- October 28, 2022
- Hillcrest Games
- 8h median play time
The Classrooms
Platforms
About
"The Classrooms" is a single-player, narrative-driven psychological horror game set in the eerie and abandoned Hillcrest High School. Uncover the chilling events that led to the sudden disappearance of the students and faculty as you navigate through the ominous classrooms and hallways. Solve puzzles and uncover disturbing secrets while avoiding grotesque creatures that lurk around every corner. Can you escape the horrors of Hillcrest?











- The game features a unique blend of horror elements, combining SCP and Backrooms themes with engaging gameplay.
- The procedural generation of levels ensures a fresh experience with each playthrough, enhancing replayability.
- The sound design and atmosphere are highly praised, creating a genuinely creepy and immersive experience.
- The game suffers from optimization issues, leading to lag and performance drops even on high-end PCs.
- Some players find the gameplay repetitive and frustrating, particularly in later levels where the difficulty spikes.
- The use of AI-generated assets has drawn criticism, with some players expressing disappointment over the lack of traditional art.
- gameplay96 mentions Positive Neutral Negative
The gameplay is a standout feature, praised for its intensity, engaging mechanics, and unique monster designs, which contribute to a thrilling horror experience. Players appreciate the procedural generation of levels, adding replayability and unpredictability, although some mechanics feel repetitive after multiple playthroughs. While the game excels in atmosphere and interaction, a few mechanics have been criticized as unnecessary or poorly integrated, suggesting room for improvement in future updates.
“The gameplay is amazing and the way you enter the different rooms is breathtaking!”
“Great horror game, awesome graphics as well, the gameplay of completing each level is different and every map randomizes every area, perfect in my opinion!”
“Intense gameplay and diverse monsters with unique abilities.”
“For a game that sometimes forces you to stop what you're doing due to a creature being nearby, I do not find the balloon homing mechanic to fit with the rest of the game.”
“The mechanics become played out and simplistic, overturning what made tape 1 work.”
“Since the levels aren't handcrafted for stealth gameplay and are instead randomly generated, there's a lot of luck and chaos that goes into the way you'll end up navigating the levels and running from monsters.”