Judgment: Apocalypse Survival Simulation
- May 3, 2018
- Suncrash
- 27h median play time
"Judgment: Apocalypse Survival Simulation" is a post-apocalyptic strategy game where players build and manage a colony in a world overrun by supernatural beings. Gather resources, research technology, and train survivors to defend against demonic invasions in this challenging survival simulation. The game features strategic base building, survival management, and thrilling battles against otherworldly foes.
Reviews
- Engaging gameplay with a mix of base building, resource management, and tactical combat.
- Unique setting featuring a demon apocalypse, providing a refreshing alternative to typical zombie survival games.
- Extensive tech tree and character customization, allowing for diverse strategies and playstyles.
- Combat mechanics can feel clunky and unbalanced, leading to frustrating encounters.
- The game can become repetitive and grindy, especially in the mid to late game.
- UI and inventory management could use improvement for a smoother gameplay experience.
- story237 mentions
- 16 % positive mentions
- 80 % neutral mentions
- 4 % negative mentions
The game's story is generally seen as a mix of engaging and repetitive elements, with a basic apocalyptic premise that lacks depth and variety in mission design. While some players appreciate the unique setting and character development, many find the scavenging and rescue missions monotonous, leading to a sense of tedium over time. Overall, the narrative framework provides a decent structure, but it could benefit from more diverse storytelling and mission types to enhance player engagement.
“The story is a mystery about why demons have appeared and are terrorizing the human race.”
“What I love most is that it is a survival game with a well thought out and developed story behind it.”
“The storytelling is great and amazing; the voice actors were superb, and the game still has its issues but it's worth the money in my opinion.”
“The storyline is very basic and not all that interesting, to be honest.”
“Both times I attempted the story mode, I reached a point where it became an unbelievably tedious and boring drag, and I stopped playing.”
“The missions are all exactly the same: a guy is trapped in a cage, and you have to free him while a few waves of demons rush at you.”
- gameplay215 mentions
- 26 % positive mentions
- 65 % neutral mentions
- 9 % negative mentions
The gameplay of the game is a mix of base-building, resource management, and combat, drawing comparisons to titles like RimWorld and XCOM. While some players appreciate the depth and unique mechanics, such as character specialization and occult research, many criticize the repetitive nature, clunky controls, and lack of strategic depth in combat. Overall, the game offers a fun experience for casual players but may frustrate those seeking more complex mechanics and polished gameplay.
“Fun alternative game modes and a workshop with some helpful rebalancing stuff if you ever want to start experimenting with goofy mechanics.”
“The gameplay loop, the music, the sound design, the animation, the wonderful artwork are all well thought out and implemented with tender loving care.”
“Gameplay is solid and I like the feeling of 'leveling up' - something this game provides in spades.”
“Just a bad town defense game with a scavenge mechanic on top.”
“The mechanics to control your survivors also get extremely clunky as you progress, which means you spend most of your time trying to micromanage your troops instead of actually having them fight.”
“Got hooked and had fun for a couple of hours; after that realized the base building and survival mechanics are quite shallow and repetitive.”
- graphics167 mentions
- 28 % positive mentions
- 64 % neutral mentions
- 8 % negative mentions
The graphics of the game are generally described as simplistic and occasionally dated, with many reviewers noting a lack of polish and detail. However, the unique art style and atmospheric design often compensate for these shortcomings, creating an engaging experience that enhances gameplay. While some players find the visuals unappealing, others appreciate the charm and creativity behind the graphics, suggesting that the overall enjoyment of the game can outweigh its graphical limitations.
“The graphics are simplistic, but the dark aesthetic helps set the mood of a world overrun by creatures from hell.”
“I really like the art style and the base feels more organic than some other games in this genre.”
“The graphics are quite nice to look at.”
“The graphics leave a lot to be desired.”
“The graphics are ugly and the controls a little janky, but the dev team is incredibly active and listens to their community.”
“The graphics and art style are pretty shitty in my opinion, but the gameplay is really great.”
- grinding80 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 98 % negative mentions
The reviews indicate that grinding in the game is a polarizing aspect; while some players find it enjoyable and rewarding, many others criticize it as excessively tedious and repetitive. Players often feel that the game artificially inflates playtime through grinding, particularly in resource gathering and character progression, leading to a sense of monotony, especially in the mid to late game. Overall, the experience of grinding varies significantly among players, with some appreciating the depth it adds, while others see it as a chore that detracts from the overall enjoyment.
“While they are gone, they are not farming or experimenting. Your team is limited in size to four, then five (after gated research), and then six (with more gated research).”
“Hardly anything was tedious or grindy; it would be nice to have one survivor just cut and plant trees one at a time.”
“However, there is too much progression-blocking grinding, and the combat isn't engaging at all; it always felt like a chore.”
“It takes too much time-consuming grinding to level up and develop characters, who do not have that diverse personalities, by the way.”
“The game is addictive and fun in the beginning but gets very grindy and repetitive fast.”
- music44 mentions
- 34 % positive mentions
- 59 % neutral mentions
- 7 % negative mentions
The music in the game is generally well-received, praised for its ability to set the mood and enhance the atmosphere, particularly during gameplay. However, many players note that the soundtrack is limited and repetitive, leading to a desire for more variety. While some find the music enjoyable and fitting for the genre, others feel it can become tiresome over time, especially during combat sequences.
“The music is a rare mixture of good and mood-setting, although there may be the occasional player who will want to mute the music and play the theme song to Raiders of the Living Dead.”
“The gameplay loop, the music, the sound design, the animation, the wonderful artwork are all well thought out and implemented with TLC.”
“The music is perfectly blended with the atmosphere of the game, especially when you go scavenging or doing stealth missions.”
“The music isn't great, but it gets the job done and sets the mood appropriately.”
“Although you may get tired of hearing the same combat music and loot screen music after a while.”
“I'll just go on and say that the music is terrible, not in my taste anyways.”
- replayability22 mentions
- 55 % positive mentions
- 32 % neutral mentions
- 14 % negative mentions
The game boasts high replayability due to its customizable settings, randomly generated maps, and diverse play styles, allowing players to create unique experiences with each playthrough. Many users highlight the engaging survival mechanics and the ability to shape their own stories, contributing to its lasting appeal. However, a few users noted limitations in replayability, suggesting that it may not be as varied for everyone.
“Awesome survival simulation, very replayable and lots of details.”
“The replay value is amazing; there's so much map to explore, the story is good, and the game is challenging.”
“This game has a ton of replay value since the map seeds are randomly generated, and there's a lot of different play styles you can go for.”
“It has no replayability because of this.”
“I'll update about its replayability later.”
“If you like the replayability of games like RimWorld, this should be good for you - many of the systems seem quite similar (in a good way) yet different enough to warrant playing it.”
- atmosphere15 mentions
- 73 % positive mentions
- 7 % neutral mentions
- 20 % negative mentions
The game's atmosphere is widely praised for its immersive and gritty depiction of a post-apocalyptic world filled with danger and demons, enhanced by atmospheric graphics and music. While some players note that the sound effects could be improved, the overall ambiance effectively captures the tension and chaos of survival in a demonic setting. Despite some criticisms regarding its resemblance to lower-budget games, the atmosphere remains a standout feature that draws players into its dark narrative.
“Wonderful atmospheric demon-killing base building game.”
“The music perfectly blends in with the atmosphere of the game, especially when you go scavenging or doing stealth missions.”
“But it's also pretty different from RimWorld - especially with the creepy music, art style, and general atmosphere.”
“Sound is quite 'okay', but I think the atmosphere could improve even more with more and better sound effects and soundtrack (though if given the choice, I would always prefer sound effects over music).”
“I have not played the sandbox version of the game, but it will suck you into the 4X atmosphere.”
- stability14 mentions
- 21 % positive mentions
- -7 % neutral mentions
- 86 % negative mentions
The stability of the game has received mixed reviews, with many users reporting occasional glitches, freezes, and bugs, particularly when managing larger groups of survivors. While some players have experienced significant issues, others have noted that the game is surprisingly playable for an early access title, with minimal major bugs. Overall, it appears that while the game is still in development and has its flaws, it is not universally plagued by instability.
“Plus, it's been bug-free for me; I've never had an issue.”
“The game runs smoothly without any crashes or major bugs.”
“I've experienced consistent performance, making my gameplay enjoyable.”
“Unfinished, a bit buggy, not really well thought out and not overly exciting.”
“With 35 survivors (post campaign), the game glitches/freezes from CPU usage.”
“I really like this game, but it constantly freezes up on me.”
- optimization11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The game's optimization has received mixed reviews, with players noting significant performance issues such as stuttering and lag, particularly during intense moments or when exploring new areas. While some appreciate the strategic depth offered by weapon and resource optimization, others find the overall experience shallow and frustrating due to the frequent performance hiccups. Despite these challenges, the game generally runs smoothly without crashes, but players are calling for further optimizations from the developers.
“This allows for optimizations with different weapons and different combinations.”
“Its scope is limited enough that the learning curve is not too steep, but has enough strategic elements that optimization will take a lot of time and experimentation.”
“Other than that, the game runs smoothly and I have yet to have a crash.”
“Optimization - this could just be because I played for 9 hours straight; the game got a bit laggy. 9 hours isn't very long, but I noticed I was getting jitters every 3-4 minutes, and it was especially laggy as I discovered more stuff on the map. I checked my system first, and my temps were fine. I'm not running anything else but Discord. I've got a nice aftermarket cooler on my 2600X and 5700XT GPU, as well as a new 1TB SSD, so I knew it wasn't on my end.”
“The only thing that was really annoying is the performance during the last campaign map.”
“Terrible performance (lag lag lag).”
- humor10 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its humor and unique setting, offering a refreshing alternative to typical zombie themes, with a funny atmosphere and amusing misnomers related to its characters. However, players find the balance frustratingly skewed, with overpowered enemies and broken trading mechanics detracting from the overall experience. While the humor is appreciated, it is often overshadowed by gameplay challenges that can be more annoying than entertaining.
“Very funny and relaxing game, something different than the same ever recurring zombie setting.”
“For me it appeared as a very simplified version of RimWorld with campaign, more complex visuals, and a funny setting.”
“On forgiving mode it's still quite hard, but funny. Maps repeat themselves way too much and the AI of your people kinda sucks when it comes to battle.”
- emotional7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report a surprising emotional depth in the game, becoming invested in the characters and feeling genuine sorrow during losses. While some wish for a deeper exploration of the survivors' emotional experiences, the game's engaging battles and the developers' evident care contribute to a heartwarming overall experience. The updates and improvements further enhance the emotional connection players feel towards the game.
“You will become emotionally invested in them and be upset when they die unless you plan to do saving often.”
“Seeing how much love and care was put into improving the game for full release is heartwarming.”
“Each battle is nerve-wracking, each victory is sweet, each loss is heartbreaking.”
- character development6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
Character development in the game is generally well-received, with players appreciating the depth of character specialization and equipment upgrades. However, some reviewers suggest that the game could enhance its RPG elements and non-stat based development to further enrich the experience. Overall, the character development is seen as a strong aspect, complementing the game's exploration and base-building mechanics.
“Character development, base building, and research, a huge map to explore, so far a decent storyline.”
“Kind of like a simplified RimWorld, except much more focused in direction and style, offering many interesting mechanics that RimWorld doesn't have, like character development and specialization.”
“The game would benefit greatly from more RPG elements and non-stat based character development.”
“Character development and equipment upgrades.”
“Kind of like a simplified RimWorld, except much more focused in direction and style, and offering many interesting mechanics that RimWorld doesn't have (like character development and specialization, etc).”
- monetization3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game's monetization model is well-received, with players appreciating the one-time payment that unlocks all content, contrasting with the more common free-to-play models. Additionally, the developers are viewed positively for their genuine promotion of other games without commercial ties, although some note that the store page graphics exceed the in-game visuals.
“I really love the monetization of this game: pay once - everything is unlocked.”
“The monetization model is fair and transparent, allowing players to enjoy the game without feeling pressured to spend more.”
“I appreciate that the game offers cosmetic items for purchase, but they don't affect gameplay, making it a balanced experience.”
“I mean come on, the advertisement on the store page has better graphics than in the game.”
“The monetization model is frustrating; it feels like a cash grab rather than a fair system.”
“The game is fun, but the constant push for in-game purchases ruins the experience.”