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Jaden Williams' The Stalking Stairs Game Cover

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Jaden Williams' The Stalking Stairs is a single player survival shooter game with horror, mystery, thriller and comedy themes. It was developed by Jaden Williams and was released on February 6, 2026. It received positive reviews from players.

The city’s under curfew after a series of disappearances and murders. You’re a young delivery driver trying to finish your gig before 9:00 PM. Set inside a decaying apartment complex, every knock on a door brings you closer to uncovering what lurks within its halls, where every delivery could be your last. The Stalking Stairs is a PSX-style psychological horror thriller featuring tense atmosphere,…

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89%
Audience ScoreBased on 272 reviews
story21 positive mentions
grinding5 negative mentions

  • Great atmosphere with effective use of retro PSX-style graphics and sound design that builds suspense and tension well.
  • Strong voice acting and writing bring memorable, quirky characters and add humor that balances the horror elements effectively.
  • Short and focused gameplay provides a tight, engaging experience suitable for quick play sessions; some appreciated the multiple endings adding replay value.
  • The final chase sequence is frustrating due to unpredictable AI behavior, random key spawn locations, and loud music that drowns out important audio cues.
  • The game is very short, with playtimes typically around 20-40 minutes, leaving many players wanting more content and depth.
  • Some technical issues such as bugs in saving, inconsistent audio levels, clunky dialogue skipping, and poor settings/mouse sensitivity controls were reported.
  • story
    54 mentions Positive Neutral Negative

    The story is generally praised for its engaging, eerie atmosphere and effective use of subtle, environmental storytelling that leaves players intrigued despite its brevity and occasional clichés. While some find it predictable or underdeveloped with a few plot inconsistencies, many appreciate its blend of horror and humor, strong voice acting, and potential for expansion in future installments. Overall, it delivers a solid, memorable narrative experience that sparks curiosity and desire for more.

    • “The narrative unfolds gradually, relying on environmental storytelling and fragmented dialogue rather than direct exposition.”
    • “The story is intentionally understated, leaving room for interpretation and allowing players to draw their own conclusions about what is happening.”
    • “That being said, the writing is quite well done, the story is interesting and leaves me wondering what is going to happen next, and the voice acting was so well done.”
    • “The plot is stupid and doesn't even follow what is stated at the beginning of the game.”
    • “There is no dynamic way of interacting with the environment and the story is just strictly on rails, which undermines the story, breaks immersion and, honestly, is rather dull.”
    • “Had a total runtime of 1 hour (for all 5 achievements), but to simply play it for the story it'll go for like 15 minutes max.”
  • graphics
    33 mentions Positive Neutral Negative

    The game's graphics combine nostalgic PS1-style aesthetics with subtle realistic effects, creating a unique, immersive, and atmospheric horror experience that many players found charming and effective. While some felt the retro visuals were occasionally overdone or low in detail, overall the art style was praised for enhancing the mood and contributing to the game's eerie and unsettling tone. Fans of indie horror and PSX-inspired graphics especially appreciated this distinctive blend.

    • “This aesthetic choice is more than just nostalgic; it actively contributes to the horror, making familiar spaces feel unstable and unpredictable.”
    • “Absolutely epic game. The graphics feature a really cool blend of realism and PSX style with solid color grading and blurry effects on faces and text. I absolutely loved it.”
    • “Between the story, the graphics, the atmosphere, and the fantastic voice acting, this is a game you're going to want to get!”
    • “This game was short, visuals were so horrible and I am cool with that, it's a small project horror, but mic quality was as if they used a mic from the 50's.”
    • “While charming, they overdid the PS1 style graphics a little too much.”
    • “If the graphics are not as detailed, less than even what a PS1 game of this type would have, and Jaden's mic being awry is intentional or simply from a lack of experience, then these are no longer complaints.”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is generally simple and atmospheric, with a focus on exploration, interacting with characters, and choice-based elements that offer some replay value, though it is often described as restrictive and lacking mechanical depth. While the experience is smooth and engaging, many find it too short and somewhat repetitive, with missed opportunities for deeper gameplay integration. Overall, it appeals more for its narrative, art style, and mood rather than complex or varied gameplay mechanics.

    • “The storyline, depth of detail, old style graphics, voice acting, features, and gameplay were all engaging and made for a great playing experience.”
    • “[spoiler] The choice-based gameplay was an awesome surprise, and replaying for another ending stayed enjoyable.”
    • “It is also a lot more interesting than other games like it, as the climax of the game is very cool and has great gameplay.”
    • “I liked the game's art style and voice acting, but the game itself was nothing but cheap jumpscares, lack of logic (typical of cliché, bad horror), very restrictive and boring gameplay, and a story with an interesting plot that wasn't done justice.”
    • “What I didn't expect from Jaden was a very basic generic plotline about a serial killer and a dull on-rails restrictive gameplay, but that's what I got.”
    • “The gameplay is a little repetitive, and it kind of feels like most of the floors were only there to fill out runtime.”
  • humor
    26 mentions Positive Neutral Negative

    The game delivers a well-balanced blend of humor and horror, featuring clever jokes, emotive and hilarious voice acting, and moments of lighthearted banter that provide relief from the scares. While the humor is often described as funny and well-executed, some note its short length and simple style, with a few critics mentioning a mix of both appreciation and slight disappointment in the comedic approach. Overall, fans of Jaden Williams praise the game's comedic style as a strong and entertaining aspect of the experience.

    • “Very funny and well put together, can't wait to see more!”
    • “The voice acting is amazing, it’s hilarious, and the characters are great.”
    • “A great blend of horror and humor, a short and sweet runtime, and top-notch voice acting.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The game delivers a strong, suspenseful atmosphere with effective retro-style visuals, voice acting, and dark humor, often evoking a tense yet quirky vibe reminiscent of classic horror. While some scripted moments and certain gameplay sections slightly disrupt immersion, the overall ambiance remains engaging and well-crafted, especially impressive for a debut title.

    • “Lots of good laughs, some good scares, but overall just great atmosphere.”
    • “The stalking stairs is a fantastic PSX-style horror experience with, in my opinion, great atmosphere and pacing (and humour!). This is my first game from Jaden Williams, and I'm going to have to check out more of their work.”
    • “The stalking stairs is a short horror experience that absolutely nails the suspenseful atmosphere!”
    • “Any sort of atmosphere the game tries to capture is immediately undercut by a scripted (usually fake) jumpscare or a joke.”
    • “About ten minutes of great and gritty atmosphere ruined by a horrible "hide-and-seek" section.”
    • “The voice acting is great, but these problems break the built atmosphere.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmosphere and quality, but its loudness during key gameplay moments—specifically when players need to hear footsteps—detracts from the experience due to lack of volume control options. This makes it difficult to track enemies, overshadowing an otherwise well-done soundtrack.

    • “Great art style, the jokes were pretty funny and the soundtrack was nice.”
    • “I loved the atmosphere, acting, music and art style.”
    • “[spoiler] Loved the Caseoh easter egg and the investigator achievement, especially the music!”
    • “Loud music when you have to hear the steps - that's a stupid decision.”
    • “You literally cannot hear where this dude is when the dev slapped down some loud horror music in the background with no way to turn it down or off, and it's even worse when this dude has an unpredictable patrol pattern.”
    • “The only way of tracking him is his footsteps, but since there's no separate effect and music sliders, the music drowns them out with no way to turn it down.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect, particularly the chase sequences involving the killer and searching for keys in random locations, to be tedious and frustrating due to unpredictable enemy movement and reliance on RNG, though it still maintains some level of tension and enjoyment.

    • “You'll need a second life for grinding.”
    • “I understand they were going for tension, but it ends up feeling like tedious RNG.”
    • “The key being in a random spot every time you die is tedious and quite annoying.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is praised for its detailed storytelling and immersive interactions, but some users report poor optimization on lower-end computers, leading to performance issues.

    • “It's a great game with a good story and good acting; the only problem is that it's poorly optimized for lower-end computers.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers decent replayability through multiple endings that encourage players to explore different choices, though the variations are subtle. Despite its short length, the story provides enough appeal to warrant revisiting.

    • “The inclusion of multiple endings adds some replay value, encouraging players to revisit the game and explore different choices, though the variations are subtle rather than dramatically transformative.”
    • “I liked the story and although it's very short for a game, it offers you replay value.”
  • emotional
    2 mentions Positive Neutral Negative

    The game delivers a strong emotional impact, blending a heavy, intense horror atmosphere with moments that are genuinely heartwarming, particularly in its ending. Players find the experience emotionally engaging and memorable.

    • “Also, dare I say the good ending was heartwarming..? I can't wait to see what you put out in the future, would rate this game 9.5/10!”
    • “Strong horror presence, emotionally heavy”
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Jaden Williams' The Stalking Stairs is a survival shooter game with horror, mystery, thriller and comedy themes.

Jaden Williams' The Stalking Stairs is available on PC and Windows.

Jaden Williams' The Stalking Stairs was released on February 6, 2026.

Jaden Williams' The Stalking Stairs was developed by Jaden Williams.

Jaden Williams' The Stalking Stairs has received positive reviews from players. Most players liked Jaden Williams' The Stalking Stairs for its story but disliked it for its grinding.

Jaden Williams' The Stalking Stairs is a single player game.

Similar games include From The Darkness, Summer of '58, Unspoken, Amenti, Find Yourself and others.