Dear RED: Extended
- April 11, 2016
- Lee Sang
- 3h median play time
"Dear RED: Extended" is a 2D side-scrolling shooter game with a dark, dystopian atmosphere. As the player, you control a character named RED who fights against various enemies and bosses using an arsenal of weapons. The game features challenging gameplay, pixel art graphics, and a storyline that unfolds as you progress through the levels. Note: This summary was generated based on general information available about the game and may not include the latest features or updates.
Reviews
- Beautiful retro graphics and atmospheric soundtrack enhance the overall experience.
- Engaging multiple endings and well-written dialogue provide replay value.
- The game offers a unique narrative focused on choices and moral dilemmas, appealing to fans of story-driven games.
- Extremely short gameplay, with many endings achievable in just a few minutes.
- Lack of character development and a coherent story, leaving players unsatisfied.
- Poor translation and clunky dialogue detract from the overall immersion and enjoyment.
- story45 mentions
- 36 % positive mentions
- 58 % neutral mentions
- 7 % negative mentions
The game's story is described as beautifully melancholic yet often unsatisfying, with some players finding it predictable and lacking in character development. While it features intriguing moral quandaries and multiple endings that encourage exploration, many reviewers feel the narrative is too short, vague, and underdeveloped, leaving a sense of wasted potential. Overall, the story has its moments but suffers from inconsistencies and a lack of depth, making it a mixed experience for players.
“Beautifully melancholic story (two of the endings literally made me weep)”
“The story in this is well told between divergent paths.”
“The game does have an interesting story; it takes multiple playthroughs to put the pieces of the story in order.”
“It just looks really amateur and low-quality; the plot is very fake, predictable, and uninteresting.”
“The story itself is very cliche in my opinion, where it could have been more developed in some way, which disappointed me a little.”
“There's some seriously incomplete writing here, with plot points merely hinted at but never actually revealed.”
- music12 mentions
- 67 % positive mentions
- 8 % neutral mentions
- 25 % negative mentions
The music in the game is widely praised for its atmospheric and calming qualities, enhancing the overall experience with a dark undertone in certain scenes. Players appreciate the beautiful soundtrack, particularly the piano pieces, which complement the game's art and storytelling. Additionally, the inclusion of voice acting adds depth to the auditory experience, making it a notable aspect of the game.
“The soundtrack is pretty and atmospheric, dark even at some scenes, and the game features some voice acting in several scenes.”
“I enjoy the piano music in the background and the attention to detail in each frame.”
“Neither is the soundtrack.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“The music and art help draw you into the story and world despite how limited they are.”
- graphics10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The graphics of the game are characterized by a charming and clean retro aesthetic, reminiscent of 16-bit styles, which many players find beautiful and fitting for the game's theme. While the artwork and sprites are praised for their quality, the overall sound design received mixed reviews. Fans of retro visuals and unique art styles are likely to appreciate the game's visual presentation.
“The aesthetic is beautiful and daunting.”
“Neat retro (16-bit) style graphics.”
“The graphics are charming and clean for what you could expect from this type of game.”
“A simple game with an isometric perspective and retro graphics.”
“Neat retro (16 bit?) style graphics.”
“The graphics are charming and clean for what you could expect from this type of game, the sounds were not the best.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay primarily revolves around exploring various choices to uncover different endings and the overarching story, with a significant focus on reading dialogue. Players engage in minimal interaction, as the experience largely consists of walking and selecting options without much involvement with the game environment.
“Basically, the gameplay of this game is to test every possibility to see all endings and discover the story behind it.”
“There is no interaction with items in the backdrops that can extend the gameplay even marginally.”
“Gameplay-wise, there is not much to say; you walk, pick your choices, and read dialogue.”
“Most of the gameplay time is made up of reading speech bubbles.”
“There is no interaction with items in the backgrounds that can extend the gameplay even marginally.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's atmosphere is enhanced by a beautiful and atmospheric soundtrack, which includes darker tones in certain scenes, complemented by effective voice acting that adds depth to the experience.
“The soundtrack is beautiful and atmospheric, with a dark tone in some scenes, and the game features voice acting in several moments.”
“The immersive atmosphere draws you in, making every moment feel intense and engaging.”
“The combination of stunning visuals and haunting sound design creates a truly captivating atmosphere.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in the game is criticized for being lacking, with players noting that while the beginning is engaging, it fails to deliver a satisfying conclusion or meaningful growth for the characters throughout the story.
“The start of the game is very intriguing, but none of the endings feel satisfying; the story and character development are also non-existent.”
“Character development is shallow and lacks depth, making it hard to connect with the characters.”
“The characters feel one-dimensional, and their growth throughout the game is minimal at best.”