- April 2, 2015
- Storybird
Chronicles of Teddy
Platforms
About
In Chronicles of Teddy, also known as Finding Teddy II, players explore a hand-drawn, storybook world to rescue a kidnapped friend. The game features puzzle-solving and real-time battles with a turn-based option. Using a magical pair of socks, players can shift between two parallel universes to uncover secrets and progress through the game.
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- Beautiful pixel art and animations create an immersive atmosphere.
- Innovative music-based puzzles add a unique gameplay element.
- Challenging combat and exploration reminiscent of classic Metroidvania games.
- Controls can feel clunky and unresponsive, especially with the short attack range.
- Lack of a map and direction can lead to confusion and excessive backtracking.
- Some boss designs and enemy placements can be frustrating and unfair.
music
122 mentions Positive Neutral NegativeThe music in the game is widely praised for its beauty and ability to enhance the atmosphere, with many reviewers noting the charming soundtrack and ambient sound design. The innovative "musicom" system, which allows players to communicate and solve puzzles through musical notes, is a standout feature, though some players find it cumbersome and awkward to use. Overall, while the music contributes significantly to the game's appeal, its implementation in gameplay can be frustrating for some, leading to mixed feelings about its effectiveness.
“The music and sound effects in the game are good, with plenty of nice tracks to listen to. The story in the game is simple and sweet, and the NPCs are adorable.”
“Beautiful visuals, tight controls, gorgeous music, and smart level and enemy design around every turn.”
“The music is beautiful, mostly ambient, and it adds character to the world, creating a great atmosphere.”
“However, the worst mechanic was the music/language device.”
“The first music combo that actually does something other than call fireflies or open specific doors gives you zero indication for what it's used for.”
“I hated having to remember the runes and I found it took me out of the game; for the majority of my playthrough I just pulled up the guide and did what it said with regards to the music puzzles.”