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Diplomacy is Not an Option

While not the most innovative in its genre, Diplomacy is Not An Option takes a solid focus on traditional tower defense and wave-survival city building, challenging you to manage resources and build a mighty castle to survive against huge, statistically varied hordes of enemies.
Diplomacy is Not an Option Game Cover
77%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
84% User Score Based on 5,530 reviews
Critic Score 66%Based on 5 reviews

Platforms

PCEpic GamesWindows
Diplomacy is Not an Option Game Cover

About Diplomacy is Not an Option

Diplomacy is Not an Option is a single player survival city builder game with fantasy, anime, medieval, post-apocalyptic and others themes. It was developed by Door407 and was released on October 4, 2024. It received mostly positive reviews from critics and positive reviews from players.

In the RTS-game “Diplomacy is Not an Option” you will become a medieval feudal lord in a midlife crisis. Due to your position you must constantly make hundreds of decisions a day related with city management and economic development. You are tired of this monotonous and, so it seems, meaningless existence. But things are about to change: hordes of bloodlusted enemies, swarms of scary monsters and …

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Looking for games like Diplomacy is Not an Option? Here are top survival city builder recommendations with a fantasy, anime, medieval, post-apocalyptic, historical and dark fantasy focus, selected from player-similarity data — start with They Are Billions, Age of Darkness Final Stand or Cataclismo.

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Reviews

84%Audience ScoreBased on 5,530 reviews
story255 positive mentions
grinding74 negative mentions

  • Engaging gameplay combining RTS, tower defense, and city building with a strong resource management system that is both challenging and rewarding.
  • Large-scale battles with thousands of units on screen run smoothly and offer satisfying combat and strategic planning opportunities.
  • Humorous and charming campaign with multiple branching paths, entertaining cutscenes, and varied mission objectives that increase replayability.
  • Steep and sometimes punishing difficulty curve, even on the easiest settings, leading to frustration due to the need for precise micromanagement and restarts.
  • Random map generation causes inconsistent resource placements and attack directions which can make some mission runs feel unfair or impossible.
  • Some quality-of-life issues such as cumbersome micromanagement for workers and troops, slow-paced and unskippable cutscenes, and limited upgrade paths for units.
  • story

    1,268 mentions Positive Neutral Negative
    20% positive mentions, 76% neutral mentions, 4% negative mentions

    The story in "Diplomacy is Not an Option" is a humorous, lighthearted campaign with branching paths and multiple factions, praised for its charm and comedic cutscenes. However, the campaign is notably short and incomplete in early access, featuring only two to four missions, leading to critiques about limited content and repetitive mission structure. While some players enjoy the engaging narrative style, many find the mission pacing slow and the difficulty spikes abrupt, resulting in a challenging but occasionally frustrating storytelling experience.

    • “The depth of storytelling and ability to change factions adds an amazing dynamic, and some factions make it almost an entirely different game which was very enjoyable.”
    • “Surprisingly fun indie strategy game with a cool branching campaign that allows you to play as different factions depending on your choices which has cute story cutscenes with some deadpan humor moments that made me chuckle every now and then.”
    • “The campaign is quite extensive, so you get a few dozen hours out of it and almost every mission has story-telling cutscenes which showcase Dinao's unique character and storytelling.”
    • “Many missions feel designed around narrow, hidden win conditions that can only be discovered through trial and error.”
    • “You can spend hours building your economy, army, and defenses before realizing that the mission was already effectively doomed because you expanded too slowly, triggered an event too early, chose the wrong army composition, or failed to anticipate an enormous scripted wave.”
    • “It forces you to repeat a long mission from the beginning using knowledge you could not reasonably have had during the first attempt.”
  • gameplay

    660 mentions Positive Neutral Negative
    33% positive mentions, 62% neutral mentions, 5% negative mentions

    The gameplay of "Diplomacy is not an option" blends familiar RTS, tower defense, and city-building mechanics into an addictive, challenging, and rewarding experience with a solid core loop. It features satisfying construction, large-scale battles, and clever resource and population management, though some find its difficulty punishing and mechanics occasionally repetitive or overly grindy. Despite certain balancing issues and a steep learning curve, the well-designed mechanics, humor, and campaign variety keep players engaged, making it a standout indie strategy title for fans seeking depth without overwhelming complexity.

    • “Diplomacy is not an option has the foundations of a great strategy game: satisfying construction, strong defensive mechanics, large scale battles, and a campaign with personality.”
    • “Gameplay is really polished, mechanics are well thought out and straightforward while still being interesting and fun.”
    • “The game delivers a satisfying blend of city-building mechanics, intense wave-based combat, and strategic decision-making, all wrapped up in a charming medieval setting.”
    • “The gameplay is incredibly stale and most mechanics feel like nobody put any real thought into them.”
    • “The game suffers from extreme balancing issues and a range of mechanical problems that make it feel more like an early-access title than a finished product.”
    • “Half of the options in the tech tree are pointless (for example, upgrading tier 1 units you will never make because you have access to tier 2 units 5 minutes into the game), you never really need to expand past a basic settlement with 1-3 buildings of each type (except housing) and the gameplay beyond the 20 minute mark is just sitting around at 3x speed waiting for new waves to come.”
  • humor

    353 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its dry, witty, and often absurd style, featuring hilarious cutscenes and a lighthearted, tongue-in-cheek tone that enhances the campaign experience. Many reviewers enjoy the playful dialogue, comedic timing, and unique character interactions that provide frequent laughs and add charm to the strategic gameplay. However, some find the comedic pacing slow or repetitive, and a few feel the humor may not resonate with everyone.

    • “The dialogues are absolutely absurd, the characters have comedic timing even when they stand still and silent, the dry humor throughout the campaign is mental, the puns are literally one after the other and reach the absolute peak during the undead version of the campaign, which is straight up genius.”
    • “This game masterfully blends chaotic medieval strategy with laugh-out-loud humor, and I couldn’t get enough of it. It’s challenging, hilarious, and endlessly entertaining.”
    • “The campaign is hard but rewarding—and hilariously funny, with laughs guaranteed!”
  • graphics

    277 mentions Positive Neutral Negative
    47% positive mentions, 50% neutral mentions, 3% negative mentions

    The game features a stylized, low-poly, cartoonish art style that many find charming and fitting for its medieval and RTS themes. While not graphically intensive, the visuals are generally praised for clarity, cohesion, and aesthetic appeal, complementing the gameplay and humor well. However, some users report occasional graphical glitches, performance drops during large battles, and crashes, especially on later stages or with extensive enemy hordes.

    • “The grim humor plays well against the stylized visuals—crisp, slightly cartoonish graphics give the game a distinct look, while still maintaining enough clarity during the massive battles to avoid becoming overwhelming.”
    • “Great graphics; it runs super well, even with 25,000 enemies attacking all at once (that's the maximum number).”
    • “The graphics are top-notch, with detailed units and environments that truly bring the world to life.”
    • “There is a severe graphical glitch.”
    • “But for some reason, this game, with blockier graphics, can barely run a cutscene before freezing up my computer.”
    • “This is not optimized and has poor graphics that will have you wondering why it's eating 90% of your CPU while paused.”
  • replayability

    85 mentions Positive Neutral Negative
    51% positive mentions, 45% neutral mentions, 4% negative mentions

    The game offers strong replayability through multiple branching campaign paths, procedural map generation, and an endless mode, allowing for varied strategic experiences and extended playtime. While some users note occasional repetitiveness and desire easier access to alternate routes, the mix of difficulty levels, mod support, and continual updates enhance its lasting appeal. Overall, it provides a highly replayable RTS experience, especially for fans of branching storylines and tactical depth.

    • “The campaign has multiple branches to choose from, adding great replayability.”
    • “The missions are long (~4h) and have branching paths and maps are randomly generated so there is high replay value.”
    • “I love the art style and the insane replayability, even the campaign is quite replayable as each map is randomly generated alongside several key decisions that alter how it plays.”
    • “Like the game functions and it does the thing it says on the box, the means by which it does it though makes it boring and completely lacking pizzazz or replayability of a better game.”
    • “Replayability shuts down after 10ish hours since you can't do much to customize your games.”
    • “Otherwise good game that gets boring fast, a workshop would make this game vastly more replayable.”
  • grinding

    83 mentions Positive Neutral Negative
    4% positive mentions, 7% neutral mentions, 89% negative mentions

    The grinding in the game is widely described as tedious, slow, and repetitive, often requiring extensive micromanagement and resource farming that can quickly become boring and frustrating. While some enjoy the challenge and addictive aspects early on, many players find the long, drawn-out missions and constant rebuilding wearisome, particularly in later or more difficult levels. Overall, the gameplay loop suffers from poor pacing, making progression feel like a chore rather than an engaging experience.

    • “However, it's not tedious as the progression system lets you go back to every branch in the road and play through path 1 or 2, for example.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “One thing I didn't like was the final mission as the starting faction that made you storm an absurdly fortified city surrounded by multiple layers of walls with long-range siege weapons on them which you can't afford to ignore, so you have to methodically clear out nearly all the walls, which takes a ton of time. On top of that, you will be attacked every few days by massive waves of enemies. This mission actually made me quit the game because of how tedious it was.”
    • “I don't want to have to pause the game, move to the other side, unpause for two seconds, rinse/repeat 10,000 times because you have to keep multiple battles going at the same time on opposite sides of the map, lose troops and have to spam regen them from the base and micromanage all of that while constantly slowly grinding down their endless castle... this was overkill and stupid, like an angsty teen designed it - did I mention it has ever increasing waves, so you can't take any extra time anywhere? Not fun, we're talking like a 2-day game just to complete one map playing all day, micromanaging everything, then restarting and doing it all again.”
    • “Progress in the campaign resets at every level, and at least 30 minutes (and as missions progress, this time increases) are spent repetitively handling the city-building part, which gets tedious by the fifth time.”
  • optimization

    77 mentions Positive Neutral Negative
    43% positive mentions, 47% neutral mentions, 10% negative mentions

    Optimization in the game is generally praised for handling large-scale battles with thousands of units smoothly, even on mid-range hardware, showcasing impressive performance for an RTS. However, many users report occasional severe slowdowns, crashes, and high resource usage during late-game waves or extensive maps, indicating that optimization can falter under intense scenarios. Overall, while solid and promising, the game could benefit from further optimization improvements to ensure stable performance throughout all stages.

    • “Optimization is one of the best considering there are over 10k units on the map engaging in combat.”
    • “Battles can feature tens of thousands of enemies swarming your walls, and surprisingly, it runs smoothly most of the time.”
    • “The game engine is well optimized, with game speed remaining consistent no matter how many units on screen, and neither frame-rate nor simulation seem to be affected by basically anything that you can do.”
    • “Performance is quite bad even on lowest settings, but it is a complicated game so just learn to live with it.”
    • “This game needs some serious optimization work.”
    • “Now into performance I have a 5600x and a 3080, I have a high-end system and the game runs pretty crappy during waves.”
  • music

    47 mentions Positive Neutral Negative
    40% positive mentions, 54% neutral mentions, 6% negative mentions

    The game's music is generally praised for fitting the darkly humorous and atmospheric tone, with a mix of orchestral and metal elements that enhance the undead-themed campaign. While the soundtrack is often described as pleasant and complementary, some players find it lacking in variety or memorability, leading a few to prefer their own music during gameplay. Overall, the music supports the experience well but could benefit from greater diversity and presence during gameplay.

    • “The game’s soundtrack complements the action well, combining ominous orchestral scores with occasional comedic cues that echo its darkly humorous tone.”
    • “From an amazing multi-forked campaign, to incredible music and vocals in the undead campaign.”
    • “Music - atmospheric and fits perfectly with the setting.”
    • “Music is pretty chill but nothing you'll remember (that's a miss honestly).”
    • “The cutscenes are a drag and the music could be better, but everything else is super solid and very addicting.”
    • “All the while you have a varied but - honestly - not varied enough soundtrack acting as a white noise to your struggles.”
  • stability

    31 mentions Positive Neutral Negative
    32% positive mentions, 0% neutral mentions, 68% negative mentions

    The game generally runs smoothly with mostly minor bugs and glitches typical for an early access title, offering stable performance on older hardware. However, users report frequent random freezes, occasional crashes—especially during late stages with many units—and some visual or cutscene bugs affecting stability. While these issues impact the experience, they do not seem game-breaking and are expected to improve with updates.

    • “Runs great on my 4-year-old rig (3060/5600x).”
    • “So far, the technical side (AI pathing, performance with large numbers) runs great.”
    • “Almost bug free outside of some visual bugs and minor gripes.”
    • “It completely freezes the GPU every minute or so.”
    • “Entire computer freezes and game crashes.”
    • “I experience regular freezes (not a performance issue as the game runs totally smoothly except for the freezes), and the intro movie to the first campaign mission won't even show (just a completely black screen with some sounds).”
  • monetization

    15 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization is heavily criticized for intrusive advertisements, including promotional popups for other products and DLC, which many users view as a cash grab. Despite visually appealing and satisfying gameplay elements, the ads create a misleading impression and detract from the experience.

    • “Awful cash grab.”
    • “The first thing that you get when you start the game is a popup with advertisement for other products.”
    • “I bought this game, but it has ads in it for other games.”
  • atmosphere

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a well-crafted, lighthearted atmosphere enhanced by simplistic yet unique art and engaging cutscenes. Its relaxing, enjoyable ambiance is complemented by fitting atmospheric music, making it a pleasant and immersive RTS experience. Many recommend playing it in a relaxed setting to fully appreciate its charm.

    • “The art uses a simplistic style that allows it to show a large scale and unique design to convey an interesting, lighthearted atmosphere.”
    • “Excellent RTS with wave containment and development, a pleasant atmosphere and a funny storyline.”
    • “Music - atmospheric and fits perfectly with the setting.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotional connections, making victories feel rewarding and losses impactful, with players often feeling deeply moved, even shedding tears. Its ability to pause also helps manage emotional stress during intense moments. However, some frustrating controls slightly detract from the overall emotional experience.

    • “It would also give players a stronger emotional connection to their army, making victories more satisfying and losses more meaningful.”
    • “Just shed a tear and go play that again.”
    • “I just finished the undead campaign and I'm not even lying, I shed a tear.”
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Play Times

11h Median play time
19h Average play time
5-30h Spent by most gamers
*Based on 29 analyzed playthroughs
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Frequently Asked Questions

Diplomacy is Not an Option is a survival city builder game with fantasy, anime, medieval, post-apocalyptic and others themes. Common tags for Diplomacy is Not an Option include indie, trading, colony sim, aliens, tower defense and others.

Diplomacy is Not an Option is available on PC, Windows and Epic Games.

On average players spend around 19 hours playing Diplomacy is Not an Option.

Diplomacy is Not an Option was released on October 4, 2024.

Diplomacy is Not an Option was developed by Door407.

Diplomacy is Not an Option has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Diplomacy is Not an Option for its story but disliked it for its grinding.

Diplomacy is Not an Option is a single player game.

Similar games include They Are Billions, Age of Darkness Final Stand, Cataclismo, Becastled, Darfall and others.