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Heroes of Loot

Heroes of Loot looks at first glance like a seriously no-frills budget package, but if you venture into this portable dungeon crawler, you'll find much to enjoy. The slick real-time combat is as satisfying and addictive as it is cheap to access. As such, this is a game for everyone who has ever enjoyed that sweet, sweet feeling of swiping loot from under the corpses of hundreds of enemies – and thanks to this Vita edition, you can do it in style on the bus.
72%Game Brain Score
gameplay, graphics
story, music
71% User Score Based on 66 reviews
Critic Score 74%Based on 2 reviews

Platforms

iPhoneiPhoneMac OSMac OSNintendo SwitchNintendo SwitchPCPCPhonePhoneWindowsWindowsAndroidAndroidLinuxLinuxMobile PlatformMobile PlatformOuyaOuyaPlayStationPlayStationPlaystation VitaPlaystation VitaTabletTabletiPadiPad

About

Heroes of Loot is a unique dungeon game that combines the action of twin-stick shooters with the dungeon crawling of rogue-likes. The game features hordes of enemies to fight, quests to complete, and secrets to uncover. With each playthrough, the dungeon changes, providing a new experience every time. Play solo or with a co-op buddy for added chaos and loot distribution drama.

Heroes of Loot screenshot
Heroes of Loot screenshot
Heroes of Loot screenshot
Heroes of Loot screenshot
Heroes of Loot screenshot
Heroes of Loot screenshot
Heroes of Loot screenshot
Heroes of Loot screenshot

71%
Audience ScoreBased on 68 reviews
gameplay4 positive mentions
music3 negative mentions

  • The game features charming pixel art and a fun, fast-paced gameplay that keeps players engaged.
  • It offers a satisfying sense of progression with loot drops and power-ups, making each run enjoyable.
  • The randomly generated dungeons and variety of enemies provide a level of unpredictability that enhances replayability.
  • The gameplay can become repetitive quickly, with limited character differentiation and simplistic mechanics.
  • There are issues with difficulty balancing, as players may find themselves overwhelmed or underwhelmed depending on the dungeon's scaling.
  • The shop and quest systems are poorly designed, often providing negligible rewards and frustratingly timed objectives.
  • gameplay
    25 mentions Positive Neutral Negative

    Gameplay in this title is a mixed bag, with some players appreciating its simplicity and fun factor, while others criticize its lack of depth and predictability. The design often leads to frustrating bottlenecks and limited movement, hindering the intended dodging mechanics. Despite its attractive pixel graphics and a reasonable length for the price, many feel that the gameplay mechanics are inconsistent and poorly explained, detracting from the overall experience.

    • “There are about a dozen or so types of bad guys to attack, each having their own mechanics, a handful of heroes to choose from with somewhat different characteristics.”
    • “Heroes of Loot gets a lot of its inspiration from the original 80's classic Gauntlet games, combined with Robotron and Smash-TV style gameplay.”
    • “I love Heroes of Loot, the graphics are great and the gameplay is smooth.”
    • “Gameplay is no better in this case; it's lazily slapped together without much consideration.”
    • “In theory, the gameplay would revolve around dodging projectiles and shooting enemies, but you're either stuck in corridors too small to move in, thus robbed of the ability to dodge, or in open rooms so full of enemies you'd never even know there was a projectile, let alone dodge one.”
    • “The problem I found is the core gameplay itself becomes predictable.”
  • story
    17 mentions Positive Neutral Negative

    The game's story is largely criticized for its lack of depth and coherence, with quests often being poorly designed and sometimes impossible to complete due to mismatched objectives and time constraints. While there are secret areas and additional quests that add some RPG elements, many players feel that the overall narrative is minimal, focusing primarily on exploration and combat rather than a compelling storyline. The random nature of quests and rewards further detracts from the experience, leaving players wanting a more structured and engaging narrative.

    • “Secret quests can also be found within the game.”
    • “You'll find yourself in the middle of hordes of ghosts, skulls, cyclops, critters, and much more. Survive using quick reflexes, level up to improve your weapon, and if you have time, complete some quests for extra loot and upgrades.”
    • “You unlock new monsters, traps, quests, and perhaps some secrets as you play more and more.”
    • “The quests in this game, which you can get by entering the rooms that will sometimes show up on the level, are very badly made.”
    • “It will give you a random quest to either kill monsters, collect a certain type of money, or save friends, but sometimes these quests are impossible because the type of monster you need to kill can only be found on much deeper floors or much higher floors, so you can’t find enough of them, or the time period is simply too short to be able to find enough of the item given the size of each floor.”
    • “The quests should always be completable, and since you’re given a time limit, the game should give you quests based on amounts of certain enemies and items that you will be able to find on your current and upcoming floors.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of the game are characterized by simple, cute pixel art that appeals to fans of the genre, with charming animations and bright colors. However, some reviewers noted that the visuals fall short compared to other titles, particularly for a game released in 2015, and may not meet the expectations of players who prioritize high-quality graphics. Overall, while the graphics are generally well-received for their charm and style, they are considered average and not a standout feature in a competitive market.

    • “Very charming game - simple, but challenging, cute graphics.”
    • “Great pixel artwork and use of shadows should be mentioned.”
    • “This game has all the right premises to be awesome: it's a gauntlet-like twin-stick shooter filled with humor, with captivating polished pixel graphics and nice music.”
    • “I'm unsure how, but for a game released in 2015, it has worse graphics than the original arcade Gauntlet.”
    • “The graphics are exactly what you’d expect for a game ported from mobile devices, and while it’s not that bad for a roguelike game, I wouldn’t say it’s quite up to par.”
    • “In a crowded genre at this point, and even if it's a cheaper game, you've got to stand out in some way, and the only way this game stands out is the OrangePixel specific art style, but that doesn't help the game in the long haul.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and ability to enhance the experience, though some users find it too loud by default and lacking volume control options. While it serves as a pleasant backdrop, some players feel that more upbeat tracks could elevate the game's frantic pace. Overall, the soundtrack is seen as a positive aspect, albeit with room for improvement in volume management.

    • “Simple cute graphics and sound effects are backed up by some excellent music.”
    • “This game has all the right premises to be awesome: it's a gauntlet-like twin-stick shooter filled with humor, with captivating polished pixel graphics and nice music.”
    • “They have unusual icons, you can’t control the overall volume of sounds and music, and both of these are extremely loud by default.”
    • “You have to turn it off entirely to get rid of it, which kills the point of having a soundtrack in your game.”
    • “My only criticism would be the music; with some more upbeat tunes, it could turn into a much more frantic game, but that's a matter of preference.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game receives mixed reviews; while some players find it enjoyable and funny, others describe it as cringy at times. Overall, it is noted for its engaging comedic elements, particularly in cutscenes, contributing positively to the game's appeal.

    • “I like the humor that is in the game also :d”
    • “It's a very funny game, I recommend it!”
    • “This game has all the right premises to be awesome: it's a gauntlet-like twin-stick shooter filled with humor, with captivating polished pixel graphics and nice music.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some achievements are achievable without excessive effort, the overall gameplay can become tedious and repetitive over time. The high price point further exacerbates the dissatisfaction, leading to reluctance in recommending the game.

    • “Grinding achievements: yes, the 5k monsters killed in one run is a bit of a grind.”
    • “But after that, it becomes boring and tedious to play, and given the very large price tag asked for this kind of game, considering its features, or lack thereof, makes me unable to recommend this to any paying customer.”
  • replayability
    1 mentions Positive Neutral Negative

    Users note that the game's limitations significantly diminish its replayability, suggesting that players should manage their expectations regarding the number of hours they can invest in it.

    • “These limitations do reduce replay value, and perhaps expectations regarding hours spent in this game should be kept low.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game shows inconsistent performance across different systems, yet the payment structure remains uniform for all users.

    • “Their performance varies, but the way you pay is exactly the same.”
    • “The game runs poorly on high-end systems, which is frustrating.”
    • “I expected better optimization; frequent frame drops ruin the experience.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for relying heavily on microtransactions and perceived cash grabs, leading to frustration among players who feel pressured to spend additional money.

    • “The game is filled with microtransactions and feels like a cash grab.”
    • “I can't enjoy the game because of the constant push for in-game purchases.”
    • “The monetization strategy ruins the overall experience, making it feel more like a money-making scheme than a game.”
  • stability
    1 mentions Positive Neutral Negative

    Players find the game's stability frustrating due to buggy and inconsistent gameplay mechanics, which blur the line between intended behavior and glitches. While the developers suggest that this unpredictability is part of the fun, many users disagree and feel it detracts from the overall experience.

    • “The dev says it's part of the fun, but in my opinion, it's frustrating because the gameplay mechanics are buggy and inconsistent, so you never know what's intended behavior and what's a bug.”

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