- November 18, 2017
- Miroko
Super Skelemania
Platforms
About
"Super Skelemania" is a single-sitting metroidvania game featuring an acrobatic skeleton. Explore a mysterious planet's vibrant underground, discover power-ups, secrets, and five distinct areas. With unique mechanics like headbutting spiders and rolling your skull, uncover the planet's mysteries and maybe find your way home.








- The game features tight and responsive controls, making movement and traversal enjoyable.
- The pixel art and music are charming, contributing to a delightful atmosphere.
- It's a fun, compact Metroidvania experience that can be completed in a short time, making it ideal for casual play or speedrunning.
- The game is very short, typically taking only 1-2 hours to complete, which may leave some players wanting more content.
- Combat is minimal and lacks depth, with only two bosses that are considered easy.
- The map design can be confusing, with a zoomed-out view that makes navigation difficult and no option to mark locations.
gameplay
14 mentions Positive Neutral NegativeThe gameplay of this metroidvania is characterized by smooth and fast movement mechanics, offering enjoyable platforming experiences despite its short playtime of around 1.5 to 3 hours. While the game lacks depth in story and world-building, it compensates with solid mechanics and well-designed levels that encourage exploration and skill mastery. However, some players feel it falls short of its potential, appearing somewhat incomplete despite its appealing visuals and satisfying gameplay.
“Simply put, there are several smooth mechanics in this game, and it's always about movement above anything else.”
“Super Skelemania is a really enjoyable metroidvania that doesn’t contain a single bit of filler content - just purely awesome platforming-focused gameplay.”
“My two favorite aspects of the game are the excellent movement mechanics and the wide array of power-ups that you constantly find during the brief ~1.5-hour playtime.”
“A good part of the challenge of the game is about figuring out the right combination of skills to use or performing an action enough times so that you understand the mechanics well enough to allow you to reach something that you couldn't before.”
“Backflipping to shoot up ladders is really satisfying whether or not I can tell if it's an intentional mechanic or a weird platforming physics thing.”