- September 25, 2014
- Demon Wagon Studios
- 1h median play time
Kraven Manor
Platforms
About
Kraven Manor is a first-person puzzle-based horror adventure game. Players explore a creepy manor, piecing together the story of its mysterious past. The game features a unique mechanic where the manor physically rearranges itself based on the player's actions, creating a dynamic and immersive experience. The atmosphere is ominous and tense, with intricate puzzles that will challenge and engage players.
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- The game features a unique mechanic where players can rearrange rooms, adding an interesting layer to the gameplay.
- The atmosphere is immersive and creepy, effectively creating tension and fear throughout the experience.
- The game is free to play, making it accessible for anyone interested in a short horror experience.
- The game is very short, typically taking only about an hour to complete, which may leave players wanting more.
- There are technical issues, including crashes and bugs that can disrupt gameplay and immersion.
- The puzzles are often too simple and straightforward, lacking depth and challenge.
gameplay
72 mentions Positive Neutral NegativeThe gameplay of this survival horror/puzzle game is characterized by its unique mechanics, such as rearranging rooms to solve puzzles and a tension-filled enemy interaction where the antagonist moves only when not observed. While the innovative concepts are praised, many players feel that the execution is underwhelming, leading to a sense of staleness after a short duration. Overall, the game offers an engaging atmosphere and creative mechanics, but it struggles with pacing and depth, leaving some players wanting more.
“The game offers an intriguing mechanic: you build the path you will follow, adding a touch of control to the suspense of this amnesia-style puzzle horror.”
“With its atmospheric setting, dynamic gameplay, and immersive presentation, it offers an engaging experience that will keep players on their toes as they uncover the secrets of the manor.”
“The unique enemy mechanic, where they can move only while you're not looking at them, works pretty well and provides plenty of tension and scary moments.”
“After about 40 minutes of gameplay, the experience became stale.”
“The gameplay is very clunky, and the house-rearranging mechanic is severely underutilized.”
“I guess this was innovative like 5-10 years ago, but since the gameplay is nothing more than 'find the key to the next room', I think I'll pass.”