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Last Command

Last Command Game Cover
97%Game Brain Score
story, gameplay
grinding, replayability
97% User Score Based on 481 reviews

Platforms

Nintendo SwitchPCSteam DeckWindows
Last Command Game Cover

About

Last Command is a single player arcade role playing game. It was developed by No Stuck Game Studio and was released on October 25, 2022. It received overwhelmingly positive reviews from players.

Last Command is a real-time strategy game that combines base-building and tactical combat. Players must gather resources, build and upgrade their base, and command their units to defeat enemy forces in various challenging missions. With a focus on strategic decision-making and rapid unit control, Last Command offers a thrilling experience for fans of the RTS genre.

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97%
Audience ScoreBased on 481 reviews
story88 positive mentions
grinding7 negative mentions

  • Unique blend of Snake and bullet hell gameplay that is both fun and challenging.
  • Creative and varied boss fights with engaging mechanics and a great soundtrack.
  • Charming characters and an interesting story that adds depth to the gameplay experience.
  • Exploration segments can feel tedious and slow, detracting from the overall pacing of the game.
  • Some dialogue is unskippable, which can be frustrating during repeated attempts at boss fights.
  • The final boss can be overly complex and disorienting, making it a frustrating experience for some players.
  • story
    227 mentions Positive Neutral Negative

    The story of the game is generally described as simple and predictable, often lacking depth but featuring some engaging moments and twists, particularly towards the end. While many players appreciate the cute character designs and the meta elements, they also note that the narrative can feel tacked on or underwhelming compared to the gameplay. Overall, the story serves its purpose in pacing the game, but it may not satisfy those seeking a more intricate plot.

    • “The story takes a few interesting turns towards the end that I'm not going to spoil here.”
    • “The story, which I wasn't expecting much from, goes above and beyond what's necessary for an indie game of this caliber and is definitely worth paying attention to.”
    • “The game world is incredibly unique, featuring a sprawling map of a digital landscape comprising multiple chapters with an overarching story that is surprisingly touching.”
    • “The story feels very unnecessary other than to make the game longer.”
    • “The story has no real substance to it; the only thing it does decently well is foreshadowing and character intros.”
    • “For most of the game, the story itself is pretty predictable, with the characters being rather bland.”
  • gameplay
    226 mentions Positive Neutral Negative

    The gameplay is a standout feature, combining unique mechanics from snake games and bullet hell genres, resulting in engaging and challenging boss battles that introduce new elements progressively. Players appreciate the variety and creativity in combat, with each boss offering distinct mechanics that keep the experience fresh and exciting. While the narrative may not be as compelling, the overall gameplay loop is praised for its innovation, smooth controls, and satisfying difficulty, making it a must-try for fans of the genre.

    • “The gameplay is a mix of Undertale bullet-hell and snake.”
    • “The gameplay is absolutely fantastic.”
    • “The gameplay is a very unique blend of snake and danmaku.”
    • “Gameplay feels a bit awkward at first since they're doing a really unique take on the genre with its snake-inspired movement, but you also have a lot of control by being able to shift into 'analyze mode' which lets you move freely in any direction at a slower pace, usually to dodge clusters of attacks or stop your momentum.”
    • “If you're not invested into getting good at this niche gameplay or the mediocre story, then there's really nothing going for it.”
    • “The gameplay idea is solid but the maze sections do feel more like a chore and filler, worst part is the control for the mazes and boss fights are slightly different which is quite annoying.”
  • music
    138 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its outstanding quality, particularly the catchy boss themes that enhance the gameplay experience. While some players noted that the overworld music can be less engaging, the overall soundtrack is described as varied and memorable, contributing significantly to the game's atmosphere and enjoyment. Overall, the music is considered a highlight, elevating the battles and leaving a lasting impression on players.

    • “However, what really impressed me the most was the music, especially the boss themes.”
    • “The battles are very creative with the numerous ways of dodging the attacks or defeating the bosses, and the soundtracks accompanying the battles are absolutely amazing.”
    • “The soundtrack is one of the best I've ever heard in years of gaming; it's simply beautiful, so if you have the chance to buy this game, do it, you'll have an amazing time.”
    • “The music for it is often stale and disrupts the flow more than it helps, unlike the boss right before it, and final few parts can cause a bit of a headache due to screen tilting.”
    • “I have two problems with the music utilized in the game (and this is subjective). First, almost all of the OST at the start is the worst one, so you need to bear with it at the start, second is common.”
    • “Everything is boring, music is too repetitive or nonexistent, story starts so slow, no character's replies are interesting to read, most of the time we are traversing through the grey plain map rather than playing, and though battle mechanics feel interesting, battles itself looks really unattractively and every pattern has such unintuitive hitboxes, that battles weren't enjoyable either.”
  • graphics
    30 mentions Positive Neutral Negative

    The graphics of the game have received mixed but generally positive feedback, with many players appreciating the charming art style and clean visuals that complement the gameplay. While some describe the graphics as simple or reminiscent of retro pixel art, others highlight the unique character designs and effective use of color, contributing to an overall enjoyable aesthetic. Despite a few criticisms regarding visual clarity during intense moments, the graphics are often praised for their creativity and fit within the game's theme.

    • “It's not like this is some AAA game, but graphically speaking, this is a really pretty game for what it is, especially when paired with how the gameplay is like.”
    • “The art style is charming and fits very well.”
    • “With this game, you get a simple but endearing art style coupled with a charming story, satisfying and snappy gameplay, all topped off with one banger of an OST.”
    • “I've tried it, lost to it several times, but I know I can learn and defeat it just like every other battle leading up to this, despite how weird the art style suddenly is.”
    • “The visuals are uninspired and downright ugly.”
    • “Aesthetic is strong but mostly monochromatic with simple shapes and a few nice sprites.”
  • emotional
    11 mentions Positive Neutral Negative

    The game delivers a surprisingly emotional experience, featuring a heartwarming narrative centered around a program named Fei, who seeks to protect her siblings and uncover her purpose. Players report feeling deeply moved, with many expressing that the story evokes tears and a sense of connection, reminiscent of titles like Undertale and Nier: Automata. Overall, the game is praised for its meaningful storytelling and emotional depth, making it a standout experience in its genre.

    • “There's also a heartwarming story about a program named Fei trying to protect her siblings and discover her 'last command'.”
    • “Man, what an emotional rollercoaster this little game turned out to be.”
    • “After 27 hours of going through the game on expert mode except for the final boss, I had to do it on standard (casual), and needless to say... this game is beautiful, wholesome, and meaningful. I actually almost teared up from this hidden gem of a game, and the fact there might be a continuation in the future makes me even more excited and happy. I became depressed after finishing the game though... Fei, we will get you that mysterious dessert... together... please guys, get this game; it's a must, and you can also adjust the difficulty, which is a bonus.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is generally criticized for lacking depth, with many characters falling into clichéd archetypes and their stories feeling abrupt and unfulfilling. While the character designs are praised for their creativity and appeal, the overall narrative and character arcs do not engage players, leading to a disconnect between gameplay and character investment. Despite the appealing aesthetics, the dialogue and character interactions are often seen as excessive and detracting from the core gameplay experience.

    • “An unique experience that I have never seen before, mixing the old snake game from those old Nokia cellphones from the 90s with bullet hell, on top of excellent and very creative artwork and character designs.”
    • “The creativity to mix the snake game with bullet hell, along with the good character designs and boss battles, were also really well executed.”
    • “Their stories abruptly end as you come along to slaughter them, with no interesting character development or conclusion for their own stories and goals.”
    • “The story is lame, the map layouts are bland and uninspired, exploring to collect modules is a total chore, characters do nothing but tell you to do stuff yet the game expects you to care about them, character designs are all over the place, and none of the jokes are funny.”
    • “The character designs are quite neat, but they also fall victim to the anime trope of 80% of the characters falling into the three categories of twelve-year-old girls, badass swordsmen, or giant robots.”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, often involving excessive backtracking and exploration through long, empty areas. While some enjoy the boss battles and RPG mechanics, the overall experience can feel like padding, detracting from the enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “And everything except boss fights is boring and tedious.”
    • “Personally, this section was rather tedious; I had to backtrack a lot to find all of the modules, and it felt quite slow and padded, especially in sections where it was a long empty hallway.”
    • “Sometimes the map doesn't give you a teleport back after clearing the split path, so you'll have to go back the opposite way just to check the other path, and go back in front again to reach your destination, which can be pretty tedious if you want to complete modules.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is somewhat limited, primarily revolving around DLC side content and an adventure mode for refighting bosses. While players can customize abilities and attempt higher difficulty levels, the lack of diverse playstyles and meaningful post-completion content may deter those less invested in the story.

    • “You also have the ability to customize your abilities; there aren't that many possible playstyles, but it's enough to keep the game interesting and allow for some replayability.”
    • “There are some DLC currently available for random side content to do, but aside from adventure mode to refight bosses, there isn't much replayability to the game aside from trying to beat higher difficulty bosses.”
    • “This hurts replayability for people who don't care about the story.”
    • “After you 'complete' the game, there's still some replayability left.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is described as inconsistent, with some players finding the characters cute and funny, while others criticize the jokes as unfunny and the overall story as lackluster. Despite the charming character designs, the humor does not resonate with all players, leading to mixed reactions.

    • “The girls are very cute and funny.”
    • “Snake but bullet hell with cute and funny elements and a banger soundtrack.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, users report a high level of stability, noting the absence of bugs, glitches, or crashes, with only minor issues such as a single misspelled word in a module description.

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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Last Command is a arcade role playing game.

Last Command is available on Nintendo Switch, PC, Steam Deck and Windows.

On average players spend around 8 hours playing Last Command.

Last Command was released on October 25, 2022.

Last Command was developed by No Stuck Game Studio.

Last Command has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Last Command is a single player game.

Similar games include TEVI, Nine Sols, Rabi-Ribi, ENDER LILIES: Quietus of the Knights, Vernal Edge and others.