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Last Command is a real-time strategy game that combines base-building and tactical combat. Players must gather resources, build and upgrade their base, and command their units to defeat enemy forces in various challenging missions. With a focus on strategic decision-making and rapid unit control, Last Command offers a thrilling experience for fans of the RTS genre.

  • Nintendo Switch
  • PC
  • Steam Deck
  • Windows

Reviews

97%
Audience ScoreBased on 396 reviews
story73 positive mentions
grinding7 negative mentions
  • The unique combination of Snake mechanics and bullet hell gameplay creates a fresh and engaging experience.
  • The boss fights are creative and varied, each introducing new mechanics that keep the gameplay interesting.
  • The soundtrack is excellent, enhancing the overall atmosphere and excitement during battles.
  • There is too much dialogue and exploration that can feel tedious and slow down the pacing of the game.
  • Some players may find the hitboxes and attack patterns frustratingly imprecise, leading to unfair deaths.
  • The story lacks depth and can feel predictable, with characters not being fully developed.
  • story180 mentions

    The story of the game receives mixed reviews, with some players finding it simple and predictable, while others appreciate its charm and emotional depth, particularly in the finale. Many reviewers note that while the narrative may not be the main draw, it effectively complements the engaging gameplay and unique mechanics. Overall, the story is seen as decent but not exceptional, with some moments of cleverness and heartwarming themes that resonate with players.

    • “There's also a heartwarming story about a program named Fei trying to protect her siblings and discover her 'last command'.”
    • “The story is enjoyable, the fights can be challenging but are not unfair.”
    • “The game world is incredibly unique, featuring a sprawling map of a digital landscape comprising of multiple chapters with an overarching story that is surprisingly touching.”
    • “The story feels very unnecessary other than to make the game longer.”
    • “The story is not that interesting, simply put.”
    • “For most of the game, the story itself is pretty predictable, with the characters being rather bland.”
  • gameplay167 mentions

    The gameplay is widely praised for its innovative blend of bullet hell mechanics and snake-like movement, offering a unique and engaging experience that evolves throughout the game. Players appreciate the variety and challenge of boss battles, which introduce new mechanics progressively, making each encounter feel fresh and rewarding. While the story may not be as compelling, the core gameplay loop is considered fun, addictive, and well-polished, appealing especially to fans of the bullet hell genre.

    • “The gameplay is amazing, the bosses are fun and enjoyable to run through god knows how many times, the music rocks no matter how many times I hear it.”
    • “The gameplay is a blast, especially during the intense boss battles, which can be quite the challenge on higher difficulties.”
    • “Gameplay is a super creative mix of snake and bullet hell which works really well.”
    • “If you're not invested in getting good at this niche gameplay or the mediocre story, then there's really nothing going for it.”
    • “Gameplay idea is solid but the maze sections do feel more like a chore and filler; the worst part is the control for the mazes and boss fights are slightly different, which is quite annoying.”
    • “It's heavily inspired by Undertale both in gameplay and in story, but even though the gameplay is great, the story is like reading a horribly written Undertale fanfic.”
  • music112 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its high quality, variety, and ability to enhance the gameplay experience. The soundtrack is described as "banging" and "phenomenal," effectively complementing the unique boss fights and keeping players engaged throughout. While a few users noted some tracks as less appealing, the overall consensus is that the music is a standout feature that significantly contributes to the game's enjoyment.

    • “Seriously, this game has a fire soundtrack – it gets you pumping during the battles and never feels repetitive.”
    • “The soundtrack is one of the best I've ever heard in years of gaming (hime.exe is simply beautiful) so if you have the chance to buy this game do it, you'll have an amazing time.”
    • “The music is a masterpiece, the fights are fun, and the story plot is interesting.”
    • “Everything is boring, music is too repetitive or nonexistent, story starts so slow, no character's replies are interesting to read, most of the time we are traversing through the grey plain map rather than playing, and though battle mechanics feel interesting, battles itself looks really unattractive and every pattern has such unintuitive hitboxes, that battles weren't enjoyable either.”
    • “The hub area, music, story (I gave up following it and stopped playing later on), etc... I know gameplay is the most important thing in a game but I just couldn't keep playing.”
    • “While the music, concept, and some boss fights are fantastic, everything else is just terrible.”
  • graphics26 mentions

    The graphics of the game receive mixed reviews, with many praising the charming art style and clean visuals that enhance the gameplay experience. While some users find the pixelated design and monochromatic aesthetic appealing, others criticize it as uninspired or lacking clarity during intense moments. Overall, the visuals are described as decent to good, complementing the engaging mechanics and music.

    • “The battles are awesome with a near perfect level of difficulty, great visuals and steady flow of new mechanics.”
    • “An unique experience that I have never seen before mixing the old snake game from those old Nokia cellphones from the 90's and bullet hell on top of an excellent and very creative artwork and character designs.”
    • “With this game you get a simple but endearing art style coupled with a charming story, satisfying and snappy gameplay, all topped off with one banger of an OST.”
    • “The visuals are uninspired and downright ugly.”
    • “Aesthetic is strong but mostly monochromatic with simple shapes and a few nice sprites.”
    • “Overall aesthetic is decent.”
  • emotional11 mentions

    The emotional aspect of the game is highlighted by its heartwarming narrative centered around a program named Fei, who seeks to protect her siblings while uncovering her purpose. Players report feeling deeply moved, with many experiencing tears and a sense of fulfillment from the game's meaningful and wholesome story, which resonates with themes found in titles like Undertale and Nier: Automata. Overall, the game is described as an emotional rollercoaster that effectively tackles difficult questions through its character-driven plot.

    • “There's also a heartwarming story about a program named Fei trying to protect her siblings and discover her 'last command'.”
    • “Man, what an emotional rollercoaster this little game turned out to be.”
    • “Basically if you like emotional character-driven stories that tackle difficult questions and issues, similar to Undertale or Nier: Automata, you'll probably enjoy the story.”
  • grinding8 mentions

    Players generally find the grinding aspect of the game to be tedious and repetitive, often involving excessive backtracking and exploration through long, empty areas. While some enjoy the boss battles and RPG mechanics, the overall experience can feel slow and padded, detracting from the enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “And everything except boss fights is boring and tedious.”
    • “Personally, this section was rather tedious; I had to backtrack a lot to find all of the modules, and it felt quite slow and padded, especially in sections where it was a long empty hallway.”
    • “Sometimes the map doesn't give you a teleport back after clearing the split path, so you'll have to go back the opposite way just to check the other path, and go back in front again to reach your destination, which can be pretty tedious if you want to complete modules.”
  • character development7 mentions

    Character development in the game is largely criticized for its lack of depth and engaging narratives, with many players feeling that character stories are abruptly cut short and fail to provide meaningful conclusions. While the character designs are praised for their creativity, the overall storytelling and character interactions are deemed uninspired and overly verbose, detracting from the gameplay experience.

    • “An unique experience that I have never seen before, mixing the old snake game from those old Nokia cellphones from the 90s with bullet hell, on top of excellent and very creative artwork and character designs.”
    • “The creativity to mix the snake game with bullet hell, along with the good character designs and boss battles, were also really well executed.”
    • “Character designs are absolute peak designs.”
    • “Their stories abruptly end as you come along to slaughter them, with no interesting character development or conclusion for their own stories and goals.”
    • “The story is lame, the map layouts are bland and uninspired, exploring to collect modules is a total chore, characters do nothing but tell you to do stuff yet the game expects you to care about them, character designs are all over the place, and none of the jokes are funny.”
  • humor4 mentions

    The humor in the game is described as hit-or-miss; while some players find the characters Fei and Honest to be cute and funny, others criticize the jokes as unfunny and the overall story as lacking depth. The game features enjoyable references and a charming character illustration style, but the humor does not resonate with all players, leading to mixed reactions.

    • “The girls are very cute and funny.”
    • “Good indie game, Fei and Honest are cute, enjoyable experience, funny references, and the character illustration style is thumbs up. It's short enough to finish the story in one sitting, which is a win for me.”
    • “Snake but bullet hell with cute and funny elements, plus a banger soundtrack.”
  • replayability4 mentions

    The game offers a moderate level of replayability, primarily through customizable abilities and adjustable difficulty settings that allow players to challenge themselves. However, the limited variety in playstyles may detract from the experience for those less invested in the story.

    • “You also have the ability to customize your abilities; there aren't that many possible playstyles, but it's enough to keep the game interesting and allow for some replayability.”
    • “After you 'complete' the game, there's still some replayability left.”
    • “Different difficulty settings that can be changed on the fly provide replayability if you ever want to challenge yourself.”
    • “This hurts replayability for people who don't care about the story.”
  • stability1 mentions

    Overall, users report a high level of stability, noting the absence of bugs, glitches, or crashes, with only minor issues such as a single misspelled word in a module description.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

8hMedian play time
8hAverage play time
8-8hSpent by most gamers
*Based on 1 analyzed playthroughs

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