesn't really work as a story simulator either.”
    • “Right now, it feels like a simplified, early-access version of RimWorld, but without the storytelling, depth, or long-term engagement.”
    • “The current story events are bland: "person has escaped from prison, help them and suffer a raid or get a mental debuff", "one religion doesn't like you so they sent a raiding party", "bandits show up to take your stuff," etc.”
  • optimization

    198 mentions Positive Neutral Negative

    Optimization for this game remains a significant issue, with many users reporting severe performance declines, especially as settlements grow beyond a handful of settlers. Common problems include high CPU and GPU usage, stuttering, lag, and inefficient AI pathfinding, which often make late-stage gameplay frustrating or nearly unplayable even on high-end systems. While ongoing updates have improved performance somewhat and show developer dedication, the game still requires substantial optimization work before it can run smoothly for larger settlements or longer play sessions.

    • “Performance is already impressive for an early-access colony sim, and the modding community is starting to bloom.”
    • “Since the 1.0 release a lot of the optimization issues have been resolved.”
    • “Runs smoothly, no crashing, didn't experience a single visible bug, UI looks really fresh.”
    • “It almost instantly overheats my graphics card; I've played Cyberpunk with better performance on high. I have to remove every single option and cap at 30 FPS just to barely play. I would overheat placing the door on the tutorial. Please do better, devs.”
    • “The game really starts to bog down performance-wise once you reach a certain number of settlers, especially if you are running at 3x speed.”
    • “Honestly, if I could refund this game at this point I would. I was genuinely enjoying myself because I love city-builders and medieval games, but this is just obnoxious. I can't do anything without the game stuttering nonstop.”
  • grinding

    194 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and time-consuming, with micromanagement of tasks like farming, crafting, and managing settlers often feeling overwhelming. While some players find the slow progression and repetitive chores somewhat enjoyable and rewarding as the settlement grows, many highlight the need for better automation, prioritization systems, and quality-of-life improvements to reduce the grind. Overall, grinding balances between satisfying colony development and becoming a monotonous, labor-intensive experience.

    • “It's not too grindy but also not too quick with progression.”
    • “Building feels easy, resource gathering can be difficult but not grindy, feels simple to play at first (to a RimWorld player anyway) but there is really a lot going on.”
    • “Having entire rooms or pre-built buildings would be nice as well given how tedious it can be to build any kind of complex structure.”
    • “The entire game is built around a handful of villagers who have to do everything -- often without the right skills -- and quickly becomes about very tedious micromanagement.”
    • “And, when you do learn that, it will be in the middle of a game where you already allocated space for bedrooms and can't change that without major rebuilding, which, because this is a colony sim and not a builder, your settlers have to do by hand -- taking time away from farming, crafting, writing books endlessly, tending animals, or other construction projects.”
    • “Managing clothing, weapons, and production queues is tedious.”
  • stability

    167 mentions Positive Neutral Negative

    The game suffers from numerous bugs and stability issues, including AI pathing problems, glitches in building mechanics, frequent freezes, and crashes, making it feel like an early access or beta version rather than a polished release. While some players find these bugs frustrating and disruptive to gameplay, others note that most are manageable with workarounds and appreciate ongoing developer support and regular updates. Overall, stability remains a major concern impacting the experience, especially during larger or more complex settlements.

    • “You can build pretty much anything and it's mostly bug free (unless you mess with the terrain too much, there's still plenty of visual bugs there).”
    • “For sure, the game is in early access, but is already more fleshed out, bug free and polished than some AAA titles these days.”
    • “It's been stable and very bug free on my mid level setup.”
    • “Core gameplay has promise but the game is a buggy shambles at the moment.”
    • “At this point, it feels like I’m spending more time troubleshooting basic mechanics than actually playing the game.”
    • “0.24, they fixed the horrible fps drop and idle villagers, now the game freezes for 5-15 minutes at random times and won't push past 6 fps.”
  • music

    146 mentions Positive Neutral Negative

    The game's music is generally praised for its relaxing, subtle, and atmospheric medieval-inspired soundtrack that complements the visuals and gameplay without being intrusive. However, many users find the soundtrack limited in variety and somewhat generic, suggesting the need for more diverse and memorable tracks to enhance immersion. Overall, while the music sets a calming tone and fits the game's aesthetic, it lacks the depth and emotional engagement found in similar titles.

    • “The music is subtle and beautiful.”
    • “Its soft-edged, semi-realistic art style renders sprawling fortresses with a painterly flourish, while the soundtrack’s melodic folk themes underscore each victory and setback without ever overwhelming.”
    • “Also shoutout to the music and sound designers, never before have trees getting chopped and stone being mined sounded so ambient, and the music sets the scene very well.”
    • “Overall, forgettable, generic medieval-ish sounding music that I prefer to mute and play my own playlists.”
    • “The music is the worst part of the game but luckily you can mute it if it gets too much.”
    • “But the game's soundtrack is severely lacking.”
  • replayability

    111 mentions Positive Neutral Negative

    The game is widely praised for its strong replayability, bolstered by moddable frameworks, frequent updates, customizable difficulty, and diverse gameplay options such as different biomes and faction choices. While some note the current early access state limits depth and late-game content, the community-driven enhancements and ongoing development promise nearly endless replay value. Overall, it offers many hours of engaging play and continual fresh experiences, especially appealing to fans of colony simulation genres.

    • “It’s challenging, rewarding, and endlessly replayable.”
    • “Its moddable framework is a major plus, ensuring endless replayability and community-driven enhancements that already expand its solid foundation.”
    • “Two different beliefs, four different biomes, preferences of the settlers, a friendship-system, temperature and weather being calculated in real-time, neighboring tribes and settlements, a sprawling research tree and many more things make it very replayable.”
    • “The game lacks replayability currently.”
    • “Gameplay wise, it was fun at first, but there is no replayability in the design.”
    • “-core game play needs a lot of additions, after a reasonable amount of time developing, you will reach critical mass and roll on to total completion, in its current state, the game is an amazing proof of concept but is lacking in more of the 'meat' of replayability.”
  • humor

    42 mentions Positive Neutral Negative

    The game's humor shines through its charming medieval setting, amusing bugs, and hilariously flawed AI behavior, creating often chaotic and funny situations that players find endearing rather than frustrating. Quirky quirks like archers shooting their own walls, inefficient task queues, and unexpected mishaps add a lighthearted, darkly comedic tone reminiscent of RimWorld. Overall, its humor is a key appeal, blending emergent storytelling with laugh-out-loud moments despite being a work-in-progress.

    • “Colony sim with unique charming medieval vibes, art, and humor.”
    • “Watching your poorly armed peasants try to fend off armored knights is both tragic and hilarious.”
    • “The pathfinding AI isn’t perfect, and sometimes your colonists get stuck or do weird things, but it’s not game-breaking—more like “hilariously frustrating.””
  • atmosphere

    29 mentions Positive Neutral Negative

    The game excels at creating a strong and immersive medieval atmosphere, enhanced by detailed sound design, dynamic weather, lighting effects, and cozy settlement visuals. Its warm, relaxing ambiance, combined with atmospheric music and unique 3D effects, richly supports the theme of rebuilding civilization, though some find certain aspects like lore and variety less distinctive. Overall, the atmosphere is praised as a key element that deeply engages players and complements the gameplay.

    • “The sounds of my villagers working—the clanking of their tools and the chopping of wood—all add to the atmosphere.”
    • “The shadows from the clouds moving overhead, the plants changing based on the season, the weather events, and the overall 'warmth' and atmosphere of the game is very nice and can be relaxing.”
    • “Rich historical setting: the medieval setting is well-realized, with attention to details and atmosphere that enhance the immersion.”
    • “While building, relocating, and deconstructing can often be very clunky (e.g., building staircases and placing walls/floors and workshops is often confusing), the game delivers on atmosphere and overall colony sim gameplay.”
    • “While not really varied all that much, the music does give atmosphere to the game without pulling you out of the experience.”
    • “The sounds of my villagers working, the clanking of their tools and the chopping of wood, all add to the atmosphere.”
  • emotional

    23 mentions Positive Neutral Negative

    The game's emotional impact is a mix of heartfelt attachment and moments of frustration; players appreciate its focus on character bonds and personal storytelling, though some feel the lack of deeper emotional expression and relationships limits immersion. While many find the settlers endearing and enjoy the wholesome, nostalgic atmosphere, others desire more emotional depth and interaction to sustain longer engagement. Overall, it delivers touching moments and an emotional connection, especially through character growth and priorities, but has room for richer emotional complexity.

    • “This game made me feel like a child building his first Lego castle again.”
    • “I appreciate that the developers seemed to focus on events that prioritize a personal and emotional attachment to your characters.”
    • “I knew their dress style and preferences, actually knew their personalities, had an emotional attachment to certain citizens' growth and well-being.”
  • monetization

    10 mentions Positive Neutral Negative

    Users criticize the game's monetization for relying heavily on pervasive, off-putting ads and cash grab tactics, which overshadow its potential. They feel the developers prioritize quick profits over meaningful updates or improvements, leading to frustration and a perception of neglect after launch.

    • “Stop spamming my library with ads!”
    • “The game has so much potential, but it's just a fast cash grab.”
    • “A tech demo, a cash grab, and then a fast getaway.”
  • character development

    9 mentions Positive Neutral Negative

    Character development in the game offers some depth, balancing creativity with consequence through evolving traits and seasonal changes, but it lacks the complexity and distinct personalities seen in titles like RimWorld. While it provides enjoyment in settlement building and strategy, users feel there is room for growth in character interactions and storytelling, including features like family formation and more unique individual traits. Overall, character development is present but remains a secondary aspect that could benefit from further expansion and mod support.

    • “While it still has room to grow—particularly in character development and world systems—it already delivers a compelling experience that balances creativity with consequence.”
    • “Changing seasons and character development add depth.”
    • “As much as I love this game so far, the one thing it is missing is the character development and the different personalities of each character to cause you to rethink how to build, where to room individuals, etc. In RimWorld, I feel like I knew every single citizen in the game.”
    • “A pure city/settlement builder--no character development or role playing to speak of.”
    • “As much as I love this game so far, the one thing it is missing is character development and the different personalities of each character to cause you to re-think how to build, where to room individuals, etc. In RimWorld, I feel like I knew every single citizen in the game.”
    • “Good game if you like city building sims, I like everything except for the low poly character designs.”
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32h Median play time
95h Average play time
11-90h Spent by most gamers
*Based on 143 analyzed playthroughs
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Frequently Asked Questions

Going Medieval is a open world city builder game with economy and historical themes.

Going Medieval is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 95 hours playing Going Medieval.

Going Medieval was released on June 1, 2021.

Going Medieval was developed by Foxy Voxel.

Going Medieval has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Going Medieval for its gameplay but disliked it for its optimization.

Going Medieval is a single player game.

Similar games include Stranded: Alien Dawn, Space Haven, Colony Survival, Noble Fates, Farthest Frontier and others.