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ArcaniA is a single player role playing game. It was developed by Spellbound and was released on October 11, 2010. It received neutral reviews from players.

"ArcaniA is a single-player Role Playing Game with masterful graphics and a delightful soundtrack. The game features an intuitive combat system, a deep storyline within the Gothic universe franchise, and continuous action. However, it is criticized for being very grinding, poorly optimized, and containing numerous bugs, making for a hilarious and unique gameplay experience."

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52%
Audience ScoreBased on 1,040 reviews
story135 positive mentions
stability55 negative mentions

  • The game features beautiful graphics and environments that are visually appealing.
  • Combat is straightforward and can be enjoyable, especially for casual players.
  • The game has a decent storyline that can keep players engaged despite its linearity.
  • The game is extremely linear, with no real exploration or meaningful choices.
  • Voice acting and dialogue are often poor, detracting from the overall experience.
  • Many quests are repetitive fetch quests, leading to a lack of engagement and excitement.
  • story
    713 mentions Positive Neutral Negative

    The story of "Arcania: Gothic 4" has received largely negative feedback, with many reviewers describing it as linear, shallow, and filled with generic fetch quests. Critics note that the narrative lacks depth and character development, often feeling disconnected from the previous Gothic titles, and fails to engage players emotionally. While some players found moments of intrigue, the overall consensus is that the story is forgettable and poorly executed, with a reliance on clichés and a lack of meaningful choices.

    • “The story is intriguing at the start and in the end.”
    • “The story kicks off on the idyllic isle of Feshyr, where the peace is shattered by an unprovoked attack by the king’s forces.”
    • “The story is fairly standard - an unknown man saves the world.”
    • “The story is a mess.”
    • “The overall plot is both shallow and a disjointed mess at the same time, meaning it gets completely lost and the lackluster dialogue does nothing to inspire you.”
    • “The main story makes no sense, and it takes like... 15-20 hours-ish to even start, beforehand all you got is completely unimportant fetch quests that add nothing to the main story and the characters it introduces will all be left behind when you move on.”
  • graphics
    251 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the visual polish and colorful environments, particularly for a title released in 2010. However, numerous players have noted significant graphical glitches, poor character models, and inconsistent performance, detracting from the overall experience. While some find the aesthetics appealing, others criticize the lack of depth and immersion, suggesting that the visuals alone cannot compensate for the game's shortcomings.

    • “The graphics are great, clear, realistic, and engaging.”
    • “Beautiful graphics, and easy gameplay.”
    • “The graphics in this particular title carry a lot of love.”
    • “Graphics: while the quality of the graphics is fairly decent for its time, the buggy mess the post-processing was left in is inexcusable.”
    • “The shadows and lighting effects are completely broken, graphical glitches everywhere (I more than once could see through the character I was talking to, because there were literal gaps in the textures...), lip-synching is horrid, sometimes doesn’t work at all and on top of that, big effects, like the max out fireball sometimes dropped the fps to what felt like 10... considering I have a mid-tier gaming laptop from almost a decade after this game was released, there’s no excuse for that.”
    • “The graphics look average for the era, they do bug out often and some textures can turn all black; the game does not look very good overall.”
  • gameplay
    190 mentions Positive Neutral Negative

    The gameplay of "Arcania: Gothic 4" has received mixed reviews, with many players criticizing its linearity, repetitiveness, and lack of depth compared to earlier titles in the Gothic series. While some appreciate the simple combat mechanics and enjoyable moments, others find the overall experience frustratingly basic, plagued by technical issues and a shallow storyline. Despite its decent graphics and some fun elements, the game is often described as a step back for the franchise, lacking the complexity and immersive world that fans expect.

    • “Although the game and its mini expansion lack Gothic 1 and 2's depth and focus on action and completing MMO-like quests, they are fun to play with better gameplay and interface, while their humorous moments hit the target.”
    • “The gameplay is a lot easier than the previous Gothic titles, and the skill tree is pretty basic, but it can offer some really fun moments if you like a more action-like approach.”
    • “The combat system is fairly intuitive, the graphics are nice, and it definitely has that Gothic feel to the world and gameplay.”
    • “The lore is shallow, the world feels empty, and the gameplay is frustratingly basic.”
    • “Poor gameplay and combat: fighting is clunky, shallow, and uninspired—completely lacking the challenge and satisfaction of previous Gothic games.”
    • “The gameplay is stale, with bugs that hinder gameplay, such as when trying to walk down a hill, it feels like you're walking down steps with invisible walls blocking you.”
  • stability
    55 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous users reporting frequent crashes, graphical glitches, and overall poor optimization that disrupts gameplay. While some players managed to complete the game with minor issues, the consensus is that it feels unfinished and buggy, detracting significantly from the experience. Despite decent graphics for its time, the pervasive bugs and glitches render it a frustrating experience for many.

    • “The game suffers from frequent crashes, glitches, and poor optimization, which can disrupt gameplay and immersion.”
    • “The shadows and lighting effects are completely broken, graphical glitches everywhere (I more than once could see through the character I was talking to, because there were literal gaps in the textures...), lip-synching is horrid, sometimes doesn’t work at all and on top of that, big effects, like the maxed out fireball sometimes dropped the FPS to what felt like 10... considering I have a mid-tier gaming laptop from almost a decade after this game was released, there’s no excuse for that.”
    • “There are just too many bugs and glitches that you will be unlikely to finish the game.”
  • music
    49 mentions Positive Neutral Negative

    The music in the game has received a generally positive reception, with many players appreciating its atmospheric quality and ability to enhance the overall experience. While some noted that it doesn't quite reach the heights of previous titles in the Gothic series, the soundtrack is often described as beautiful and fitting, contributing to the game's charm despite some criticisms of the gameplay and technical issues. Overall, the soundtrack is considered a strong point, with many players expressing enjoyment of the music throughout their adventures.

    • “But more than that, I loved the sense of adventure, the carefully crafted worldbuilding, and the beautiful soundtrack.”
    • “The soundtrack is actually reasonable and adds a degree of atmosphere to the game.”
    • “The world and music draw you in and make up for the lackluster gameplay.”
    • “The soundtrack only contains a few songs.”
    • “Doesn't come close to any of the music pieces from the old games.”
    • “The audio/soundtrack is somewhat staticky.”
  • humor
    29 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, featuring a blend of witty character dialogue, awkward voice acting, and comical situations that often elicit genuine laughter. While some players appreciate the tongue-in-cheek humor and funny encounters, others find the voice acting and animations to be hilariously poor, adding to the game's charm. Overall, the humor is seen as a highlight, providing enjoyable moments despite the game's shortcomings in other areas.

    • “Limited character models lead to humorous encounters with identical villagers, and the voice acting ranges from well-done to laughably poor, which I found endearing.”
    • “The hero's growing frustration with side quests is hilarious.”
    • “The dialogues and jokes were mostly funny; I laughed at the 'how many orcs does it take to change a lightbulb' joke I overheard in a tavern while carrying two kegs of mead for the drunken fools to drink so that I could obtain vital information to complete my path of revenge.”
  • atmosphere
    27 mentions Positive Neutral Negative

    The atmosphere in "Arcania" has received mixed reviews, with many players noting a significant departure from the immersive and dangerous ambiance that defined the earlier Gothic games. While some appreciate the game's detailed world, good writing, and decent sound design that contribute to a unique atmosphere, others criticize the lack of depth, living environments, and engaging NPC interactions that made the original series legendary. Overall, while "Arcania" offers some atmospheric elements, it fails to capture the essence of its predecessors.

    • “The world is atmospheric and detailed, just lovely made, it has good writing and full voice acting.”
    • “The soundtrack is actually reasonable and adds a degree of atmosphere to the game.”
    • “The scenery is stunning, and it’s a joy to wander around, taking in the atmosphere.”
    • “Not a gothic game: the atmosphere, danger, and immersion that defined Gothic 1 & 2 are completely gone.”
    • “Lost the soul of Gothic: atmosphere, danger, struggle, choice, and immersion—all gone.”
    • “Instead of atmosphere, intrigue and corruption, you get unintroduced linear fetch quests with zero reasons to care about them.”
  • optimization
    26 mentions Positive Neutral Negative

    The game's optimization has received overwhelmingly negative feedback, with many players reporting frequent crashes, glitches, and significant performance issues, including stuttering and low frame rates even on high-end systems. While some users noted that they experienced no major problems, the consensus is that the game is poorly optimized, lacking the polish expected for its release period. Overall, the optimization is considered a major drawback, detracting from the overall gameplay experience.

    • “The three that came before were generally a blast - in story, script and battle; the graphics always basic, yet zero game performance issues, at least for me.”
    • “Many players complained about performance issues and bugs, but I didn't experience any.”
    • “The game suffers from frequent crashes, glitches, and poor optimization, which can disrupt gameplay and immersion.”
    • “That being said, 83 fps with a GPU 10-20 times stronger kinda says it all about the optimization.”
    • “Jesus Christ, this game is poorly optimized.”
  • grinding
    22 mentions Positive Neutral Negative

    The reviews highlight a pervasive sense of tedium associated with grinding in the game, with many players finding the fetch quests and combat repetitive and uninspired. While some appreciate the sense of accomplishment from progressing through the game, the overall experience is marred by a linear structure and a lack of engaging content, leading to frustration during extended grinding sessions. Despite a few positive notes on side missions, the majority of feedback points to grinding as a tedious and unenjoyable aspect of gameplay.

    • “You'll need a second life for grinding.”
    • “The story is so boring and becomes tedious after so many fetch quests and collecting a bunch of relics, navigating a horrendous maze where you just run around like a clown most of the time.”
    • “The gameplay is too bland with way too much talking and really tedious fetch quests.”
    • “The combat is boring and tedious.”
  • emotional
    14 mentions Positive Neutral Negative

    Overall, the emotional aspect of the game is heavily criticized, with reviewers noting a lack of engaging storyline, uninspiring dialogue, and shallow character development that fails to foster emotional investment. Many players found the quests and gameplay monotonous, leading to a disconnection from the game's world and characters. Despite some potential for emotional depth, the execution leaves much to be desired, resulting in a largely forgettable experience.

    • “It may not have much in common with the original gothic games, but on its own two legs, it's an enjoyable romp around an enjoyable world. Any issues it has are mostly about missed opportunities; with more finishing time, polishing, and a few extra level arcs to allow major points in the story to gain more emotional significance, it could have turned from a good game into a great one. Still, it's well worth a playthrough as is nonetheless :)”
    • “There might have been more emotional commitment on my part if I had known her for more than five minutes before her untimely death, or if she had spoken more than ten lines to me.”
    • “Though the story is not disinteresting, it doesn't manage to cultivate any emotional investment.”
    • “It was a boring story; old characters that were supposed to do thing X for their entire life are now not doing what they do in their canon ending, making all past events useless to know about since everything is screwed up anyways.”
    • “Only a linear story, boring story, and a world you will start to learn is boring as hell.”
    • “Graphical glitches, bugs, terrible voice acting, terrible lip syncing, few crashes, and ultimately a boring story kill the game. The main storyline is filled with those 'acquire 10 mushrooms, flowers, etc.', the kind of quests you expect in the early phase of the game, as a tutorial, not in the whole game.”
  • character development
    13 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising its focus on story and exploration reminiscent of old-school RPGs, while others criticize it as overly simplistic and shallow, featuring limited abilities and weak dialogue. Although some players appreciate the changes as not detracting from the overall experience, many feel that the depth of character development has diminished compared to previous titles in the series.

    • “For all lovers of old school RPGs where story and character development are more important than graphics, this is the game for you.”
    • “The gothic games are beloved by fans for their vast open worlds full of rewarding exploration, brutal but satisfying combat, interesting character development, and awesome questing with great faction systems.”
    • “Arcania, the spiritual successor to the gothic series, promises a land rife with quests, combat, and character development.”
    • “Character development is almost non-existent; wow, you can use like 3 spells, a few runes (boring), and some scrolls.”
    • “Shallow character development and weak dialogue.”
    • “Character development is very simplified to leveling up certain abilities.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game's replayability is rated very low, with many players noting a lack of meaningful choices, factions, and alternative paths that would encourage multiple playthroughs. While some aspects, such as engaging quests and varied loot, provide a sense of accomplishment, they do not significantly enhance replay value. Players suggest that the game may still be worth trying for its other qualities, but those seeking a game with high replayability may be disappointed.

    • “The main hook is the scope and length of the game; there's a lot of game to enjoy. While the lack of respawning monsters can be a negative for replayability, it also provides a sense of accomplishment for genuinely making the world safe again, one to half a dozen mobs at a time. The quests are engaging and worth taking time from the main story, and by the time you master one set of mobs, a new set will come along with sufficiently different behavior. You feel engaged throughout your progress, and the loot is varied, allowing you to continue progressing to better gear all the way to the end.”
    • “But even if it does not offer replay value like open-world games do, it should still be considered when on sale because it has a lot of good aspects, such as nice music, good voice acting, gorgeous graphics, and those classic gothic moments when you wander around and suddenly get attacked by a pack of scavengers or bloodflies.”
    • “I still think it's a decent game, worth trying if you liked the previous ones, but it does not have much replay value.”
    • “No meaningful choices: factions, moral dilemmas, and replayability are nearly nonexistent.”
    • “Replay value almost zero: there’s no incentive to return—no factions, no alternative paths, no living world to explore.”
    • “You can turn on the option to sit down, wash your face, cook, or sharpen your sword, but when it comes to your choices, they don’t matter much. You can change some weapons and relationships in a few story events, adding a little replay value, but overall I don’t suggest this game if you really care about your choices mattering to the story.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has been criticized as a cash grab, suggesting that the game's development feels rushed and primarily focused on generating revenue rather than providing a quality experience for players.

    • “It feels like a quick team throw-together for a cash grab.”
    • “The monetization strategy is overly aggressive and detracts from the overall experience.”
    • “I can't enjoy the game when it constantly pushes me to spend more money.”
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13h Median play time
14h Average play time
9-25h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

ArcaniA is a role playing game.

ArcaniA is available on PC and Windows.

On average players spend around 14 hours playing ArcaniA.

ArcaniA was released on October 11, 2010.

ArcaniA was developed by Spellbound.

ArcaniA has received neutral reviews from players. Most players liked this game for its story but disliked it for its stability.

ArcaniA is a single player game.

Similar games include Risen, Risen 3: Titan Lords, Risen 2: Dark Waters, The Witcher 2: Assassins of Kings, Mars: War Logs and others.