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Gunman Contracts - Stand Alone Game Cover

About Gunman Contracts - Stand Alone

Gunman Contracts - Stand Alone is a single player tactical shooter game with thriller and violence themes. It was developed by ANB_Seth and was released on September 10, 2026. It received positive reviews from players.

"Gunman Contracts - Stand Alone" is an intense, action-movie inspired single player shooter created for VR and Non-VR. As a professional hitman, take on ruthless forces in the criminal underworld - one contract at a time.

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Games Like Gunman Contracts - Stand Alone

Looking for games like Gunman Contracts - Stand Alone? Here are top tactical shooter recommendations with a thriller and violence focus, selected from player-similarity data — start with Into the Radius 2, Zero Caliber VR or HARD BULLET.

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Reviews

80%Audience ScoreBased on 1,069 reviews
story70 positive mentions
optimization108 negative mentions

  • Impressive and satisfying gunplay that makes the player feel like John Wick or an action movie protagonist.
  • Beautiful and detailed graphics with immersive environments and great sound design.
  • High replayability with customizable weapons, challenges, and practice areas, even in early access.
  • Poor optimization and inconsistent performance, especially in VR, causing stuttering and frame drops.
  • Clunky controls with difficult grabbing, holstering, and reloading mechanics, causing frustration in fast-paced combat.
  • Basic and sometimes irritating enemy AI that rushes the player, spawns unpredictably, and limits stealth gameplay.
  • optimization

    417 mentions Positive Neutral Negative
    15% positive mentions, 59% neutral mentions, 26% negative mentions

    The game currently suffers from poor and inconsistent optimization, with many users reporting severe performance issues such as stuttering, low frame rates, and lag even on mid-to-high-end PCs, particularly in VR mode. While some players with powerful hardware experience smoother play, the general consensus emphasizes the need for significant optimization patches to improve overall stability and enable a truly enjoyable experience. As an early access title, it shows promise but demands priority updates focused on performance enhancements.

    • “Good first patch, better VR performance and gun grabbing options make it fully playable.”
    • “After some optimization, this could easily become one of my favorite VR games ever, because my only complaints are about the performance.”
    • “Easy GOTY, the fact it runs well on my Quest 3 shows how well optimized it is especially for one dev. Highly recommended, excited to see it grow, thanks Seth.”
    • “I've played a lot of VR games, and this genuinely is the worst performance I've ever seen. I actually busted out laughing when the game couldn't even reach 120fps in the completely blank main menu.”
    • “The VR optimization is terrible, the game averages around 15fps on low graphics with a 3060ti and 32GB of RAM, there are loads of bugs especially with the melee but the performance makes the game unplayable unless you have a supercomputer.”
    • “The performance is soooo bad, do not listen to the required specs to play the game. I have an RTX 3070 8GB VRAM, 16GB of DDR5 RAM and a Ryzen 7 6800H; yes, I have a laptop but I can play most other VR games at max graphics with no stutters at all.”
  • story

    379 mentions Positive Neutral Negative
    18% positive mentions, 79% neutral mentions, 3% negative mentions

    The story is generally described as engaging and well-produced, with a strong action-thriller vibe reminiscent of John Wick, featuring solid voice acting and immersive missions. However, it is currently limited to just three main contracts, which some find too short and somewhat repetitive, lacking stealth options and sandbox-style freedom. Overall, while not deeply original or complex, the storyline effectively supports the gameplay and leaves players eager for more content and additional missions.

    • “The voice acting and storyline feel realistic, and overall the gameplay is smooth with minimal issues encountered.”
    • “Not a super spoilery description here, but if you're already interested, best for you to discover the nature of the plot blindly: the syndicate/human trafficking plot really makes me feel like the lead of an action/thriller flick and the first three contracts feel like the first movie in a franchise of those types of movies.”
    • “The story so far is well written and is not just a 'go here, kill this' half-assed story; they put some thought into it, which is great to see!”
    • “The main thing I dislike is the way the main missions are structured; it's the usual, scripted, and 'AAA' narration snooze fest with some computer hacking girl in your ear that doesn't provide much interesting dialogue.”
    • “Dialogue and story: this is honestly just a personal gripe but the dialogue to me is like AAA Ubisoft levels of corny, and some of the story just really doesn't make sense, like what do you mean we have full observation on this isolated house and can see everyone through thermal signatures but you couldn't seem to find the truck that left a few hours before the mission starts?”
    • “The story is nothing too special, you're a vigilante hitman who is like a watered-down punisher, no depth or character development, but this game isn't made for cinematic gut-wrenching storytelling.”
  • graphics

    199 mentions Positive Neutral Negative
    51% positive mentions, 45% neutral mentions, 4% negative mentions

    The game boasts impressive, movie-like, and highly detailed graphics comparable to top VR titles like Half-Life: Alyx, creating a strong immersive John Wick-style atmosphere. However, widespread optimization issues cause significant performance problems and stuttering even on high-end systems, often impairing smooth gameplay regardless of graphics settings. Overall, while the visuals are a major highlight, the game urgently needs better optimization to match its graphical fidelity.

    • “The graphics and level design are a mix between Ready or Not and Half-Life: Alyx.”
    • “The visuals are very impressive for a VR game coming from a solo developer, even getting close to the fidelity of Half-Life: Alyx at times.”
    • “The games graphics and presentation are absolutely gorgeous; every surface in this game has amazing looking weathering and detail.”
    • “Just from the first steps the game is very poorly optimized, I had very bad frame drops even after dropping my graphics settings to the lowest.”
    • “The VR optimization is terrible, the game averages around 15 FPS on low graphics with a 3060 Ti and 32GB of RAM. There are loads of bugs, especially with melee, but the performance makes the game unplayable unless you have a supercomputer.”
    • “In VR, it's downright unplayable at times, and changing the graphics from the highest possible to the lowest possible changes nothing.”
  • gameplay

    176 mentions Positive Neutral Negative
    47% positive mentions, 46% neutral mentions, 7% negative mentions

    The gameplay is generally praised for its fun, satisfying gun mechanics and immersive VR experience, with a core loop that feels compelling and intense. However, many users report issues with buggy or inconsistent grabbing, holstering, and melee mechanics, along with AI and optimization problems that detract from smooth play. Overall, while the game shows strong promise and engaging mechanics, it needs further polish and performance improvements to fully reach its potential.

    • “I can't believe this is essentially a one-man band game made in Unity, it's near indistinguishable in gameplay and quality from the dev's earlier Alyx mod levels.”
    • “The mechanics seem very fleshed out and it's very much a AAA-level VR title.”
    • “The core gameplay is strong, and if the optimisation, AI and general VR interactions continue to improve, I can see this becoming one of the standout VR shooters.”
    • “While the game's core gameplay has potential, the systems behind it need a lot of improvement before being anywhere near the Half-Life: Alyx mod or what the trailers show.”
    • “The biggest control issue for me is the leaning mechanic. Enemies just swarm you like brain-dead zombies, death animations are random and don't match the physics of the situation, executions feel useless since grounded enemies pose no threat, and there is no actual hiding or sneaking mechanics because once you fire a shot, enemies will always know where you are no matter where you hide.”
    • “In the game you can pick up objects from afar, but the obligatory force draw mechanic sucks in this game: you need to be a certain distance away from the object and hold your hand in a very specific way to maybe pick it up. This is especially frustrating because the holstering mechanic isn't very good and your weapons will fall down a lot.”
  • stability

    54 mentions Positive Neutral Negative
    15% positive mentions, 4% neutral mentions, 81% negative mentions

    The game shows numerous bugs and glitches typical of an early access title, including issues with player height, weapon handling, collision physics, door interactions, and grabbing mechanics. Performance varies, with some users experiencing freezes and lag, while others report smooth gameplay even on modest hardware. Despite these stability challenges, most reviews are optimistic, expecting ongoing fixes and improvements to enhance the overall experience.

    • “It's good and for me it runs great on VR even without recommended specs. It's by far the best single-player shooter in VR. I look forward to the continuation of the story and potential mods.”
    • “I feel the game runs great for how good it looks.”
    • “Updated: I've finished the currently released contracts, and I can still confirm that I've encountered no glitches or issues playing in VR.”
    • “Starting up the game, it freezes.”
    • “Biggest elephant in room for now is performance and crashes, second is hands are floaty even when I disabled smooth hands, also have problem with grabbing things from the floor and mid air, magazines very buggy to grab.”
    • “Game is very buggy as I can not hold handguns with 2 hands without them stuttering and spaz-ing out, my guns and hands get stuck on objects and the knife combat is too janky to be fun.”
  • music

    50 mentions Positive Neutral Negative
    20% positive mentions, 74% neutral mentions, 6% negative mentions

    The game's music is widely praised for its quality and immersive atmosphere, with many users highlighting the standout feature of being able to easily add and play their own custom music through an in-game phone, enhancing the overall experience. However, some note issues with the default soundtrack's volume and variety, as well as lacking audio controls and minor technical glitches with the music player during gameplay. Overall, the customizable music system is considered a major plus that significantly elevates the game.

    • “One of the best features about this game is the fact you can add custom music and how easy it was to do so (get your favorite Le Castle Vania songs ready) and the fact you can change your gun sounds and suppressed sounds.”
    • “The feeling of hitting 3 headshots in a row in slowmo with one shot while listening to intense Doom music is just amazing.”
    • “Game is very fun, contracts have epic set pieces, the guns overall feel great, customization is decent, and I thoroughly enjoy the in-game music player and how beautiful it looks.”
    • “The phone & audio in general: there's no separate slider that differentiates the soundtrack that plays when you don't have the music player, so you either have this very basic and kind of loud soundtrack whilst you're trying to be stealthy or listen for audio cues or footsteps, or no music at all, just pretty annoying. The phone is a very nice touch but it's only nice when the screen doesn't have a giant crack in it. To my knowledge, there's no way to fix the screen so when you're inside, especially with the lights on, you can barely see your phone screen. Also, if you die with your audio player still on with custom music, it doesn't stop when you die or reload checkpoints; it makes a weird lag sound and just continues without restarting or stopping the music.”
    • “I will however say that the music choices (besides the two classical music options) are pretty bad.”
    • “The game feels very sluggish, and at times the soundtrack blares way too much to hear the enemies coming in.”
  • replayability

    37 mentions Positive Neutral Negative
    38% positive mentions, 54% neutral mentions, 8% negative mentions

    Despite its limited number of levels and relatively short length, the game offers strong replayability through varied challenge modes, weapon upgrades, scoring systems, and customizable run types. Players appreciate the satisfying combat and multiple gameplay options, which encourage repeated play, though some note that additional content and environments would further enhance replay value. Performance issues, especially in VR, slightly hinder the experience but do not outweigh the overall replay potential.

    • “The game is fun and replayability is great when trying specific run types like headshot only or a gun game mode where you take an enemy's gun after each kill.”
    • “Yes, there are currently only three main contracts, but there are challenge maps, additional modes, weapon progression and plenty of replayability outside of those missions.”
    • “The game already offers a ton of replayability in the story contracts alone, along with practice rooms and challenge contracts that further add to it.”
    • “Considering it's a very early access build, replayability is kind of low, which upsets me more than the lacking content and can make the game more boring.”
    • “The game also holds your hand with a stereotypical agent Bond British chick in your ear telling exactly what to do, making the missions have no replayability.”
    • “Very hyped up and definitely enjoyable as an action game, but I felt it would be lacking in replayability so I decided to bail early and refund while I still could.”
  • atmosphere

    14 mentions Positive Neutral Negative
    64% positive mentions, 15% neutral mentions, 21% negative mentions

    The game's atmosphere is widely praised for being immersive, detailed, and visually striking, contributing strongly to an intense, engaging experience reminiscent of an action film. Combined with excellent visuals, sound design, and customization, it creates a rich and enjoyable environment that stands out among VR shooters. While some users mention minor issues or desire for enhanced audio, the overall atmosphere significantly enhances the game's appeal.

    • “The gunplay feels great, the atmosphere is excellent, and visually this is one of the better-looking VR shooters I've played.”
    • “The atmosphere, weapon handling, animations, sound design, customization and overall presentation all work together ridiculously well.”
    • “The 3 first contracts so far are atmospheric, detailed and rich, potential ASMR environments.”
    • “The game needs more atmosphere and better sound.”
    • “(I did encounter a bug with the post-process filters in the 'recording (VR)' section, where the effects also applied in my headset view rather than just the recording view.)”
    • “There is much to love here, atmosphere, you can upload your own music as well, so you upload the John Wick club OST and just start blasting.”
  • humor

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is a mix of intentional comedic elements and unintentional laughs from glitches and jank, with some players enjoying the freedom to interact humorously with enemies and appreciating the quirky voice acting. However, humor reception is mixed, as some find the jokes and character interactions forced or ineffective, while others appreciate the dark or satirical tone. Overall, the humor adds charm despite occasional awkwardness or repetition.

    • “The fake Russian accent on the bad guy doesn't help, though I did find it funny to just shoot him while monologuing - I applaud the developer for that freedom.”
    • “This game runs great even on my OK PC in VR and the gun mechanics are amazing, I only have good things to say about this game, the only problem is the bugs but they are honestly kinda funny to encounter, this game is a 10/10 I am excited for future updates and mods that might be coming to the game.”
    • “So, some jank, but nothing game breaking - was kinda funny to watch a body clipping through the floor and dancing wildly.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a highly immersive emotional experience, making players genuinely feel like John Wick and reigniting VR enthusiasm. Despite some immersion-breaking issues like awkward door mechanics, clunky manual reloading, and occasional hand-object interaction bugs, the overall feeling of embodying the character is praised as a standout achievement in VR.

    • “The mod demo was pretty fun—one of the things that got me back into VR after not touching my headset for months, and I was expecting this to be a more polished version of the mod, but 'polished' is an immense understatement.”
    • “This game genuinely made me feel like John Wick (yes, even the pencil thing).”
    • “This is the first VR game that's fully made me feel like John Wick, it's peak.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding in the game tedious and excessive, with gameplay mechanics that can feel punishing, such as score penalties for using certain weapons, making the experience frustrating rather than enjoyable.

    • “The amount of time between boot and doing the one thing I want to do in this game is just tedious.”
    • “I don't know if this is how it works, but I'm guessing that when you bring a gun like a rifle or a shotgun it lowers your score, which to me makes it feel punishing to try to have fun, and I don't like the idea of grinding in this game.”
    • “A lot of grinding.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization is handled thoughtfully, reflecting the developer's passion rather than a quick cash grab. However, users suggest adding an ads sensitivity setting to improve the experience.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development in the game is minimal, with the protagonist lacking depth and complexity, reflecting a straightforward vigilante hitman archetype. The game focuses less on storytelling and more on gameplay, so character growth is limited.

    • “The story is nothing too special; you're a vigilante hitman who is like a watered-down Punisher, with no depth or character development. However, this game isn't made for cinematic, gut-wrenching storytelling.”
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Play Times

4h Median play time
5h Average play time
4-9h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Gunman Contracts - Stand Alone is a tactical shooter game with thriller and violence themes. Common tags for Gunman Contracts - Stand Alone include first-person, indie, atmospheric, story rich, early access and others.

Gunman Contracts - Stand Alone is available on PC, Virtual Reality, Steam Deck and Windows.

On average players spend around 5 hours playing Gunman Contracts - Stand Alone.

Gunman Contracts - Stand Alone was released on September 10, 2026.

Gunman Contracts - Stand Alone was developed by ANB_Seth.

Gunman Contracts - Stand Alone has received positive reviews from players. Most players liked Gunman Contracts - Stand Alone for its story but disliked it for its optimization.

Gunman Contracts - Stand Alone is a single player game.

Similar games include Into the Radius 2, Zero Caliber VR, HARD BULLET, HEARTSHOT, SURV1V3 and others.