- August 7, 2014
- WingedPixel
- 107h median play time
Heroes of a Broken Land
Platforms
About
"Heroes of a Broken Land" is a turn-based strategy RPG where players must reclaim a shattered world. Recruit teams of heroes, explore randomly generated dungeons, and rebuild ruined towns to expand your territory. The game features tactical combat, town management, and a variety of quests to complete. With multiple factions, persistent world effects, and a wide range of customization options, every playthrough is unique.
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- Engaging mix of dungeon crawling and town management, providing a nostalgic experience reminiscent of classic RPGs.
- Highly customizable gameplay with options for world size, difficulty, and character progression, allowing for a tailored experience.
- Addictive and fun, with a satisfying loop of exploration, combat, and loot collection that keeps players coming back.
- Repetitive gameplay with limited enemy variety and dungeon design, leading to potential boredom over extended play sessions.
- Clunky user interface and inventory management that can detract from the overall experience.
- Graphics and sound design are dated, which may not appeal to all players, especially those seeking modern aesthetics.
graphics
106 mentions Positive Neutral NegativeThe graphics of "Heroes of a Broken Land" are characterized as retro and simplistic, often evoking nostalgia for classic dungeon crawlers, though they are frequently described as dated and lacking in detail. While some players appreciate the charming aesthetics and functional design, others criticize the small and cutesy enemy models, poor UI, and uneven visual quality, particularly in combat effects. Overall, the visuals are seen as adequate for the gameplay experience, appealing primarily to fans of old-school graphics rather than those seeking modern graphical fidelity.
“However, the aesthetics and the art direction of the game are more striking.”
“I love the retro-style graphics; while I often sigh at games that jump on the retro bandwagon, it really does suit this game's tone as an old-style dungeon crawler, like the early Elder Scrolls games or Heroes of Might and Magic.”
“It has a simplistic interface, graphics, and sounds, but the developer has taken care to effectively implement these elements to create a charming, rather than crude experience.”
“If a game has a way to underwhelm you with visuals and setting, it has to be how this game throws you into a barren 'town' where nothing but puke-green grass exists with an ugly avatar statue of your god in the middle.”
“Ignoring the ugly puke-green world you'd be staring at, blurry low-res art blown up on screen, the game suddenly switches to a 3D dungeon experience that doesn't match the art style of the overworld map.”
“The graphics are from 1995, the music is repetitive, the gameplay is super simple, and it's so easy to raise dead characters that permadeath is more of a suggestion than a gameplay feature.”