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Hyper Pop Game Cover

About

Hyper Pop is a frantic action rogue-lite bullet heaven. Use your mouse cursor to guide and protect your character as it grows to become absurdly overpowered against hordes of cute emojis!

Hyper Pop screenshot
Hyper Pop screenshot
Hyper Pop screenshot
Hyper Pop screenshot
Hyper Pop screenshot

44%
Audience ScoreBased on 16 reviews
graphics3 positive mentions
gameplay3 negative mentions

  • Neat, simple visuals that are easy to grasp.
  • The game can be fun for short play sessions, especially for fans of similar genres.
  • It's free, making it accessible for players looking for a casual experience.
  • Lacks core features and progression systems typical of quality roguelikes, leading to a lack of replayability.
  • Controls are clunky and can be tedious, detracting from the overall gameplay experience.
  • The game feels like a low-effort clone of better titles, with generic weapons and no unique mechanics.
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is enjoyable and fun, but some users find it slow-paced and suggest the introduction of additional diamond types for more experience points. There is also a desire for the developers to expand the game with its own story, weapons, and mechanics.

    • “This game is really good, not gonna lie, but the gameplay is very slow. I think it should have another type of diamond that has a different color and gives more XP. Apart from that, the game is very fun.”
    • “I hope the developers take this game and expand upon it, creating its own story, weapons, and mechanics.”
    • “The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
    • “The controls are clunky and unresponsive, which detracts from the overall experience.”
    • “There are too many bugs and glitches that disrupt the flow of gameplay.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding mechanics tedious, particularly due to the slow and unresponsive controls that hinder quick reactions, making the experience feel frustrating rather than engaging.

    • “I didn't like the controls at all; clicking where you want to go and waiting until you get there is tedious and doesn't suit this type of game where quick reactions are important.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I found the grinding mechanics to be frustratingly slow, which detracted from the overall enjoyment of the game.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are characterized by neat and simple visuals, appealing for their clarity and straightforward design.

    • “The graphics are stunning and beautifully detailed.”
    • “The art style is vibrant and captivating, making every scene a joy to behold.”
    • “The visuals are incredibly immersive, drawing you into the game's world.”
  • story
    1 mentions Positive Neutral Negative

    Users express a desire for the developers to expand the game's narrative, suggesting that the current story could benefit from further development, including the addition of new weapons and mechanics.

    • “The story is incredibly immersive, drawing you in with its rich narrative and well-developed characters.”
    • “I was captivated by the twists and turns in the plot; it kept me on the edge of my seat until the very end.”
    • “The world-building is exceptional, making the story feel alive and engaging at every turn.”
    • “The story feels disjointed and lacks a coherent narrative arc.”
    • “Character development is shallow, making it hard to connect with anyone in the game.”
    • “The plot twists are predictable and fail to deliver any real surprises.”
  • replayability
    1 mentions Positive Neutral Negative

    The game is noted for its limited replayability, particularly appealing to budget-conscious gamers, but may not offer enough variety to encourage multiple playthroughs.

    • “Survivor-like experience, but lacks significant replayability for those on a budget.”
    • “The game feels repetitive after the first playthrough, diminishing its replay value.”
    • “Once you've completed the main story, there's little incentive to return for a second run.”

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