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Dungeon Siege III

It may not be the Dungeon Siege you remember, but this stunning, story-driven co-op dungeon crawler is entertaining just the same.
Dungeon Siege III Game Cover
62%Game Brain Score
story, gameplay
grinding, stability
54% User Score Based on 1,765 reviews
Critic Score 76%Based on 4 reviews

Platforms

Playstation 3Xbox 360Xbox Series X|SPCXbox OneXboxWindowsPlayStation
Dungeon Siege III Game Cover

About

Dungeon Siege III is a single player and multiplayer hack and slash game with a fantasy theme. It was developed by Obsidian Entertainment and was released on June 16, 2011. It received mostly positive reviews from critics and neutral reviews from players.

"Dungeon Siege III" is a fantasy hack and slash game with action-RPG elements, available for PlayStation 3, Xbox 360, and Windows. The game features an intriguing story, great graphics, and a compelling soundtrack, with local multi-player options for 2 players in co-op mode through split screen. However, it has been noted for its numerous bugs and grinding gameplay.

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54%
Audience ScoreBased on 1,765 reviews
story304 positive mentions
grinding29 negative mentions

  • The game features a captivating story with meaningful choices that impact alliances and endings.
  • The graphics and visuals are impressive for a game of its age, providing a decent aesthetic experience.
  • The combat system, while different from its predecessors, offers engaging mechanics and a variety of character abilities.
  • The controls and camera angles are clunky and frustrating, making gameplay difficult and less enjoyable.
  • The game is linear and lacks the exploration and character customization that defined the earlier titles in the series.
  • Many players feel that the game does not live up to the legacy of Dungeon Siege I and II, leading to disappointment among fans.
  • story
    827 mentions Positive Neutral Negative

    The story in Dungeon Siege III has received mixed reviews, with some players appreciating its focus on narrative and character interactions, while others criticize it for being generic and linear. Many reviewers noted that the game features meaningful choices that can impact the storyline, enhancing replayability, but the overall plot is often described as mediocre or forgettable compared to its predecessors. Despite its flaws, some players found the story engaging enough to keep them invested throughout the gameplay.

    • “What really hooked me was the story.”
    • “The story keeps you interested and creates a sense of depth and mystery to the world.”
    • “I absolutely love the story, it's quite well written, with interesting characters, both playable and not.”
    • “The story is about as bland as they come, and the characters all feel very one-dimensional.”
    • “The game's plot is convoluted and difficult to follow, with poorly developed characters and a lack of meaningful choices.”
    • “The story, which started out with a reasonable amount of intrigue, soon devolves into an uninspired generic fantasy plot about revenge, with its one-dimensional characters and unenthusiastic voice acting making the whole thing even more flat and lifeless.”
  • gameplay
    389 mentions Positive Neutral Negative

    The gameplay of Dungeon Siege III has been met with mixed reviews, primarily due to its significant departure from the mechanics of its predecessors, Dungeon Siege I and II. Many players find the combat system overly simplified and repetitive, lacking the depth and engaging mechanics that characterized earlier entries in the series. While some appreciate the focus on story and cooperative play, others criticize the clunky controls, poor camera angles, and linear gameplay, leading to a generally disappointing experience for fans of the original games.

    • “The gameplay is a lot of fun on a controller; you have to recognize attack animations and dodge/block, or you will not beat the game otherwise.”
    • “Gameplay seems really easy at first, but the difficulty ramps up nicely, and the game actually is challenging, which makes for fun, technical, fast-paced battles.”
    • “Dungeon Siege III is an action RPG that seamlessly blends intuitive fast-paced gameplay, a robust RPG system featuring a large selection of abilities, loot galore, and the depth of story that Square-Enix and Obsidian Entertainment are known for creating.”
    • “The gameplay leans toward being grindy and repetitive, with dated mechanics and a story that, while serviceable, may not leave a lasting impression.”
    • “The game seemed dumbed-down compared to the previous titles in the series, and certain mechanics were removed altogether.”
    • “The gameplay is slow and awkward to control; it is a completely different game from Dungeon Siege 1 and 2, and I regret buying this.”
  • graphics
    286 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players noting that while they are visually appealing and have held up well over time, they can also feel dated compared to modern standards. Some praise the improvements over previous titles in the series, highlighting the detailed environments and character designs, while others criticize the animations and overall graphical fidelity as lacking. Overall, the visuals are generally considered a strong point, but they are often overshadowed by gameplay and control issues.

    • “What I like about the game is the graphics are a vast improvement over the first two releases and it runs in Windows 10 without any compatibility issues.”
    • “The graphics are very impressive, also.”
    • “The graphics are lovely, especially on modern hardware, but it's clearly a console port and needs a controller to be playable.”
    • “Insanely barebones game, basically placeholder abilities and only a couple of them per character, with extremely low quality / outdated graphics (i.e. not passing the test of time)”
    • “While the graphical upgrades are noticeable, they fail to capture the complete and captivating ambiance of the earlier titles.”
    • “The graphics are dated, the camera sucks a huge phallus (especially on multiplayer which is what the game is meant for, unless of course you enjoy running around with an A.I. imitating Gilbert Grape), and the combat gets stale after 2 hours.”
  • music
    64 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its atmospheric quality and fitting orchestral style, while others find it mediocre and forgettable compared to earlier titles in the series. Notably, Jason Graves' composition is appreciated for enhancing the game's ambiance, though it lacks the memorable themes associated with Jeremy Soule's work. Overall, while the soundtrack is generally considered good, it does not reach the heights of its predecessors, leaving some players disappointed.

    • “The music, while not composed by Jeremy Soule, is still fantastic, created by Jason Graves of Dead Space fame.”
    • “An underrated hack-and-slash RPG with a well-constructed story and beautiful soundtrack.”
    • “The music is superb and always fitting of the place and mood.”
    • “If you spent hours playing, modding, exploring, and listening to the soundtrack of the first two games in the series, you will be disappointed and I will tell you to avoid it.”
    • “The sound design also pales in comparison, with uninspired music and lackluster voice acting that further detract from the overall immersion.”
    • “Sound: a mild soundtrack with no memorable themes.”
  • replayability
    43 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players appreciating the variety offered by different characters and their unique playstyles, which can enhance replay value. However, many reviews highlight limitations such as a lack of significant loot, minimal character customization, and a linear narrative, leading to a perception of low to moderate replayability overall. While some enjoy the story and character choices, others find the experience repetitive and lacking in depth for multiple playthroughs.

    • “I like the more skill-based combat where you need to actively dodge and block enemy attacks. I like the different characters you can play as with their unique archetypes, which promote replayability. I like the dual-stance system, which feels fun to switch between depending on the situation. I like how you need to build resources through combat to spend on cool moves and recovery, and I like that the game is actually a bit challenging, particularly with some of the cool boss fights!”
    • “The previously mentioned choice system and four character classes lend the game a fair bit of potential replay value.”
    • “There is a lot of replayability with four different characters to choose from who have different story elements and interactions with the world.”
    • “This absence further diminishes the game's potential for lasting appeal and limits its replayability.”
    • “If you really want to get this, do it when it is on sale as this is a once-through kind of game with zero replayability other than trying out each character or playing in co-op.”
    • “Ridiculously linear, cliched, and trite without any replay value.”
  • grinding
    30 mentions Positive Neutral Negative

    The reviews highlight that the grinding aspect of the game is largely viewed as tedious and repetitive, with many players expressing frustration over inventory management, character switching, and combat mechanics. While some appreciate the story and voice acting, the overall sentiment is that the grinding detracts from the enjoyment, making progression feel laborious rather than rewarding. Players also note that the game lacks the engaging loot and combat systems found in previous titles, leading to a generally negative experience with grinding.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “The gameplay leans toward being grindy and repetitive, with dated mechanics and a story that, while serviceable, may not leave a lasting impression.”
    • “I gave up after grinding a lot, buying the best equipment I could afford and still losing to an impossible boss who had some flying autolocking balls of electricity or fire.”
    • “The quests are rather tedious and brainless.”
  • stability
    26 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting significant bugs, glitches, and issues with character movement, particularly in linear environments. While some users experienced a smooth gameplay without major issues, others highlighted frequent crashes, frustrating camera angles, and a lack of maintenance from the developers. Overall, the game's stability appears to be inconsistent, with a notable divide between those who encountered severe problems and those who found it relatively bug-free.

    • “It's not buggy; it has tight, neat spec options.”
    • “Game runs great on my laptop at 100 frames, so I can enjoy this on the go.”
    • “The entire game was bug free for me in single player.”
    • “Terrain can be buggy and your character gets stuck.”
    • “Controls are messed up and there clearly has been little to no maintenance by the gaming company to patch glitches or polish gameplay.”
    • “Buggy, quests bugs stop your progress now!”
  • character development
    23 mentions Positive Neutral Negative

    Character development in the game has received mixed to negative feedback, with many reviewers noting its limitations and lack of depth compared to previous titles in the series. While some appreciate the character designs and aesthetics, the overall consensus is that the character development feels linear, underwhelming, and often overshadowed by the plot and combat mechanics. As a result, players find it difficult to engage with the characters or feel invested in their growth throughout the game.

    • “Add to that the (admittedly limited but nonetheless) free-form character development, and you have the recipe for a great game.”
    • “Good story line and character development.”
    • “This game has an excellent story line and beautiful character development.”
    • “It's more limited as an RPG game than the previous parts (less items to choose, more linear character development, and so on).”
    • “Another disadvantage associated with the fight is poor character development, because the game focuses mainly on the plot and the fight, but the development of the character itself is redundant.”
    • “I think the weakest point is the character development, for there really isn't much.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding the NPC dialogue and references to the original series genuinely funny, while others criticize the humor as corny and lacking depth. Many reviewers enjoyed the comedic elements when playing with friends, noting that the game's absurdities can lead to shared laughter, despite some frustrating design choices. Overall, the humor can be hit or miss, but it often provides moments of levity amidst the gameplay.

    • “The NPC dialogue is surprisingly funny!”
    • “Most of the time will be spent listening to other NPC dialogues to understand what is going on; some responses are funny enough to make me laugh.”
    • “This game is hilariously bad; it's like one of those movies you watch with friends and laugh a lot about.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The atmosphere in Dungeon Siege 3 receives mixed reviews; while many praise its compelling world design, detailed lore, and high-quality soundtrack that enhances the game's immersive experience, others criticize it for feeling constrained and lacking the depth of its predecessors. The visuals and unique style contribute positively to the atmosphere, yet some players note a sense of artificiality that detracts from the overall immersion. Overall, the game is recognized for its atmospheric qualities, though opinions vary on its execution.

    • “I also loved the soundtrack and the atmosphere of the game, which is top notch.”
    • “Obsidian really outdid itself, creating a game with an atmosphere few games can match.”
    • “They did a fantastic job with the atmosphere of each area, capturing the feeling of darkness and turmoil in each zone while keeping the individuality of each location.”
    • “But somehow I always got a feeling of artificiality, or better put, a lack of life in the game's world, which pulls down the atmosphere.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of the game is polarizing; while some players find the story deep and touching, leading to a strong emotional connection, others criticize the characters as lacking depth and the narrative as boring. The gameplay experience varies significantly, with some feeling constrained and sad, while others appreciate the impactful decisions that affect the game's outcome. Overall, the emotional engagement seems to depend heavily on individual player perspectives and experiences.

    • “Ugh, just playing this game for the quarter made me feel sad.”
    • “Story is deep and touching, art is beautiful, decisions you make affect the game ending, what can I say?”
    • “The client is like an AI that sticks with the host and gives him emotional support over Discord.”
    • “Aggressively boring story.”
    • “If you get past the camera, you are greeted with linear gameplay and a somewhat boring story.”
    • “If you thought it was going to be running through paradise with nice graphics and boring storytelling, you are wrong.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game demonstrates solid performance optimization, particularly for older devices, with smooth graphics and good performance. However, it is primarily designed for controller use, leading to some unoptimized aspects for mouse and keyboard players, such as limited control functionality and a simplistic skill system. Despite these issues, the general performance remains strong.

    • “Solid performance optimization.”
    • “Graphics and performance for a four-year-old game are good.”
    • “Graphics/art: the graphics are smooth and the game is optimized well so it can play on older devices as well.”
    • “[h1][b] This game is meant to be played with a controller; mouse and keyboard do work, but it's unoptimized. [/b][/h1]”
    • “The inventory system is optimized for console controllers (i.e., no grid system anymore), the controls are built for a controller (i.e., to my knowledge, there's no strafe functionality, so if you want to strafe, you've got to use your mouse and stop attacking), and the skill system is simplistic enough for console controllers (i.e., no depth).”
    • “I can get past a few poor NPC performances and some self-deprecating cheese, but not just plain bad.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization of the game is widely criticized, with many reviewers labeling it a cash grab that capitalizes on the franchise's name rather than delivering a quality experience. Despite its initial marketing focus on couch co-op gameplay, players feel it lacks depth and value, suggesting it is not worth the investment. Overall, the game's monetization strategy has left a negative impression, overshadowing its potential enjoyment.

    • “At the time it came out, it looked like a cash grab.”
    • “Overall it's passable as an ARPG, but taking into account the legacy of the franchise, it feels more like a cash grab due to the name than an actual successor.”
    • “Overall the game isn't worth much, maybe 5€ or so, but unless you really are in need of a co-op title, I wouldn't suggest getting it at all; it's a cash grab for the Dungeon Siege name and nothing more.”
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14h Median play time
13h Average play time
15h Main story
28h Completionist
5-20h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Dungeon Siege III is a hack and slash game with fantasy theme.

Dungeon Siege III is available on Xbox Series X|S, PC, Xbox One, Windows and others.

The main story can be completed in around 15 hours, while the entire game is estimated to take about 28 hours to finish. On average players spend around 13 hours playing Dungeon Siege III.

Dungeon Siege III was released on June 16, 2011.

Dungeon Siege III was developed by Obsidian Entertainment.

Dungeon Siege III has received neutral reviews from players. Most players liked this game for its story but disliked it for its grinding.

Dungeon Siege III is a single player game with multiplayer and local co-op support.

Similar games include Sacred 3, Lords of the Fallen, The Incredible Adventures of Van Helsing, Kingdoms of Amalur: Reckoning, Two Worlds II and others.