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Supraland

Supraland is a metroidvania puzzle game from Supra games that is finally making its way to consoles. Our review.
Supraland Game Cover
85%Game Brain Score
gameplay, story
grinding, stability
94% User Score Based on 6,565 reviews
Critic Score 75%Based on 11 reviews

Platforms

Nintendo SwitchPCCloudPlaystation 4Xbox OneXboxNVIDIA GeForce NOWWindowsPlayStation
Supraland Game Cover

About

Supraland is a single player open world role playing shooter game with a comedy theme. It was developed by Supra Games and was released on April 5, 2019. It received mostly positive reviews from critics and very positive reviews from players.

Supraland is a first-person metroidvania puzzle game. Explore, solve puzzles, beat up monsters, find secret upgrades and new abilities that help you reach new places.

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94%
Audience ScoreBased on 6,565 reviews
gameplay374 positive mentions
grinding133 negative mentions

  • Extensive and rewarding exploration with many secrets and collectibles that enhance gameplay and motivation to revisit areas.
  • Creative, well-designed puzzles that progressively introduce new mechanics, encouraging thinking outside the box and multiple solution approaches.
  • Charming, playful art style with a toy-like aesthetic, combined with humor and entertaining story elements that add to the experience.
  • Combat is simplistic, repetitive, and generally considered the weakest part of the game, often feeling like a disruption during puzzles and exploration.
  • Some puzzles and areas can be obtuse or frustrating due to lack of clear guidance, forcing players to consult external guides or walkthroughs.
  • Performance issues and lack of quality-of-life features such as early map access and better travel options cause occasional navigation and pacing frustrations.
  • gameplay
    1,070 mentions Positive Neutral Negative

    The gameplay of Supraland offers a highly satisfying blend of exploration, puzzle-solving, and light combat within a metroidvania-style open world. It is praised for its innovative, well-integrated mechanics that progressively unlock new abilities, encouraging creative problem-solving and rewarding thorough exploration. Despite some criticisms regarding occasional unclear or unexplained mechanics and repetitive combat, the game maintains an engaging and fluid experience that evokes comparisons to Portal, Zelda, and Metroid, delivering 20-30 hours of enjoyable content.

    • “The game does a good job of introducing you to all its mechanics, and then slowly adds more ways to use and combine those mechanics to solve the puzzles and find all the secrets.”
    • “What makes the game feel the most like Valve's puzzle franchise is the way its puzzles start small and gradually add one mechanic on top of another, sometimes expanding on previously established gameplay mechanics as it ramps up your need to think laterally.”
    • “The gameplay loop is solid: fight, puzzle, explore, repeat — and it never feels stale.”
    • “A few game mechanics are just never fully explained, adding a bit of frustration.”
    • “It is, however, very frustrating when the solution involves mechanics the game doesn't explain, or doing something that feels random rather than logical.”
    • “Many of the puzzles are quite interesting and really take advantage of the mechanics in the game, but some require long, repeated treks back and forth across large areas, some require tedious trial-and-error to get positioning just right, and there is still frustration to be found in the basic mechanics -- like carrying bulky objects that obstruct your vision through narrow spaces without accidentally dropping them due to wall collisions.”
  • story
    942 mentions Positive Neutral Negative

    The story in Supraland is simple, light-hearted, and primarily serves as a humorous and charming backdrop to the puzzle and exploration gameplay. While not a deep or complex narrative, it includes witty dialogue, pop culture references, and occasional twists that keep players engaged without overshadowing the core mechanics. Players appreciate the story's playful tone and how it complements the sandbox setting, though some find it minimalistic or underdeveloped compared to traditional story-driven games.

    • “The artwork is fantastic, the humor is on point and the story is interesting enough while not too complicated.”
    • “While the story isn’t the focus, it does a good job of setting the stage and injecting humor throughout, with frequent fourth-wall breaks and satirical nods to gaming conventions.”
    • “The story is simple but funny and full of jokes that hit perfectly, puzzles are satisfying to solve, and the world is so rewarding to explore.”
    • “The story is a complete letdown. It starts interestingly and I had hopes for some clever development but instead it feels like the devs forgot there was a story meant to be going somewhere, and at some point just stitched together a final boss (that was never mentioned before) to solve an issue that you just found out about.”
    • “The story and characters are so simplified that they have literally no character in them. The plot is non-existent and the story chunks are just one-line objectives a character tells you. The bad story drags the product down.”
    • “I couldn't even force myself to finish the main story. The puzzles and backtracking get tedious in the latter half, and the story is meaningless. The final boss felt sudden and strange in story context, with no real payoff or depth.”
  • graphics
    614 mentions Positive Neutral Negative

    The game's graphics feature a charming, colorful, and playful art style with a toy-like, miniature sandbox aesthetic that fits its theme well. While not aiming for hyper-realism or AAA-level visuals, the graphics are well-executed, bright, and complement the puzzles and exploration, with some users noting occasional technical issues like bloom effects and performance demands. Overall, the visuals are regarded as a delightful and integral part of the game's appeal, contributing to its unique and immersive atmosphere.

    • “The graphics are very good. I am not usually someone who comments on graphics unless something feels off because I believe video games are art; you can't judge colors on a painting, but you can judge the painting itself. This game excels in its style—it is beautiful and atmospheric.”
    • “From what I know, this is a small team from Germany and everything is literally perfect. The graphics are amazing, attention to detail is awesome, puzzles are a solid 10, comedy is also on point, and the map is massive with different biomes in each area.”
    • “The art direction balances whimsy and clarity, and even with the modest graphical style, the game is packed with personality.”
    • “For one, the graphics aren't great, even for 2019.”
    • “The graphics look sometimes good and sometimes bad, either because the lighting is way off, because things are still loading, or because some textures have very low resolution.”
    • “A lot of the assets looked like stock assets, and the sandbox-like aesthetic felt a little like a cop-out, especially the weird NPC models.”
  • humor
    473 mentions Positive Neutral Negative

    The humor in this game is widely praised for its clever, quirky, and tongue-in-cheek style, featuring witty dialogue, frequent fourth-wall breaks, and abundant pop culture references that often elicit genuine laughs. While some find certain jokes childish or reliant on dated memes and edgy topics, most appreciate the humor's role in creating a lighthearted, charming atmosphere that complements its puzzles and exploration. Overall, the humor is considered a standout element that significantly enhances the game's enjoyment and personality.

    • “Supraland's extremely satisfying puzzles, high-quality polished world, creative ideas, and clever/punchy humor made it an incredible experience.”
    • “This game is the definition of 'a diamond in the rough.' It's the kind of game you always hope to stumble upon, because the developers' ingenuity and love for their craft shines through at every turn, and it transforms a relatively simple game into a hilarious, fun, engaging, and genuinely challenging adventure.”
    • “The humor is on point in this game, but the NPCs are also set to give you hints in some places.”
    • “If a game is blatant, honest and puts it all out in front, I have no problem with politics in a game, but when it's completely out of place and makes no narrative sense (especially if it's piss poor and unfunny), I just have no tolerance.”
    • “It's not cute, it's not funny.”
  • music
    236 mentions Positive Neutral Negative

    The music in the game is generally praised for fitting the whimsical and adventurous atmosphere, with a lighthearted, calming soundtrack that complements puzzles and exploration well. However, it is also criticized for being somewhat repetitive, simplistic, and occasionally buggy—often cutting out or lacking variety—which leads some players to replace it with their own music. The standout element is the catchy and well-liked German credits song performed by the developer, which many players highlight as a memorable and enjoyable finale.

    • “The music and sound effects are appropriately lighthearted and atmospheric, further reinforcing the playful tone of the game without detracting from the moments of quiet exploration or intense puzzle-solving.”
    • “The soundtrack is great — it’s not flashy, but always fits the vibe.”
    • “The ending song is one of the best ending credit songs in video game history, incredibly catchy and performed by the developer himself.”
    • “Sometimes the music stopped playing during the game, which was weird.”
    • “The soundtrack was a bit buggy; sometimes there was just no music for a bit and overall some of the songs got a bit repetitive.”
    • “The only problem I had was with the music: there were sections where the music just stopped, which made those sections feel dull, and the music wasn't great to begin with.”
  • grinding
    145 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, especially toward the later stages and when aiming for 100% completion, with combat frequently labeled as a chore rather than engaging. While backtracking and exploration generally avoid feeling grindy due to helpful tools and balanced item progression, the combination of frequent enemy encounters and intricate puzzle-solving can make progression and full completion feel laborious for some players. Despite this, many find the core puzzle-solving and exploration enjoyable enough to offset the occasional grind.

    • “DLC is good, not that grindy - just the price for it could be a bit lower, but overall content and gameplay - great job devs.”
    • “Exploring the world is so much fun and the backtracking isn't tedious and is usually well rewarded.”
    • “No tedious backtracking because of the transport system.”
    • “The combat is tedious and feels like a chore rather than a game mechanic.”
    • “Progress at points often requires the acquisition of upgrades found by exploring, which both kills the pace and robs the feeling of rewarding player determination to beat the difficulty curve by grinding upgrades if it turns out they were needed all along.”
    • “If it had focused just on being a puzzle platformer, that would have made the game a whole lot more palatable, but it mixes in boring, grindy combat, where the enemies endlessly respawn.”
  • optimization
    80 mentions Positive Neutral Negative

    Optimization feedback for the game is highly mixed, with many users reporting significant performance issues such as low and unstable frame rates, stuttering, and occasional memory leaks, making it hard to run smoothly even on recommended or higher-end hardware. However, some players experience solid and stable performance, often after adjusting settings, and praise the developers for decent optimization efforts given the game's scope. Overall, while the game delivers impressive visuals and gameplay, its optimization remains inconsistent and could benefit from further improvement patches.

    • “Seriously impressive optimization for a game like this.”
    • “It’s a rare case where developers of a game in this genre have put effort into both optimization and creating a quality gaming experience.”
    • “Had no crashes or performance issues; it's quite simply a well-polished title with a lot of love put into the game.”
    • “Complete spaghetti code and awful performance.”
    • “Unfortunately, my experience was hampered by performance issues: the framerate frequently dropped below 10 fps, making movement feel sluggish and visually uncomfortable.”
    • “I replaced my PC in late 2020 with significantly better hardware, and when I went to play the game in early 2022, the performance was terrible, almost to the point of rendering the game unplayable, running below 30fps in most areas, dropping down to 15 in some.”
  • atmosphere
    54 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its charming, lighthearted, and playful tone, supported by well-crafted music, sound effects, and art style that create an engaging and inviting world. It offers a quirky, fun, and varied environment that rewards exploration and complements the puzzle-solving experience, though some note the soundtrack could use more variety and a few find the humor or tone less effective. Overall, the atmosphere is considered a key strength, providing a relaxing and immersive experience resonant with nostalgic and creative appeal.

    • “The music and sound effects are appropriately lighthearted and atmospheric, further reinforcing the playful tone of the game without detracting from the moments of quiet exploration or intense puzzle-solving.”
    • “The atmosphere, the music, the map, the characters, it's a beautiful painting of a game.”
    • “Not only is there an atmosphere that has context, diversity, and a foreground/background of nearly-perfect detail; it has a heart that isn't jaded by how stupid players are accounted to be.”
  • emotional
    35 mentions Positive Neutral Negative

    The game delivers a wholesome, emotionally rewarding experience that balances challenging puzzles with lighthearted humor and nostalgic charm. Players often feel a sense of smart accomplishment and childlike wonder, though some puzzles can also evoke frustration or feelings of inadequacy. Overall, its engaging atmosphere, rewarding exploration, and playful tone make for a fun and motivating adventure without relying on deep emotional drama.

    • “Figuring things out in this game is just so emotionally rewarding, I love it.”
    • “This game has repeatedly made me feel so stupid and I thank you for that; never before have I spent so long going crazy only to realize how much of a fool I am.”
    • “This is one of the few games that made me feel the excitement and curiosity the way I felt when I was gaming as a kid.”
  • stability
    34 mentions Positive Neutral Negative

    The game exhibits a fair share of bugs and glitches, particularly with puzzles, textures, and sound, leading to occasional stuttering and minor gameplay frustrations. However, these issues rarely cause crashes, soft-locks, or major progress loss, and the overall performance remains stable across platforms with frequent updates addressing problems. Despite its jankiness, players find the stability acceptable and the experience enjoyable.

    • “Puzzle game with no glitches whatsoever.”
    • “Runs great on Steam Deck with lowered graphics and still looks good.”
    • “It runs great and the updates are very frequent.”
    • “The game is fun but buggy as hell; if you don't get items before an area, you literally can't do anything.”
    • “One of the worst things you can have in a puzzle game are glitches or inconsistencies, and unfortunately both of these cropped up a few times in Supraland.”
    • “In terms of glitches - there were multiple instances I would execute what I thought was the solution to a puzzle only for it to not work.”
  • replayability
    26 mentions Positive Neutral Negative

    The game offers moderate to high replayability, largely driven by discovering new items, abilities, and secrets across zones, as well as enjoying its puzzles and exploration. While some find replay value limited to a few runs or speedrunning, others appreciate replaying for completionist goals and the fun progression experience. Overall, replayability is enhanced by hidden content and the satisfaction of repeated exploration despite minimal variation in core gameplay.

    • “As you progress, you find new items and abilities that are useful (or required) in both new, unexplored zones and older zones to find new secrets. This adds replayability if you want to find all the secrets.”
    • “Very replayable in spite of no explicit variation of game elements, but the sheer amount of fun progressing in the game alone gets me and my kids to replay this game from time to time.”
    • “Replayability: 9/10. I definitely find myself wanting to grab all the chests and destroy all the enemy graves, being the completionist that I am. Although no game leaves the first-time impression twice, I'd definitely replay it.”
    • “Replayability is low (1.5-2 runs), as the core gameplay is exploration and puzzles, but going through the game faster a second time with a bit more knowledge has a good feel too.”
    • “Maybe not much replayability but I think that's fine.”
    • “The game is for 1 run, unfortunately.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is generally seen as solid, with interesting power-ups and upgrades that enhance gameplay, though it lacks deep storytelling. While character designs are considered plain and amateurish by some, this does not significantly detract from the overall experience.

    • “This game is perfect, not easy not too hard puzzles, great character development, and there is a bit of fighting to spice the game.”
    • “Very nice character development through the game, interesting power-ups and upgrades.”
    • “While the abilities the character gets are nice, the character designs are integrated into the story.”
    • “While the abilities the character gets are nice, nothing about this game stands out, and though the character designs are integrated into the story, they're extremely plain.”
    • “The game is very clearly made by an amateur, with the default fonts, JPG HUD elements, and simplistic character designs.”
    • “Character design and world aesthetic can feel bland.”
  • monetization
    6 mentions Positive Neutral Negative

    The game is praised for its fair monetization model, featuring no microtransactions or loot boxes, a reasonable purchase price, and a rare demo offering, which contrasts favorably with many modern games that rely heavily on advertisements and in-game purchases.

    • “No bs, no microtransactions, a fair purchase price, a demo which is unheard of these days, and 20-30 hours of gameplay... need I say more?”
    • “Microtransactions for a good cause.”
    • “☐ Microtransactions for a good cause ”
    • “People constantly bash microtransactions and loot boxes and, yes, those surely are awful.”
    • “The beginning feels flimsy because of the stick figures and trivial narrative, but what got me to buy was the advertisement of how small the map was compared to modern games today.”
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18h Median play time
17h Average play time
10-25h Spent by most gamers
*Based on 61 analyzed playthroughs
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Supraland is a open world role playing shooter game with comedy theme.

Supraland is available on Nintendo Switch, PC, PlayStation 4, Xbox One and others.

On average players spend around 17 hours playing Supraland.

Supraland was released on April 5, 2019.

Supraland was developed by Supra Games.

Supraland has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Supraland for its gameplay but disliked it for its grinding.

Supraland is a single player game.

Similar games include Supraland Six Inches Under, Supraworld, ANIMAL WELL, Minishoot' Adventures, Journey to the Savage Planet and others.