- October 4, 2024
- Door407
- 11h median play time
Diplomacy is Not an Option
Platforms
About
In "Diplomacy Is Not An Option," players step into the role of a minor lord forced to fight overwhelming odds to survive, with over 25,000 enemies attacking their castle walls. The player must master engineering, economy, and even magic to have a chance at survival, while dealing with a demanding king and rebellious peasants. This intense strategy game offers a unique and challenging warfare experience.











- Engaging gameplay that combines city building, resource management, and tower defense mechanics.
- Challenging difficulty that encourages strategic thinking and planning.
- Humorous cutscenes and a lighthearted story that add charm to the game.
- Steep difficulty spikes, especially in the campaign, can lead to frustration for players.
- Repetitive gameplay loop with limited variety in missions and objectives.
- Poor unit AI and pathfinding issues can detract from the overall experience.
story
1,534 mentions Positive Neutral NegativeThe game's story is characterized by its humorous and lighthearted tone, featuring quirky characters and engaging cutscenes that add charm to the campaign. However, the narrative is currently limited, with only two missions available, leading to some frustration among players who desire more content and variety. While the story's comedic elements are appreciated, the steep difficulty spikes in missions can detract from the overall enjoyment, making it challenging for players to progress without repeated attempts.
“Story is funny, choices matter, missions are diverse.”
“The story is quirky and fun.”
“The story has a lot of different quests and very funny and comical dialogs between games.”
“The campaign failed to catch my attention, as the main cast is both forgettable and the story is mediocre.”
“The story can be kind of vague with its cut scenes.”
“The structure of the title is its biggest weakness, as missions could have used more variety when it comes to the starting phase, either by giving players more developed kingdoms or by breaking missions into smaller ones.”