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About vivid/stasis

vivid/stasis is a single player and multiplayer casual puzzle game with horror, mystery, anime and science fiction themes. It was developed by Team Vividstasis and was released on July 5, 2025. It received very positive reviews from players.

A top-down rhythm game with four lanes, plus bumper notes which can span either both left or right hand lanes.

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Looking for games like vivid/stasis? Here are top casual puzzle recommendations with a horror, mystery, anime and science fiction focus, selected from player-similarity data — start with Rhythm Doctor, Rift of the Necrodancer or A Dance of Fire and Ice.

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Reviews

93%Audience ScoreBased on 2,340 reviews
story573 positive mentions
grinding60 negative mentions

  • The game offers a unique and engaging blend of rhythm gameplay, visual novel storytelling, and ARG-style puzzles, providing an emotionally impactful and multi-genre experience.
  • It features a vast and high-quality soundtrack with challenging yet accessible charting mechanics, including innovative 'bumper notes' that add depth to gameplay.
  • The story is highly praised for its complex, heartfelt narrative with strong LGBTQ+ representation, including trans and lesbian characters, which resonates deeply with many players.
  • Accessibility options are abundant, allowing newcomers and those with varying skill levels or preferences to enjoy the rhythm gameplay and story separately or together.
  • The game includes a wealth of content beyond the main story and rhythm gameplay, such as side quests, exploration segments, minigames, and extensive additional unlockables.
  • Despite its large amount of content and polished presentation, vivid/stasis is completely free with no microtransactions, making it an incredible value.
  • The progression system can be grindy and sometimes requires solving obscure puzzles or completing multiple rhythm challenges to unlock new content, which may frustrate some players.
  • Certain gameplay elements, such as the 'bumper notes', are divisive; some find them innovative and fun, while others feel they reduce readability and fairness of charts, especially at higher difficulties.
  • Some parts of the game, notably the Betweenspace exploration sections and some puzzles, are viewed as tedious, confusing, or poorly integrated, detracting from the overall experience.
  • The game has reported bugs and occasional crashes, performance issues on lower-end systems, and occasional UI/UX quirks, such as no upscroll option or limited keybinding customization.
  • The story's complexity and pacing can be confusing or uneven for some players, with certain plot points feeling rushed, underdeveloped, or reliant on external community resources to fully understand.
  • The developers have restricted modding, which disappointed players who value community-created content, custom charts, or practice tools common in rhythm game communities.
  • story

    1,643 mentions Positive Neutral Negative
    35% positive mentions, 63% neutral mentions, 2% negative mentions

    The story in vivid/stasis is widely praised for its depth, emotional impact, and unique integration with rhythm gameplay and ARG-style puzzles. It follows Saturday, a trans protagonist searching for her missing sister, with themes of trauma, self-discovery, and interpersonal relationships, delivered through a compelling visual novel format. While some find the pacing uneven and puzzles challenging, many consider the narrative one of the best and most memorable in rhythm games, offering significant replay value and accessibility options for various player preferences.

    • “The way the game utilizes alternate reality game (ARG) elements, fourth-wall breaks, and even its own file structure to tell a story is genius.”
    • “Beyond the flashy charts and the cosmic, digital scale of the plot, there is a heartbreaking, deeply human core to this story.”
    • “This game is an incredible, almost seamless blend of 4-key mania-style rhythm gameplay and a visual novel with a very compelling storyline.”
    • “After watching the game's story get locked behind more and more grindy or unfun things, or just seeing some genuinely baffling decisions being made, it was enough to make me try and stop engaging with the story entirely and just play the rhythm game part.”
    • “The story is a mess that feels like it was thought up as it was being written and contains gay characters to just be more relatable or something I guess?”
    • “The inclusion of an “evil person ruining everything” feels forced, like it was added because the writers thought the story needed a villain. The story even calls attention to it, which makes it worse.”
  • music

    887 mentions Positive Neutral Negative
    33% positive mentions, 66% neutral mentions, 1% negative mentions

    The music in this game is widely praised for its impressive, extensive, and diverse soundtrack featuring many well-known and underground rhythm game artists, delivering high-quality original and licensed electronic, breakcore, and speedcore tracks. Players consistently highlight the phenomenal, memorable songs and creative, engaging charts that enhance the rhythm gameplay experience, with special acclaim for boss songs and their accompanying visuals. While the song unlock system and occasional chart difficulty spikes frustrate some, the overall consensus is that the music is a standout feature, deeply entwined with the story and mood, making it a compelling reason to play.

    • “The game is clearly created by a passionate team that want to create and push forth their unique ideas to the world, which is really respectable, and if you want to give this genre a try without busting out the usual $200+ on 60 different song packs, this is most likely your best bet.”
    • “The song selection is nonstop bangers, taronuke is a dev, the character art is I think my single most favorite designs in the world, the writing is absolutely amazing, I love a good meta element, the gameplay is great and well put together, and the boss songs and their effects starting at chapter 2 are absolutely phenomenal.”
    • “The game has a variety of ways to get songs from going through the story and purchasing through in-game points. All songs can be bought by in-game currency and they are awesome. The gameplay and song selection are perfect.”
    • “It's like the devs occasionally forgot that they were making a rhythm game and thus, to quickly fill an arbitrary quota of rhythm gameplay, make you play scores of songs for extended periods of time for the sake of making you play songs (see some story locks, betweenspace, unity nexus).”
    • “On top of that, there are no means of practicing so you cannot practice for full combos or 100% accuracy songs without just brute forcing them which is a real shame.”
    • “The song list in the normal rhythm mode was completely empty and crashed my game when I sorted it because of an empty array if I remember correctly.”
  • gameplay

    447 mentions Positive Neutral Negative
    39% positive mentions, 58% neutral mentions, 3% negative mentions

    The gameplay of vivid/stasis is a 4-key rhythm game featuring a unique "bumper notes" mechanic that adds a fresh and challenging twist, requiring players to decide which key to press on each side. It is praised for its smooth, responsive controls, varied difficulty levels, and integration of rhythm mechanics with story and puzzles, making it accessible for beginners while offering a high skill ceiling for veterans. While some find the bumper mechanic initially confusing or a minor hindrance, overall the gameplay is regarded as fun, engaging, and distinct within the rhythm game genre.

    • “The rhythm gameplay isn't just a gimmick—it is a deeply deliberate, intense metaphor for a clash of data, memories, and psychological trauma.”
    • “This game is an incredible, almost seamless blend of 4-key mania-style rhythm gameplay and a visual novel with a very compelling storyline.”
    • “Multiple different gameplay elements are directly tied into the story which creates an immersive experience.”
    • “But there are plenty of issues, especially in the gameplay and pacing departments, that soured the overall experience for me.”
    • “The bumper notes gameplay is toxic.”
    • “Bad charting combined with the bumper notes make the higher levels unfun (I highly suggest you ask reputable chart creators from other vsrgs to completely redo the charts from scratch, and while you're at it remove the bumper note mechanic entirely).”
  • graphics

    146 mentions Positive Neutral Negative
    41% positive mentions, 56% neutral mentions, 3% negative mentions

    The game's graphics feature a charming, colorful pixel art style combined with hand-drawn elements that many find unique and emotionally engaging, particularly in story cutscenes and boss visuals. While some note inconsistencies in art style and occasional visual glitches that can be distracting, the overall aesthetic is praised for its vibrancy, creativity, and strong contribution to the game's atmosphere. The minimalist yet detailed UI and dynamic song visuals help elevate the rhythm gameplay experience without overwhelming the player.

    • “At first, I was just drawn in by how incredibly cute the pixel art style looked.”
    • “57dayo (also known as fiddy), the main artist for most of the story scenes, has a really unique artstyle that really stuck with me, and the graphics they made for the cutscenes are able to provoke just the right emotion in such a perfect way.”
    • “Everything feels, looks, and sounds great - with responsive, snappy gameplay, a cute hand-drawn aesthetic mixed with pixel art style, and some incredibly diverse and banging tracks.”
    • “At a certain point, you get forced to play a knockoff 2D top-down exploration game with mediocre graphics, environments with themes that seem to have been chosen completely randomly (sewers? some kind of library? a purple forest? clouds? etc.), a single short looping soundtrack for the entirety of this game mode that already gets old by 10 minutes, zero sound effects, and worst of all, non-existent gameplay.”
    • “From the flashing, glitchy graphics without warning as soon as you open the game which are so bad you can't read the text onscreen, the ironic epilepsy warning after the prologue, the fact there was no way to enter a settings menu prior to it, so the volume is on max the whole time.”
    • “The artstyle is horrendous, or maybe I think it's fine but it's just the overboard editing and edgy Undertale-wannabe glitchiness that makes it an eyesore.”
  • emotional

    78 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional and heartfelt story that resonates strongly with players, often evoking tears and introspection through complex characters and poignant themes like grief, identity, and personal growth. Many reviewers highlight its genuine, touching narrative as the core strength, creating a powerful emotional impact rarely seen in games. While some note difficulty spikes and intense visuals, the emotional storytelling remains the standout, leaving a lasting impression on players.

    • “Beyond the flashy charts and the cosmic, digital scale of the plot, there is a heartbreaking, deeply human core to this story.”
    • “The character dynamics are incredibly complex, full of tragic ironies and real emotional weight that left me reflecting on lessons about grief, coping mechanisms, and the agony of letting go.”
    • “Getting this game for the low, low price of free honestly feels like highway robbery with how much of an emotional impact it's had on me - I've genuinely never cried as hard as I have to any other piece of media, on numerous occasions, both tears of joy and sadness.”
  • grinding

    62 mentions Positive Neutral Negative
    0% positive mentions, 3% neutral mentions, 97% negative mentions

    The game features a notably grind-heavy progression system, especially for story advancement, unlocks, and certain modes, which some players find tedious and time-consuming. However, extensive accessibility options such as score multipliers and unlock toggles help mitigate the grind, allowing players to tailor the experience to their preference. While the grind can feel like a chore for completionists or casual players, those familiar with rhythm games may find it more manageable and even worthwhile.

    • “Grinding is a very strong pain without the multiplier from accessibility options (which most players likely won't go to). The mid chapter 3 section 'betweenspace' is painfully slow to slog through (to the point that I used a now patched glitch to speed it up when it released). The game also has performance issues with lag spikes at times and is poorly optimized.”
    • “Tamasatchi's grindiness is intentionally designed and even lampshaded, but completing it is still a pain. To complete one cycle of the mode, you are expected to buy hundreds to thousands of items from its shop, translating to potentially weeks of 'stop whatever you're doing and check the shop every 15 minutes,' while having to replenish points in between to buy the items.”
    • “The shop encourages grinding the same songs over and over. When you start the game, you have basically zero currency, so you either play two songs repeatedly until you have enough currency to buy shop songs or go read the story.”
  • humor

    30 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its blend of witty, charming, and sometimes quirky jokes that complement its unique storytelling and character development. Players appreciate how the humor balances emotional moments, making the experience both heartfelt and entertaining. While a few find some dialogue tries too hard to be funny, overall the humor is seen as a strong, standout aspect that enriches the game.

    • “I love this game's humor along with its unique storytelling.”
    • “This game is the best game I've played; the story is so well made, the character design, the music, and the entire thought about it makes it so good. The game is so well thought out and perfectly executed; everything falls into place perfectly. Even the humor inside it is amazing. The story genuinely helped me realize stuff and change; this game is just so good, man.”
    • “This game's story completely broke me. If you're not normally a fan of rhythm games, you can still fully enjoy this game just for the story alone, and it is fantastic: excellent, well-written characters, really funny jokes, and you will feel emotions you never thought you could feel.”
  • optimization

    26 mentions Positive Neutral Negative
    15% positive mentions, 66% neutral mentions, 19% negative mentions

    Optimization is a significant issue for the game, with many users reporting frequent lag spikes, stuttering, and performance drops even on mid-to-high-end hardware. While some players with weaker systems struggle with low FPS and poor optimization—likely due to the game engine—others experience inconsistent performance across sessions. Despite these technical flaws, many find the game worth playing for its core experience but strongly hope for optimization improvements in the future.

    • “A very good game 1st off it's amazingly optimized. I have a laptop with about 8 GB of RAM and a poor CPU and GPU, and I still get 60fps easily.”
    • “It's still really janky like worldcross play being completely broken and optimization issues on certain parts but it's not a buggy mess.”
    • “Grinding is a very strong pain without the multiplier from accessibility options (which most players likely won't use). Mid chapter 3 is so painfully slow to slog through (to the point that I used a now patched glitch to speed it up when it released), and the game has performance issues with lag spikes at times. Yeah, it's poorly optimized. I don't know how a pixel rhythm game can be this poorly optimized but it apparently is.”
    • “Performance is another major issue: constant lag spikes, poor optimization, and sections like Plaudite becoming near borderline unplayable.”
    • “The game's performance can be patchy from time to time, and while my own computer is kinda weak, I've had friends suffering from semi-frequent stutters on brand new i7 + 4070 equipped computers, so it's not just me.”
  • stability

    17 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is plagued by frequent bugs and stability issues, including crashes, freezes, and optimization problems, especially in early access and on certain platforms like Linux. While some players find these bugs tolerable given the game's quality and free status, stability remains a significant concern that the developers are expected to address in future updates.

    • “Boot the game up, starts loading, hangs at around 48% and freezes the entire system on top of that, forcing a hard restart.”
    • “I could write a review about why this game is awful, but I think when you, as an independent developer, decide to encrypt your game to prevent modding in custom charts, and your game is still a buggy uninspired mess, it says a lot more than I could ever hope to write.”
    • “Though, when playing on Linux the game is a buggy and laggy mess.”
  • character development

    12 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    Character development in the game is generally praised for its engaging and well-executed story, with vivid, colorful, and unique character designs that evolve throughout the narrative. While some players appreciate the humor, emotional impact, and variety in character presentation, a few critique the pacing of plot twists and the abstract or pixelated art style affecting their connection to characters. Overall, character growth is seen as a strong element that enriches the story experience.

    • “This game is the best game I've played. The story is so well made, the character design, the music, and the entire concept make it so good. The game is so well thought out and perfectly executed; everything falls into place perfectly. Even the humor inside it is amazing. The story genuinely helped me realize things and change. This game is just so good, man.”
    • “The story of Vivid/Stasis is something that left a big impact on me, with silly moments, memorable hard-hitting moments, character development, learning more about the world as you go through the story; it's all so good.”
    • “The character designs are awesome (with some changing at different points in the game for story reasons), backgrounds that fit what is currently happening, and the overall style of the game is awesome.”
    • “Too many plot twists suddenly pop out of nowhere with insufficient time given for character development.”
    • “Character design is... weird but somehow normal.”
    • “However, not everyone would be a fan of the pixel style or the more abstractly colored backgrounds and character designs.”
  • replayability

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    The game offers strong replayability through various modes like Soundscan with modifiers, arcade survival, secret charts, and adjustable difficulties, encouraging players to revisit songs and challenges multiple times. Additionally, features such as courses, rating lists, multiplayer, and mapped challenges provide ongoing incentives beyond story progression. Overall, the smooth gameplay and charming design create an engaging experience that rewards repeated play.

    • “Welp, for the miscellaneous stuff, there is Soundscan mode that gives various modifiers to the charts for more replayability, an arcade mode which is a survival, and a secret song selection menu that includes some secret charts that are just goofy.”
    • “Plus, you can always come back to those charts on a higher difficulty, which adds a lot more replay value.”
    • “With multiplayer, mapped challenges, and an arcade mode, this game has cemented itself as a good replayable game.”
    • “Soundscan is a neat mode that offers some challenge and replayability, but if you don't grind many points to buy numerous boost tickets and play rounds of arcade to get medals to max out EP gain, you end up playing a select group of songs dozens of times just to fill out a level or reach a gate.”
    • “With stuff like courses and the rating list, there's some aspect of replayability and an incentive to work harder for a better score, rather than just for an SS+ or V on the song select, which is quite limited.”
    • “It's not made obvious that all the songs are playable in the song play menu by scrolling left and right with E and W, which can limit discovering new content and replayability.”
  • monetization

    9 mentions Positive Neutral Negative
    33% positive mentions, 67% neutral mentions, 0% negative mentions

    The game is praised for being completely free with no microtransactions, ads, or in-app purchases, offering a vast and continuously expanding library of songs. Users highlight the exceptional value of a polished, content-rich rhythm game available at no cost, making its generous monetization approach highly commendable.

    • “This entire, massive, polished masterpiece is 100% free with zero microtransactions.”
    • “The game is free, has zero microtransactions, and all of the songs are free; there's like 200 songs.”
    • “They are still adding songs to this game; I cannot believe that one of the most robust rhythm game libraries is in an entirely free game with zero microtransactions or any monetization.”
  • atmosphere

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The game's atmosphere is praised for its unique blend of art styles, combining pixel art with drawn character portraits and real-life backgrounds, which enhances its eerie yet immersive vibe. This distinctive visual approach effectively supports the overall mood, making the experience memorable and engaging.

    • “I think the art style adds to the uniqueness of the game as well as the atmosphere!”
    • “The art and atmosphere this game has is actually really good.”
    • “The visual novel segments make use of drawn character portraits paired with pixelated backgrounds, usually of real life scenes, which gives a nice atmosphere when reading the story.”
    • “Except for betweenspace, pixel art in games where you're able to move around and stuff creeps me out, especially when the atmosphere is already kinda creepy.”
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Play Times

33h Median play time
50h Average play time
6-70h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

vivid/stasis is a casual puzzle game with horror, mystery, anime and science fiction themes. Common tags for vivid/stasis include indie, score attack, lgbtq+, surreal, psychological and others.

vivid/stasis is available on PC and Windows.

On average players spend around 50 hours playing vivid/stasis.

vivid/stasis was released on July 5, 2025.

vivid/stasis was developed by Team Vividstasis.

vivid/stasis has received very positive reviews from players. Most players liked vivid/stasis for its story but disliked it for its grinding.

vivid/stasis is a single player game with multiplayer support.

Similar games include Rhythm Doctor, Rift of the Necrodancer, A Dance of Fire and Ice, Melatonin, Spin Rhythm XD and others.