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Grand Ages: Medieval

It’s not as balanced as its counterparts, but it’s still a really fun game.
Grand Ages: Medieval Game Cover
56%Game Brain Score
gameplay, graphics
replayability, grinding
46% User Score Based on 906 reviews
Critic Score 66%Based on 9 reviews

Platforms

LinuxPCPlaystation 5Mac OSPlaystation 4WindowsPlayStation
Grand Ages: Medieval Game Cover

About

Grand Ages: Medieval is a single player and multiplayer survival role playing game with warfare, historical and business themes. It was developed by Gaming Minds Studios and was released on September 25, 2015. It received mostly positive reviews from critics and neutral reviews from players.

"Grand Ages: Medieval" is a large-scale, real-time empire simulation game that combines elements of trade, expansion, and exploration. Players must strategically found cities, manage resources, and defend their kingdom in a game world of over 20 million square kilometers. The game features 50 major technological advancements to research and utilize, as well as the production and trade of 20 different goods. This game is not a sequel to "Grand Ages: Rome" and offers a focus on economical domination.

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46%
Audience ScoreBased on 906 reviews
gameplay29 positive mentions
replayability10 negative mentions

  • The game offers a unique blend of trading and economic simulation, providing a fresh experience for fans of the genre.
  • The graphics and visual presentation are impressive, creating an immersive medieval atmosphere.
  • The campaign serves as a decent tutorial, gradually introducing players to the game's mechanics.
  • The combat system is overly simplistic, lacking depth and strategy, often resulting in tedious battles.
  • The economy can become unbalanced, leading to frustrating bankruptcy situations for players.
  • There is a limited variety of resources and buildings, making gameplay repetitive after a while.
  • gameplay
    143 mentions Positive Neutral Negative

    The gameplay of "Grand Ages: Medieval" is a mixed bag, with players noting its blend of city-building, trade, and military strategy as both engaging and shallow. While the game offers a straightforward interface and decent tutorials, many find the mechanics repetitive and lacking depth, particularly in combat and economic simulation, leading to a less rewarding experience for seasoned strategy gamers. Despite some interesting concepts and potential for complexity, the overall execution leaves players wanting more variety and engagement in the long term.

    • “Grand Ages: Medieval attempts to blend various gameplay elements, including city-building, trade, and military strategy.”
    • “The trading mechanics are intuitive enough to avoid confusion, while remaining complex enough to encourage micromanagement and enjoyable risk-reward tinkering.”
    • “The campaign slowly introduces you to new mechanics, allowing you to gradually learn how to play one step at a time without getting frustrated or stuck.”
    • “While these mechanics are solid, they may feel somewhat shallow compared to more dedicated city-building or strategy games.”
    • “However, the lack of substantial diversity in gameplay mechanics and a somewhat linear progression may limit long-term engagement for some players.”
    • “The mechanics are too simple, combat doesn't add anything to the game, as it is automatic, diplomacy is very basic, the atmosphere doesn't feel medieval at all, and trade, which is the most developed component of the game, is extremely simple, and even automated.”
  • graphics
    101 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising their beauty and detail, while others criticize the lack of polish and cultural diversity in the visuals. Some players highlight the stunning art style and atmospheric elements, but also note technical issues and a lack of engaging content that diminishes the overall experience. Overall, while the graphics are generally considered appealing, they are not enough to compensate for gameplay shortcomings.

    • “The graphics of this game are stunning.”
    • “The graphics are beautiful and there is a lot of detail in the world.”
    • “Graphically it's lovely to look at with a well-chosen art style and color palette.”
    • “The game's visuals are serviceable but fall short of delivering a truly immersive experience.”
    • “While the landscapes and cities are adequately detailed, the graphics lack the polish and intricacy seen in other titles within the genre.”
    • “Graphics were messed up horribly and I redownloaded it twice with no change; please fix.”
  • story
    63 mentions Positive Neutral Negative

    The story in "Grand Ages: Medieval" is generally viewed as a mixed bag; while it features an intriguing campaign that serves as a tutorial and introduces players to the game's mechanics, many reviewers feel it is too short and lacks depth after the main storyline concludes. Players appreciate the historical context and some engaging narrative elements, but criticize the limited missions and repetitive gameplay that follow, leading to a sense of emptiness once the campaign ends. Overall, the game offers a visually appealing and well-presented story, but it could benefit from more variety and depth in its narrative and gameplay.

    • “Some well-paced targets and a decent story made the campaign worth the money.”
    • “The single-player campaign/tutorial is intriguingly written with a good learning curve and a well-presented story.”
    • “The campaign story is decent quality and can get you around 8 hours of play.”
    • “The most 'story' you'll get out of this game is a tiny bit of banter as you engage in diplomacy with other rulers.”
    • “Even then, the lack of storyline and clear endgame conditions makes you wonder what you're spending all that gaming time for.”
    • “The campaign acts as a basic tutorial, and while it explains some game concepts very well, it completely ignores other key aspects of the game, and if you try to follow the story to the letter, it will probably lead to bankruptcy and frustration.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising its beautiful, relaxing, and atmospheric qualities, often describing it as soft and medieval-inspired. However, some users found the soundtrack to be repetitive or bland, suggesting it could benefit from more variety. Overall, while the music enhances the game's ambiance, opinions vary on its overall impact and engagement.

    • “The music score is very beautiful and complements the roving landscape.”
    • “Music – I personally love the music in this game, nice and soft medievalish music.”
    • “The towns feel alive and are incredibly visually appealing while the soundtrack is peacefully immersive, drawing you into this economic simulation.”
    • “Music and sound effects are pretty repetitive.”
    • “The soundtrack is bland, the voices are reused and have like 10 lines of dialogue.”
    • “The music is bland and uninspiring.”
  • replayability
    27 mentions Positive Neutral Negative

    The game's replayability is generally viewed as limited, with many players noting a lack of depth in mechanics such as trading, battles, and diplomacy, which diminishes long-term engagement. While there are various factions and strategies to explore, the overall experience tends to become repetitive after initial playthroughs, leading to a consensus that the game requires significant improvements to enhance its replay value. Despite some potential for enjoyment, many reviewers feel that the game ultimately falls short in providing a compelling reason to return after the first few hours.

    • “The game offers a degree of replayability, with various factions to choose from and different strategies to explore.”
    • “Try different things and if it doesn't work, well then you learn and add to the replayability of the game.”
    • “While the game does have pretty much unlimited replay value, at its core, it's all about building the right industries and sending the right goods to the right place so you're basically doing the same thing all the time: building industries and sending traders away.”
    • “This lack of replay value destroys the value of buying the game.”
    • “The replayability could be higher... once I figured out an economic solution, all it took to expand was a simple clone of successful trade routes in different regions.”
    • “Many areas could have been expanded upon, and it lacks the long-term replayability that games like Europa Universalis or Crusader Kings offer.”
  • grinding
    23 mentions Positive Neutral Negative

    The reviews highlight that the grinding aspect of the game is overwhelmingly tedious and monotonous, primarily due to simplistic micro-management and repetitive tasks. Players find the lack of complexity and engaging content leads to a frustrating experience, especially when managing trade and building resources. Overall, the game is criticized for its grindy nature, making it feel unfulfilling and lacking in excitement.

    • “Only get this when on heavy discount and only if extremely simplistic, tedious, and monotonous micro-management supply chain economy games without any joy, fun, or excitement are really your cup of tea.”
    • “The on-rails quests and requirement to schlepp building materials across the map make it a very tedious game.”
    • “I am very disappointed that this game, which has so much potential, is so poorly balanced that even at the beginning it's too grindingly difficult to move the story forward without an insane amount of frustration.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs, crashes, and unbalanced mechanics that detract from the overall experience. Many players describe it as unfinished and frustrating, with issues like units getting stuck and micromanagement becoming tedious. Overall, the consensus is that the game is far from bug-free, leading to a lack of recommendation from users.

    • “But, again: it feels complete and is truly bug free.”
    • “The game is buggy, unbalanced, and unfinished.”
    • “It's not a game, it's a bug-ridden con.”
    • “I don't know if it was intended this way or if it's just glitches, but it seems like troops don't always want to engage enemies that are already in combat, which is rather strange.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is described as a mix of amusing moments and frustrating experiences, with players finding the UI quirks and combat struggles to be unintentionally funny. While some in-game commentary and bugs elicit laughter, the overall humor tends to become repetitive and fails to sustain long-term engagement, leading to a sense of tedium.

    • “Fighting system is also bad and made me laugh when I've been looking at my army struggling for days to slay just one bandit.”
    • “Funny game.”
    • “In-game 'commentary' - rather funny to listen to, might have to turn the music down.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with users highlighting issues such as poor zoom controls, missing resolution settings, and performance problems, particularly in the campaign mode. While some players report satisfactory performance without major bugs, others express disappointment in the overall optimization and customer support.

    • “No major bugs so far and performance is perfectly fine.”
    • “Battles could be optimized a bit.”
    • “The bad zoom controls (why won’t it stop when I release the zoom key?), poor performance, and missing resolution controls just make it worse.”
    • “The biggest disappointment for me was no Steam Workshop, and later in the game there are some performance issues—nothing game-breaking, but definitely annoying.”
    • “My main gripes are with the poorly organized economic charts and the very poorly optimized campaign game.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its impressive graphics and atmospheric soundtrack, which contribute to a medieval setting. However, some players feel that the overall experience is undermined by simplistic mechanics and a lack of depth in gameplay elements like combat and diplomacy, leading to a disconnect from the intended historical ambiance. Despite these criticisms, many still find the game enjoyable and recommend it for its aesthetic qualities.

    • “The music and graphics are also very good and atmospheric, with lots of nice little details. Overall, I liked the game and would recommend it. I hope they expand on the ideas in the game.”
    • “+ Nice graphics and atmospheric soundtrack.”
    • “I can only say: this game is all I expected—a grand RTS game with a historical background set in a nice medieval atmosphere. Don't be misled by bad reviews based on battle expectations or lack of hardware configuration.”
    • “The mechanics are too simple, combat doesn't add anything to the game, as it is automatic, diplomacy is very basic, the atmosphere doesn't feel medieval at all, and trade, which is the most developed component of the game, is extremely simple and even automated.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for misleading advertising that exaggerates its features, particularly in showcasing vast armies and fleets that do not accurately represent the gameplay experience. This overblown marketing campaign has left players feeling disappointed and misled.

    • “The ad videos are misleading.”
    • “It suffers from an overblown advertising campaign that left too much to the imagination.”
    • “If you look at the slides advertising the game, they show vast 'terrifying' armies and fleets ('armadas').”
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10h Median play time
12h Average play time
4-18h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

Grand Ages: Medieval is a survival role playing game with warfare, historical and business themes.

Grand Ages: Medieval is available on PC, PlayStation 5, Mac OS, PlayStation 4 and others.

On average players spend around 12 hours playing Grand Ages: Medieval.

Grand Ages: Medieval was released on September 25, 2015.

Grand Ages: Medieval was developed by Gaming Minds Studios.

Grand Ages: Medieval has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its replayability.

Grand Ages: Medieval is a single player game with multiplayer support.

Similar games include Port Royale 3, Port Royale 4, Knights of Honor II: Sovereign, Northgard, Grand Ages: Rome and others.