- April 8, 2017
- LaboRatStudio
- 8h median play time
Fausts Alptraum
Platforms
About
Fausts Alptraum is an single player, puzzle game created by LabORat Studio, an indie game team from Taiwan. The story based on Goethe's Faust. Players will play as a troubled girl wandering around in a crayon-drawn world. Players will have to find the relevance between dreams and reality by collecting clues.
- Incredible story and atmosphere that keeps players engaged throughout the game.
- Beautiful art style and music that enhance the overall experience.
- Challenging puzzles that require critical thinking, making the gameplay rewarding.
- Some puzzles can be overly complex or obtuse, leading to frustration without guides.
- The story can be confusing at times, with unclear connections and vague explanations.
- Technical issues such as missing text or bugs can detract from the experience.
story
278 mentions Positive Neutral NegativeThe game's story is widely praised for its depth, creativity, and emotional impact, often drawing comparisons to classic literature like Goethe's "Faust." While some players find the narrative complex and occasionally confusing, many appreciate the open-ended nature that invites personal interpretation and theorizing. The combination of beautiful art, atmospheric music, and a compelling storyline makes it a standout experience, particularly for fans of story-rich RPG Maker games.
“The story is undeniably incredible, the graphics, characters, and play style really kept me hooked.”
“The story is rich and the soundtrack gets into your head.”
“The plot of the story is discovered while you're playing, little by little, through the diaries and stories you find as you proceed in the game, and I loved this because it gives the player a reason not to skip the dialogues and descriptions.”
“This game has the most batshit storyline I've ever tried to comprehend.”
“The plot is a little bit hard to understand because the notes are scattered, and you could accidentally miss some of them.”
“However, I have to say that the story was confusing to follow, and there were a few minor grammar errors.”