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"Psalm 5:9-13" is a first-person walking simulator with a VHS filter, offering a 30-minute journey into a terrifying location. The game features realistic graphics, high-quality sounds, and an atmosphere filled with tension and anomalies. Prepare to face frightening events as you explore and uncover the dark secrets hidden within.

Psalm 5:9-13 screenshot
Psalm 5:9-13 screenshot
Psalm 5:9-13 screenshot

87%
Audience ScoreBased on 724 reviews
atmosphere60 positive mentions
story18 negative mentions

  • The game has an incredible atmosphere and sound design that effectively builds tension and fear.
  • It features well-timed jump scares that genuinely catch players off guard, making for a thrilling experience.
  • Despite its short length, the game delivers a memorable horror experience that many players found enjoyable.
  • The game is extremely short, with most players completing it in under 30 minutes, leading to feelings of dissatisfaction.
  • There is a lack of clear story or objectives, which can leave players feeling confused and unfulfilled.
  • The slow movement speed can be frustrating, making the gameplay feel tedious and prolonging the experience unnecessarily.
  • atmosphere
    122 mentions Positive Neutral Negative

    The atmosphere in "psalm 5:9-13" is widely praised for its intense creepiness, effective sound design, and well-executed jump scares, creating a genuinely suspenseful experience. Many players appreciate the game's ability to evoke tension and fear through its visuals and the nostalgic VHS aesthetic, although some note that the game's short length may leave them wanting more. Overall, the atmosphere is considered a standout feature, making it a compelling choice for fans of atmospheric horror.

    • “Great sense of atmosphere, tension, and good sound work all tying into making a game feel actually suspenseful and creepy.”
    • “A brief but thrilling experience, Psalm 5:9-13 is a tour de force of atmosphere and sound design.”
    • “The atmosphere itself leaves chills down your spine and the things stalking you from the shadows effectively scare the crap out of you.”
    • “What made the game scary was the intensely anxiety-inducing atmosphere and unfathomable monsters.”
    • “Although the first section of the game made me wander around for ten minutes, questioning what I was supposed to do, once I figured it out, the atmosphere was tense throughout the entire playthrough.”
  • story
    100 mentions Positive Neutral Negative

    The game's story is largely criticized for being non-existent or confusing, with many players expressing a desire for more backstory and narrative depth. While the unsettling atmosphere and jump scares are praised, the lack of a coherent storyline leaves players feeling unsatisfied and wanting more context. Overall, the game prioritizes horror elements over storytelling, which may appeal to those seeking a quick scare rather than a rich narrative experience.

    • “The game features a terrifying atmosphere, it's full of crazed heart-stopping jump scares, and a chilling storyline.”
    • “With a game like this, I think the devs were wise in leaving out any kind of backstory to go on--it makes the experience much more haunting and allows the player to use their own imagination to fill in the blanks.”
    • “Absolutely enjoyed this game and how it left the 'story' up to your own interpretations.”
    • “The story felt non-existent, just like Psalm 5:13.”
    • “There wasn’t much of a story towards the game.”
    • “At some point, you will randomly stumble upon what you need to see to trigger the next closed space (you move from room to room when you trigger a scene by closely observing an item in the current room); there is no direction, no story, no reason why x thing triggered the scene, no mystery, no resolution, no nothing.”
  • gameplay
    62 mentions Positive Neutral Negative

    The gameplay is generally criticized for being short, typically around 30-60 minutes, and follows a generic walking simulator formula with clumsy controls and repetitive mechanics. Players often find the puzzles boring and the jump scares cheap, leading to a lack of engagement. While some appreciate the unsettling atmosphere and graphics, many reviewers express a desire for more depth and complexity in future iterations.

    • “It really makes you anxious; the only drawback is that the gameplay is only 30 minutes.”
    • “The gameplay is about 30 minutes long, feels more like a UE5 horror tech demo, but it's still good.”
    • “That said, the limited framing and player mechanics of the game do a great job setting a highly unsettling tone for the game before you even get very far.”
    • “A full-length game with a couple extra mechanics rolled in would be nice, but for now you're looking at a 30-minute game with a very generic walking simulator formula: walk to room A, look at or pick up item X, jump scare leading to room B being miraculously opened, and so on.”
    • “Clumsy controls, bugs, static shadows look like they're from Minecraft, gameplay consists of looking at spooky things to activate triggers, puzzles are boring, screamers are cheap and tiresome, and the main menu is confusing.”
    • “No story, no overall mechanics, very short with cheap jump scares and extremely slow movement.”
  • graphics
    54 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their quality and atmospheric impact, featuring well-crafted textures, effective lighting, and a distinctive VHS aesthetic that enhances the horror experience. Many reviewers noted the unsettling yet engaging visuals, which contribute to a grungy and immersive environment, making it a standout in the genre despite its short playtime. Overall, the game's graphics are considered a significant strength, elevating the overall experience.

    • “The visual side of the game is great - graphics are well made, textures are good looking, lighting makes the whole game look really pretty but terrifying at the same time.”
    • “The visuals are excellent and I like the grainy VHS effect--it helps create a grungy, oppressive atmosphere.”
    • “It's a brief but engaging experience for those who appreciate atmospheric horror and a throwback to VHS-era aesthetics.”
    • “This game is a typical VHS-styled horror game, yet the graphics are special and way better than usually being used in similar games.”
    • “The graphics are quite inspired even though there doesn't seem to be any story.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is noted for its eerie quality, effectively contributing to a creepy atmosphere, though it is considered somewhat short. Overall, reviewers rated the soundtrack a consistent 6/10, indicating a decent but not exceptional musical experience.

    • “The setting and soundtrack are good and create a creepy atmosphere.”
    • “Good game with eerie soundtrack but pretty short.”
    • “The music and soundtrack are quite average, scoring a 6 out of 10.”
    • “Overall, the music and soundtrack feel lackluster, earning a 6 out of 10.”
    • “I would rate the music and soundtrack a 6 out of 10; it's not particularly memorable.”
  • replayability
    6 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, with players noting that it can be completed in about 30 minutes and offers no compelling reasons to return, such as achievements or engaging story elements. The absence of interactive features and a meaningful narrative further diminishes its replay value, leading to a generally negative reception in this aspect.

    • “It takes about 30 minutes to finish and there's no replayability.”
    • “I gave it a thumbs down just because there is no backstory whatsoever and he walks ridiculously slow. Oh, and no achievements for any goals, leaving no replay value to come back to. If they added the ability to open drawers and cabinets to find some notes to read to give you any kind of story and a way to actually get killed, then I could recommend.”
    • “Very short with absolutely no replay value, and the reveal at the end is very boring because you can look down at your character's body and notice something is off.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report a deeply emotional experience with the game, often feeling overwhelmed to the point of tears, yet finding moments of humor amidst the intensity. Many struggle to articulate their feelings, but some have found solace in shared expressions from their communities, highlighting the game's profound impact on their emotional state.

    • “I couldn't put it into words about how this game made me feel, but nonetheless, with help from my Twitch chat, they came up with the perfect phrase that describes my full experience of Psalm 5:9-13.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of jumpscares and the presence of amusingly designed creatures, creating a blend of fright and comedy that enhances the overall experience.

    • “It's basically walking around with jumpscares and funny-looking creatures.”
  • grinding
    2 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be somewhat excessive at times, indicating that it can feel repetitive or tedious.

    • “The game can feel a bit grindy at times.”
    • “There are moments when the grinding becomes excessive.”

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