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Kādomon: Hyper Auto Battlers Game Cover

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"Kādomon: Hyper Auto Battlers" is a strategy game where players journey through randomly generated regions, battling and collecting cute monsters to build the ultimate team. With over 1

Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
Kādomon: Hyper Auto Battlers screenshot
+2

72%
Audience ScoreBased on 600 reviews
gameplay36 positive mentions
stability30 negative mentions

  • The game features cute and well-designed Kādomon, making it visually appealing.
  • It offers a fun and engaging gameplay loop with various strategies and team combinations.
  • The developers are responsive to feedback and actively working on updates and improvements.
  • The game suffers from numerous bugs and performance issues, including long loading times and unresponsive menus.
  • Balancing issues exist, particularly with certain bosses that can feel unfair and punishing to specific builds.
  • The lack of a clear progression system and the inability to save mid-run can lead to frustrating experiences.
  • gameplay
    126 mentions Positive Neutral Negative

    The gameplay of kādomon: hyper auto battlers is a mixed bag, featuring intriguing mechanics and a solid team-building system that adds depth, but it is marred by convoluted mechanics and frustrating boss encounters that can hinder enjoyment. While some players find the gameplay loop addictive and appreciate the variety of builds, others criticize it for being overly simplistic and lacking meaningful engagement, particularly in its early access state. Overall, the game shows promise but requires significant refinement to enhance the player experience.

    • “Evolving your monsters strengthens them significantly, adding depth to the gameplay.”
    • “In terms of actual gameplay complaints, I don't have many; the game is really solid, great fun, and has some incredible variety in builds and playstyles.”
    • “Great art, fun gameplay, and plenty of mechanics and styles of play to keep you hooked for hours.”
    • “This early access version is nothing like the version I played; it stinks of too many mechanics, randomization that goes against build crafting, and extremely unfair boss fights.”
    • “Gameplay is extremely bland; just level up your team, maybe rearrange them a bit according to their abilities, ignore your 'box', ignore most items, mostly ignore the shop, turn up the speed so you don't have to watch the uneventful battles, slowly progress from boring battle to boring battle until you win (without any real idea of what actually happened throughout the process).”
    • “They need to go back to the drawing board on basically every aspect of the gameplay.”
  • graphics
    50 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming and cute art style, with many users highlighting the fantastic designs of the kadomon characters. The visuals are described as appealing and well-executed, complemented by a lively soundtrack that enhances the overall experience. Despite some minor bugs, the aesthetic quality is considered a strong point, contributing to the game's fun and engaging atmosphere.

    • “Kādomon does an incredible job in its visuals, sound design, and clarity.”
    • “Art style is phenomenal and very charming.”
    • “Great visuals, good music, very fast-paced once you get a handle on how to play.”
    • “This game isn't terrible, but Automon is pretty much better in every aspect except the graphics.”
    • “For the sake of an effect, when your units gain experience on the bar shown after combats, they have a lower experience number at the start of the effect (I assume for visuals).”
    • “Fun game and cute art style, but it's a bit buggy and still in early access.”
  • stability
    30 mentions Positive Neutral Negative

    The game is widely reported to be quite buggy, with numerous players experiencing significant issues such as game-breaking glitches, long loading times, and unresponsive mechanics. While some users have managed to enjoy the game despite these flaws, many agree that the stability problems detract from the overall experience. Overall, the game's current state is characterized by a mix of fun gameplay and frustrating technical issues.

    • “There is a bug which makes the game unplayable no matter how many times you restart the game or PC. The game is very buggy with long loading screens when the game is not broken, but otherwise a fun game; however, the bugs bring it down a lot.”
    • “It's genuinely got a lot of promise, but it's extremely buggy (dusk doesn't work, critters stop attacking, many items don't do anything) and the current way it's balanced makes it nearly impossible to win without an extremely narrow range of builds.”
    • “Extremely buggy game; it's incredibly easy to build an infinite combo pretty early on. My only game loss was from being killed by a random event tile right before the final boss, which felt horrendous.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players praising it as catchy and well-suited to the game's aesthetic, describing it as "great" and "funky." However, a few users express disappointment, stating that they found the music to be terrible. Overall, the soundtrack is generally regarded as a strong aspect of the game, complementing its fun visuals and designs.

    • “Plus, the kadomon themselves have some really fantastic designs, the music slaps, and the art style is simple and fun.”
    • “I love the music personally, and the graphic design.”
    • “Great music and monsters.”
    • “The only thing I'll probably really remember about this game is how terrible the music is.”
  • replayability
    20 mentions Positive Neutral Negative

    Overall, the game shows potential for replayability with its fun gameplay and appealing art style, but many reviewers feel it currently lacks sufficient depth and challenge typical of addictive roguelikes. While the complexity of team-building offers some replay value, there are calls for more features, such as ascension levels and varied classes, to enhance the experience. As the game is still in early access, players are hopeful for improvements that will increase its replayability.

    • “The complexity of the different teams you can build makes for great replayability, as any good roguelite should have, but doesn't feel overwhelming to get a handle on at all.”
    • “Amazing game, so much fun and so much replay value!”
    • “Heaps of replay value, seem to find something new every round!”
    • “I can't wait to see where this game goes as there is currently not much replayability.”
    • “The game needs a bit more difficulty/incentive for replayability (i.e., a feature of getting a win with every character, or filling out the 'kadodex' with wins) but since the game is still in early access, I'm assuming this will improve!”
    • “It also lacks ascension levels, different classes, or a large range of options, so the replayability for a roguelike is awful.”
  • story
    16 mentions Positive Neutral Negative

    The game lacks a traditional storyline or progression, with players primarily engaging in gameplay until they lose interest. While there is no narrative depth, the quest unlock system effectively manages the game's content and encourages strategic team building. Overall, it serves as a casual experience rather than a story-driven one.

    • “And the added quest unlock system is very nice as it helps manage the introduction of the sheer amount of kadomon and items in the game and encourages building different types of teams.”
    • “Great game if you just have half an hour to kill, but also fantastic to sink your teeth into and plot some big brain moves.”
    • “After you're done, you'll need to re-read it and trim the excess, or the story will end up feeling bloated and preachy.”
    • “There's currently no form of progression or storyline, simply just run the game till you get bored of it.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessively tedious, often requiring significant time investment without meaningful rewards. The lack of a search function for managing over 100 monsters and the convoluted item combination mechanics contribute to a frustrating experience, making progression feel more like a chore than an engaging challenge. Overall, the design choices lead to a sense of unnecessary repetition and trial-and-error gameplay.

    • “You'll need a second life for grinding.”
    • “Weird game design choices that make it more tedious to play than it has to be.”
    • “Functionally, this means unless you get the hyper form, there's no real point to evolving a monster to its third form since you'll just have to do it again, and hyper forms (plus item crafting for that matter) boil down to tedious trial and error.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, players feel that the game would significantly benefit from optimization improvements, particularly in performance and user interface. While the current zones are enjoyable, there is a desire for more challenging AI and better-optimized teams in future expansions. Minor quality-of-life and performance issues have been noted as drawbacks.

    • “This game would be a lot better if it received an optimization improvement.”
    • “I thoroughly enjoy the current zones but would love to see expansion into more than three zones with more difficult AIs that have better optimized teams past the third zone.”
    • “The only negatives are small quality of life and performance issues.”
  • monetization
    4 mentions Positive Neutral Negative

    Reviews regarding monetization suggest mixed feelings, with some users expressing concerns about the game's potential as a cash grab and lengthy update cycles. However, others counter that recent updates have been frequent and timely, indicating a more positive outlook on the game's ongoing support and development.

    • “Takes 10 years to update; don't buy, might be a cash grab.”
    • “The game takes '10 years to update' and that it 'might be a cash grab.'”
    • “Might be a cash grab.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its immersive quality, enhanced by impressive graphics that contribute to the overall experience. Players find that the combination of gameplay elements and visual design creates a captivating environment that draws them in.

    • “The atmosphere is incredibly immersive, drawing you into the game's world with stunning visuals and sound design.”
    • “Every corner of the game is filled with a rich atmosphere that enhances the storytelling and keeps you engaged.”
    • “The combination of haunting music and detailed environments creates an unforgettable atmosphere that lingers long after you stop playing.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its promising and heartwarming blend of art, mechanics, and genres, despite some rough edges. Players find the overall experience in the monster tamer genre to be engaging and uplifting.

    • “While the game might have its rough edges, the art, mechanics, and well-meshed genres are so promising and heartwarming to see in the monster tamer genre.”

Buy Kādomon: Hyper Auto Battlers

8h Median play time
14h Average play time
6-40h Spent by most gamers
*Based on 8 analyzed playthroughs

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