Horror of the Deep Game Cover

"Horror of the Deep" is a single-player Horror Action game with striking visuals. Players must navigate a treacherous dungeon, delving deeper into its ominous depths. With only your wits and courage to guide you, survive the unknown horrors lurking in the shadows and uncover the mystery of your entrapment. As you descend further, all hope seems to fade, and the very cries of your heart may be silenced forever.

  • Mac OS
  • PC
  • Xbox One
  • Xbox

Reviews

59%
Audience ScoreBased on 47 reviews
graphics8 positive mentions
story4 negative mentions
  • The game has great visuals and a spooky atmosphere that enhances the horror experience.
  • Sound effects are well done, contributing to the overall tension and fear.
  • There is potential for the game to improve and become a compelling horror experience as it continues to develop.
  • The gameplay is shallow, primarily consisting of finding keys and avoiding monsters, which can become repetitive.
  • The game is plagued by bugs and performance issues, including problems with collision detection and game-breaking glitches.
  • There is a lack of a coherent story and meaningful interactivity, making it difficult for players to feel engaged or invested.
  • story19 mentions

    The game's story is largely criticized for its lack of depth and coherence, with many players noting that it consists mainly of scattered notes that fail to create a compelling narrative. Reviewers express disappointment over the absence of a clear plot or engaging lore, which diminishes the incentive to explore further. While some mention that the minimal writings provide a slight sense of tension, the overall consensus is that the story is weak and underdeveloped.

    • “The only thing I felt that currently lets it down (and this may simply be due to my profession as a narrative designer) is that currently, there doesn't appear to be much in the way of story or lore, and therefore I don't have that quest for knowledge pulling me back to the dungeons when I do die.”
    • “You see lots of books on the stands; it'd be nice to engage in some of them and tell us a story.”
    • “There are pieces of plot transmitted through notes on paper in dungeons that look like they were procedurally generated but are simply simple in both layout and theme.”
    • “The story was kinda there; I mean, there are some scraps lying around for you to read. You kinda get the gist of what is happening and what has happened to the world before the darkness.”
    • “There seemed to be no plot line that was going anywhere, so that didn't offer any incentive to continue.”
    • “There are some ups and downs about this game; there is no story as to why you're where you're at, and why, basically no storyline to follow.”
  • graphics17 mentions

    The graphics of the game are generally praised for their quality and atmospheric design, with many users noting the spooky visuals and smooth performance. However, some players feel that the environment lacks interactivity and can appear unfinished, particularly in the early access version. While the desktop version is appreciated for its visuals, the VR experience has been criticized for poor graphics and motion sickness issues.

    • “Great visuals and atmosphere.”
    • “The graphics are very spooky and even more oppressive (in a positive sense) than Amnesia; the castle looks great when one can see it on a walkway, and the sound is also good & spooky.”
    • “But the graphics are good, the sound effects are amazing, and the enemies are well done.”
    • “The lack of interactivity with the environment (which the devs mention, so they are aware of this) contributed to the general feeling that I was in a gamey environment, with possibly unfinished graphics (it's still in early access, right?).”
    • “VR version: walking simulator with terrible downscale graphics + Xbox gamepad movement + motion-sickness.”
    • “(I don't know if this is a problem on my part, again, or not, but changing graphics options does not have any visual changes whatsoever for me, in frame-rate or visual property).”
  • gameplay14 mentions

    The gameplay in "Horror of the Deep" is generally perceived as shallow and simplistic, with some players finding it too easy or repetitive, particularly due to the lack of diverse enemy mechanics. While the graphics are praised, the level design and gameplay objectives are criticized for being uninspired, often relying on fetch quests rather than integrating with a compelling story. Overall, the gameplay experience is seen as needing improvement to enhance player engagement.

    • “And looking at the store page video, I think I would have enjoyed that gameplay.”
    • “Gameplay in Horror of the Deep is simple, but it makes everything smoother.”
    • “If you're looking for a deeper look at the game, here's some gameplay footage.”
    • “Gameplay is shallow.”
    • “Whilst the graphics are really well done, the gameplay and overall level design needs some work.”
    • “I would've much rather had one distinct enemy with his own mechanics, as opposed to what I saw, essentially the same enemy about four times circling in their own little square, which makes it ridiculously hard to see. The fact that you had giant golem statues and didn't use them as enemies was a bit of a disappointment.”
  • atmosphere7 mentions

    The atmosphere of the game is widely praised for its impressive visuals and immersive sound design, which effectively heighten the sense of fear and tension. Players appreciate the combination of dark themes, horrifying messages, and well-executed jump scares that contribute to a chilling experience, although individual reactions may vary based on personal horror game experience. The expansive environment enhances the feeling of vulnerability, making players hesitant to explore further.

    • “You can feel the atmosphere, and there are plenty of horrifying messages around you.”
    • “It has some great jump scares, and the atmospheric sounds just make the whole experience worthwhile!”
    • “The dark atmosphere just increases the fear that you experience as the character in the game.”
    • “You can feel the atmosphere, and there are plenty of horrifying messages surrounding you.”
    • “I understand that there is a lot of space, but having that much space in a horror game allows you to further envelop the player in an atmosphere where they're scared to do anything because it might be the last thing they do.”
  • music4 mentions

    The music in the game is noted for its effectiveness in enhancing the atmosphere, with some users appreciating its dark and eerie qualities. While there are mixed opinions on the quality of the music, many find it complements the jump scares and overall gameplay experience well. Additionally, there are humorous mentions of personal contributions to the music, highlighting a playful engagement with the game's sound design.

    • “The music and sounds are great, and I love how you guys punish me for overthinking my next move haha (not going to spoil it).”
    • “Lots of jump scares and some nice music.”
    • “The music feels generic and lacks any real depth or creativity.”
    • “I was hoping for a more immersive soundtrack, but it ended up being repetitive and forgettable.”
    • “The sound design is disappointing; it doesn't match the game's atmosphere at all.”
  • stability2 mentions

    The game suffers from significant stability issues, including frequent glitches, constant lag, and unresponsive controls, which can hinder gameplay. While early access status may account for some of these problems, the nature of the horror genre makes it difficult to distinguish between intentional design and technical faults.

    • “It has loads of glitches, and even with the lowest settings, it runs with constant lag. Sometimes I was just standing in one place without the ability to move; if I got close to something, I'd get stuck there as well. I keep moving forward even when I am not pressing the 'W' button.”
    • “Because it's early access, bugs and glitches are expected, but with a horror game, it's hard to tell what's a glitch and what's not.”
  • humor2 mentions

    Users highlight the humor in the game as entertaining and engaging, often referencing amusing gameplay moments that enhance the overall experience. The mention of "diabolic laughing" suggests a playful and mischievous tone that resonates well with players.

    • “If you guys want to check out a funny gameplay, access the following video!”
    • “*cue diabolical laughing.....”
  • replayability1 mentions

    The game is highly praised for its exceptional replayability, offering players numerous opportunities to enjoy it multiple times.

    • “Absolutely fantastic game with tons of replayability.”
    • “The variety of choices and outcomes makes each playthrough feel fresh and exciting.”
    • “I love how every decision I make leads to different paths, encouraging me to replay the game multiple times.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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