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About In Falsus

In Falsus is a single player action adventure game with anime and science fiction themes. It was developed by lowiro and was released on September 9, 2026. It received very positive reviews from players.

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter. Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to j…

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Looking for games like In Falsus? Here are top action adventure recommendations with a anime and science fiction focus, selected from player-similarity data — start with vivid/stasis, Rhythm Doctor or Cook Serve Forever.

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Reviews

93%Audience ScoreBased on 290 reviews
story63 positive mentions
grinding13 negative mentions

  • Unique and innovative rhythm game control scheme using six keys with one hand and mouse input with the other, offering a fresh and challenging gameplay experience.
  • High-quality story-driven visual novel with full voice acting, engaging characters, and immersive narrative that complements the rhythm gameplay.
  • Well-integrated card crafting puzzle system adding depth and strategy, with an option to disable for players who prefer to focus on rhythm or story.
  • Extensive song list with around 70 tracks, featuring many original compositions from renowned rhythm game artists.
  • Polished presentation with impressive art, smooth animations, and excellent sound design enhancing the overall experience.
  • The game combines three genres—rhythm, visual novel, and puzzle—into a cohesive package for players who enjoy multifaceted gameplay.
  • Most songs are locked behind the visual novel and story progression, requiring players to invest significant time reading to unlock content, which can frustrate rhythm game-only players.
  • Steep learning curve and challenging control scheme, making it difficult for newcomers and possibly causing discomfort or hand strain during extended play.
  • Lack of adequate visibility and accessibility options for side lane notes, with some players finding certain notes hard to see due to low contrast and color choices.
  • Card crafting and puzzle elements can be grindy and interrupt the story progression, leading to pacing issues and occasional frustration during critical narrative moments.
  • The story pacing, especially early on, can feel slow or repetitive, and the narrative itself is incomplete, ending with unresolved plot points hinting at future updates.
  • Removal of the demo at launch limits new players’ ability to try the game before purchase, which combined with the price and gameplay complexity may deter some potential buyers.
  • story

    360 mentions Positive Neutral Negative
    18% positive mentions, 80% neutral mentions, 2% negative mentions

    The story in "in falsus" is a core, character-driven visual novel that integrates deeply with its rhythm and card-crafting gameplay, creating a unique multi-genre experience praised for its engaging characters, intriguing worldbuilding, and high production values. However, it is also noted for a slow and sometimes uneven pacing, with much content locked behind story progression which some players find restrictive or frustrating, especially given the lack of a true skip feature. While the story remains incomplete and polarizing for some, many appreciate its depth and complexity, considering it a major highlight that can captivate both rhythm game fans and visual novel enthusiasts alike.

    • “The major story arcs of this first version are given the time they need and the fact that they released this entire swathe of the story right off the bat means they were able to tune the pacing a lot better than most other overwhelmingly episodic rhythm game stories. It also proved important for letting you get to the full mechanical depth of the card crafting mechanic in time to utilize it in its entirety for more than half the existing story while easing you in, which it definitely needs because this mechanic alone could be its own standalone game easily.”
    • “The wonderful aesthetics, masterful writing, and fascinating yet uniquely dreadful setting all combine to create a beautiful story better than most games, books, movies, or any other forms of media I can name I've seen.”
    • “Amazing story game, feels like a very high quality visual novel even if it's primarily a rhythm game.”
    • “The skip feature is more like a fast-forward (and not even a very fast one) that drags out the visual novel experience until the next song unlock and major plot point in the story.”
    • “The story is reportedly quite long, and having no options to play it the way you want is terrible.”
    • “The story text being clunkily written like Japanese to English machine translation (although it's supposedly written in English first), as well as the game's story not being complete, have unfortunately completely dissuaded me from continuing In Falsus.”
  • music

    205 mentions Positive Neutral Negative
    24% positive mentions, 73% neutral mentions, 3% negative mentions

    The game's music is widely praised for its high-quality, diverse, and extensive soundtrack featuring around 70 songs, including many original tracks by prominent rhythm game composers. However, most songs are locked behind an extensive visual novel story progression, which some players find restrictive and slows down access to the music. Despite this gating, the strong song selection, well-crafted charts, and effective integration into gameplay make the soundtrack a standout aspect of the experience.

    • “Best music library since Arcaea.”
    • “Insane list of composers and original songs and fun charts.”
    • “The song lineup is incredible! Pretty much every prominent rhythm game artist has a song here, and they just don't miss.”
    • “My major issue with this game currently is how it asks if you want to focus on the rhythm game when booting up, only to get past the tutorial and see that you have 9 songs unlocked from a total of 70.”
    • “Unfortunately for me after spending 30ish minutes playing the 9 songs I had to play the story mode which was me pressing fast forward to play and unlock a new song. Realizing this would be my gameplay loop until I unlocked most songs I decided to call it quits.”
    • “Needing the story and song challenges to be mandatory makes a lot of sense, but it feels restrictive, locking one or two songs behind about 30 minutes or an hour of story content.”
  • gameplay

    154 mentions Positive Neutral Negative
    26% positive mentions, 69% neutral mentions, 5% negative mentions

    The gameplay of In Falsus is highly unique and technically challenging, blending intricate rhythm mechanics with a card-crafting system that adds depth and strategic variety. While the main rhythm gameplay is praised for its innovation, satisfying chart design, and high skill ceiling, some players find the puzzle/card mechanics complex and occasionally interruptive, though assist modes offer options to simplify or skip these parts. Overall, it’s a rewarding yet demanding experience best suited for those who appreciate both rhythm games and integrated story-driven mechanics.

    • “The major story arcs of this first version are given the time they need, allowing for better pacing than most episodic rhythm game stories. This also lets players reach the full mechanical depth of the card crafting mechanic in time to utilize it extensively, which could easily be a standalone game itself.”
    • “Gameplay-wise, some of the most technical gameplay ever devised for a PC rhythm game, which I adore as a largely tech-focused player.”
    • “Having the gameplay loop be progressing the story to get songs, playing songs to get pieces for card crafting, and crafting cards to beat encounters in the story is genius, and kept me playing for very long sessions at a time.”
    • “The gameplay loop is backwards. Realizing this would be my gameplay loop until I unlocked most songs I decided to call it quits.”
    • “There's also some boring card grinding mechanic that they mercifully let you disable, but it really feels like they intended for this to be another gacha game at first.”
    • “You're also interrupted so often by the aforementioned puzzle gameplay that it feels like the entire pacing of the visual novel is destroyed if you actually do need to craft new cards for an encounter because it takes so long to actually 'explore' a new card, do the mastery for it and actually make something usable.”
  • graphics

    25 mentions Positive Neutral Negative
    52% positive mentions, 36% neutral mentions, 12% negative mentions

    The game's graphics are widely praised for their stunning, unique art style and cohesive aesthetic that beautifully blend visual novel elements with rhythm gameplay. The visuals, including UI, animations, artwork, and cutscenes, are considered polished and visually pleasing, though some users find the rhythm game visuals challenging to track and suggest improvements in hit effects and visibility. Overall, the graphics significantly enhance the immersive experience and are a standout aspect of the game.

    • “The UI, animations, and aesthetic are great and fit the world in Falsus presents you with.”
    • “Artwork is pleasant to look at: song jackets, character sprites, special VN illustrations, backgrounds, and the UI are all great.”
    • “The aesthetic of the in-game UI is absolutely stunning in all respects.”
    • “I think the game is really hard to read for me personally and struggle to keep my eyes as I feel like the visuals are too little and my eyes have trouble keeping track.”
    • “I especially think this is true whenever they make you swap keys, I feel like the visuals are really hard to tell with the backgrounds, and I'd appreciate more visibility with brighter colors for the keys and everything!”
    • “The keyboard gameplay feels lacking, more hit visuals, bottom of the screen feels very static; look at SDVX gameplay for reference/example—how the lane lights up, sparkle effects at the line where the note meets to hit, and lights going left to right from the knob.”
  • grinding

    13 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game involves repetitive card crafting, iota farming, and puzzle optimization, which some players find tedious and grind-heavy but not entirely unenjoyable. While the mechanics offer satisfying moments, the overall experience can feel repetitive and time-consuming, with occasional trial-and-error frustrations and limited variety in card functionality.

    • “There's also some boring card grinding mechanic that they mercifully let you disable, but it really feels like they intended for this to be another gacha game at first.”
    • “Early on as I was learning, it was a bit fun but gradually grew more tedious as there was little variety and things felt samey across most cards (outside of that one card towards the end, that was cool and it's unfortunate they didn't experiment more with stuff like that).”
    • “The mastery puzzles can be fun in their own right but farming for iota is so asinine when you don't get certain shapes later on.”
  • optimization

    11 mentions Positive Neutral Negative
    36% positive mentions, 37% neutral mentions, 27% negative mentions

    The game runs smoothly without performance issues and offers a balanced optimization challenge through card crafting and rhythm gameplay. While the card system and puzzles provide engaging optimization elements, the rhythm sections may feel less motivating due to the emphasis on flawless execution. Overall, optimization mechanics are thoughtful but can sometimes clash with gameplay pacing.

    • “Performance is smooth as butter here as well - not a bug or stutter so far.”
    • “Presentation-wise the game has style, plus it runs smoothly on my system without having to fiddle with anything.”
    • “Crafting and card selection is just complicated enough to tickle optimization brainworms, but it's not especially convoluted or difficult to wrap your head around.”
    • “Progressing the scenario is how you unlock songs, with the main purpose of the card crafting mechanic being to make the rhythm game sections within the scenario easier, by decreasing the demand of technical performance.”
    • “Your performance in the rhythm game doesn't matter much to the card system.”
    • “And since the actual encounter score you get (different from rhythm score) is dependent on both your cards and your rhythm performance, going for high scores on encounters means picking rhythm charts you can do without any mistimings, which to me is the opposite of what a rhythm game should be motivating a player to play.”
  • character development

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    Character development is well-executed, supported by a captivating story and strong voice acting that complement the detailed, creative character designs. The visual novel aspect enhances progression with impressive art direction, contributing to an immersive and polished cyberpunk aesthetic. Overall, character growth is engaging and integral to the game's appeal.

    • “I'm all for world building and character development.”
    • “Uhhhh solid songlist, decent charting (I've seen so far, I do 8-11s), good story, good voice acting, cool art/character designs, interesting mechanics for building cards that kinda terrify me, and lots and lots of potential to get even better.”
    • “The visual novel tied to the overall progression of the game is also gorgeous from an art direction point of view; the character designs and backgrounds are varied, intricate and mostly creative.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers strong emotional moments with well-tuned, touching themes that resonate as the story progresses. Players experience a unique challenge that adds to the emotional impact, making the gameplay feel refreshingly immersive and engaging.

    • “The visual novel is great and emotional at times.”
    • “It is emotionally tuned well as it goes on and there are very strong moments with touching themes.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is noted for its playful and quirky style, exemplified by amusing lines like the weather forecast joke. Users also find it entertaining how the game references and borrows elements from related titles, adding a meta, self-aware comedic touch.

    • “I found it funny when the weatherperson said: 'Yeah guys, it's gonna be bingybiongusful this whole week.'”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the monetization may be misleading, as advertisements suggest fewer available songs than the 70 unlocked by completing the story, causing some confusion or disappointment.

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Frequently Asked Questions

In Falsus is a action adventure game with anime and science fiction themes. Common tags for In Falsus include indie, lgbtq+, emotional, narrative, soundtrack and others.

In Falsus is available on PC and Windows.

In Falsus was released on September 9, 2026.

In Falsus was developed by lowiro.

In Falsus has received very positive reviews from players. Most players liked In Falsus for its story but disliked it for its grinding.

In Falsus is a single player game.

Similar games include vivid/stasis, Rhythm Doctor, Cook Serve Forever, KAMITSUBAKI CITY ENSEMBLE, Rhythm Sprout: Sick Beats & Bad Sweets and others.