Instead of a traditional flashlight, a camera flash – a brief, flickering, blinding light that reveals dark secrets and leaves you in total darkness when it fades. Every step is a fight for survival, and the use of the flash completely redefines the way you explore dark locations.
Atmospheric environments create an unsettling and immersive horror experience.
The innovative camera flash mechanic adds a unique layer of tension and strategy to gameplay.
Multiple game modes provide variety, allowing players to choose between survival and adventure experiences.
Technical issues and unpredictable deaths can lead to frustration during gameplay.
Some areas feel repetitive and lack depth, with limited variety in enemies and environments.
The photo mechanic can become annoying, and navigating in darkness may confuse players.
gameplay
14 mentions Positive Neutral Negative
29%
50%
21%
Gameplay is characterized by a mix of atmospheric tension and survival mechanics, requiring players to navigate challenges while uncovering secrets. The innovative use of a camera flash instead of a flashlight adds strategic depth, though some mechanics, like the photo feature and running in water-filled levels, can become frustrating. Additionally, the game offers a wealth of achievements for completionists to pursue.
“The game emphasizes atmospheric tension and survival mechanics, challenging players to uncover hidden secrets while evading lurking dangers.”
“✔️ Innovative lighting mechanic: utilizing a camera flash instead of a traditional flashlight adds a unique layer of tension and strategy.”
“✔️ Achievement-rich gameplay: players who enjoy collecting achievements will find plenty to pursue.”
“The photo mechanic gets annoying very quickly, and I've lost it in the underwater part in level 3.”
“Having a run mechanic doesn't work when they fill every level with water to slow you down. Although it does make you panic more and try to run anyway, which was funny and scary.”
“The photo mechanic gets annoying very quickly, and I've lost it in the underwater part in level 3.”
story
4 mentions Positive Neutral Negative
50%
50%
The story is intriguing and engaging, though it tends to leave players feeling somewhat confused due to its brevity and dark themes.
“The story is interesting but it leaves you a little confused.”
“Short dark backrooms story.”
“The story is a short and dark backrooms narrative.”
“The story is a short and dark backrooms narrative.”
graphics
4 mentions Positive Neutral Negative
100%
The game's graphics are praised for their VHS backrooms aesthetic, contributing to a realistic horror experience. Players appreciate the ability to turn off the flash flicker, enhancing the viewing experience for others. Overall, the visuals are considered impressive and well-suited to the game's theme.
“It's a fantastic realistic horror/backrooms game with amazing levels and graphics.”
“The game handled well with my Xbox controller, and the graphics had a VHS backrooms aesthetic that I loved. Being able to turn off the flash flicker was amazing so that viewers wouldn't be affected.”
atmosphere
4 mentions Positive Neutral Negative
100%
The game excels in creating a tense and immersive atmosphere, characterized by unsettling environments that enhance the survival mechanics. Players are challenged to uncover hidden secrets while navigating these richly detailed settings, which go beyond typical backroom designs.
“The game emphasizes atmospheric tension and survival mechanics, challenging players to uncover hidden secrets while evading lurking dangers.”
“The game features unsettling and immersive settings that don't feel like just standard backroom environments, one and done.”
“The game creates a deeply immersive atmosphere that keeps players on edge, enhancing the overall experience.”
emotional
2 mentions Positive Neutral Negative
100%
Players find the sound design to be highly effective in creating an emotional atmosphere, often leaving them feeling tense and on edge throughout the gameplay experience.
humor
2 mentions Positive Neutral Negative
100%
Players find humor in the game's design choices, particularly the juxtaposition of a run mechanic with water-filled levels that create a sense of panic. This combination elicits both fear and laughter, enhancing the overall experience.
“Having a run mechanic doesn't work when they fill every level with water to slow you down, although it does make you panic more and try to run anyway, which was funny and scary.”