- August 26, 2024
- Ahmed Khalifa (Amidos2006)
Hollow Floor
Platforms
About
"Hollow Floor" is a compact Metroidvania-style game, inspiring from VVVVVV and REDDER, offering exploration-based gameplay. Gather power gems to escape the hazardous dimension, with over 100 rooms, three diverse biomes, and a final challenge zone. Discover secret passages, collect 99 optional coins, and enhance your abilities to tackle hard challenges or ignore them to proceed. The power-ups significantly change your traversal experience in this intriguing world.
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- Charming mini-metroidvania platformer with unique movement mechanics and a fun power-up system.
- Well-paced and satisfying gameplay that balances challenge with accessibility, making it enjoyable for both new and seasoned players.
- Great graphics and atmospheric music that enhance the overall experience, making it a delightful short adventure.
- The game can be extremely challenging, with some players finding the difficulty level frustrating, especially in challenge rooms.
- Imprecise controls can lead to frustrating moments during precise platforming sections, detracting from the overall enjoyment.
- Some mechanics may feel poorly executed, such as the inability to stop falling after jumping, which can disrupt the flow of gameplay.
gameplay
40 mentions Positive Neutral NegativeThe gameplay is characterized as a charming mini-metroidvania platformer with unique mechanics, including the absence of a traditional jump, which requires players to adapt their approach to puzzles and platforming. While the controls are smooth and the graphics evoke a nostalgic feel, the game presents a steep difficulty curve with minimal guidance, challenging players to learn mechanics through exploration. Overall, the gameplay is praised for its originality and engaging design, though some players found certain mechanics frustrating and the map system could use more personality.
“Great little mini-metroidvania platformer with some interesting mechanics.”
“Overall, I think in terms of gameplay this game is excellent for such a short experience, and I hope that the developer continues to make more games; I'd be particularly interested to see how they would handle a larger Metroid experience with more freedom for the player to sequence break and potentially use some emergent gameplay from how the upgrades interact to have a more open experience!”
“The adaptive nature of the gameplay allows you to tackle difficulties at your own pace (even a bozo like me can still play it).”
“There is no hand holding at all and it can be tough, especially so until you get the hang of the nuanced gameplay.”
“Checkpoints and difficulty started out generous, but then I encountered one place where I went through about 7 screens, died, and oddly they were easy screens but the gameplay wasn't satisfying me in such a way that I had any desire to redo them.”
“It also does not feel like they use the introduced mechanics as much as just raw precision platforming.”