- May 10, 2024
- Davidcrosdev
It Happened At Night
Platforms
About
"It Happened At Night" is a first-person perspective game where you play as Jennifer, a 24-year-old returning home after studying abroad. You and your sister Veronica have rented a house in the woods, and you arrive there at night, while Veronica is due to come the next morning. The game features environmental interaction, atmospheric graphics, and aims to immerse you in an unsettling world. This game uses Unreal Engine and was created by a new developer.






- The game has a great atmosphere and sound design, providing a chilling experience.
- For a game made by a solo developer, it is well made with nice graphics and smooth performance.
- It effectively builds suspense and keeps players on edge throughout the gameplay.
- The gameplay is repetitive and lacks tension, often feeling like a checklist of tasks.
- The character movement is very slow, which detracts from the overall experience, especially in a horror setting.
- There is minimal story development and replay value, making it less engaging for players.
music
20 mentions Positive Neutral NegativeThe music in the game has received mixed reviews, with many players noting that the volume controls are ineffective, resulting in an overwhelming and immersion-breaking experience due to the loud ambient music. While some appreciated the eerie and suspenseful atmosphere created by the music, others felt it was poorly timed and detracted from the overall enjoyment of the game. Overall, the music is described as atmospheric and effective in building tension, but its execution leaves much to be desired.
“Simple gameplay with atmospheric music.”
“Good game and scary music.”
“Game kept me in constant suspense, the music was heavily eerie and the fact that I cannot run kept the tension peaked most of the time. After 10 minutes, I had to lower the volume a bit because it was freaking me out and I didn't know if something was going to jump out at me suddenly.”
“The loudness of the music broke the immersion entirely for me.”
“Please make the scary music start when it makes sense instead of just as soon as you start.”
“Game kept me in constant suspense; the music was heavily eerie, and the fact that I cannot run kept the tension peaked most of the time. After 10 minutes, I had to lower the volume a bit because it was freaking me out, and I didn't know if something was going to jump out at me suddenly.”