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Backrooms: Escape Together Game Cover

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Backrooms: Escape Together is a single player and multiplayer survival action adventure game with horror and science fiction themes. It was developed by Triiodide Studios and was released on October 18, 2022. It received positive reviews from players.

A visually lifelike 1-6 player co-op survival horror made in Unreal Engine 5. Explore procedurally generated levels that host liminal environments, puzzles, and entities with new levels and content added regularly. You are at the mercy of what's lurking and must do whatever it takes to escape.

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90%
Audience ScoreBased on 13,375 reviews
graphics848 positive mentions
grinding68 negative mentions

  • The game's graphics are highly praised for realistic detail, immersive lighting, and atmospheric effects powered by Unreal Engine 5, creating one of the best visual experiences in the backrooms genre.
  • The eerie and authentic atmosphere, supported by excellent sound design and dynamic lighting, effectively builds tension and paranoia without relying on cheap jump scares.
  • Cooperative gameplay is engaging and enjoyable, with multiplayer sessions generating humorous and memorable moments, enhanced by procedural level generation that adds variety and replayability.
  • Performance issues and optimization problems persist on mid-to-low-end systems, causing glitches, frame drops, and sometimes frustrating gameplay experiences.
  • The gameplay and missions become repetitive and shallow over time, with tedious grinding, limited content, and some levels feeling like aimless walking simulators without meaningful objectives.
  • The game suffers from bugs, glitches, and occasional crashes that detract from immersion, alongside a minimal and inconsistent storyline that fails to provide strong narrative engagement.
  • graphics
    1,160 mentions Positive Neutral Negative

    The game's graphics are widely praised for their high quality, realistic detail, and immersive atmospheric effects powered by Unreal Engine 5, often cited as some of the best in the backrooms genre. Visuals, including lighting, textures, and environmental design, greatly enhance the horror experience and are frequently highlighted as a standout feature that rivals or surpasses other games. However, some users note performance issues on lower-end PCs and occasional glitches, yet overall the graphics consistently receive strong acclaim for adding deep immersion and visual fidelity.

    • “The graphics are insanely well made for such a short and cheap game, with clean visuals, great lighting, and environments that actually feel alive and unsettling.”
    • “The graphics alone make this game the only true backrooms experience.”
    • “For a $10 game, the graphics are surprisingly solid and do a great job setting the unsettling atmosphere.”
    • “The graphics unfortunately fall apart in motion.”
    • “If you aren't very critical of graphics on a technical level, you might just not care that it's a blurry and flickery mess.”
    • “Unfortunately, I ran this game really well on the NVIDIA 2070 and it ran really well on high settings, now on an Intel Arc B580, the performance on the pools level is absolutely terrible even with reflections turned down and all graphics turned down it still runs really poorly (I'm talking sub 30fps) hopefully Intel improves the cards' functionality on UE5 games.”
  • gameplay
    688 mentions Positive Neutral Negative

    The gameplay is widely praised for its engaging cooperative mechanics, unique level designs, and immersive, high-quality graphics that create a tense and enjoyable horror experience, especially with friends. However, many reviewers note that the content is limited, with relatively short playtime and some repetitive or shallow mechanics that reduce long-term replayability. While some levels introduce fresh and creative puzzles, others can feel tedious or lack depth, and occasional bugs and pacing issues also detract from the overall experience.

    • “The atmosphere, gameplay mechanics, and pacing all work together smoothly, and I had a great experience from beginning to end.”
    • “I especially enjoyed how the game ascends from being a complete the objective and run from the monster type of gameplay and as it progresses begins to become more oriented around actually learning how to survive against the new entities the game throws at you and using the tools given to you to find your way to the end, such as its unique 'lidar' level which allows you to feel through the dark and process the world at you in mere frames at a time. These kinds of unique gameplay mechanics and level designs make for an actual enjoyable and chilling experience rather than the normal copy paste backrooms format.”
    • “With solid cooperative mechanics, replayability through procedural generation, and a world that feels as oppressive as it is fascinating, the game delivers a fresh and memorable horror experience—especially for groups looking to test their nerves together in the dark.”
    • “Over time it lacks gameplay depth as each mission starts to get repetitive.”
    • “The mechanics are repetitive and don’t add much tension or variety, making the experience more frustrating than scary.”
    • “The developer’s main goal clearly seems to be stretching the gameplay as much as possible, so that after finishing a couple of levels—when you realize you’d rather refund it and buy something actually interesting—you no longer can.”
  • humor
    308 mentions Positive Neutral Negative

    Players overwhelmingly find the game’s humor to shine when played with friends, highlighting hilarious moments from jump scares, chaotic AI behaviors, and in-game interactions like proximity chat and emotes. While the core is a horror experience, the mix of genuine scares and absurd, funny situations—such as monster antics and player mishaps—creates a memorable, laughter-filled cooperative atmosphere. Solo play is generally less funny, but multiplayer promotes constant comedy alongside the tension.

    • “The monster's AI creates really funny moments as it tries to find alternative paths to locate you, sometimes suddenly appearing behind you or around corners.”
    • “Despite the fear and stress, we found ourselves laughing so much at each other that our jaws hurt from it.”
    • “Half the time we’re screaming because something’s chasing us, and the other half we’re laughing at the dumb stuff we do.”
  • atmosphere
    226 mentions Positive Neutral Negative

    Backrooms: Escape Together consistently receives high praise for its immersive, eerie, and authentic atmosphere that captures the unsettling liminal spaces of the backrooms legend. The game's realistic graphics, excellent sound design, dynamic lighting, and level variety collaboratively build a tense, creepy ambiance that emphasizes paranoia and suspense over cheap jump scares. While some players note variability in level design and occasional repetitiveness, the overall atmosphere is lauded as a standout feature that effectively enhances the horror co-op experience.

    • “The atmosphere is incredibly well done; it doesn’t rely on cheap scares, but instead builds constant tension through sound design, level design, and pure uncertainty.”
    • “Developed by Triiodide Studios using Unreal Engine 5, the game drops players into a procedurally generated maze of decaying office spaces, flickering lights, and eerie ambient sounds that capture the soul-crushing atmosphere of the internet’s most iconic liminal nightmare.”
    • “The atmosphere, sound design, and level of immersion are incredible — you really feel lost in the endless maze.”
    • “The atmosphere is there, but the gameplay gets repetitive fast. Most levels are just "find all the items randomly scattered in a large empty room" and "watch out for the spooky monster with bad pathfinding!" and that's if you're lucky, there are some levels that don't have a monster or collectibles at all, just a walking simulator without any of the story or atmosphere that typically makes those types of games interesting.”
    • “Atmosphere is supposed to be the selling point but even that is pretty weak.”
    • “The atmosphere's eerie and creepy (especially on darker levels), but jumpscares could be better (they are kind of lame and quiet, and, as it seems, I am not the only one thinking that).”
  • story
    211 mentions Positive Neutral Negative

    The game's story is generally considered minimal or lacking, with many players noting its short length, limited missions, and repetitive objectives that detract from narrative depth. While some appreciate the immersion and atmosphere, most reviews highlight a need for more missions, clearer plot connections, and expanded storytelling to enhance engagement. Overall, the focus remains largely on gameplay rather than a developed or cohesive story.

    • “I haven't had a story from a game get me hooked as much as this game before, amazing story and choices, hope they make a season 2 worth it.”
    • “"Backrooms: Escape Together" weaves a compelling story that unfolds as you progress through the game, uncovering dark secrets and hidden truths along the way.”
    • “With high quality graphics, an intriguing storyline, captivating locales, and terrifying entities, Backrooms: Escape Together is easily among my favorite horror games.”
    • “The tasks feel random, with no coherent plot connecting it all together.”
    • “The storyline is incredibly short and 80% of the time you are just walking around in massive levels without interaction.”
    • “Most levels are just 'find all the items randomly scattered in a large empty room' and 'watch out for the spooky monster with bad pathfinding!' and that's if you're lucky; some levels don't have a monster or collectibles at all, making it a walking simulator without any of the story or atmosphere that typically makes those types of games interesting.”
  • grinding
    113 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as tedious and overly repetitive, with many levels feeling artificially extended by long, drawn-out objectives and frequent restarts. While some players enjoy the co-op aspect, the grind—especially in later levels—is often described as frustrating and monotonous, detracting from overall fun and pacing.

    • “You'll need a second life for grinding.”
    • “One long, tedious grind.”
    • “Boring or tedious to finish.”
    • “The points system at the end makes you redo the level 2-3 times if you make any mistake, then having to wait every 25 seconds for the monster to leave you alone. Such an awful grindy level for no reason at all.”
    • “Level 'fun' is tedious, repetitive, and way too punishing even when you play well. You have to replay the exact same mini-game at least twice for a perfect run, realistically 3-4 times if you don't die.”
    • “Tl;dr: artificially extended playtime to stop you from being able to refund a game with zero direction, random mechanics, and insane amounts of repeating tedious tasks.”
  • replayability
    94 mentions Positive Neutral Negative

    Replayability in the game is largely driven by procedurally generated levels and randomization, which keep each playthrough fresh and unpredictable, especially when playing with friends. However, many reviewers note that the game is relatively short with limited content, causing the replay value to diminish after a few runs, as level variety and challenge remain sparse. While fun and engaging initially, the game’s replayability could improve with additional levels, mechanics, or achievements to provide longer-term motivation.

    • “The procedural levels keep every run fresh and unpredictable, which gives it great replay value.”
    • “With solid cooperative mechanics, replayability through procedural generation, and a world that feels as oppressive as it is fascinating, the game delivers a fresh and memorable horror experience—especially for groups looking to test their nerves together in the dark.”
    • “The recent beta updates have added so much replayability—I find myself coming back solo to explore the levels and soak in the unsettling yet oddly calming vibe.”
    • “Right now it's kind of a one and done or a two and done until they improve the current replay value.”
    • “The only issue with the game is its replay value, since once you've completed all the achievements there isn't much more to go after or see.”
    • “Sadly, the game has no replayability currently as once you know all the entities and puzzles, the thrill is taken out of the game and it becomes more of a speedrun than the initial paranoia filled hunt to find an escape route.”
  • optimization
    82 mentions Positive Neutral Negative

    The game's optimization is generally praised for smooth performance and impressive graphics on high-end hardware, especially given its use of Unreal Engine 5, though it remains demanding and less well-optimized for mid-to-low-end PCs. Frequent updates continue to improve performance, but occasional bugs, crashes, and performance issues persist for some users, indicating room for better optimization overall.

    • “The optimization is truly amazing.”
    • “Last but not least, I gotta give credit to the devs for the decent optimization as this game was made in UE5 which is notorious for being very demanding and heavy even on modern rigs.”
    • “Update: quite a few levels were added into the game and it's been great, I'm surprised how well optimized a game can be, especially a game of this kind despite having almost all the fancy NVIDIA gimmicks like DLSS and such beautiful graphics, it's smooth as butter.”
    • “Performance is also a negative aspect, since it runs like crap on a mid tier system.”
    • “Unfortunately, I ran this game really well on the Nvidia 2070 and it ran really well on high settings, now on an Intel Arc B580, the performance on the pools level is absolutely terrible even with reflections turned down and all graphics turned down it still runs really poorly (I'm talking sub 30fps). Hopefully Intel improves the card's functionality on UE5 games.”
    • “Allow for late joining or mid-level joining because this game's optimization is garbage.”
  • stability
    75 mentions Positive Neutral Negative

    The game is frequently described as buggy, with issues ranging from glitches in levels, AI behavior, and collision problems to problematic multiplayer interactions and occasional crashes. While some players report minor glitches that do not severely impact gameplay, many highlight persistent, frustrating bugs that detract from immersion and enjoyment. Despite stability issues, the game runs well on various systems and remains fun for some, particularly in multiplayer, though it can feel unpolished and unfinished overall.

    • “Prox chat works decently well, experienced zero lag and no glitches; there were a couple of glitches but they didn't affect gameplay and fixed themselves right away.”
    • “+Netcode runs very well surprisingly, with no desync and no glitches.”
    • “We ran into no glitches while playing, even with some internet dropping issues.”
    • “Unfortunately it is a bit buggy at times; on one occasion the procedurally generated map looped on itself and had no exit, sometimes I noticed myself clipping through stuff and on two occasions I managed to trap the monster making a couple of the levels easy breezy.”
    • “Played this with 2 other friends and while it started off well on the first few levels, the game quickly started to show how much of a buggy mess it is and the maps started to show how much of a badly designed repetitive maze they are.”
    • “Bugs and glitches became persistent annoyances, often leading to frustrating gameplay that detracted from the immersion that the game initially promised.”
  • music
    37 mentions Positive Neutral Negative

    The game's music effectively enhances its eerie and unsettling atmosphere, with sparse but impactful soundtracks and ambient sounds that heighten tension and psychological horror. Certain levels feature memorable, catchy tunes like the "Daisy Daisy" and "Bacon Egg and Cheese" songs, which players find both challenging and immersive. While some users desire a richer soundtrack, many appreciate how the music and sound design amplify fear and suspense throughout the experience.

    • “The music is eerie and will likely be stuck in your nightmares for a while.”
    • “The soundtrack is sparse, allowing the ambience to do most of the work, which makes moments of danger feel even more jarring and impactful.”
    • “The game is designed to be dark, eerie, and unsettling, with creepy sound effects and music that add to the overall sense of dread.”
    • “Bad music.”
    • “If I had one major complaint, it would be a better soundtrack and ambiance.”
    • “The monsters become annoying immediately, killing sometimes when the lights are on and the music is playing.”
  • emotional
    17 mentions Positive Neutral Negative

    The game evokes a strong and varied emotional response, blending fear, wholesomeness, and nostalgia, often moving players to tears or intense excitement. Its immersive atmosphere and creative design enhance emotional depth, making it a memorable and impactful horror experience. While some frustration exists, the overall emotional engagement is praised and keeps players eager for new content.

    • “Playing with friends is insanely fun, I can’t wait for more levels, and this game legitimately scared me—also the purgatory levels made me cry.”
    • “This game is frightening, weirdly wholesome, and full of those 'remember when we died five times by not stopping at a light' moments.”
    • “It's a perfect blend of fear, intrigue, and emotional depth that sets a new standard for what horror games can achieve.”
  • monetization
    13 mentions Positive Neutral Negative

    Monetization in this game has received mixed feedback, with some praising its quality and value compared to typical cash grabs, while others criticize it for limited content, delayed updates, heavy microtransactions, and aggressive advertising. Overall, opinions vary between seeing it as a genuine effort versus a quick money-focused release.

    • “Just 'soon' and 'once it's released on console'—absolute clowns of devs that are just cash grabbing and making excuses.”
    • “I've spent hundreds of dollars on microtransactions; these blood-sucking leeches just want more and more and give us less and less.”
    • “This game was cool for about 3 hours then I realized there are only 8 levels and we were promised 3 more, only 3 more on the 28th (that was a push back from September, by the way). It is now November 1st with no news on the pathetic 3 levels. Honestly, don't waste your money here, go buy Escape the Backrooms, not this wanna-be cash grab.”
  • character development
    1 mentions Positive Neutral Negative

    Users find the character design visually appealing, contributing to initial excitement, but there is little mention of deeper character development.

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5h Median play time
6h Average play time
3-7h Spent by most gamers
*Based on 67 analyzed playthroughs
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Backrooms: Escape Together is a survival action adventure game with horror and science fiction themes.

Backrooms: Escape Together is available on PC and Windows.

On average players spend around 6 hours playing Backrooms: Escape Together.

Backrooms: Escape Together was released on October 18, 2022.

Backrooms: Escape Together was developed by Triiodide Studios.

Backrooms: Escape Together has received positive reviews from players. Most players liked Backrooms: Escape Together for its graphics but disliked it for its grinding.

Backrooms: Escape Together is a single player game with multiplayer and local co-op support.

Similar games include Escape the Backrooms, PARANOIA PLACE, Inside the Backrooms, PANICORE, Labyrinthine and others.