- February 22, 2015
- Lesley Dodd
- 2h median play time
Greyfox
Platforms
About
Greyfox is a single-player Role Playing game with a wonderful story, good mechanics, pretty visuals, and a beautiful soundtrack. As a new arrival to the foggy town of Greyfox, you'll jump into the lives of inhabitants at crucial moments, making tough choices to uncover the truth. This wholesome, humorous game will have you laughing while immersed in its engaging world, inspired by Chrono Trigger and Final Fantasy 3.
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- Interesting and unique storyline that explores themes of life and death.
- Engaging characters with humorous and dark elements.
- Short playtime makes it easy to complete in one sitting, with multiple endings for replayability.
- Very short game, can be completed in under 2 hours, leading to limited content.
- Lacks depth in character development and story progression.
- Some technical issues and bugs that can disrupt gameplay.
story
515 mentions Positive Neutral NegativeThe game's story is a central focus, featuring a unique and intriguing narrative that explores themes of aging and moral choices through the perspectives of various elderly characters. While many players appreciate the originality and thought-provoking elements, some criticize the execution as lacking depth and emotional connection, resulting in a short experience that may not resonate with everyone. Overall, it offers a compact, story-driven experience that is enjoyable for those who prioritize narrative over gameplay mechanics.
“Greyfox is a short story where you can complete it in 2 hours and plus the achievements make it 3 hours, the 19 cents are worth all the way.”
“The story is interesting and a bit humorous, the soundtrack is simple but pretty, and there's just enough going on to keep you interested in what happens to everybody.”
“The story follows a young lady as she decides to move to the sleepy town of greyfox.”
“The main issue I have with this game is its story.”
“The story of this game is supposed to be mysterious and morally challenging; however, I felt none of this with the game.”
“The main problem was that the story tried to pull me in and let me empathize with the characters, but it didn't happen even slightly.”