- November 13, 2024
- Crema
- 5h median play time
Temtem: Swarm
Platforms
About
"Temtem: Swarm" is a cooperative survival game where up to 3 players work together to strategize and defeat relentless hordes of Temtem creatures. The game features classic survival mechanics combined with Temtem's strategy-based combat, allowing for multi-faceted strategies and overpowered synergies. Players must conquer each stage by defeating challenging mini-bosses and formidable stage bosses, utilizing precise timing and skill coordination to emerge victorious.








- Fun and addictive gameplay with a vibrant art style and engaging mechanics.
- Great co-op experience that enhances the gameplay, allowing for strategic teamwork.
- Solid progression system with unique skill trees for each Temtem, providing depth and variety.
- Currently lacks content and feels repetitive, with limited character and skill diversity.
- Some gameplay mechanics, like the skill tree cap and random targeting, can be frustrating and detract from the experience.
- Multiplayer can be buggy and laggy, impacting the overall enjoyment of the game.
- gameplay150 mentions Positive Neutral Negative
The gameplay in Temtem Swarm is a blend of swarm mechanics and roguelike elements, offering a fun and engaging experience, especially in co-op mode. While the core mechanics are enjoyable and the game runs smoothly, some players find certain abilities and targeting systems frustrating, leading to a sense of repetitiveness over time. Overall, the game shows promise with its unique mechanics and vibrant aesthetics, but it still requires refinement and balancing to fully realize its potential.
“Great gameplay, fun running solo or partying up with some friends.”
“This game combines smooth, strategic gameplay with a lively art style and catchy music, making it easy to get lost in building up your team.”
“It's fun, cute, decently challenging, and has some interesting mechanics that set it apart from other games in the so-called 'bullet heaven' genre.”
“It runs well, it plays well, it's just... extremely disappointing from a gameplay perspective.”
“In this game, the vast majority of abilities are random targeting skills, making the gameplay feel like you're just running for your life and hoping something kills the enemies near you, which they very rarely do.”
“Having to choose several attack skills and their corresponding passive for evolution is great, but without any system that allows you to diversify your build in any meaningful way, each run ultimately tends to feel the same, which can make gameplay repetitive over time.”