Skip to main content

Supernormal

Despite an uneven start and a woefully predictable story, Supernormal can offer some sincerely spooky scares.
Supernormal Game Cover
68%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, grinding
70% User Score Based on 497 reviews
Critic Score 60%Based on 1 reviews

Platforms

PCWindows
Supernormal Game Cover

About Supernormal

Supernormal is a single player survival action adventure game with horror, mystery and thriller themes. It was developed by Hitori de Productions and was released on January 8, 2024. It received neutral reviews from critics and mostly positive reviews from players.

Inspired by Allison Road. SUPERNORMAL is a psychological horror game set in a seemingly ordinary apartment harboring dark secrets. Play as Detective Wyatt, tasked with unravelling the disappearance of Masato Sakamoto's daughter. Search for clues and unravel the sinister truth.

Skip Games Like Supernormal

Games Like Supernormal

Looking for games like Supernormal? Here are top survival action adventure recommendations with a horror, mystery and thriller focus, selected from player-similarity data — start with Supernatural, Amenti or God's Basement.

Supernatural Image
Games like Supernatural
Amenti Image
Games like Amenti
God's Basement Image
Games like God's Basement
Blair Witch Image
Games like Blair Witch
The Lightkeeper Image
Games like The Lightkeeper
The Survey Image
Games like The Survey
The Beast Inside Image
Games like The Beast Inside
We Went Back Image
Games like We Went Back
The Alien Cube Image
Games like The Alien Cube
Graveyard Shift Image
Games like Graveyard Shift
Skip User Reviews

Reviews

70%Audience ScoreBased on 497 reviews
story49 positive mentions
optimization10 negative mentions

  • The game delivers a highly immersive and atmospheric psychological horror experience with photorealistic graphics and excellent sound design that effectively build tension.
  • Unique microphone integration allows players to interact with the ghost, adding an innovative and engaging mechanic that enhances immersion and suspense.
  • Short and concise gameplay loop with a well-crafted story featuring a disturbing twist; notable achievements include impressive visuals and a strong horror ambiance for an indie solo developer.
  • Gameplay suffers from repetitiveness and sluggish pacing, including slow walking speed, excessive backtracking, and simplistic puzzle design leading to a somewhat monotonous experience.
  • Voice recognition and microphone functionality are inconsistent and limited, often failing to understand player input, which detracts from intended interaction and causes frustration.
  • Story and dialogue are underdeveloped with plot inconsistencies and predictable elements; some narrative aspects, character voice acting, and cutscene mechanics reduce immersion and overall enjoyment.
  • story

    162 mentions Positive Neutral Negative
    30% positive mentions, 62% neutral mentions, 8% negative mentions

    The game's story is short and straightforward, centered on a detective investigating a missing girl, with some players appreciating its creepy atmosphere and twist ending. However, many found the plot predictable, underdeveloped, and sometimes nonsensical, with weak dialogue and voice acting detracting from immersion. While the narrative provides tension and occasional scares, it often feels shallow and leaves unanswered questions, limiting replay value.

    • “Really enjoyed this game, kept me tense and very interested in the story.”
    • “Amazing graphics, great storyline, and awesome concept of being a detective named Wyatt who is helping an old Sakamoto to find his daughter Sophia.”
    • “The story was genuinely interesting and kept me invested.”
    • “The ending is nonsense and both further abuses using mental illness as a lazy ending trope and throws a giant plot hole into the story at the same time.”
    • “The plot is beyond stupid and could have easily been solved in 5 minutes.”
    • “The story is too predictable; as we stepped into the house and heard the screams of the girl with the knocking sounds, I had already predicted the story.”
  • gameplay

    99 mentions Positive Neutral Negative
    21% positive mentions, 62% neutral mentions, 17% negative mentions

    The gameplay features a unique voice recognition mechanic and atmospheric exploration but overall is noted as slow, repetitive, and monotonous, relying heavily on backtracking and jump scares that lose impact quickly. While some praise the immersive elements and pacing, many find the gameplay lacks depth, variety, and meaningful progression, resulting in a walking simulator experience that is engaging mostly for a single playthrough.

    • “Taking it one step further and using in-game voice controls to create a gameplay loop where you communicate with a spirit is unique and honestly the groundwork for a masterpiece.”
    • “The mechanic that allows you to talk to the ghosts is a standout feature that adds a lot of immersion.”
    • “While the gameplay is relatively simple—explore, observe, interact—the core loop is strengthened by the game’s pacing and direction.”
    • “The gameplay loop is also not only buggy but becomes extremely monotonous after a short while.”
    • “Gameplay consists of finding "clues" which don't make any sense and don't really do anything except keep you busy until the phone rings and the second half of the game begins, followed by a repetitive loop of checking the security cameras to look for something spooky, going to the room the spooky stuff happened in, getting "jumpscared", and repeating roughly a dozen more times, then waiting around for the phone to ring again to get one of two endings depending on how well you performed this repetitive loop.”
    • “The gameplay is slow and repetitive to the point that it doesn't scare you anymore (after the 5th jumpscare).”
  • graphics

    97 mentions Positive Neutral Negative
    67% positive mentions, 30% neutral mentions, 3% negative mentions

    The graphics of Supernormal are widely praised for their photorealistic quality, detailed environments, and atmospheric lighting that create an immersive and eerie experience. While some note occasional performance issues and limited graphical settings, the overall visual presentation stands out as a major strength, effectively enhancing the horror ambiance and player engagement.

    • “What makes Supernormal stand out: photorealistic graphics; the apartment is absolutely gorgeous and terrifyingly detailed.”
    • “The graphics are stunning, drawing players deeper into its eerie world.”
    • “The graphics were realistic and immersive enough that it pulled me in completely, which only made everything scarier.”
    • “Last nail on the coffin is that it's a UE5 asset flip with blurry graphics.”
    • “I was getting constant frame rate drops in 4K resolution with an RTX 3080 no matter what I selected in the graphic options.”
    • “Graphic settings also do not save and you can only select a setting between low and ultra and disable or enable motion blur and camera motion.”
  • atmosphere

    68 mentions Positive Neutral Negative
    59% positive mentions, 37% neutral mentions, 4% negative mentions

    The game's atmosphere is widely praised for its immersive, creepy, and suffocating tone, achieved through hyper-realistic graphics, lighting, and sound design that build slow-burning tension without relying heavily on jump scares. While the atmosphere consistently captures a haunting, unsettling vibe that deeply engages players, some note that weak writing, pacing issues, and repetitive scares occasionally diminish its impact. Overall, atmosphere stands out as the game's strongest element, effectively delivering a tense psychological horror experience.

    • “The hyper-realistic lighting and shadows create a suffocating, immersive atmosphere where you'll constantly question every corner you turn.”
    • “Every room is rendered with photorealistic care, filled with crisp lighting, believable furniture layouts, and a lived-in atmosphere that feels disturbingly normal—until it doesn’t.”
    • “The atmosphere is super creepy without relying on cheap jump scares, and the voice interaction makes it feel way more immersive.”
    • “The character voice acting and dialogue felt weak, which didn’t help sell the atmosphere or emotional weight of the story.”
    • “Supernormal is a short psychological horror game with a tense, unsettling atmosphere—but unfortunately, it ends up feeling quite boring.”
    • “Some decent atmosphere but you move slowly in a loop like PT waiting for stuff to happen and the ending is intensely unsatisfying and forced.”
  • optimization

    24 mentions Positive Neutral Negative
    13% positive mentions, 45% neutral mentions, 42% negative mentions

    The game's optimization is widely criticized, with many users reporting poor performance, frequent crashes, and low frame rates even on high-end hardware. While a few players experienced acceptable performance, the general consensus highlights significant issues with stability, control responsiveness, and inefficient use of resources. Overall, optimization is considered a major drawback that impacts the gameplay experience.

    • “The performance was fine running on high, I averaged 50-60 fps on a RTX 2080 GPU and i7 8700k CPU.”
    • “I'm running a RTX 4070 with an Intel i9 9th gen and I had no issues with performance.”
    • “I will wait for updates with fixes for optimization (on the 3070 Ti, the game produces a smooth and beautifully detailed picture, but with strong FPS drops during events) and microphone work, as well as expansions of the story or new games!”
    • “Performance: how can the game built on UE5 that features literally a very limited interior perform that poorly even on the lowest settings possible?”
    • “Controls float too much, optimization is awful, even with a powerful GPU.”
    • “Besides, it crashes way too much, the optimization is horrible and the game feels slow on purpose so you reach the 2 hours and you're not able to refund it; it's no coincidence that it asks you to play it for more than 2 hours at the start.”
  • grinding

    10 mentions Positive Neutral Negative
    10% positive mentions, 20% neutral mentions, 70% negative mentions

    Grinding in the game is generally described as tedious and overly time-consuming, with some players finding the need for multiple attempts or lives to progress. The gameplay is hampered by repetitive clue examination, limited decision-making, and technical issues like unreliable speech recognition, making second playthroughs especially wearisome. Despite the grind, some still find the overall experience somewhat enjoyable.

    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “Also, having to re-examine all the clues and wait, or just wait for a while before being able to begin the game properly after starting a second run to get other endings is tedious on a second playthrough.”
    • “Whether that's true or not, the game's design is dated and makes the experience super tedious; the scares completely take control away from the player and play out as a cutscene, the voice recognition doesn't have any use, and the finale rests entirely on so many 'clues' the player is unable to keep track of in-game and are also case sensitive.”
  • stability

    8 mentions Positive Neutral Negative
    0% positive mentions, 12% neutral mentions, 88% negative mentions

    The game experiences occasional bugs and freezes, particularly early on, but overall runs without major crashes or glitches for most players. Performance can be inconsistent, with some struggling to maintain high frame rates. Despite these issues, stability is generally acceptable though the gameplay loop may feel monotonous and unpolished.

    • “The gameplay loop is not only buggy but becomes extremely monotonous after a short while.”
    • “It's short, buggy and lacks things to do.”
    • “I played on next gen settings and high quality and my performance was not great; during initial gameplay I encountered a couple of freezes, and the frame rate was mostly below 90fps.”
  • humor

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of unintended comedy and goofy moments, often stemming from awkward animations, cheesy voice acting, and absurd dialogue, which many players found hilarious despite the game's attempts at serious or scary tones. However, some humor may feel inappropriate or awkward, with moments described as both funny and oddly off-putting. Overall, the humor adds an entertaining, if sometimes ridiculous, layer to the experience.

    • “It's kinda scary at first because of realism but after the first goofy encounter with the ghost and bombastic sound effects, I was laughing my ass off.”
    • “The voice acting makes it so funny lmao.”
    • “The dialog for the detective had me laughing.”
  • music

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The music and sound design effectively create a tense and eerie atmosphere, enhancing the game's terrifying experience with creepy audio and jump scares. While generally praised for its ambiance and captivating effect, some users rated the sound and music as average.

    • “The graphics, sound and music had us captivated and on the edge of our seats.”
    • “Ambiance is good, music/audio is good.”
    • “The atmosphere is absolutely terrifying, with creepy sounds, eerie music, and jump scares that caught me completely off guard—just minding my business, and suddenly, she’s charging at me around the corner.”
    • “Its sounds, audio, and music were creepy.”
    • “Sound and music received a rating of 3/5.”
  • replayability

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Replayability is generally low, with limited appeal beyond experiencing the two similar endings and minor variations in haunting. While some players find it fun to replay for these differences, many feel the game lacks meaningful incentives to revisit it often.

    • “There is replayability to be had with the multiple endings and different haunting!”
    • “Very fun and replayable.”
    • “There is also 2 endings but the game has 0 replayability lol (not to mention the endings are barely different, and again, the story is legitimately nonsensical, especially if you get the good ending).”
    • “Low replay value since it is the same game, unless you wait months to replay it again.”
    • “There are 2 endings but the game has 0 replayability (not to mention the endings are barely different, and the story is nonsensical, especially if you get the good ending).”
    • “Other than that ending, I don't think there is any replayability value in this game.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is mixed, with weak voice acting and dialogue undermining the intended atmosphere and emotional weight, while occasional casual commentary further lessens key moments. Some players felt genuine emotional connection, though others were distracted by technical issues like motion sickness that hindered immersion.

    • “Like… emotionally heavy.”
    • “A heartfelt tribute to Lilith Ltd's unreleased Allison Road.”
    • “His commentary occasionally veers into being too casual or redundant, which dilutes the emotional weight of certain moments.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development is minimal, which suits the game's small cast and the setting, resulting in a fitting but limited design.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization as overly focused on profit, describing it as a soulless cash grab with little regard for player experience.

Skip Critic Reviews
Skip Game Offers

Buy Supernormal

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 7 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Supernormal is a survival action adventure game with horror, mystery and thriller themes. Common tags for Supernormal include first-person, indie, psychological, exploration, emotional and others.

Supernormal is available on PC and Windows.

On average players spend around 2 hours playing Supernormal.

Supernormal was released on January 8, 2024.

Supernormal was developed by Hitori de Productions.

Supernormal has received neutral reviews from players and neutral reviews from critics. Most players liked Supernormal for its story but disliked it for its optimization.

Supernormal is a single player game.

Similar games include Supernatural, Amenti, God's Basement, Blair Witch, The Lightkeeper and others.