- May 10, 2024
- Davidcrosdev
It Happened At Night
Platforms
About
"It Happened At Night" is a first-person perspective game where you play as Jennifer, a 24-year-old returning home after studying abroad. You and your sister Veronica have rented a house in the woods, and you arrive there at night, while Veronica is due to come the next morning. The game features environmental interaction, atmospheric graphics, and aims to immerse you in an unsettling world. This game uses Unreal Engine and was created by a new developer.






- The game has a great atmosphere and sound design, creating an eerie and suspenseful experience.
- For a game made by a solo developer, it is well-crafted with nice graphics and smooth performance.
- Many players found it enjoyable and worth the price, appreciating the chilling moments and overall execution.
- The gameplay is repetitive and lacks tension, often feeling like a checklist of tasks to complete.
- The character movement is very slow, which detracts from the urgency and immersion of the horror experience.
- There are issues with volume control and a lack of story or character development, leaving players wanting more depth.
music
10 mentions Positive Neutral NegativeThe music in the game has received mixed reviews, with many players finding it excessively loud and disruptive to immersion, often leading to a need to lower the volume. While some appreciated the atmospheric and eerie qualities of the soundtrack that contributed to suspense, others felt that the timing of the music's cues detracted from the overall experience. Overall, the music is seen as a double-edged sword, enhancing tension for some while overwhelming others.
“Simple gameplay with atmospheric music.”
“Good game and scary music.”
“Game kept me in constant suspense; the music was heavily eerie and the fact that I cannot run kept the tension peaked most of the time.”
“The loudness of the music broke the immersion entirely for me.”
“Please make the scary music start when it makes sense instead of just as soon as you start.”
“Game kept me in constant suspense; the music was heavily eerie, and the fact that I cannot run kept the tension peaked most of the time. After 10 minutes, I had to lower the volume a bit because it was freaking me out, and I didn't know if something was going to jump out at me suddenly.”