- February 22, 2012
- Eugen Systems
- 18h median play time
Wargame: European Escalation
Platforms
About
"Wargame: European Escalation" is a real-time strategy game set in the 1980s during the Cold War, which has the potential to become a World War III. The game features two sides, eight nations, and over 350 different models of vehicles and units to build your army. With the IRISZOOM™ feature, players can command hundreds of units in strategic and spectacular battles on large maps, and compete online with up to 8 players.
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- Great graphics and a large variety of units make for an immersive experience.
- The game requires strategic thinking and careful planning, rewarding players for using tactics effectively.
- Challenging single-player campaign that offers a sense of accomplishment when missions are completed.
- The AI can be frustratingly overpowered, often leading to overwhelming odds against the player.
- Steep learning curve with minimal tutorial support, making it difficult for new players to grasp the mechanics.
- Units can behave unpredictably, leading to frustrating moments where they do not follow commands as expected.
story
258 mentions Positive Neutral NegativeThe story in "Wargame: European Escalation" is set in an alternate history of Cold War tensions, where players engage in strategic military campaigns that unfold progressively through missions. While the narrative is generally coherent and supported by mission briefings, it lacks depth and can feel repetitive, with many missions focusing on defense against overwhelming enemy forces. Players appreciate the challenge and the importance of unit preservation, as lost units affect future missions, adding a layer of strategy to the gameplay.
“The thing I like about this game is that it has an actual campaign, a story, not just capture the flag missions.”
“Edit: I am playing this for more than 30 hours now and I really need to add that the story of the campaigns is absolutely beautiful!”
“European Escalation, on the other hand, has a fully-scripted campaign where a real, human designer has taken the time to think carefully about the narrative that links the missions together, the design of the maps to support the specific missions that take place there, and the placement of each individual enemy unit.”
“The general consensus even on this game's forums is to miss this game unless you want the 'story', which is the most forgettable thing about this entire game, and buy Airland Battles or Red Dragon.”
“The campaign missions can easily take you an hour and more to complete.”
“The game story line was not what I consider reasonable based on what I read through the years.”