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Graviteam Tactics: Mius-Front Game Cover

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Graviteam Tactics: Mius-Front is a single player strategy game. It was developed by Graviteam and was released on March 4, 2016. It received positive reviews from players.

"Graviteam Tactics: Mius-Front" is a tactical combat simulation game with turn-based and real-time modes, focusing on the Eastern Front of World War II. The game offers four large-scale operations for the Red Army and Wehrmacht, featuring over 100 detailed vehicles and 140 sq. km of realistic landscapes. It serves as a sequel to "Graviteam Tactics: Operation Star" and "Achtung Panzer: Kharkov 1943."

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89%
Audience ScoreBased on 703 reviews
gameplay23 positive mentions
grinding9 negative mentions

  • Incredible attention to detail and historical accuracy, making it the best WWII tactical simulator available.
  • The game offers a unique blend of operational and tactical gameplay, allowing players to command large forces while still experiencing the chaos of battle.
  • The AI is capable of executing realistic tactics, providing a challenging and immersive experience.
  • The user interface is clunky and difficult to navigate, making it hard for new players to learn the game.
  • The tutorials are insufficient, leaving players to rely on external guides and videos to understand the mechanics.
  • The AI can sometimes behave unpredictably, leading to frustrating moments during gameplay.
  • gameplay
    128 mentions Positive Neutral Negative

    The gameplay of Graviteam Tactics is characterized by its deep and realistic simulation of World War II battles, requiring significant dedication to master its complex mechanics, such as line of sight, morale, and weather effects. While the game offers a rewarding experience for those willing to invest time in learning, it suffers from a steep learning curve and a user interface that can be confusing for newcomers. Despite these challenges, players appreciate the attention to detail and the immersive tactical gameplay that sets it apart from more arcade-style strategy games.

    • “The depth of strategy, detailed unit control, and realistic simulation make it a standout for fans of hardcore tactical gameplay.”
    • “Excellent simulation - the combat mechanics and AI allow you to get realistic results using real-world tactics and procedures (combined arms, defense in depth, pre-registered artillery, etc.) and in combination with the expansive scenarios, there is endless replayability.”
    • “The immersion, strategy, and gameplay it provides is unrivaled and hard to find elsewhere.”
    • “However, this game falls short on tutorials and has quite a huge learning curve on the game mechanics.”
    • “In summary, the game mechanics are buried behind an obtuse, largely undocumented UI that doesn't follow its own conventions.”
    • “The gameplay is terribly deep, and along with that depth there come a lot of confusing mechanics and questionable player friendliness.”
  • story
    106 mentions Positive Neutral Negative

    The game's story aspect is largely defined by its mission briefings rather than a traditional narrative, focusing on historical battles and tactical gameplay. Players appreciate the dynamic weather system and the realistic simulation of combat, which creates unique stories within each battle, making every encounter feel significant. While some find the lack of a structured storyline a drawback, many enjoy the emergent storytelling that arises from the game's mechanics and the detailed execution of military strategies.

    • “Every battle is a story, and due to its 'physics sandbox' style, it's never over until it's over!”
    • “Every loss and victory has at least two memorable moments in that conflict, as every burning hulk of metal or fallen soldier has a story that cannot be recreated in any other game.”
    • “It's all simulated, and the story of each impacting projectile can be reviewed and studied after the battle ends.”
    • “Gt:mf doesn't have a story as such, so instead I'll cover the mission briefings here, such as they are.”
    • “Generally a poor attempt at combat missions.”
    • “Crucial mechanics, like the game's overly literal interpretation of how artillery fire missions were called in, are poorly explained and remain topics of confusing claim and counter-claim on the forum pages.”
  • graphics
    62 mentions Positive Neutral Negative

    The graphics in Graviteam Tactics: Mius Front are praised for their impressive attention to detail and topographical accuracy, effectively recreating vast historical battlefields with a high level of realism. While some users note that the graphics may not meet modern AAA standards and can feel slightly dated, they still appreciate the immersive experience and the significant improvements over previous titles in the genre. Overall, the visuals are considered a strong aspect of the game, contributing to its engaging and realistic battlefield atmosphere.

    • “Graviteam meticulously reconstructs over 100 square kilometers of real historical battlefields using wartime aerial photographs, German and Soviet topographical maps, and modern satellite data.”
    • “Tracers illuminate the sky, vehicles get crippled and show damage depending on where they were hit, troops surrender, soldiers panic, battlefield destruction is persistent, crew jump (in flames) out of burning vehicles, realistic penetration trajectories for projectiles... the attention to detail is astonishing and the graphics are great!”
    • “The graphics are amazing with detail levels turned up and the sounds of tanks and environments are stunning, solid AI.”
    • “Graphics are a little dated but provide massive scale and effects that really put you into the battle.”
    • “The graphics would have been cutting edge 10 years ago; today they are passable.”
    • “While certainly not up to modern AAA gaming standards, Mius Front features full 3D graphics and a clean menu layout in a genre that isn't exactly known for putting much thought or effort into aesthetics.”
  • replayability
    19 mentions Positive Neutral Negative

    The game boasts exceptional replayability, driven by its unscripted AI, diverse battle scenarios, and a robust battle editor that allows players to create custom battles and campaigns. Users appreciate the depth of gameplay, with each battle offering unique experiences and the ability to engage with the community through shared content. Overall, the combination of historical accuracy, varied operational layers, and ongoing developer support enhances the game's longevity and replay value.

    • “The operational layer of the game adds another level of replayability and nicely brings your tactical battles into the context of the broader battlefield.”
    • “Ai behaves differently every battle, so the replayability is insane.”
    • “If you finished the campaigns, you are able to create your own battles with all different types of units, which gives the game a high replayability.”
    • “The game comes with like 4 individual operations, but all the operations are replayable and you won't get the same battle twice.”
    • “Can't wait for them to add multiplayer; that would make this one of my favorite RTS games to date, as multiplayer adds much more replayability.”
    • “I have played tons of wargames in the last 30 years, and this is really one of the best. Thanks to the battle editor, it appears to have a lot of replay value.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its authenticity and immersive qualities, effectively capturing the horror and chaos of World War II battles, particularly on the Eastern Front. Reviewers highlight the impressive attention to detail in graphics, sound effects, and environmental design, which together create a uniquely evocative and realistic war experience. Despite minor criticisms regarding some sound effects, the overall consensus is that the game excels in delivering a captivating and atmospheric simulation.

    • “Absolutely dripping with atmosphere and detail, this is the best simulation/wargame I've seen that conveys the horror, terror, and confusion amidst the slaughter that took place on the Eastern Front in WWII.”
    • “Incredibly cinematic, it manages to conjure atmosphere like no other game out there. From the lighting to the landscape, it's a wonderfully evocative representation of man killing man in the natural world.”
    • “It captures the atmosphere and fighting of the Eastern Front in such an epic way that there are no other contenders.”
    • “The atmosphere and moment will draw you in like a general of equal mishaps.”
    • “The surroundings, the atmosphere, the tension during night battles with tracers flying everywhere.”
    • “Graviteam Tactics: Mius-Front along with Graviteam Tactics: Operation Star & expansions create a WWII atmosphere that is both operational and very tactical.”
  • optimization
    14 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while many players report significant improvements and stability, particularly in newer updates, performance can still be heavily dependent on CPU capabilities, leading to occasional frame drops in demanding scenarios. Some users have noted that the game may not be as well optimized as its predecessor, especially on lower-end hardware, but many appreciate the balance between realism and performance. Despite some initial hiccups, the game is generally regarded as well-optimized for its complexity and scale.

    • “While the game is demanding performance-wise, from my naive view it is nicely optimized for what it's doing under the hood.”
    • “There may be still some hiccups here and there, but performance has been vastly improved.”
    • “Fun game, a lot more improved over GTOS, way more optimized, has a better UI, and can run on max settings without dipping frames with many units on screen.”
    • “Performance is highly dependent on your CPU.”
    • “Its both great and frustrating at the same time and has so many dichotomies in its performance.”
    • “Updated review: I had a no recommendation because I was below the recommended specs and the game suffered hard on performance.”
  • grinding
    10 mentions Positive Neutral Negative

    Reviews highlight a mixed experience with grinding in the game, noting that while it offers a realistic and strategic depth, the learning curve can be tedious due to numerous roadblocks. The game minimizes micromanagement through effective unit AI, allowing players to enjoy the spectacle of battles rather than getting bogged down in details, though some still find the overall experience occasionally boring. Ultimately, the balance between complexity and automation is praised, but the initial learning process can feel unnecessarily grindy.

    • “There is a huge amount of depth and technical detail, but this is largely automated, so there's no tedious RTS-style micromanagement. You spend most of your time supervising and enjoying the spectacle, intervening to make key decisions here and there.”
    • “Listen, I get that this game is a passion project, and in terms of creating cool looking battles that are very authentic in terms of weaponry, unit modeling, ballistics, armaments, etc., it absolutely delivers, but once you actually figure out how to play the game, it throws in every conceivable roadblock to make this process as tedious as possible.”
    • “Sometimes, it's a boring game, even tedious.”
    • “What's amazing is how tedious learning this game is going to be, because it doesn't have to be.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is a significant concern, with users reporting frequent bugs, frustrating AI movement, and issues with launching and freezing during gameplay. Many recommend seeking a refund if initial problems arise, as troubleshooting may lead to complications with refund eligibility. Overall, the game is described as crude and unpolished, detracting from the overall experience.

    • “Simulations can be buggy, and AI movement can be confusing and frustrating.”
    • “Crude, unpolished, and buggy as hell.”
    • “Game just constantly freezes mid-play and nothing I have tried works.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the emotional aspect of the game deeply impactful, highlighting feelings of heartbreak and hopelessness as they experience the weight of historical events and the tragic consequences of warfare. The latest DLC enhances this emotional engagement, evoking empathy for soldiers on both sides and creating a poignant atmosphere amidst the chaos of battle.

    • “It is heartbreaking to witness history being repeated.”
    • “The hopelessness of 10 T-34s rushing your entrenched units and seeing from the commander's view that you can't do anything about it is something no strategy game has ever made me feel.”
    • “Mistakes sometimes make this a strange, emotional viewing of a tragic bloodbath.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by amusing animations, such as characters running around on fire, and quirky AI behavior that adds to the comedic experience. Players also enjoy the awkward laughter of soldiers, contributing to the overall lightheartedness and fun of the game.

    • “Then I laughed because the running around on fire animation is pretty funny.”
    • “I really don't have too many negatives; besides, sometimes the AI can act kind of funny, but overall it does a very good job.”
    • “Going down close to soldiers also lets you hear them laughing... really... damn... awkwardly.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly negative feedback, with many players finding it either non-existent or of very low quality, reminiscent of outdated sound design. Some users have opted to mute the game entirely or listen to their own music instead, indicating a lack of engagement with the game's audio. Overall, the sound effects and music do not enhance the gaming experience.

    • “Music is meh, but I listen to Sabaton while playing, so it works for me.”
    • “There is no music or voice acting aside from the occasional soldier yelling, and the sound effects are incredibly low quality to the point where it sounds like an old black-and-white war movie.”
    • “The music is awful and I had to turn it off within minutes of playing my first scenario.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy for the game has received criticism, with players expressing frustration over the developer's approach to downloadable content (DLC), which they find to be excessive or poorly implemented despite enjoying the game itself.

    • “Good game, but the developer's monetization of DLC is frustrating.”
    • “The monetization strategy feels exploitative and detracts from the overall experience.”
    • “I enjoy the gameplay, but the aggressive monetization tactics are off-putting.”
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27h Median play time
163h Average play time
20-54h Spent by most gamers
*Based on 7 analyzed playthroughs
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Graviteam Tactics: Mius-Front is a strategy game.

Graviteam Tactics: Mius-Front is available on PC and Windows.

On average players spend around 163 hours playing Graviteam Tactics: Mius-Front.

Graviteam Tactics: Mius-Front was released on March 4, 2016.

Graviteam Tactics: Mius-Front was developed by Graviteam.

Graviteam Tactics: Mius-Front has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Graviteam Tactics: Mius-Front is a single player game.

Similar games include Tank Warfare: Tunisia 1943, Graviteam Tactics: Operation Star, Combat Mission Shock Force 2, Combat Mission Black Sea, Armored Brigade and others.