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Interior Worlds Game Cover

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Interior Worlds is a single player casual simulation game with a horror theme. It was developed by sodaraptor and was released on April 7, 2023. It received overwhelmingly positive reviews from players.

"Interior Worlds" is an ambient first-person exploration game where you photograph environmental anomalies in derelict settings, such as a run-down hotel and empty movie theater, using a vintage SLR camera. The game features 10 unique locations, each with its own eerie atmosphere, and allows for customizable zoom levels and filter options. Players can track and share their in-game photo catalog, complete with timestamps and pre-filtered with a "maximum liminal crust" for a unique touch.

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96%
Audience ScoreBased on 478 reviews
atmosphere103 positive mentions
grinding4 negative mentions

  • The game captures a wonderfully eerie atmosphere, immersing players in liminal spaces that evoke feelings of nostalgia and unease.
  • The photography mechanic adds a unique layer of engagement, allowing players to explore and document their surroundings creatively.
  • The sound design and ambient audio enhance the overall experience, creating a tense yet calming environment that keeps players on edge.
  • Some players found the graphics to be low-quality and overly filtered, which detracted from the overall visual experience.
  • The game can feel repetitive at times, with some levels dragging on and lacking meaningful interactions or puzzles.
  • Certain mechanics, such as the requirement to photograph specific points of interest to progress, can lead to frustration and hinder exploration.
  • atmosphere
    156 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and eerie qualities, effectively capturing the essence of liminal spaces without relying on jump scares. Players appreciate the detailed world-building, ambient sound design, and the unique blend of exploration and photography, which together create a haunting yet captivating experience. Overall, the game excels in delivering a chilling atmosphere that encourages exploration and evokes a sense of nostalgia and unease.

    • “If you love exploration, atmosphere, and that uncanny 'found footage dream' vibe, this game is an absolute must play.”
    • “The atmosphere is impeccable!”
    • “This game absolutely nails its atmosphere, its aesthetic, and is able to keep up the tension through its various environments with its sound design.”
    • “The game resists the temptation to go overboard with common horror game tropes and primarily lets the alluring atmosphere haunt the player.”
    • “A honestly unsettling and creepy exploration game, that completely delivers; instead of ear-destroying jump scares, it has a smooth but foreboding atmosphere that has an otherworldly quality to it.”
    • “Rather than overpopulate a backrooms map with cheap thrills and jump scares, this game's atmosphere tone-sets effortlessly and keeps you constantly unnerved with its oppressive usage of sound design and clever physics techniques.”
  • graphics
    72 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players praising its nostalgic PS1-inspired aesthetic and immersive environments, while others find the visuals to be rudimentary and unappealing. Many appreciate the effective use of lighting, fog, and ambient details that enhance the eerie atmosphere, despite some technical limitations. Overall, the game's unique art style and sound design contribute significantly to its unsettling yet captivating experience, appealing particularly to fans of liminal space aesthetics.

    • “This game absolutely nails its atmosphere, its aesthetic, and is able to keep up the tension through its various environments with its sound design.”
    • “The game's graphics and sound design create a captivating mood and tension, while the camera mechanic offers a lot of freedom and creativity.”
    • “The more I explored, the more I found little ways that the levels were crafted with utmost care in order to be scary, aesthetically pleasing, and simple to navigate.”
    • “I found the graphics to be pretty ugly.”
    • “It's just ordinary environments with excessive graphical filters and sounds and cute goofy aliens scattered around.”
    • “Not to say there aren't other good elements, but if you don't like what you see from visuals alone then you should probably pass on this one.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay in "Interior Worlds" centers around a camera mechanic that encourages exploration and creativity through photography, allowing players to capture various points of interest in beautifully crafted environments. While the core mechanics are relatively simple and can feel repetitive, the atmospheric design and engaging photo-taking experience provide a unique charm, appealing to fans of liminal space games. However, some players note that the gameplay loop can become tedious due to the reliance on key-fetching and locked doors, suggesting a desire for more depth and variety in mechanics.

    • “On the gameplay side of things, you’re armed with a camera and tasked with taking photos of various points of interest in each level to complete them.”
    • “The camera is an ingenious mechanic for this genre, as it actively encourages the player to explore the environment and view things with a more critical eye.”
    • “Unique gameplay, fantastic levels, and great vibes.”
    • “The gameplay is limited and the exploration isn't as free-flow as I was hoping (lots of keys and locks, and you're told what to snap pictures of), but the atmosphere is what truly matters, and it's absolutely perfect.”
    • “It doesn't help when the gameplay literally consists of: find locked door A, fetch key A, unlock door A, fetch key B, unlock door B and so on... (admittedly there is potential for twisting up this gameplay to make it interesting, but it quite literally never goes beyond what I've just summarized it as).”
    • “But I think the mechanics themselves are very prone to being repetitive and it can result in some unexpected boredom moments which I actually did experience midway through the game; I wish there were more mechanics than 'taking photos'.”
  • story
    28 mentions Positive Neutral Negative

    The game's story is often viewed as minimal and primarily serves as a backdrop for gameplay, with many players noting that it lacks depth and coherence. While some appreciate the environmental storytelling and visual elements that hint at a larger narrative, others feel that the story is vague and underexplored, leaving them wanting more. Overall, the narrative is seen as a mixed bag, with some players enjoying the mystery it evokes, while others find it lacking substance.

    • “I love the approach on how the story was told through visual aspects, environmental storytelling, and sudden irregularities on a stage. As you progress, you will notice weird stuff going on, and I wish they explored more of it despite the story implying that it was just a dream and everything takes place in dream land.”
    • “Had me having my imagination going places with its mystery and vague storytelling, well, whatever little immediate storyline is there.”
    • “There seems to be a story being told through the environment, and the horror elements are executed so subtly well.”
    • “The story events are mostly set dressing for the excuse of going through levels, although there may be some overarching pieces of lore which explain why certain consistencies exist throughout the game.”
    • “Normally I don't like 'walking simulators' because the gameplay is almost nonexistent, and what little is there is in service to some big story thing that I could just watch someone else play through, or read a synopsis.”
    • “Otherwise, the story is just a vehicle to get into the game.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is highlighted by its clever easter eggs and unexpected comedic moments, providing a lighthearted contrast to its atmospheric tension. Players appreciate the blend of humor with puzzle-solving elements, noting that the game is not a horror title despite its eerie ambiance. Overall, the comedic aspects, including funny secret endings and entertaining references, contribute significantly to the game's charm.

    • “Also a nice gradient from peaceful, calm, humor, to oh hell no.”
    • “Plenty of easter egg hunting as well, which are all really funny and entertaining.”
    • “The secret ending made me laugh so hard; you know what I mean if you've seen it.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is praised for its ability to enhance the atmosphere, with a mix of copyright-free tracks and ambient sounds that contribute to both tension and relaxation. While some players found the ambient soundtrack occasionally overwhelming, others appreciated the sound design for its effectiveness in creating an immersive experience. Overall, the music is considered a strong aspect of the game, complementing its level design and mood.

    • “There's an excellent use of copyright-free music and video footage that don't feel out of place.”
    • “The sound design is also excellent, with ambient noises and music that enhance the mood and tension of each scene.”
    • “With the addition of the ambient sounds and music, this game creates a great feel that's both unnerving at times and soothing at others.”
    • “The soundtrack does not help.”
    • “The ambient soundtrack and environmental sounds were a little overdone at times, but just turning down the volume works.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while the ambient sounds enhance the atmosphere, the need for extensive backtracking and repetitive tasks can become tedious, especially for those aiming for 100% completion. However, some improvements, like the addition of a compass in later levels, help alleviate some of the monotony.

    • “You'll need a second life for grinding.”
    • “One thing I should note is that the backtracking can get a bit tedious, especially if you are going for a full 100% completion.”
    • “It becomes glaringly obvious at the suburb map, which is very atmospheric at the beginning, but gets tedious and boring very soon.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers high replayability due to its atmospheric and well-designed levels, which are filled with hidden secrets and rewards that encourage exploration. Players appreciate the abundance of content and the potential for discovering more than initially meets the eye, making it a strong recommendation for those seeking a game with lasting replay value.

    • “Atmospheric, well-detailed, well-designed levels with simple, straightforward secrets hidden around each level that are fun to find, encouraging replayability and including nice rewards for your camera, making them feel worth it.”
    • “The game is short but replayable, with many secrets and anomalies to find in each level.”
    • “I did appreciate the replay value and the fact that there could be more than what meets the eye.”
    • “However, each level has multiple secrets and areas to discover, which encourage replayability and exploration.”
  • optimization
    5 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, with users reporting poor performance and inconsistent frame rates across different maps. Overall, the optimization is considered lacking, detracting from the experience despite the game's enjoyable elements.

    • “Also, in true indie game walking simulator tradition, it's embarrassingly poorly optimized.”
    • “There are performance issues; some maps run significantly worse than others. The game is poorly optimized in general.”
    • “Enjoyable, but a bit less creative than hypnagogia, and the performance isn't great considering the game's visuals.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, particularly appreciating its nostalgic setting and the developers' ability to evoke familiar feelings. While the emotional impact is noted as significant, some feel it lacks the visceral intensity found in other works, such as those by Kitty Horrorshow.

    • “On many levels, I found myself emotional over how familiar I was with the setting and how accurately the developers captured that feeling of nostalgia and recognition that I don't find in a lot of media.”
    • “But it made me feel like there could be.”
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25h Median play time
25h Average play time
25-25h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Interior Worlds is a casual simulation game with horror theme.

Interior Worlds is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 25 hours playing Interior Worlds.

Interior Worlds was released on April 7, 2023.

Interior Worlds was developed by sodaraptor.

Interior Worlds has received overwhelmingly positive reviews from players. Most players liked this game for its atmosphere but disliked it for its story.

Interior Worlds is a single player game.

Similar games include POOLS, Anemoiapolis: Chapter 1, The Complex: Expedition, Hypnagogia: Boundless Dreams, Hypnagogia 催眠術 and others.