"ArcaniA is a single-player Role Playing Game with masterful graphics and a delightful soundtrack. The game features an intuitive combat system, a deep storyline within the Gothic universe franchise, and continuous action. However, it is criticized for being very grinding, poorly optimized, and containing numerous bugs, making for a hilarious and unique gameplay experience."
The graphics are decent for a game from 2010, with beautiful environments and good lighting effects.
The combat system is straightforward and can be enjoyable, especially for casual players.
The game features familiar characters from the Gothic series, which may appeal to fans.
The game is linear and lacks the open-world exploration that the Gothic series is known for.
The story is clichéd and poorly executed, with many quests feeling repetitive and uninspired.
There are numerous bugs and technical issues, including crashes and graphical glitches.
story
1,366 mentions Positive Neutral Negative
19%
68%
13%
The story of "Arcania: Gothic 4" has received mixed to negative feedback from players, with many describing it as linear, predictable, and lacking depth compared to its predecessors. While some appreciate the attempt to continue the Gothic lore and find moments of intrigue, the overwhelming sentiment is that the narrative is filled with cliché elements and repetitive fetch quests, leading to a disjointed and unengaging experience. Overall, the game is seen as a simplified RPG that fails to capture the complexity and richness of the original Gothic series.
“The story starts off as a revenge tale, which would have been just fine, but by the end it morphs into a save the world cliché.”
“It starts off as a story of revenge but as the game carries on, more layers are revealed.”
“I personally loved the story and feel it was really well drafted, I know that the game itself is not canon to the gothic series but I hope the lore it represented is.”
“A completely linear story, few side quests, no real choices that significantly affect what happens.”
“The overall plot is both shallow and a disjointed mess at the same time, meaning it gets completely lost and the lackluster dialogue does nothing to inspire you.”
“The plot is poor; the main plot is incredibly shallow, utterly linear, and a garbled mess all at the same time.”
graphics
480 mentions Positive Neutral Negative
40%
52%
8%
The graphics of the game receive mixed reviews, with many players noting that while they are decent for a title released in 2010, they are plagued by numerous glitches and performance issues. Some appreciate the environmental details and aesthetic appeal, particularly in landscapes and weather effects, while others criticize the character models and overall visual quality, suggesting that the graphics feel outdated compared to modern standards. Overall, the visuals are seen as a highlight for some, but they are marred by technical problems that detract from the experience.
“The graphics, while not cutting edge, are used to fine effect.”
“Visually, for a large game from 2010, the graphics are very impressive.”
“On the plus side, the graphics are beautiful, even if people have wonky body proportions.”
“I can get this POS game to run in legacy, but the graphics glitch hard.”
“The shadows and lighting effects are completely broken, graphical glitches everywhere. I could see through the character I was talking to because there were literal gaps in the textures. Lip-synching is horrid, sometimes doesn’t work at all, and big effects, like the maxed-out fireball, sometimes dropped the FPS to what felt like 10. Considering I have a mid-tier gaming laptop from almost a decade after this game was released, there’s no excuse for that.”
“The graphics look average for the era; they bug out often, and some textures can turn all black. The game does not look very good overall.”
gameplay
342 mentions Positive Neutral Negative
20%
65%
15%
The gameplay of Arcania: Gothic 4 is characterized by its linearity and simplicity, often leading to repetitive tasks and a lack of meaningful choices. While some players appreciate the straightforward combat mechanics and enjoyable environments, many criticize the game for its clunky controls, technical issues, and a failure to capture the depth of previous Gothic titles. Overall, the experience is seen as mediocre, with a mix of fun moments overshadowed by bugs and a lack of polish.
“Sure, the gameplay mechanics are very simple, but the overall experience was enjoyable.”
“The gameplay is a lot easier than the previous Gothic titles, and the skill tree is pretty basic, but it can offer some really fun moments if you like a more action-like approach.”
“Gorgeous graphics and fun gameplay.”
“The gameplay is too bland with way too much talking and really tedious fetch quests.”
“The main takeaway is that the game is very linear, virtually no exploration and even fewer choices. The gameplay is extremely repetitive, mostly consisting of kill this thing, talk to guy, repeat until the final battle.”
“The gameplay is stale, there are bugs that hinder gameplay such as: when trying to walk down a hill, it feels like you're walking down steps with invisible walls blocking you, breaking, allowing you to take a step, block you, repeat.”
stability
100 mentions Positive Neutral Negative
100%
The game's stability is heavily criticized, with numerous reports of frequent crashes, graphical glitches, and poor optimization that disrupt gameplay and immersion. While some players experienced minor issues, many described it as a "buggy mess" that hampers the overall experience, making it difficult to complete without encountering significant problems. Overall, the consensus is that the game suffers from a lack of polish and stability, detracting from its potential enjoyment.
“The game suffers from frequent crashes, glitches, and poor optimization, which can disrupt gameplay and immersion.”
“The shadows and lighting effects are completely broken, graphical glitches everywhere (I more than once could see through the character I was talking to, because there were literal gaps in the textures...), lip-synching is... horrid, sometimes doesn’t work at all and on top of that, big effects, like the max out fireball sometimes dropped the fps to what felt like 10... considering I have a mid-tier gaming laptop from almost a decade after this game was released, there’s no excuse for that.”
“There are just too many bugs and glitches that you will be unlikely to finish the game.”
music
88 mentions Positive Neutral Negative
50%
43%
7%
The music in the game has received mixed reviews, with many players appreciating its atmospheric quality and decent sound design, often noting it as one of the game's stronger aspects. While some praise the soundtrack for enhancing the overall experience, others feel it doesn't quite reach the heights of previous titles in the Gothic series. Overall, the music is generally considered good, contributing positively to the game's charm despite some criticisms regarding its originality and replay value.
“The soundtrack is actually reasonable and adds a degree of atmosphere to the game.”
“Sounds and music fit very well and enhance the game mood even further.”
“That soundtrack, however, is just fantastic.”
“Doesn't come close to any of the music pieces from the old games.”
“The only two good things, and really only good, not exceptional or awesome, are the graphics (Steam version has a lot of problems though) and the music, which tries to recreate old Gothic themes and it sounds kind of nice, but it's nowhere near Kai Rosenkranz's stuff for Gothic 1-3 and the Risen games.”
“- boring soundtrack.”
humor
52 mentions Positive Neutral Negative
100%
The humor in the game is generally well-received, with players appreciating the main character's witty remarks and the amusing dialogue throughout. Many found the voice acting, despite its flaws, to be hilariously entertaining, contributing to the game's charm. While the humor can be hit or miss, with some dark and dorky elements, it often provides a refreshing and enjoyable experience amidst the gameplay.
“The hero's growing frustration with side quests is hilarious.”
“The dialogues and jokes were mostly funny; I laughed at the 'how many orcs does it take to change a lightbulb' joke I overheard in a tavern while carrying two kegs of mead for the drunken fools to drink so that I could obtain vital information to complete my path of revenge.”
“Character dialogue is hilarious and refreshing, though not in a bad way.”
optimization
50 mentions Positive Neutral Negative
6%
38%
56%
The game's optimization has received overwhelmingly negative feedback, with players reporting frequent crashes, glitches, and significant performance issues, including visual stuttering and low frame rates even on high-end systems. While some users experienced no performance problems, the majority found the optimization lacking, suggesting it needed more polish to enhance gameplay and immersion. Overall, the game's technical performance appears to be a major drawback, overshadowing its otherwise engaging story and combat.
“The three that came before were generally a blast - in story, script and battle; the graphics always basic, yet zero game performance issues, at least for me.”
“That being said, 83 fps with a GPU 10-20 times stronger kind of says it all about the optimization.”
“Could have used some polish and better optimization, but this is one of the better 3rd person RPGs out there thanks to the very good combat and entertaining dialogue.”
“The game suffers from frequent crashes, glitches, and poor optimization, which can disrupt gameplay and immersion.”
“Optimization is pathetic and audio is badly mixed.”
“Jesus Christ, this game is poorly optimized.”
atmosphere
46 mentions Positive Neutral Negative
43%
50%
7%
The atmosphere in "Arcania" is a mixed bag; while some players appreciate its detailed world, stunning scenery, and decent sound design that evoke a sense of nostalgia reminiscent of the earlier Gothic games, others criticize the lack of engaging characters, living environments, and compelling narratives. Despite its atmospheric elements, many feel it falls short of the rich, immersive experience that defined its predecessors, leaving a sense of disappointment for fans of the series. Overall, the game's atmosphere is noted as one of its few redeeming qualities, though it does not fully capture the essence of what made the Gothic series beloved.
“The world is atmospheric and detailed, just beautifully made; it has good writing and full voice acting.”
“The scenery is stunning, and it’s a joy to wander around, taking in the atmosphere.”
“After all these years, Arcania still fascinates me with its unique atmosphere.”
“Instead of atmosphere, intrigue and corruption you get unintroduced linear fetch quests with zero reasons to care about them.”
“- to the end it doesn't develop that true gothic atmosphere that made the previous games popular.”
“Nothing breaks atmosphere as much as overly vivid colours, and this one lets you experience something that really feels 'alive', rather than typical oversaturated CG.”
grinding
44 mentions Positive Neutral Negative
2%
7%
91%
The grinding aspect of the game has received largely negative feedback, with players finding it tedious and monotonous due to excessive fetch quests, linear gameplay, and repetitive combat. While some appreciate the sense of accomplishment from overcoming challenges, many feel that the grinding detracts from overall enjoyment, making the latter parts of the game particularly frustrating. Despite a few engaging side missions, the overall experience is marred by a lack of immersion and variety, leading to a sense of boredom.
“You'll need a second life for grinding.”
“The gameplay is too bland with way too much talking and really tedious fetch quests.”
“The game has a few good hours of content but you will spend lots of it grinding and running around.”
“The combat is however tediously boring due to the somewhat buggy and dodgy tactics you need to 'cheat' yourself with to kill all the enemies in the exact same way.”
emotional
28 mentions Positive Neutral Negative
29%
71%
The emotional aspect of the game is largely criticized for its lack of depth and engagement, with many reviewers describing the story as boring and uninspiring. The dialogue fails to evoke emotional investment, and character development is minimal, leading to a disconnection from the narrative. Overall, the game is seen as missing opportunities to create significant emotional moments, resulting in a lackluster experience for players.
“It may not have much in common with the original Gothic games, but on its own two legs, it's an enjoyable romp around an enjoyable world. Any issues it has are mostly about how it could have been better with more finishing time, more polishing, and a few extra level arcs to allow major points in the story to gain more emotional significance. It could have turned from a good game into a great one, but c'est la vie, still well worth a playthrough as is nonetheless.”
“There might have been more emotional commitment on my part if I had known her for more than five minutes before her untimely death, or if she had spoken more than ten lines to me.”
“Though the story is not disinteresting, it doesn't manage to cultivate any emotional investment.”
“It was a boring story; old characters that were supposed to do thing X for their entire life are now not doing what they do in their canon ending, making all past events useless to know about since everything is screwed up anyways.”
“Graphical glitches, bugs, terrible voice acting, terrible lip syncing, few crashes, and ultimately a boring story kill the game. The main storyline is filled with those 'acquire 10 mushrooms, flowers, etc.', the kind of quests you expect in the early phase of the game, as a tutorial, not in the whole game. The characters are dumb, NPCs use all the same faces; literally, there are like 6 or 7 different types of NPCs, and they all look the same. The game has so many problems; magic is almost useless, the skill tree is inexistent, and you get so many different potions and herbs, but you hardly ever need them besides the health potions because the game is easy. I finished on normal difficulty, and it was absolutely a piece of cake.”
“You are driven along a boring storyline with multiple quests in the style of 'get to place A'.”
character development
18 mentions Positive Neutral Negative
17%
61%
22%
Character development in the game is largely criticized for being overly simplistic and shallow, with limited options such as a few spells and runes. While some players appreciate the focus on story over graphics, many feel that the lack of depth in character progression detracts from the overall experience. Despite these criticisms, a few reviewers note that the simplified approach does not necessarily harm the enjoyment of the game.
“For all lovers of old school RPGs where story and character development is more important than graphics, this is the game for you.”
“The character development has changed and now it is more simplistic compared to the other parts, but I wouldn’t say that it has a negative impact on the experience.”
“The RPG elements of the game consist of just about the character development, and that's all.”
“Character development is very simplified to leveling up certain abilities.”
“- overly simplified character development.”
“* character development is really shallow.”
replayability
14 mentions Positive Neutral Negative
14%
65%
21%
The game has very low replayability, as player choices have minimal impact on the story, and the lack of respawning enemies can detract from the experience. While the game offers a substantial amount of content and engaging quests, it does not provide the depth or variability typically associated with high replay value. However, it is still considered worth trying for its strong visuals, music, and overall enjoyment, especially during sales.
“The main hook is the scope and length of the game; there's a lot of game to enjoy. While the lack of respawning monsters can be a negative for replayability, it's also a positive as you can feel a sense of accomplishment for genuinely making the world safe again, one to half a dozen mobs at a time. The quests are good enough to feel worth taking time from the main story to do them, and none of them feel too grindy or demanding of your time, nor too petty to be ignored. By the time you master one set of mobs, a new set will come along with sufficiently different behavior. You feel engaged throughout your progress through the game; the loot is varied, and you will continue to progress to better and better gear all the way up to the end, with the game's penultimate quest providing players with their ultimate armor choice.”
“But even if it does not offer a replay value (like games with open worlds do), when it is on sale, it should be considered because it has a lot of good things too, such as nice music, good voice actors, gorgeous graphics, and yes, there are those good old gothic moments when you wander around and suddenly get attacked by a pack of scavengers or bloodflies.”
“Replay value: none.”
“You can turn on the option to sit down, wash your face, cook, or sharpen your sword, but when it comes to your choices, they don’t matter much. You can change some weapons and relationships in a few story events, adding a little replay value, but overall I don’t suggest this game if you really care about your choices mattering to the story.”
“I still think it's a decent game, worth trying if you liked the previous ones, but it does not have much replay value.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization strategy of the game has been criticized as a cash grab, suggesting that it feels hastily assembled and primarily focused on generating revenue rather than providing a quality experience for players.