- November 13, 2024
- Crema
- 5h median play time
Temtem: Swarm
Platforms
About
Roadmap About the GameTemtem: Swarm combines the minimalistic gameplay of classic survivor games with Temtem's strategy-based combat mechanics, giving you the potential to develop a multi-faceted strategy in a vibrant environment alongside creatures you already know and love. Up to 3 friends can face relentless swarms of Tems together. Strategize, share resources(or don’t!), and take down in…
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- Fun and addictive gameplay with a colorful art style.
- Great co-op experience that enhances the gameplay.
- Unique character abilities and skill trees add depth to the game.
- Currently lacks content and feels repetitive after a few hours.
- Skill trees are capped, limiting progression and build diversity.
- Multiplayer can be buggy and laggy, affecting the overall experience.
gameplay
75 mentions Positive Neutral NegativeThe gameplay of the game is a blend of swarm mechanics and roguelike elements, offering a fun and addictive loop that encourages strategic play and teamwork, especially in co-op mode. While the core mechanics are engaging and the visuals are vibrant, some players find certain abilities and targeting systems frustrating, leading to a sense of imbalance and repetitiveness over time. Overall, the game shows promise with its unique mechanics and potential for future updates, but it still feels like it needs refinement to fully realize its potential.
“The gameplay is varied, fun, and the possibility to upgrade your temtems opens up the possibility of endless builds.”
“It's a brilliant game with responsive gameplay and a very addicting progression loop.”
“This game combines smooth, strategic gameplay with a lively art style and catchy music, making it easy to get lost in building up your team.”
“It runs well, it plays well, it's just... extremely disappointing from a gameplay perspective.”
“In this game, the vast majority of abilities are random targeting skills, making the gameplay feel like you're just running for your life and hoping something kills the enemies near you, which they very rarely do.”
“Having to choose several attack skills and their corresponding passive for evolution is great, but without any system that allows you to diversify your build in any meaningful way, each run ultimately tends to feel the same, which can make gameplay repetitive over time.”