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HANGRY™ Game Cover

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HANGRY™ is a single player casual role playing game. It was developed by Game Pill and was released on October 28, 2025. It received neutral reviews from players.

Looking for a tasty snack n’ slash RPG? Our hungry hero, Hangry, works for Goutra - the owner and chef of a dingy underworld diner in a city where food is king. Goutra’s greed is as insatiable as Hangry’s appetite, and Hangry must travel across the galaxy hunting down delicious monsters and collecting the finest products for the sake of the diner - and his stomach. Just don’t eat the merchand…

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50%
Audience ScoreBased on 10 reviews
graphics3 positive mentions
gameplay2 negative mentions

  • The game features a unique cooking system with 130 recipes that engages players and adds depth beyond typical hack-and-slash gameplay.
  • Combat can feel satisfying and empowering, especially when mastered, with various enemy types providing a range of challenges.
  • Art style and colorful world designs are appealing, with enjoyable music that enhances the atmosphere.
  • The progression system is unintuitive and cumbersome, with many small upgrades and confusing resource management.
  • Repetitive missions and fetch quests with limited variety hurt pacing and reduce player engagement.
  • Technical issues such as clunky controls, mouse input problems, frequent crashes, awkward UI, and inconsistent graphics lower the overall experience.
  • story
    11 mentions Positive Neutral Negative

    The story is largely uninspiring and repetitive, with frequent fetch quests and monotonous mission design that lead players to rush through dialogue and gameplay. Cut scenes are used for story development, but the overall presentation is poor, making the narrative experience dull and unengaging.

    • “The game uses cut scenes to develop the story.”
    • “You can literally max out your Act 1 skill trees pretty early and be overpowered, progressing the main story quickly.”
    • “Then suddenly, the game gives you the next mission and now you're on your own.”
    • “The story is not interesting; I found myself skipping dialog by the third act.”
    • “Every single main quest requires you to go out to a specific area, enter a mode that limits vision, slows you down, and does not let you fight.”
    • “What really sucks is that the presentation of the story sucks.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are generally satisfactory, with particular praise for the art style, monster design, and colorful worlds. While some users played on low settings and didn't focus on graphical fidelity, the overall visual presentation, including details like ingredients and recipes, is well-liked.

    • “The graphics are fine and the action is excellent.”
    • “Though personally I loved and admired the art style, monster design, colorful worlds, and the look of ingredients and recipes.”
    • “I played this on my Dell Precision 3480 with Intel Xe Arc graphics and RTX A500 graphics.”
  • music
    4 mentions Positive Neutral Negative

    The music initially seems unremarkable but grows on players, becoming a pleasant and enjoyable part of the experience, especially in specific areas like Goutra and the planets. However, some find the overall soundtrack somewhat forgettable despite these highlights.

    • “The music, though seemingly unremarkable at first, eventually won me over.”
    • “So much so that when cooking, I kept reloading the map so that Goutra could stand close to the jukebox to hear some music while mixing the ingredients. (Please devs, make the radio available also when cooking at Goutra.)”
    • “Planets' music was also very pleasant to hear.”
    • “Pair all that with a forgettable soundtrack, and you have the video game of all time.”
    • “So much that when cooking, I kept reloading the map so that Goutra could stand close to the jukebox so I could at least hear some music while mixing the ingredients (please devs, make the radio available also when cooking at Goutra).”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay received mixed feedback, with some finding it dull and poorly balanced due to an uninspired progression system and forgettable characters, while others appreciated the unique mechanics that are essential for survival and add depth to the hack-and-slash experience.

    • “Great way to encourage using the unique mechanics that are critical to survival.”
    • “Hangry is a hack and slash game featuring uninspired dull gameplay, a terrible progression system, questionable design and balancing, forgettable characters, and a visual style that I don't find very appealing.”
    • “Though I must admit that gameplay-wise at first I felt that it might get boring really fast.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is widely viewed as slow and tedious, negatively impacting the overall experience.

    • “It's all slow and tedious.”
  • humor
    1 mentions Positive Neutral Negative

    Users find the humor in the option to spend in-game currency to skip processes, highlighting it as an amusing and clever game mechanic.

  • character development
    1 mentions Positive Neutral Negative

    Users feel that while the character designs may not be particularly impressive, they generally fit well within the game's setting. Overall, character development is considered adequate but not standout.

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11h Median play time
11h Average play time
11-11h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

HANGRY™ is a casual role playing game.

HANGRY™ is available on PC and Windows.

On average players spend around 11 hours playing HANGRY™.

HANGRY™ was released on October 28, 2025.

HANGRY™ was developed by Game Pill.

HANGRY™ has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its story.

HANGRY™ is a single player game.

Similar games include Afterimage, Above Snakes, Gestalt: Steam & Cinder, The Tarnishing of Juxtia, Wigmund and others.