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Hollow Floor Game Cover

About

"Hollow Floor" is a compact Metroidvania-style game, inspiring from VVVVVV and REDDER, offering exploration-based gameplay. Gather power gems to escape the hazardous dimension, with over 100 rooms, three diverse biomes, and a final challenge zone. Discover secret passages, collect 99 optional coins, and enhance your abilities to tackle hard challenges or ignore them to proceed. The power-ups significantly change your traversal experience in this intriguing world.

Hollow Floor screenshot
Hollow Floor screenshot
Hollow Floor screenshot
Hollow Floor screenshot
Hollow Floor screenshot

97%
Audience ScoreBased on 78 reviews
gameplay12 positive mentions
grinding2 negative mentions

  • Charming mini-metroidvania platformer with unique movement mechanics and a fun power-up system.
  • Well-paced and satisfying gameplay that balances challenge with accessibility, making it enjoyable for both new and seasoned players.
  • Great graphics and atmospheric music that enhance the overall experience, making it a delightful short adventure.
  • The game can be extremely challenging, with some players finding the difficulty level frustrating, especially in challenge rooms.
  • Imprecise controls can lead to frustrating moments during precise platforming sections, detracting from the overall enjoyment.
  • Some mechanics may feel poorly executed, such as the inability to stop falling after jumping, which can disrupt the flow of gameplay.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay is characterized as a charming mini-metroidvania platformer with unique mechanics, including the absence of a traditional jump, which requires players to adapt their approach to puzzles and platforming. While the controls are smooth and the graphics evoke a nostalgic feel, the game presents a steep difficulty curve with minimal guidance, challenging players to learn mechanics through exploration. Overall, the gameplay is praised for its originality and engaging design, though some players found certain mechanics frustrating and the map system could use more personality.

    • “Great little mini-metroidvania platformer with some interesting mechanics.”
    • “Overall, I think in terms of gameplay this game is excellent for such a short experience, and I hope that the developer continues to make more games; I'd be particularly interested to see how they would handle a larger Metroid experience with more freedom for the player to sequence break and potentially use some emergent gameplay from how the upgrades interact to have a more open experience!”
    • “The adaptive nature of the gameplay allows you to tackle difficulties at your own pace (even a bozo like me can still play it).”
    • “There is no hand holding at all and it can be tough, especially so until you get the hang of the nuanced gameplay.”
    • “Checkpoints and difficulty started out generous, but then I encountered one place where I went through about 7 screens, died, and oddly they were easy screens but the gameplay wasn't satisfying me in such a way that I had any desire to redo them.”
    • “It also does not feel like they use the introduced mechanics as much as just raw precision platforming.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is generally praised for its lushness and ability to enhance the atmosphere, effectively complementing the gameplay's puzzle and exploration elements. While some players found the harmonies simple and certain sound effects harsh, many appreciated the immersive quality of the soundtrack, which successfully sets the mood for different zones. Overall, the music contributes significantly to the game's relaxing and engaging experience, despite a few mixed opinions.

    • “Graphics are simple, appealing and get the job done, and the music succeeds at setting the mood for each of the zones.”
    • “To the composer, I enjoyed the music and while I think the harmonies are simple, they were generally fairly appropriate for this game and besides the blue area I think the music was quite good at getting me immersed in this game.”
    • “I found the music irritating.”
    • “At this point, I felt that the music in the game was maybe a bit simple but worked quite well for both the puzzle and exploration elements of gameplay that were prominent for me.”
    • “The art style, combined with the atmospheric music, really completes the experience and pulls you into a world that feels both relaxing and fun!”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics are generally praised for their simple, atmospheric design reminiscent of old-school Atari aesthetics, effectively supporting gameplay mechanics. However, some inconsistencies, such as blurry fonts, were noted, though they did not detract significantly from the overall experience. The art style, combined with the music, enhances the immersive quality of the game, making it both relaxing and engaging.

    • “The art style, combined with the atmospheric music, really completes the experience and pulls you into a world that feels both relaxing and fun!”
    • “Graphics are simple, appealing, and get the job done, and the music succeeds at setting the mood for each of the zones.”
    • “It has an interesting power-up system that builds on itself in a logical way, and the graphics are simple but atmospheric.”
    • “The graphics were a bit inconsistent unfortunately, generally they were fine (I like the VVVVVV inspired look) but the fonts look a bit blurry, especially the coin display.”
    • “Besides this, the graphics were fine, and in terms of the gameplay, they communicated everything they needed to clearly, which is the most important thing.”
    • “The music was interesting; I liked that the music wasn't necessarily 8-bit to match the visuals, but I wish some of the sound effects were less harsh, especially when first booting the game and interacting with the menus.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by its simple yet effective graphics and art style, complemented by atmospheric music that immerses players in a relaxing and enjoyable world. The combination of these elements creates a cohesive experience that draws players in.

    • “The art style, combined with the atmospheric music, really completes the experience and pulls you into a world that feels both relaxing and fun!”
    • “The art style, combined with the atmospheric music, really completes the experience and pulls you into a world that feels both relaxing and fun!”
  • emotional
    2 mentions Positive Neutral Negative

    Users express that the emotional impact of games in the Metroidvania genre varies significantly, with some titles evoking deep feelings of nostalgia, loss, and triumph. Many reviewers appreciate how these games can create strong connections through storytelling and character development, leading to memorable and heartfelt experiences. Overall, the emotional resonance of these games is a key factor in their appeal and lasting impression on players.

  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and punishing, particularly due to long stretches of precise platforming without checkpoints, which can lead to frustration.

    • “Just having long stretches of precise platforming with no checkpoints just feels tedious and punishing.”
  • story
    2 mentions Positive Neutral Negative

    The story aspect of many indie precision platformers is often perceived as simplistic, with titles like vvvvvv and Super Meat Boy providing enjoyable experiences, while others fail to engage players beyond the challenging gameplay. Overall, the narrative depth in this genre tends to be lacking, leaving some players feeling frustrated rather than immersed.

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