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Haque Game Cover

About

Haque is a single player role playing game with a fantasy theme. It was developed by Super∴Try and was released on November 22, 2017. It received positive reviews from players.

"Haque" is a glitchy, low-bit roguelike adventure where you play as a cute monster, battling through forests, deserts, and dungeons to defeat a mysterious evil. Choose from unique classes such as a necromancer, a staff-wielding character, or a werewolf wizard, and explore a vibrant, falling-apart fantasy world alongside your trusty pet. With a solid UI, sparingly used but effective animation, and a variety of weird yet cute enemies and items, Haque is a charming and engaging roguelike experience.

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85%
Audience ScoreBased on 143 reviews
gameplay14 positive mentions
replayability3 negative mentions

  • Haque features a charming and unique visual style, reminiscent of retro games, combined with a fantastic soundtrack that enhances the overall experience.
  • The game offers a variety of randomly generated characters, classes, and abilities, providing a fresh experience with each run and encouraging strategic gameplay.
  • With its humorous writing and engaging mechanics, Haque successfully blends lightheartedness with challenging roguelike elements, making it accessible for newcomers while still appealing to veterans.
  • The game can be frustratingly difficult at times, with some players feeling that success heavily relies on the initial character loadout, which can lead to a lack of progression.
  • The user interface and HUD can be confusing, with some players struggling to read text and understand mechanics, which detracts from the overall enjoyment.
  • There are reports of technical issues, such as crashes and bugs, particularly on certain platforms, which can hinder the gameplay experience.
  • gameplay
    59 mentions Positive Neutral Negative

    The gameplay of *haque* is characterized by its simultaneous turn-based mechanics, offering a blend of simplicity and depth that appeals to both newcomers and seasoned players. While the core mechanics may seem straightforward, the game rewards strategic thinking and exploration, enhanced by its charming pixel art and engaging soundtrack. Overall, it provides a fun and accessible roguelike experience, though some players may find the mechanics less intricate compared to other titles in the genre.

    • “It's a roguelike with simultaneous turn-based gameplay that you control the pace of.”
    • “The gameplay itself is perfectly refined, with much of the fat that hurts most roguelikes trimmed off.”
    • “This game oozes with so much charm and humor, awesome unique mechanics, while still being super accessible to people that aren't hardcore turn-based roguelike fans.”
    • “The gameplay mechanics are a bit simple for a game that technically qualifies as an actual roguelike, but that makes it ideal for a newcomer or someone looking for a more laid-back game.”
    • “Really lovely visuals and effects are really the only notable features; mechanically, the game is half-baked and it falls apart after a few replays.”
    • “It's actually rather frustrating mechanically to feel like I'm avoiding gameplay, if that makes sense.”
  • music
    50 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many praising its outstanding quality and how well it complements the gameplay and aesthetic. While the soundtrack is primarily acoustic and features a "glitch fantasy" theme, some players noted a desire for more variety and expressed mixed feelings about certain tracks. Overall, the music is considered a standout feature, enhancing the game's charm and immersive experience.

    • “The music is absolutely fantastic.”
    • “Soundtrack is simply outstanding; Joe Kenneally did a good job. It fits perfectly to the game, its intensity depends on your character status and the place you are in the map.”
    • “This game is a masterclass for how music, story, and gameplay fuse to create a tempo for the player to dance to.”
    • “Wish there was more music also.”
    • “I had to mute the music and just rely on the beeps and boops, which honestly suits a game that looks like this much better anyway.”
    • “My only complaint is the terrible song that plays during the first 5 floors... not sure how a noodly, slow folk-sounding song is supposed to pump me up to fight enemies and such but I usually mute the game until I get past the first boss and the music changes.”
  • graphics
    49 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming retro aesthetic, featuring beautiful CRT pixel art that evokes nostalgia while incorporating modern effects like sprite rotation and screen shake. Players appreciate the cohesive integration of visuals with gameplay and sound, although some find the simplistic style initially challenging to interpret. Overall, the unique art style and customizable visual options contribute significantly to the game's appeal, making it a standout in the roguelike genre.

    • “Probably the prettiest roguelike with beautiful CRT pixel graphics and simple, straightforward gameplay, with more depth than meets the eye.”
    • “Even aside from the creativity of that angle, the faux-CRT graphics complete with monitor smudges and scan lines do a lot to enhance the chunky pixel art of the game.”
    • “The visuals are charming and unique, with a highly customizable look—shaders, filters, and post-processing effects to make it look however you want.”
    • “With that large pixel, low palette, it feels like some version of this game could run on DOS with VGA graphics.”
    • “Simple 'bad' graphics (like I'm all down for stylized pixel art - I love it. But I want to be able to tell what I'm looking at at minimum), 'you hit me I hit you' combat, no diagonal movement, no real XP or leveling system, sounds that are just above PC speaker in quality - how is this so recommended by roguelike players?”
    • “Devs have gone out of their way to produce hard to distinguish graphics and sounds that grate and annoy.”
  • story
    30 mentions Positive Neutral Negative

    The story in this game is praised for its unique and engaging narrative, which unfolds gradually and becomes increasingly bizarre and intriguing as players progress. While it may start off slow, the clever writing, charming art, and effective integration of gameplay and storytelling create a cohesive and immersive experience that keeps players coming back for more. Overall, the narrative is seen as a standout feature that elevates the game beyond typical roguelike formulas, offering depth and replayability.

    • “What appears to be just another roguelike at first, eventually turns into something actually interesting and different (in terms of the storytelling and world-building).”
    • “This game is a masterclass for how music, story, and gameplay fuse to create a tempo for the player to dance to and how fast that can change.”
    • “It has all of the deep gameplay mechanics and challenging learning curve that you'd expect from its genre, but its story and the intensely clever writing therein will keep you coming back for repeat plays long after you've beaten the game.”
    • “While it certainly takes its time, waiting for the story to kick in, I could definitely see the stylistic choices (especially the cutesy format) being a turnoff for some folks.”
    • “This game doesn't have any of that - the driving force to keep playing is to experiment, see how far you can get, and try and figure out what is actually going on story-wise.”
    • “While I love character creation in roleplaying games, this isn't what Haque is built around - it's all about the combat and its incredibly cute story.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is widely praised for its charm and creativity, with players highlighting the amusing writing, quirky character designs, and clever item descriptions that add depth and personality. The narrator's comedic presence and the game's self-aware observations contribute to a lighthearted atmosphere, making it accessible and enjoyable for a broad audience. Overall, the humor is described as heartfelt, engaging, and integral to the game's appeal.

    • “This game was made with a lot of humor and heart, and I highly recommend it.”
    • “From the unique race/class combos (such as an eagle werewolf, a gelatin-based bandit, a djinn sorceress, etc.) to the companions (cats, dogs, cacti, jackalope, turtles, etc.) to the flavor text that genuinely tickles my funny bone, everything is just fun and crafted with love.”
    • “The game is filled with quirky humor that's right up my alley, and you can see it's made with love through and through.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is described as a beautifully glitchy and unique experience that evokes nostalgia, blending melancholic and peaceful moods with moments of cheerfulness. Players appreciate its ability to create a captivating ambiance reminiscent of classic horror games, while maintaining a clever and whimsical charm throughout. Overall, the atmospheric design enhances the engaging "one more run" gameplay, making it a standout feature.

    • “Haque has a gorgeous glitchy atmosphere in a tiny roguelike package.”
    • “Atmospheric, beautiful, and unique to each level, it creates a mood that is both melancholic and peaceful.”
    • “The atmosphere generated as the game progresses makes me nostalgic for horror games I grew up playing, like Silent Hill and Diablo 1.”
    • “Within a very short span of time, the game has endeared me with its nostalgic visuals, 'one more run' gameplay, and overall clever and whimsical atmosphere.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers significant replayability through its diverse class and race combinations, crafting systems, and adjustable difficulty, allowing players to explore various builds and secrets. While some players find it lacking in depth, many appreciate the charm, humor, and unique mechanics that keep the experience fresh across multiple playthroughs. Overall, it successfully engages both hardcore and casual roguelike fans.

    • “The replayability is the sheer difference in style each class/race combo generated offers.”
    • “Lots of replayability with different classes, races, pets, a fun crafting system, etc. Not a perfect game by any means, but I've really enjoyed the time I've put into it this far.”
    • “Not great seeing as this is a roguelike, which is meant to be replayable.”
    • “It's not overly complicated but offers replayability due to its options to adjust difficulty, little secrets to be found, and a forging & upgrade system with branching paths that allow for diverse builds.”
    • “This is a quite good little roguelike; deep enough to provide for actual replayability (as opposed to getting bored on your first couple of playthroughs), with some interesting but predictable story elements.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with players noting that glitches may be intentional features rather than mere technical issues, leading to confusion about whether they stem from design choices or actual bugs. The presentation, including retro-style loading screens, adds to the overall experience, but the frequent glitches can detract from gameplay.

    • “The issues I keep finding... I do not know if they are glitches, poor design choices, or just confusing me.”
    • “I won’t spoil how the presentation of the game ties into the game itself, but the glitches when you get low on life and the initial DOS-esque loading screens aren’t just there for kitsch factor.”
    • “When a game about glitches is actually glitchy.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express high praise for games that evoke strong emotional responses, highlighting how seamlessly the elements come together to create a heartwarming experience that resonates deeply.

    • “Praise and excitement for those that left a lasting emotional impression on your soft gamer brain.”
    • “Everything just blends perfectly in an organic fashion in such a way that the experience is heartwarming.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game can become tedious over time, often attributing this to their own strategies rather than the game's design.

    • “At the end, it became somewhat tedious, but this may be because of my cheesy strategy.”
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Frequently Asked Questions

Haque is a role playing game with fantasy theme.

Haque is available on PC, Mac OS, Windows, Linux and others.

Haque was released on November 22, 2017.

Haque was developed by Super∴Try.

Haque has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

Haque is a single player game.

Similar games include Kingsway, Dungeonmans, Dungeons of Dredmor, Pixel Heroes: Byte & Magic, Tangledeep and others.