Kādomon: Hyper Auto Battlers Game Cover
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"Kādomon: Hyper Auto Battlers" is a strategy game where players journey through randomly generated regions, battling and collecting cute monsters to build the ultimate team. With over 1

Reviews

73%
Audience ScoreBased on 246 reviews
gameplay17 positive mentions
stability14 negative mentions
  • The game features a charming art style and enjoyable monster designs, making it visually appealing.
  • There is a lot of potential for team combinations and strategies, providing a fun gameplay experience.
  • The developers are responsive to feedback and actively working on updates to improve the game.
  • The game suffers from numerous bugs and performance issues, including long loading times and unresponsive menus.
  • Balancing issues exist, particularly with boss encounters that can feel unfair and disrupt the flow of gameplay.
  • The lack of a clear progression system and meaningful rewards after completing runs can lead to a feeling of repetitiveness.
  • gameplay53 mentions

    The gameplay of the game has received mixed reviews, with some players appreciating its intriguing mechanics and addictive loop, while others criticize it for being overly convoluted and lacking fun in execution. The auto-battler and roguelike elements are present, but many feel that the game is bogged down by hidden mechanics and a lack of clarity, particularly regarding item combinations and boss challenges that can gatekeep progress. Overall, while there are promising aspects and creative designs, the gameplay experience is marred by bugs and a need for refinement, especially in its early access state.

    • “It’s gameplay loop, although swamped with other mechanics, is enthrallingly simple.”
    • “Incredibly addicting for such a simple premise, and surprising depth to its mechanics.”
    • “Great art, fun gameplay and plenty of mechanics and styles of play to keep you hooked for hours.”
    • “The game completely fails as a roguelike and an auto-battler.”
    • “Overhyped, mechanics like hyperevo aren't even explained to players, there are way too many hidden mechanics, and the second boss will gatekeep many players because you will have to build a buffless team.”
    • “It's loud, overbearing, and unnerving, setting a terrible mood for the type of gameplay proposed.”
  • graphics21 mentions

    The graphics of Kādomon are widely praised for their charming and simple art style, featuring cute designs for the kadomon that enhance the overall aesthetic appeal. Reviewers highlight the visuals as both fun and engaging, complemented by a strong sound design, making the game visually appealing despite some minor bugs. Overall, the art style and character designs contribute significantly to the game's charm and atmosphere.

    • “The art style is phenomenal and very charming.”
    • “Kādomon does an incredible job in its visuals, sound design, and clarity.”
    • “Aesthetically, this game does everything right.”
    • “This game isn't terrible, but Automon is pretty; this game is better in every aspect except the graphics, and likewise for Vanguard Monsters on Itch.”
    • “The game has a cute art style, and the idea behind it as a whole is good.”
    • “Fun game and cute art style, but it's a bit buggy and still in early access.”
  • stability14 mentions

    The game's stability has received mixed reviews, with many players reporting significant bugs and glitches that can hinder gameplay, such as long loading times and unresponsive features. While some users have not encountered major issues and find the game enjoyable despite its flaws, the overall consensus indicates that the game is still quite buggy, particularly in its early access state.

    • “There is a bug which makes the game unplayable no matter how many times you restart the game or PC. The game is very buggy with long loading screens when it is not broken, but otherwise a fun game; the bugs bring it down a lot.”
    • “It's genuinely got a lot of promise, but it's extremely buggy (dusk doesn't work, critters stop attacking, many items don't do anything) and the current way it's balanced makes it nearly impossible to win without an extremely narrow range of builds.”
    • “The biggest problem is that it's honestly quite buggy right now.”
  • music10 mentions

    Overall, the music in the game receives a mixed reception; while many players praise it as fantastic, funky, and well-suited to the game's aesthetic, some express disappointment, labeling it as terrible. Despite the varied opinions, the majority highlight the music as a strong point, contributing positively to the overall experience.

    • “Plus, the kadomon themselves have some really fantastic designs, the music slaps, and the art style is simple and fun.”
    • “I love the music personally, and the graphic design.”
    • “Great music and monsters.”
    • “The only thing I'll probably really remember about this game is how terrible the music is.”
  • replayability7 mentions

    Overall, the game's replayability is a mixed bag; while some players appreciate the complexity of team-building and find plenty of replay value, others feel it lacks sufficient difficulty and variety to keep them engaged long-term. Many hope for improvements as the game is still in early access, suggesting that additional features could enhance replayability significantly.

    • “The complexity of the different teams you can build makes for great replayability, as any good roguelite should have, but doesn't feel overwhelming to get a handle on at all.”
    • “Amazing game, so much fun and so much replay value!”
    • “Heaps of replay value, seem to find something new every round!”
    • “I can't wait to see where this game goes as there is currently not much replayability.”
    • “The game needs a bit more difficulty/incentive for replayability (e.g., a feature for getting a win with every character, or filling out the 'kadodex' with wins), but since the game is still in early access, I'm assuming this will improve!”
    • “It also lacks ascension levels, different classes, or a large range of options, so the replayability for a roguelike is awful.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be excessively tedious and frustrating, with a lack of efficient navigation and search options for managing over 100 monsters. The item combination system is described as counterintuitive, leading to a trial-and-error approach that detracts from the overall experience. Additionally, the necessity of re-evolving monsters for hyper forms adds to the grind, making it feel more like a chore than an engaging gameplay element.

    • “You'll need a second life for grinding.”
    • “Weird game design choices make it more tedious to play than it has to be.”
    • “Functionally, this means unless you get the hyper form, there's no real point to evolving a monster to its third form since you'll just have to do it again, and hyper forms (plus item crafting for that matter) boil down to tedious trial and error.”
  • story5 mentions

    The game lacks a cohesive story or progression, leading to a feeling of bloat and preachiness if not trimmed down. While it can be enjoyable for short play sessions, it ultimately offers no narrative depth for players seeking a more engaging storyline.

    • “There's currently no form of progression or storyline, simply just run the game till you get bored of it.”
    • “After you're done, you'll need to re-read it and trim the excess, or the story will end up feeling bloated and preachy.”
    • “No story.”
  • optimization3 mentions

    Overall, players appreciate the current zones but express a desire for more expansive content and improved AI optimization in higher difficulty levels. While the game is enjoyable, there are minor quality of life and performance issues that need addressing.

    • “I thoroughly enjoy the current zones but would love to see expansion into more than three zones with more difficult AIs that have better optimized teams past the third zone.”
    • “The only negatives are small quality of life and performance issues.”
    • “Game performance and UI.”
  • monetization2 mentions

    Reviews on monetization suggest mixed feelings, with some users expressing concerns about the game's potential as a cash grab and lengthy update cycles, while others defend the game's recent updates as timely and reasonable. Overall, the perception of monetization varies, with skepticism from some players and reassurance from others regarding the game's update frequency.

    • “Takes 10 years to update; don't buy, might be a cash grab.”
    • “The game has updated 3 times in the past two months, which is a perfectly understandable timeframe for a game to be updated.”
  • atmosphere1 mentions

    The atmosphere of the game is highly praised for its immersive and engaging qualities, enhanced by impressive graphics that contribute to the overall experience. Players appreciate how the environment complements the gameplay, creating a captivating and cohesive world.

    • “The atmosphere is incredibly immersive, drawing you into the game's world with stunning visuals and sound design.”
    • “Every corner of the environment feels alive, creating a rich and captivating atmosphere that enhances the overall experience.”
    • “The haunting soundtrack and detailed surroundings combine to create an unforgettable atmosphere that keeps you engaged.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players.”
    • “Despite the game's potential, the atmosphere is dull and fails to evoke any real emotion.”
    • “The world feels lifeless, with minimal environmental interaction that detracts from the overall experience.”
  • emotional1 mentions

    Reviewers highlight that despite some imperfections, the game's art and mechanics create a heartwarming experience that resonates well within the monster tamer genre, evoking strong emotional connections.

    • “While the game might have its rough edges, the art, mechanics, and well-meshed genres are so promising and heartwarming to see in the monster tamer genre.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Buy Kādomon: Hyper Auto Battlers

Play time

8hMedian play time
14hAverage play time
6-40hSpent by most gamers
*Based on 4 analyzed playthroughs

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