Ironclads: Chincha Islands War 1866
- June 21, 2011
- Totem Games
![Ironclads: Chincha Islands War 1866 Game Cover](https://img.gamebrain.co/games/242/ironclads_chincha_islands_war_1866_totem_2011_42_xl.jpg)
![](https://img.gamebrain.co/games/243/ironclads_chincha_islands_war_1866_totem_2011_25_xl.jpg)
![](https://img.gamebrain.co/games/244/ironclads_chincha_islands_war_1866_totem_2011_53_xl.jpg)
![](https://img.gamebrain.co/games/241/ironclads_chincha_islands_war_1866_totem_2011_50_xl.jpg)
Spain tried to restore by force its influence on its former colonies, Chile and Peru. This strong Spanish squadron occupied the Chincha Islands, very important to the economy of Peru. Peru received support from neighboring Chile, Ecuador and Bolivia. After several battles, the heavily damaged Spanish squadron was forced to withdraw to the Philippines for repairs. In 1866, Peru strengthened its fle…
Reviews
- The game features extremely low graphics and lacks a tutorial, making it difficult to understand controls and gameplay mechanics.
- Gameplay is slow and tedious, requiring excessive micromanagement and resulting in a frustrating experience.
- The game is criticized for being a reskin of previous titles in the series, offering little innovation or value.
- graphics2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics have been widely criticized for their extremely low quality, contributing to an overall negative perception of the game's visual presentation. Users have noted that the poor graphics detract from the overall experience, alongside issues with controls and user interface.
“The first thing to take note of is the extremely low graphics.”
“Poor graphics, poor controls, poor UI, poor replay value.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers consistently highlight that the game suffers from low replayability, attributing this to its poor graphics, controls, and user interface, which detract from the overall experience.
“The game lacks any meaningful replay value, making it feel like a one-time experience.”
“Once you've completed the game, there's little incentive to go back and play it again.”
“The limited choices and linear storyline significantly diminish the replayability.”