- January 13, 2017
- DRUNKEN APES
Horror of the Deep
Platforms
About
"Horror of the Deep" is a single-player Horror Action game with striking visuals. Players must navigate a treacherous dungeon, delving deeper into its ominous depths. With only your wits and courage to guide you, survive the unknown horrors lurking in the shadows and uncover the mystery of your entrapment. As you descend further, all hope seems to fade, and the very cries of your heart may be silenced forever.





- The game has great visuals and a spooky atmosphere that enhances the horror experience.
- Sound effects are well done, contributing to the overall tension and fear.
- There is potential for the game to improve and become a compelling horror experience as it continues to develop.
- The gameplay is shallow, primarily consisting of finding keys and avoiding monsters, which can become repetitive.
- The game is plagued by bugs and performance issues, including problems with collision detection and game-breaking glitches.
- There is a lack of a coherent story and meaningful interactivity, making it difficult for players to feel engaged or invested.
story
19 mentions Positive Neutral NegativeThe game's story is largely criticized for its lack of depth and coherence, with many players noting that it consists mainly of scattered notes that fail to create a compelling narrative. Reviewers express disappointment over the absence of a clear plot or engaging lore, which diminishes the incentive to explore further. While some mention that the minimal writings provide a slight sense of tension, the overall consensus is that the story is weak and underdeveloped.
“The only thing I felt that currently lets it down (and this may simply be due to my profession as a narrative designer) is that currently, there doesn't appear to be much in the way of story or lore, and therefore I don't have that quest for knowledge pulling me back to the dungeons when I do die.”
“You see lots of books on the stands; it'd be nice to engage in some of them and tell us a story.”
“There are pieces of plot transmitted through notes on paper in dungeons that look like they were procedurally generated but are simply simple in both layout and theme.”
“The story was kinda there; I mean, there are some scraps lying around for you to read. You kinda get the gist of what is happening and what has happened to the world before the darkness.”
“There seemed to be no plot line that was going anywhere, so that didn't offer any incentive to continue.”
“There are some ups and downs about this game; there is no story as to why you're where you're at, and why, basically no storyline to follow.”