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Making History: The Calm & the Storm

This strategy game places you in the political mess known as Europe in the days preceding World War II. Teachers, students, and history buffs will find the Scenario Editor powerful and easy to use to develop turn-based, historically accurate strategy games. Network play lets different people take on
Making History: The Calm & the Storm Game Cover
79%Game Brain Score
gameplay, humor
graphics, replayability
81% User Score Based on 402 reviews
Critic Score 73%Based on 3 reviews

Platforms

PCWindows
Making History: The Calm & the Storm Game Cover

About

Making History: The Calm & the Storm is a single player and multiplayer shooter game with warfare, comedy and historical themes. It was developed by Muzzy Lane and was released on March 13, 2007. It received mostly positive reviews from critics and positive reviews from players.

"Making History: The Calm & the Storm" is a strategy game set in World War II, where players must navigate the economic, military, and diplomatic challenges of leading a nation. With over 80 nations and 800 regions, the game offers a detailed and historically accurate world for players to explore and influence. Your decisions will shape your nation's strategy and alliances as the world evolves with each turn.

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81%
Audience ScoreBased on 402 reviews
gameplay6 positive mentions
replayability3 negative mentions

  • Fun and easy to play, making it accessible for beginners.
  • Offers a nostalgic experience for fans of turn-based WWII strategy games.
  • Includes a scenario editor that allows for customization and replayability.
  • Frequent technical issues, including invalid product key errors that prevent gameplay.
  • Lacks depth in diplomacy and combat mechanics compared to more complex strategy games.
  • Outdated graphics and limited support for modern display resolutions.
  • gameplay
    29 mentions Positive Neutral Negative

    Gameplay in this game is characterized by simple mechanics that are easy to learn, offering decent replayability and variability in events. However, it suffers from poor optimization, outdated UI, and a lack of depth in its diplomacy and combat systems, which can detract from the overall experience. While some players appreciate the straightforward gameplay and modding capabilities, others find the mechanics too simplistic and the AI lacking, leading to a mixed reception.

    • “The mechanics are very simple, but the events that happen are always different.”
    • “Mechanics are easy to pick up, yet I feel it has decent replayability and its own magic.”
    • “The gameplay is the strong point of this game.”
    • “The game is very badly optimized, with low framerates and janky gameplay even on a high-end rig, probably just because it's using dated engine components/middleware that needs to be modernized, but the devs refuse, instead wanting money for an abandoned, unmaintained game.”
    • “The menus and gameplay are completely unintuitive, that combined with the complete lack of tutorials make this game absolutely no fun.”
    • “The gameplay is simple, but sadly the AI is simpler.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users noting that they are dated and simplistic, which may deter some players. However, others appreciate the attractive and detailed visuals, emphasizing that the gameplay experience outweighs the graphical shortcomings. Overall, while the graphics may not impress, they do not significantly detract from the game's strategic depth and enjoyment.

    • “Firstly, the graphics are attractive and detailed, which I find a plus for a war game.”
    • “If you don't mind the dated graphics and interface, and you like simulation strategy games, give this one a try.”
    • “Great game! The graphics are simplistic and almost any system can play this hidden gem.”
    • “First off, be warned that the graphics are not great, and the interface takes a little getting used to.”
    • “- At release, the graphics already looked ancient; even by Paradox grand strategy standards, the game is ugly.”
    • “Although graphics aren't the emphasis of these types of games, they are pretty weak.”
  • replayability
    6 mentions Positive Neutral Negative

    The game boasts high replayability due to its simple mechanics, an easy-to-use scenario editor, and the ability to play as any country, allowing for diverse experiences in each playthrough. Users appreciate the unpredictability of outcomes, which enhances the overall replay value significantly.

    • “Replay value is insanely good.”
    • “The replayability is huge simply because anything can happen.”
    • “The game also comes with a scenario editor which is easy to use and adds lots of replay value.”
    • “It has very simple mechanics, while having an easy editor to make the game replayable.”
  • humor
    3 mentions Positive Neutral Negative

    Players find the humor in the game to be exceptionally entertaining, often leading to uncontrollable laughter. The comedic elements, particularly in multiplayer scenarios, are highlighted as being more amusing than the single-player experience. Overall, the humor is a standout feature that enhances the enjoyment of the game.

    • “I fell out of my chair laughing!”
    • “I died laughing.”
    • “Co is more funny than single-player.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability has been criticized for featuring numerous game-breaking glitches, which may appeal to players who enjoy such challenges but frustrate those seeking a smoother experience.

    • “So if you like game-breaking glitches, well this is for you.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and frame drops, which ruined the overall experience.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the resource trading aspect of the game somewhat tedious, though it becomes more manageable as the system automates itself, allowing for a more hands-off experience.

    • “Resource trading gets a little tedious, but if you let go of the wheel, it pretty much automates itself.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I find myself doing the same tasks over and over again, which really drains the fun out of the experience.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its portrayal of a complex, charged relationship between the characters George and Martha, whose vitriolic exchanges reveal a deep emotional dependence. Players feel a sense of learning and introspection through these interactions, enhancing the overall emotional impact of the narrative.

    • “George and Martha are a middle-aged married couple whose charged relationship is defined by vitriolic verbal battles, which underlie what seems like an emotional dependence upon each other.”
  • optimization
    1 mentions Positive Neutral Negative

    The game suffers from poor optimization, lacking support for modern display resolutions and widescreen formats, resulting in a subpar experience on contemporary gaming PCs.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with users feeling it exploits nostalgia rather than offering genuine value, suggesting it capitalizes on the appeal of abandonware.

    • “This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try to profit from abandonware.”
  • story
    1 mentions Positive Neutral Negative

    The story aspect of the game is engaging and well-crafted, providing players with a compelling narrative that enhances the overall experience. Users appreciate the depth and creativity of the storyline, which adds emotional weight and immersion to the gameplay.

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Buy Making History: The Calm & the Storm

23h Median play time
212h Average play time
5-516h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Making History: The Calm & the Storm is a shooter game with warfare, comedy and historical themes.

Making History: The Calm & the Storm is available on PC and Windows.

On average players spend around 212 hours playing Making History: The Calm & the Storm.

Making History: The Calm & the Storm was released on March 13, 2007.

Making History: The Calm & the Storm was developed by Muzzy Lane.

Making History: The Calm & the Storm has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its graphics.

Making History: The Calm & the Storm is a single player game with multiplayer support.

Similar games include Making History II: The War of the World, Hearts of Iron III, SuperPower 2 Steam Edition, Supreme Ruler, Supreme Ruler 1936 and others.