- June 22, 2019
- NamaTakahashi
- 5h median play time
ElecHead
Platforms
About
"ElecHead" is a thrilling single-player platformer game that showcases awesome gameplay with stunning phenomenal graphics. Players control a robot with the ability to electrify objects and solve puzzles to progress through levels. The game is designed by "NamaTakahashi" and features a wonderful soundtrack that complements the game's atmosphere, making it an unforgettable experience for players, also known as "Tsuyomi".
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- Exceptional puzzle platformer with clever mechanics that challenge players creatively.
- Elegant design and charming visuals enhance the overall experience, making it enjoyable and engaging.
- Short but satisfying gameplay that respects players' time, with a variety of secrets to discover.
- The game is quite short, which may leave some players wanting more content.
- Some puzzles can be overly cryptic, requiring guides to fully complete the game.
- The lack of text in menus can lead to confusion, particularly with options that affect gameplay.
gameplay
185 mentions Positive Neutral NegativeThe gameplay of "Elechead" is characterized by its clever use of a simple core mechanic—electrifying surfaces by touching them—which is explored in numerous inventive ways throughout the game. Players encounter a variety of well-designed puzzles that challenge their creativity and problem-solving skills, with a satisfying difficulty curve that gradually introduces new concepts without overwhelming the player. While the game is relatively short, it maximizes its mechanics effectively, providing a rich and engaging experience that encourages experimentation and exploration.
“While simple at its core, Elechead gets a surprising amount of depth out of its main mechanic, and those 'a-ha' moments were plentiful throughout.”
“An ingenious puzzle platformer that, like all the greats, is devilishly simple in its premise but iterates upon just a couple of mechanics to deliver a truly unique experience.”
“The game wrings an amazing amount of complexity out of a simple set of mechanics, as each room makes you really think about how the electricity and head throwing mechanics actually work.”
“My only complaint is the need to abuse broken game mechanics to get that 100% completion, especially because you'd never discover these exploits by playing the game normally.”
“The super secret clip out of bounds area was kind of silly, wish there was a reasonable way for the player to find it on their own and if the mechanic there was utilized longer, it made the game feel unfinished with that added in, showing what more it could be.”
“I think they could've done just a bit more given how versatile the game's central electricity mechanics are.”