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Interior Worlds Game Cover

About Interior Worlds

Interior Worlds is a single player casual simulation game with a horror theme. It was developed by sodaraptor and was released on April 7, 2023. It received overwhelmingly positive reviews from players.

Interior Worlds is an ambient first-person exploration game where you take pictures of liminal spaces.

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Games Like Interior Worlds

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Reviews

96%Audience ScoreBased on 550 reviews
atmosphere115 positive mentions
grinding5 negative mentions

  • Exceptional atmosphere and sound design that create immersive, eerie, and nostalgic liminal spaces.
  • Unique and engaging photography mechanic that encourages exploration and creative expression within the game world.
  • Well-crafted levels with numerous secrets, easter eggs, and subtle environmental storytelling that enhance replayability.
  • Some player frustration due to repetitive backtracking and obscure key/item locations slowing progression.
  • Limited camera customization and occasional intrusive visual filters reduce photo clarity and player control.
  • Lack of traditional gameplay depth or narrative may feel sparse or monotonous to players seeking more action or story.
  • atmosphere

    174 mentions Positive Neutral Negative
    66% positive mentions, 32% neutral mentions, 2% negative mentions

    "Interior Worlds" is widely praised for its exceptionally immersive and unnerving atmosphere, effectively capturing the eerie, liminal spaces through detailed visuals and sound design without relying on traditional horror scares or jump scares. The game creates a unique blend of creepy, foreboding tension and quiet melancholy that engages players deeply in exploration and photography, making it a standout in atmospheric exploration and low-key horror experiences.

    • “Playing this in the dark alone late at night is an experience to rival some of my favorite games, and ultimately the atmosphere of this game is unmatched; everything feels so uncomfortable like you are something that doesn't belong, it'll have you looking over your shoulder with every little noise outside your house.”
    • “One of the most atmospheric video games ever made.”
    • “Everything about it reeled me in, from the PS1-style pixelated graphics and ambient sound design to the interesting locations and creepy atmosphere.”
    • “It's short, but its atmosphere just sucks you in completely.”
    • “Game won't be for everyone as it's very slow and all about the atmosphere.”
    • “Gameplay is limited and the exploration isn't as freeflow as I was hoping (lots of keys and locks, and you're told what to snap pictures of), but the atmosphere is what truly matters, and it's absolutely perfect.”
  • gameplay

    85 mentions Positive Neutral Negative
    14% positive mentions, 81% neutral mentions, 5% negative mentions

    The gameplay centers around a photography mechanic that encourages exploration of haunting, atmospheric environments, offering a unique and engaging twist on the walking simulator genre. While the mechanic is praised for its creativity and mood-setting, some find the overall gameplay limited, repetitive, and reliant on basic tasks like key-fetching and photo-spotting without much deeper complexity. Nonetheless, the game effectively combines its camera-based interaction with evocative level design, making it compelling for players who enjoy slow-paced, contemplative exploration.

    • “Goated, fun, really good photography mechanic, really nicely designed environments, really nice ambience, really great little puzzles, loved it!”
    • “The camera mechanic is a stroke of genius and makes the act of walking around fun and engaging.”
    • “An excellent example of a "liminal space" exploration game, Interior Worlds builds upon the populated liminal genre with a novel photography game mechanic and light horror elements.”
    • “Kind of a boring game since it's lacking plot and gameplay; it's really just a slow-paced collectathon in some cool creepy maps.”
    • “The locked doors and keys are the very beginnings of some gameplay, but unfortunately it ends there.”
    • “It doesn't help when the gameplay literally consists of: find locked door A, fetch key A, unlock door A, fetch key B, unlock door B, and so on. Admittedly there is potential for twisting up this gameplay to make it interesting, but it quite literally never goes beyond what I've just summarized.”
  • graphics

    84 mentions Positive Neutral Negative
    26% positive mentions, 70% neutral mentions, 4% negative mentions

    The game’s graphics effectively capture a nostalgic PS1/PSX-style aesthetic, blending low-poly retro visuals with modern effects to create immersive, eerie liminal spaces. Though some find the visuals simple or grainy, most praise the art style for enhancing the unsettling atmosphere and complementing the sound design, making it a standout experience for fans of retro-inspired, atmospheric exploration games. Performance can vary at higher settings, but the overall graphical presentation is widely regarded as a key strength.

    • “The PS1-style graphics don't feel cheap and do a good job hiding what's in the corner of your eye!”
    • “The PSX aesthetics are fantastic and the levels feel immersive and articulate, especially the later ones.”
    • “Everything about it reeled me in, from the PS1-style pixelated graphics and ambient sound design to the interesting locations and creepy atmosphere.”
    • “Ran at around 24 fps unless I played in 960x500 resolution on "okay" graphics.”
    • “First, I found the graphics to be pretty ugly.”
    • “Enjoyable, but a bit less creative than Hypnagogia, and the performance isn't great considering the game's visuals.”
  • story

    34 mentions Positive Neutral Negative
    9% positive mentions, 82% neutral mentions, 9% negative mentions

    The game's story is minimal and primarily conveyed through environmental storytelling and subtle, ambiguous horror elements, encouraging players to interpret and reflect rather than follow a clear narrative. While some appreciate the eerie atmosphere and mysterious vibe, others find the lack of structured plot and explicit story beats frustrating or insufficient. Overall, the story functions more as mood and setting filler than a driving force, appealing mostly to fans of walking simulators and interpretive experiences.

    • “Rather than relying on traditional horror mechanics or explicit storytelling, the game invites players to wander through a series of eerily familiar yet abandoned interior spaces, encouraging slow movement, reflection, and interpretation.”
    • “For players who appreciate walking simulators, environmental storytelling, and experiences that encourage introspection rather than adrenaline, it offers a haunting and memorable journey.”
    • “I love the approach on how the story was told through visual aspects, environmental storytelling, and sudden irregularity on a stage. As you progress, you notice weird stuff going on, and I wish they explored more of it despite that the story of the game perfectly implies that it was just a dream and everything takes place in dreamland.”
    • “Kind of a boring game since it's lacking plot and gameplay; it's really just a slow-paced collectathon in some cool creepy maps.”
    • “There are no clear explanations, dialogue, or explicit story beats.”
    • “The story events are mostly set dressing for the excuse of going through levels, although there may be some overarching pieces of lore which explain why certain consistencies exist throughout the game.”
  • music

    14 mentions Positive Neutral Negative
    36% positive mentions, 43% neutral mentions, 21% negative mentions

    The music and sound design are highly praised for creating a unique, immersive atmosphere through ambient noises and subtle audio cues rather than constant soundtrack pressure. The retro-inspired soundtrack and varied levels enhance the mood, with some players requesting official releases of the music. While ambient sounds occasionally feel overdone, volume adjustments easily resolve this, and overall the audio contributes significantly to the game's intense and relaxing vibes.

    • “Vibes are 10/10, soundtrack 10/10.”
    • “The sound design is also excellent, with ambient noises and music that enhance the mood and tension of each scene.”
    • “There is no constant soundtrack pushing emotion onto the player; instead, ambient noises, distant hums, and subtle audio cues fill the silence.”
    • “The ambient soundtrack and environmental sounds were a little overdone at times, but just turning down the volume works.”
    • “The soundtrack does not help.”
  • humor

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is highlighted through its charming and often hilarious moments, such as funny easter eggs, amusing secret endings, and playful alien interactions. It balances a mysterious atmosphere with lightheartedness, offering comedic relief amid tense exploration and puzzle-solving. Overall, the humor enhances the experience without relying on traditional scares, making it a fun and entertaining adventure.

    • “Plenty of easter egg hunting as well which are all really funny, or entertaining.”
    • “It has aspects of horror, puzzle solving, references, and a great sense of humor.”
    • “There are a pretty good amount of secrets that you can find, some of which are unexpectedly hilarious.”
  • replayability

    8 mentions Positive Neutral Negative
    38% positive mentions, 49% neutral mentions, 13% negative mentions

    The game offers strong replayability through numerous secrets, hidden areas, and easter eggs that encourage exploration and discovery. While the core gameplay may feel simple to some, the well-designed levels and rewarding secrets provide ample motivation to replay. Overall, it is praised for its abundant content and lasting appeal.

    • “The abundance of easter eggs and hidden areas is perfect for replayability.”
    • “Atmospheric, well detailed, well designed levels with simple, straightforward secrets hidden around each level that are fun to find and encourage replayability, including nice rewards for your camera making them feel worth it.”
    • “However, each level has multiple secrets and areas to discover, which encourage replayability and exploration.”
    • “There's some hidden puzzles that seem to give some replayability, but the basic gameplay just didn't stick with me.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 29% neutral mentions, 71% negative mentions

    Grinding in the game is often slow and tedious, with repetitive ambient sounds adding to the monotony. Backtracking and reaching full completion can feel especially laborious, though some improvements, like the compass in later levels, help reduce the tedium.

    • “Progress is slow and tedious.”
    • “One thing I should note is that the backtracking can get a bit tedious, especially if you are going for a full 100% completion.”
    • “It becomes glaringly obvious at the suburb map, which is very atmospheric at the beginning, but gets tedious and boring very soon.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a subtle, contemplative emotional response centered on liminality, nostalgia, and quiet unease, capturing a delicate, meditative atmosphere through its art. Players frequently feel a deep familiarity and recognition in the setting, making it a unique vessel for emotional expression, though it may not deliver intense or visceral emotions.

    • “It is not designed to thrill or challenge in conventional ways, but to evoke a specific emotional response rooted in liminality, nostalgia, and quiet unease.”
    • “On many levels I found myself emotional over how familiar I was with the setting and how accurately the devs nailed that feeling of nostalgia and recognition that I don't find in lots of media.”
    • “Photography is a really delicate art and possibly the closest a work can get to the raw beauty and emotionality dormant in pockets of the world.”
  • optimization

    5 mentions Positive Neutral Negative
    0% positive mentions, 20% neutral mentions, 80% negative mentions

    The game suffers from poor optimization, with noticeable performance issues and significant drops on certain maps, which detract from the overall experience despite its visual appeal.

    • “Also, in true indie game walking simulator tradition, it's embarrassingly poorly optimized.”
    • “There are performance issues, some maps run significantly worse than others; the game is poorly optimized in general.”
    • “Enjoyable, but a bit less creative than hypnagogia, and the performance isn't great considering the game's visuals.”
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Play Times

25h Median play time
25h Average play time
25-25h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Interior Worlds is a casual simulation game with horror theme. Common tags for Interior Worlds include first-person, 3D, indie, linear, exploration and others.

Interior Worlds is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 25 hours playing Interior Worlds.

Interior Worlds was released on April 7, 2023.

Interior Worlds was developed by sodaraptor.

Interior Worlds has received overwhelmingly positive reviews from players. Most players liked Interior Worlds for its atmosphere but disliked it for its story.

Interior Worlds is a single player game.

Similar games include POOLS, The Complex: Expedition, Dreamcore, Anemoiapolis: Chapter 1, Hypnagogia: Boundless Dreams and others.