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Temtem: Swarm

84%Game Brain Score
gameplay, music
grinding, stability
84% User Score Based on 1,262 reviews

Platforms

PCPCSDSteam DeckWinWindows

About

"Temtem: Swarm" is a cooperative survival game where up to 3 players work together to strategize and defeat relentless hordes of Temtem creatures. The game features classic survival mechanics combined with Temtem's strategy-based combat, allowing for multi-faceted strategies and overpowered synergies. Players must conquer each stage by defeating challenging mini-bosses and formidable stage bosses, utilizing precise timing and skill coordination to emerge victorious.

Temtem: Swarm screenshot
Temtem: Swarm screenshot
Temtem: Swarm screenshot
Temtem: Swarm screenshot
Temtem: Swarm screenshot
Temtem: Swarm screenshot
Temtem: Swarm screenshot
Temtem: Swarm screenshot

84%
Audience ScoreBased on 1,262 reviews
gameplay66 positive mentions
grinding24 negative mentions

  • Fun and addictive gameplay with a vibrant art style and engaging mechanics.
  • Great co-op experience that enhances the gameplay, allowing for strategic teamwork.
  • Solid progression system with unique skill trees for each Temtem, providing depth and variety.
  • Currently lacks content and feels repetitive, with limited character and skill diversity.
  • Some gameplay mechanics, like the skill tree cap and random targeting, can be frustrating and detract from the experience.
  • Multiplayer can be buggy and laggy, impacting the overall enjoyment of the game.
  • gameplay
    150 mentions Positive Neutral Negative

    The gameplay in Temtem Swarm is a blend of swarm mechanics and roguelike elements, offering a fun and engaging experience, especially in co-op mode. While the core mechanics are enjoyable and the game runs smoothly, some players find certain abilities and targeting systems frustrating, leading to a sense of repetitiveness over time. Overall, the game shows promise with its unique mechanics and vibrant aesthetics, but it still requires refinement and balancing to fully realize its potential.

    • “Great gameplay, fun running solo or partying up with some friends.”
    • “This game combines smooth, strategic gameplay with a lively art style and catchy music, making it easy to get lost in building up your team.”
    • “It's fun, cute, decently challenging, and has some interesting mechanics that set it apart from other games in the so-called 'bullet heaven' genre.”
    • “It runs well, it plays well, it's just... extremely disappointing from a gameplay perspective.”
    • “In this game, the vast majority of abilities are random targeting skills, making the gameplay feel like you're just running for your life and hoping something kills the enemies near you, which they very rarely do.”
    • “Having to choose several attack skills and their corresponding passive for evolution is great, but without any system that allows you to diversify your build in any meaningful way, each run ultimately tends to feel the same, which can make gameplay repetitive over time.”
  • music
    106 mentions Positive Neutral Negative

    The music in the game has received generally positive feedback, with many players praising its relaxing and enjoyable qualities that complement the visuals and gameplay. While some find the soundtrack to be memorable and fitting, others feel it occasionally lacks variety or appropriateness for the game's genre. Overall, the music enhances the gaming experience, contributing to a cozy and nostalgic atmosphere.

    • “The music and sound effects are great, as someone who has noise sensitivity issues.”
    • “The graphics are appealing, the music perfectly suits each environment, and testing out different temtem keeps things fresh and interesting.”
    • “The title screen music is far and away the most relaxing and calmest music I've ever heard from a main menu.”
    • “The music and sound design are both okay, but you won't be missing much if you just turn those off and listen to a podcast instead.”
    • “Also, the music is not fitting at all; I wish they made some better choices there.”
    • “Small issue, but the music is not fitting for the genre and gets quite annoying after a while.”
  • graphics
    100 mentions Positive Neutral Negative

    The graphics of the game have received praise for their vibrant and appealing art style, with many users highlighting the beautiful artwork and smooth animations that enhance the overall experience. However, some players feel that while the visuals are impressive, they do not significantly differentiate the gameplay or environments, leading to a sense of repetitiveness. Overall, the graphics are considered a strong point, contributing to the game's charm and enjoyment.

    • “The graphics are very good!”
    • “Furthermore, the game looks and sounds fantastic, so if you are put off by the genre because some other games in it do not look graphically amazing, Temtem: Swarm might be the game that will pull you in.”
    • “This game genuinely rocks, progression is very satisfying and the visuals are stunning.”
    • “None of the cooldown bars for techniques or ultimates have correct visuals or have an unnecessary square scaling to the progress.”
    • “So don't let the fancy visuals fool you into thinking this is worth purchasing because they somehow managed to not just burn the cornflakes - they incinerated them.”
    • “Game itself is ok, just another vamp survivors copy paste with better graphics.”
  • grinding
    26 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and overly time-consuming, particularly due to slow leveling, repetitive skillsets, and the need for extensive meta progression. While some appreciate the replayability and enjoyment derived from grinding for better builds and skills, others criticize the lack of impactful abilities and the frustrating randomness of encounters. Overall, the grind is seen as a significant component of the gameplay, often detracting from the experience rather than enhancing it.

    • “You'll need a second life for grinding.”
    • “The grind is huge and your ability to clear after a bit of grinding is required to move forward.”
    • “Crema will in fact do the exact opposite of what a survivor game should do by enforcing a tedious grind for even the tiniest variation on the basic playstyle instead of giving you a banquet of interesting build choices that would make you want to keep coming back to try something new.”
    • “But this game will have you stuck within the same, tedious skillsets for well over 8 hours with none of the interesting decision making seen in even the most mediocre survivor games.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is mixed, with some players reporting smooth performance on various systems, while others experience significant issues such as stuttering, crashes, and multiplayer bugs. Notably, problems like level-up failures and health regeneration for bosses have been highlighted, particularly affecting the cooperative experience. However, some users found the game to be relatively stable for an early access title, with only occasional glitches that did not detract from their overall enjoyment.

    • “The game runs great on my 1060 laptop and Steam Deck.”
    • “The online multiplayer runs great, the gameplay is fun, and the amount of content is pretty good for early access (with more planned).”
    • “For it being in early access, it runs great.”
    • “Right now, this game runs like crap: stuttering, crashing, freezing, visual glitches, poor co-op experience, and more.”
    • “Multiplayer is extremely buggy, including a bug where level-ups stop working that hasn't been addressed in weeks, which happens when a player dies (which happens very often!), and another bug where bosses regain their health.”
    • “Pretty buggy.”
  • story
    14 mentions Positive Neutral Negative

    The game's story is minimal, primarily revolving around the player being on an island where other characters, referred to as "tems," are upset with them, though it's noted that it's just a simulation. Many players express disappointment in the lack of a substantial narrative or missions, feeling that the game lacks depth and rewards for gameplay. Overall, while the arcade mechanics are praised, the absence of a compelling story detracts from the experience for some players.

    • “Here's the story: you're on an island and all the other tems are mad at you 😱 or like the hints say at the loading screen, 'no tems are hurt, it's only a simulation.'”
    • “[h3]---{ story }---[/h3]”
    • “[b]☑ no story[/b]”
    • “All you gotta do is write the story.”
    • “The player will not get rewarded for playing the game (and I didn't have to play a single mission ...). I played the beta for less than 30 hours and I'm in that situation with one character. Imagine those people that bought the game to play, have fun, and improve their character, only to discover that they have nothing to do in the game they just bought because they hit a limit with all characters before even playing the game.”
  • replayability
    14 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players find it enjoyable with significant replay value due to skill unlocks and community engagement, others feel it lacks depth and variety, leading to a sense of staleness in repeated runs. Many reviewers note that the game is still in early access and requires more content, such as characters and moves, to enhance replayability. Overall, the potential for replayability exists, but it is currently hindered by the game's incomplete state.

    • “I really like this game; it is enjoyable and the scaling is balanced, lots of replayability.”
    • “Many of the better skills are unlocked through achievements, which I find to be very fun and adds more replayability and a bit of grinding, which is a huge plus for me.”
    • “Great and enjoyable game with lots of replayability; the developer also addresses issues quickly and is very involved with the community, definitely worth the money!”
    • “Good fun but very much half-baked and certainly early access; it needs more characters and diversity of moves for the sake of replayability.”
    • “Each run roughly feels the same in terms of fluidity, which reduces replay value as it gets stale.”
    • “The game is not replayable yet.”
  • optimization
    14 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players experiencing significant issues such as stuttering, crashes, and visual glitches, particularly in online play. Conversely, others praise the performance as smooth and stable, especially for an early access title, indicating that while there are notable problems, there are also areas of strong optimization. Overall, the game appears to require further work to enhance its online experience and address specific performance issues.

    • “The performance is top-notch, making the experience smooth and enjoyable.”
    • “Excellent performance, runs smoothly.”
    • “Performance and game stability are already really great for an early access game.”
    • “Right now, this game runs like crap: stuttering, crashing, freezing, visual glitches, poor co-op experience, and more.”
    • “Can't recommend in its current state due to poor performance and lack of content.”
    • “In all honesty, I believe it's just very poorly optimized for online play and needs a lot of work on that front, or better yet, the ability to host a proper server.”
  • humor
    6 mentions Positive Neutral Negative

    Players find the humor in the game to be a significant highlight, describing it as "very funny" and emphasizing the enjoyment derived from over-the-top character abilities that create chaotic and entertaining moments. The comedic elements contribute to the overall fun, making the gameplay experience more enjoyable.

    • “Very funny survivor game.”
    • “If you think that what I'm saying is totally wrong, at least explain to me why it's a good idea to put a limit on the game during early access, because since you plan to remove that on release, I don't see any good reasons to keep the limit during early access. The fun of the game is how strong we can be; seeing our character deleting the entire screen is fun and also funny. Let us be happy, please!”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is polarizing; while some players appreciate the unique and vibrant designs of each character, others criticize the skills and overall character designs for being uninspired and lacking scalability. The standout feature remains the artistic charm, but opinions on gameplay mechanics vary significantly.

    • “The game’s standout feature is its stunning character design, with each temtem having a unique and vibrant look that adds a lot of charm to the experience.”
    • “Boring skills and bad character designs that do not scale well.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere in Temtem is highly praised by users, who express a strong appreciation for its immersive and pervasive quality throughout the game.

    • “The atmosphere in Temtem is immersive and captivating, making every moment feel alive.”
    • “The vibrant world of Temtem is filled with a rich atmosphere that draws you in.”
    • “Temtem's atmosphere is enchanting, creating a unique experience that keeps you engaged.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is impacted by the frustration players feel due to certain skills in the skill tree being inaccessible, despite appearing ready for use. This limitation, while understandable in early access, can lead to disappointment as players are eager to explore all available options.

  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a blatant cash grab, indicating that players feel the game prioritizes profit over player experience.

    • “This is a cash grab.”

Buy Temtem: Swarm

5h Median play time
5h Average play time
3-7h Spent by most gamers
*Based on 6 analyzed playthroughs

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