Skip to main content

KATANA KAMI: A Way of the Samurai Story

I remember my first encounter with the Way of the Samurai series.
KATANA KAMI: A Way of the Samurai Story Game Cover
70%Game Brain Score
Most mentioned positive aspects:gameplay, humor
Most mentioned negative aspects:story, graphics
73% User Score Based on 148 reviews
Critic Score 67%Based on 10 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4Steam DeckWindowsPlayStation
KATANA KAMI: A Way of the Samurai Story Game Cover

About KATANA KAMI: A Way of the Samurai Story

KATANA KAMI: A Way of the Samurai Story is a single player and multiplayer hack and slash game with fantasy, historical and violence themes. It was developed by ACQUIRE Corp. and was released on February 19, 2020. It received mostly positive reviews from both critics and players.

The Way of the Samurai is forged in battle! Play as a ronin during Japan's Meiji Restoration in the volatile Rokkotsu Pass. The swordsmith Dojima falls into debt and his beautiful daughter is taken as collateral. Help repay the debt by crafting swords by day and exploring the mysterious, twisting dungeons of the Ipponmatsu Cave for valuable materials at night.

Skip Games Like KATANA KAMI: A Way of the Samurai Story

Games Like KATANA KAMI: A Way of the Samurai Story

Looking for games like KATANA KAMI: A Way of the Samurai Story? Here are top hack and slash recommendations with a fantasy, historical and violence focus, selected from player-similarity data — start with Achilles: Legends Untold, Dungeons of Edera or Moonlighter 2: The Endless Vault.

Skip User Reviews

Reviews

73%Audience ScoreBased on 148 reviews
gameplay16 positive mentions
story8 negative mentions

  • Engaging and satisfying sword combat system that emphasizes timing, positioning, and stances, preserving the spirit of the Way of the Samurai series.
  • Addictive roguelike dungeon crawling loop with weapon crafting and upgrade mechanics that provide a steady sense of progression and strategic depth.
  • Unique blend of humor, atmosphere, and faction dynamics with references to the original series, offering fans nostalgic charm alongside new gameplay experiences.
  • Repetitive and limited dungeon design with a relatively small map leading to grind-heavy gameplay that may deter players after extended playtime.
  • Clunky controls, awkward fixed isometric camera, and occasional bugs or input issues negatively impact the combat fluidity and overall experience.
  • Lack of traditional Way of the Samurai features such as branching storylines, expansive exploration, multiple save slots, and a fully realized town hub.
  • story

    53 mentions Positive Neutral Negative
    11% positive mentions, 74% neutral mentions, 15% negative mentions

    Katana Kami: A Way of the Samurai Story features a minimalistic and simplified narrative that serves primarily as a framework for its roguelike dungeon crawling and weapon crafting gameplay. Unlike earlier entries in the Way of the Samurai series, it lacks branching storylines and deep moral choices, offering instead a light, goofy plot with quirky characters and humorous interactions. While the story may feel repetitive and sparse for fans seeking a traditional samurai RPG experience, it provides enough context and charm to keep players engaged in the gameplay loop.

    • “The story unfolds in the quiet mountain settlement of Rokkotsu Pass during Japan’s turbulent Meiji era, a period when the traditional samurai class was rapidly fading from society.”
    • “Overall, Katana Kami: A Way of the Samurai Story is an unconventional entry in the franchise that takes a bold step away from its narrative roots in favor of roguelike gameplay and weapon-focused progression.”
    • “A lot of staples are still present in the game such as the micro-story that you have a number of influences over, the bizarre humour and the over the top characters.”
    • “Instead of focusing on complex storytelling or branching choices, the plot mainly serves as a framework that motivates the gameplay cycle of earning money, crafting weapons, and exploring dangerous dungeons.”
    • “The simplified narrative may also disappoint fans who expected the branching storylines and moral choices that characterized earlier titles in the series.”
    • “The story doesn't seem to be explained all that well, either.”
  • gameplay

    49 mentions Positive Neutral Negative
    33% positive mentions, 61% neutral mentions, 6% negative mentions

    The gameplay offers a fresh roguelike take on the Way of the Samurai series, blending satisfying, skill-based sword combat with dungeon crawling, crafting, and weapon management. While some find the combat engaging and appreciate the variety of weapons and mechanics, others note clunky interface elements, a slow start with limited tutorials, and occasional repetitiveness. Overall, it delivers a compact, mechanically clear action RPG loop that appeals to players who enjoy exploration, progression, and strategic combat over narrative depth.

    • “The game experiments with a different design philosophy, combining classic samurai swordplay with roguelike dungeon crawling and weapon-crafting mechanics.”
    • “While it may not fully satisfy players seeking the deep story choices of traditional samurai RPGs, it offers an engaging experience for those who enjoy dungeon exploration, crafting mechanics, and skill-based sword combat.”
    • “Through its addicting gameplay loop to its humour, refined combos, and great range of weapons, you find yourself losing hour upon hour.”
    • “Additionally, some interface elements and inventory management systems feel clunky and can slow down the pace of gameplay.”
    • “The devs were obviously capable from their track record and even to an extent what is put forth here, but the main gameplay loop is completely broken from someone who is an ARPG / Elder Scrolls / Fallout enjoyer.”
    • “The fighting feels clunky because it's fixed camera and stereoscopic gameplay, yet the combos still use the left+x style.”
  • graphics

    13 mentions Positive Neutral Negative
    15% positive mentions, 62% neutral mentions, 23% negative mentions

    The graphics are generally modest and somewhat outdated, resembling earlier entries in the Way of the Samurai series with PS2 to early PS3-level visuals. While some details may appear low-res or flat, effective art direction, dynamic lighting, and color use help create an atmospheric portrayal of rural Japan, though oversaturation and stereoscopic effects can sometimes obscure character detail. Overall, the visuals are serviceable and fitting for the game’s style but not particularly impressive by modern standards.

    • “While the graphics themselves are relatively modest, the art direction effectively captures the atmosphere of rural Japan during the late samurai era.”
    • “Yes, some graphical details might come off a bit low-res or flat, but the strong use of color and dynamic lighting more than make up for it.”
    • “Due to the stereoscopic visuals and the massively oversaturated color usage, it's very hard to see any detail on the character or enemies, so it just looks like fighting one blob after another.”
    • “The graphics are a bit outdated; the game is still pretty buggy and can be utterly frustrating. It's quite repetitive, the mechanics are barely explained, and the 'cutscenes' are so barebones I would have preferred they didn't include them at all and just made it regular game dialogue.”
    • “The graphics are very reminiscent of Way of the Samurai 3, which wasn't a visual powerhouse when it came out, though the view distance helps with the PS2-esque modeling quite a bit.”
  • music

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The music in the game is praised for its authentic Japanese style, effectively grounding the world and enhancing the atmosphere. While not always instantly memorable, the soundtrack is considered enjoyable and well-suited to the gameplay, complemented by solid sound design and voice acting. Overall, it offers a pleasing and immersive audio experience.

    • “And while the soundtrack may not be the most instantly memorable, it does an excellent job of grounding the world.”
    • “I love the pure Japanese music of this game.”
    • “But the moment-to-moment gameplay is great, the voice acting (while in typical WOTs manner rather sparse) is good as is the sound design as a whole and honestly this soundtrack really is a bop!”
    • “As I'm not a fan of rock music, which I consider psychotic music.”
    • “The port runs beautifully at 60 fps, too, though the music isn't very impressive.”
    • “From the get-go, sound is labeled as 'music,' but the game starts off in Japanese even though I bought it in the States.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is both engaging and nostalgic, especially when strengthening favorite swords and unlocking new gear, which many find fun despite the effort. However, late-game dungeon runs can become tedious due to tanky monsters that rarely drop valuable loot, leading players to often avoid combat in favor of progression. Overall, grinding is a core and enjoyable part of the experience, though it can feel repetitive during tougher stages.

    • “In addition, late game dungeon runs become fairly tedious.”
    • “Monsters get tankier but seldom drop anything worth the extra effort, so often you are running past them to avoid fighting two dozen tedious HP walls.”
    • “The named boss always drops the same sword with modest stats, so you have to build your game-winning sword through farming and grind.”
  • humor

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for being genuinely funny, entertaining, and distinctly Japanese, featuring wacky scenarios like random brawls between residents and playful faction rivalries. The clever, humorous localization and lighthearted storyline add to the overall charm, making it an enjoyable experience within the roguelike hack-and-slash gameplay.

    • “The storyline is funny, and watching the residents of the pass randomly fight each other is amusing to me (I saw two people bump into each other leading to a brawl that killed 4 people).”
    • “Hilariously, the factions will set up shops next to each other near the blacksmith and even the shopkeepers can't keep out of the action. You'll be standing on the side, counting your profits.”
    • “It's a hack-and-slash roguelike spin-off that keeps a surprising amount of things from the mainline series including wacky humor and rivaling factions.”
  • optimization

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The game is highly optimized, delivering stable performance with short load times that complement its run-based structure. It runs smoothly at 60fps, especially well on handheld devices like the Steam Deck, offering natural controls and a seamless experience. Overall, it’s an excellent choice for on-the-go play, with reliable autosave features enhancing stability.

    • “Performance is stable, and load times stay short, which fits the run-based structure.”
    • “It’s a testament to how well-optimized this title is, especially on the Steam Deck, where it plays beautifully.”
    • “The controls feel natural, and the performance is buttery smooth, making this the perfect handheld slasher for on-the-go dungeon runs.”
  • atmosphere

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere effectively captures the essence of rural Japan during the late samurai era through its art direction and stylistic choices. Its blend of historical elements with mystical and grim environments creates a distinctive and enchanting mood that enhances the action RPG experience.

    • “While the graphics themselves are relatively modest, the art direction effectively captures the atmosphere of rural Japan during the late samurai era.”
    • “Its blend of historical atmosphere, strategic gameplay systems, and satisfying weapon experimentation makes it a distinctive title that stands out within the action RPG genre.”
    • “The stylistic choices — from the mystical forested overworld to the shifting underground caverns — evoke a grim but enchanting atmosphere.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences noticeable bugs, including audio glitches and occasional AI issues, which can be frustrating but don't heavily impact the overall experience. Additionally, outdated graphics and barebones cutscenes contribute to a somewhat unstable and repetitive feel.

    • “Definitely a little buggy on PC, with audio clicks and pops here and there. The AI sometimes completely ignores you.”
    • “The game is still pretty buggy, which can be utterly frustrating.”
    • “The graphics are a bit outdated, and the mechanics are barely explained.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development is highlighted through stylized designs and dynamic attack animations that emphasize dramatic sword strikes and martial arts, reinforcing a romanticized portrayal of samurai combat.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize Spike Chunsoft for poor advertising and missed opportunities to promote the game on platforms like Steam without extra cost, negatively impacting the perceived value of the monetization approach.

Skip Critic Reviews
Skip Game Offers

Buy KATANA KAMI: A Way of the Samurai Story

Play Times

8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

KATANA KAMI: A Way of the Samurai Story is a hack and slash game with fantasy, historical and violence themes. Common tags for KATANA KAMI: A Way of the Samurai Story include trading, roguelike, action roguelike, swordplay and dungeon crawler.

KATANA KAMI: A Way of the Samurai Story is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 7 hours playing KATANA KAMI: A Way of the Samurai Story.

KATANA KAMI: A Way of the Samurai Story was released on February 19, 2020.

KATANA KAMI: A Way of the Samurai Story was developed by ACQUIRE Corp..

KATANA KAMI: A Way of the Samurai Story has received mostly positive reviews from both players and critics. Most players liked KATANA KAMI: A Way of the Samurai Story for its gameplay but disliked it for its story.

KATANA KAMI: A Way of the Samurai Story is a single player game with multiplayer and local co-op support.

Similar games include Achilles: Legends Untold, Dungeons of Edera, Moonlighter 2: The Endless Vault, Heroes of Hammerwatch, and others.