Hotel Anatolia
- March 20, 2017
- Elven Workshop
In "Hotel Anatolia," players uncover the mysteries of an ancient Anatolian ruin while managing and upgrading a hotel. Interacting with various characters, solving puzzles, and learning about the region's history are integral parts of the experience. The game offers unique cultural immersion with its captivating narrative and strategic hotel management simulation.
Reviews
- Unique concept and atmosphere that immerses players in a mysterious adventure.
- Challenging puzzles and missions that enhance replayability and test players' skills.
- Interesting story with multiple endings that can engage players for a short experience.
- Frequent technical issues and bugs that can disrupt gameplay and lead to frustrating experiences.
- Short gameplay duration that may leave players wanting more content and depth.
- Poor grammar and translation errors that detract from the overall narrative experience.
- story35 mentions
- 34 % positive mentions
- 57 % neutral mentions
- 9 % negative mentions
The game's story is a mix of engaging elements and typical horror tropes, featuring a couple in a hotel facing unsettling events that demand their escape. While some players appreciate the meaningful choices and multiple endings, others find the narrative lacking depth and coherence, with a few noting abrupt conclusions and basic plotlines. Overall, it offers a decent, if not groundbreaking, story experience that caters to casual players seeking a quick, atmospheric adventure.
“Beautiful story.”
“It tells the story of a man and wife staying at a hotel and something unsettling happening in the night, something unnatural, demanding they escape or die trying.”
“The story is interesting and the vibe is quite dense and will give you chills for sure.”
“A longer and deeper storyline would be preferable.”
“The story is your typical run from the monster plot, with people dying every which way you look.”
“With simple, unchanging puzzles, a cliche story, and only two endings that I can determine after making several different choices within the game, Hotel Anatolia feels like a 'freeware' horror game, such as The Witch's House or Mad Father.”
- atmosphere20 mentions
- 60 % positive mentions
- 25 % neutral mentions
- 15 % negative mentions
The atmosphere of the game is frequently praised for its unique and unsettling qualities, effectively immersing players in a mysterious and dark environment suitable for horror. While the sound design and music contribute to the tension, some players note that the atmosphere can become repetitive due to the game's short length. Overall, the atmosphere is a highlight, though it is sometimes undermined by execution issues and a lack of depth in gameplay.
“Hotel Anatolia boasts a unique concept and atmosphere, immersing players in a mysterious adventure.”
“The atmosphere of the game is really nice, at a level suitable for a horror game.”
“It's got good atmosphere, good pacing, and uses silence in a way that is a bit unnerving.”
“Those sensitive to such content might find the game's atmosphere unsettling.”
“Unfortunately, between the poor writing, the mediocre attempts at atmosphere, the overall ugliness of basically everything on display, it is fairly clear that this game was made with more ambition than skill.”
“The game immediately starts with a poorly looped song that, although very creepy, doesn't fit the atmosphere at the beginning of the game.”
- graphics19 mentions
- 32 % positive mentions
- 53 % neutral mentions
- 16 % negative mentions
The graphics in this RPG Maker game are a mixed bag; while some players appreciate the unique art style and beautiful spriting, others criticize the low-quality engine, lack of HD support, and the use of default assets. The pixelated visuals are described as simple yet fitting for the horror theme, but they may not meet the expectations of dedicated modern gamers seeking more sophisticated graphics. Overall, the visuals are serviceable but not groundbreaking, with some characters and designs drawing particular criticism.
“Scary RPG adventure, superb graphics, two story outcomes, all is not as it seems....”
“The graphics are incredibly unique for a game made with RPG Maker.”
“The artwork and spriting is beautiful, the music is creepy and fits right in with the theme, and the puzzles aren't overly difficult and easy to work through after a bit of exploring.”
“As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
“My only complaint regarding the graphics is that there are a few assets used that are default in RPG Maker, and they're not complex assets either.”
“This probably explains its simplicity in terms of gameplay and graphics, which is heavily pixelated.”
- gameplay15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The gameplay of Hotel Anatolia is characterized by a notably short duration, averaging around 15 minutes, which may leave some players wanting more. While the game features simple mechanics such as collecting keys and notes, it suffers from low-quality graphics and limited replayability, with many players expressing a desire for deeper gameplay and lore. Overall, the experience is described as simplistic and lacking in depth, typical of RPG Maker titles.
“There are a couple of choices the player can make, some of which involve adding or changing a couple of gameplay elements.”
“I kind of really wanted more gameplay and definitely more of the lore.”
“It's 2D pixelated graphics and gameplay are very simple yet enjoyable.”
“The gameplay duration of Hotel Anatolia may be short for some players.”
“Short gameplay duration and replayability issues.”
“Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy-pasted 2D retro pixel art, looks awful, and has even worse gameplay.”
- music9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music in the game has received mixed reviews; while some players find it effectively creepy and atmospheric, others criticize it for being poorly looped and repetitive, with only two main tracks that can become grating over time. Additionally, sound levels and overall audio balance have been noted as issues, detracting from the immersive experience.
“The atmosphere is great, the music makes you nervous, but that's it.”
“The artwork and spriting is beautiful, the music is creepy and fits right in with the theme, and the puzzles aren't overly difficult and easy to work through after a bit of exploring.”
“+ soundtrack (scary xd)”
“The game immediately starts with a poorly looped song that, although very creepy, doesn't fit the atmosphere at the beginning of the game.”
“It's also the primary of two songs total that will be playing throughout the game.”
“Even the music feels stockish.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been reported to have numerous bugs and glitches, which can detract from the overall experience, though they do not significantly impact gameplay. Many users express frustration over the game's stability, questioning how it was released in such a buggy state.
“The game was also incredibly buggy.”
“I've used RPG Maker and am a programmer myself, so I know how things work, and I just don't understand how this game was left so buggy and still sells.”
“Buggy as hell: some people dying can reappear.”
- replayability3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's replayability is bolstered by the inclusion of various puzzles and secrets in each room, offering players new experiences upon replay. However, some users note that the short gameplay duration and limited replayability may detract from its overall value, suggesting it might be better to purchase on sale.
“The presence of different puzzles or secrets in each room enhances the game's replayability.”
“Short gameplay duration and replayability issues.”
“Low replayability value and short game length, so maybe get it on sale.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the portrayal of the main boss, who is depicted as both amusing and inept, adding a lighthearted touch to the overall experience.
“The main boss was quite funny and rather incompetent.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious, acknowledging the developers' intentions but ultimately feeling that it detracts from the overall experience.
“The grinding in this game is ridiculous; I can see where they were going with it, but unfortunately, it makes the game very tedious.”
“The repetitive nature of grinding makes it feel like a chore rather than an enjoyable experience.”
“I find the grinding to be excessively time-consuming, which detracts from the overall enjoyment of the game.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in the game has been criticized for its poor design, with characters appearing clichéd and lacking depth. Reviewers noted that the main character resembles a stereotypical action hero, while supporting characters also fall into unoriginal archetypes, detracting from the overall experience.
“Character design is awful; it doesn't have poor graphics, but many characters look like they were pulled from different genres. For example, one character resembles an Indiana Jones wannabe, and even his wife quips, 'I could kill for a shower right now.' The hotel worker looks like a Russian guy who works in a bakery.”
“The character development feels shallow and uninspired, making it hard to connect with anyone in the game.”
“There is a lack of depth in the characters' backstories, which makes their motivations feel unconvincing and the overall narrative weak.”