- June 1, 2021
- Foxy Voxel
- 24h median play time
Going Medieval
Platforms
About
"Going Medieval" is a single-player historical open world game with a good plot and atmospheric graphics, set in a post-calamity age where you must help survivors rebuild society. Construct and expand your fortress using 3D terrain tools, and defend your colony against external threats in this open-ended, replayable experience, despite its grinding and optimization issues.
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- Engaging building mechanics that allow for intricate and customizable structures in a 3D environment.
- Active development with regular updates and community engagement from the developers.
- Unique gameplay elements such as a research system that requires physical books, adding depth to the colony management experience.
- AI pathfinding issues lead to settlers getting stuck or taking inefficient routes, causing frustration.
- Limited endgame content and repetitive gameplay can lead to a lack of long-term engagement.
- Performance issues arise with larger populations, causing lag and stuttering during gameplay.
gameplay
1,013 mentions Positive Neutral NegativeThe gameplay of "Going Medieval" has been described as a blend of familiar mechanics from colony simulation games like RimWorld, with a focus on settlement building in a 3D environment. Players appreciate the depth of construction options, including multi-level building and resource management, but some find the gameplay can become repetitive and lacks the complexity of its inspirations. While the game shows promise with regular updates and engaging mechanics, many reviewers note that it still feels early in development, with several core features and depth yet to be fully realized.
“The game's voxel-based construction system allows you to design intricate fortresses, underground bunkers, or sprawling villages, while its dynamic seasons, resource management, and defensive challenges keep gameplay engaging and fresh.”
“The core gameplay mechanics are already well worked out.”
“Going Medieval is a joy to play, and rather addicting with its 3-dimensional building mechanics, to its charming low-poly character textures and seasonal changes.”
“The gameplay is where this game really feels like early access, which is not a 'huh, this was it?' moment.”
“The mechanics are all over the place and the level of depth is minor.”
“The gameplay is too bare-bones to be considered a game.”