Into the Radius 2
- July 24, 2024
- CM Games
- 9h median play time
Into the Radius 2 is a haunting VR shooting experience that can be played solo or with up to four players. The game features meticulously crafted firearms with unique handling and customization options, and it emphasizes weapon maintenance for full effectiveness. Immerse yourself in this eerie world and confront the dangers of the Radius alone or with a team.
Reviews
- The game has stunning graphics and improved visuals compared to the first installment.
- The new gameplay mechanics, such as customizable backpacks and chest rigs, enhance the overall experience.
- The atmosphere is immersive, with a creepy and foreboding environment that keeps players on edge.
- The game is riddled with bugs, especially in co-op mode, making it nearly unplayable for some players.
- There is a significant lack of content compared to the first game, with many features missing or not yet implemented.
- Performance issues are prevalent, with many players experiencing crashes and low frame rates even on high-end hardware.
- story342 mentions
- 12 % positive mentions
- 82 % neutral mentions
- 6 % negative mentions
The story aspect of "Into the Radius 2" is currently underdeveloped, with many players noting a lack of narrative depth compared to its predecessor. While the game features a variety of missions, they primarily consist of repetitive fetch quests, and players express a desire for a more engaging storyline and character development. As the game is still in early access, there is hope that future updates will enhance the narrative elements and provide a richer experience.
“I can't wait for this to be finished, and I can't wait to see what story lies ahead of us, waiting to be discovered.”
“So far this game has a strong start; can't wait till the storyline is added.”
“I have very high hopes for the future and story for this game; the core gameplay is still there, but with cleaner graphics, better gunplay, new enemy designs, tighter map design, and most importantly, friends!”
“I really wanted to like this game, but the glaring world-building issues and the story just not making sense make it incredibly difficult for me to recommend the game.”
“Unfortunately, the game is incomplete and there are only two maps and there is no story as in the first part.”
“It's obviously set up in the older game because of performance and hardware limitations and that's okay, but if you want a full game with a complete story and all mechanics present, the first game is the better choice.”
- graphics201 mentions
- 30 % positive mentions
- 69 % neutral mentions
- 1 % negative mentions
The graphics in this game have received widespread acclaim, with many reviewers noting a significant upgrade from its predecessor, "Into the Radius 1." Players have praised the stunning visuals, improved textures, and realistic environments, which enhance the overall immersive experience. However, some users have reported performance issues, particularly when running the game on high settings, indicating that while the graphics are impressive, they may require powerful hardware to run smoothly.
“The graphics, the designs, the missions, and even the way you navigate the tablet's UI is some of the coolest stuff I've seen in a VR game in a long time.”
“This game has next-gen graphics and utilizes them fully and smartly.”
“The graphics are a major upgrade, the enemies are terrifying especially at night, the guns are more impactful, and the looting system has been overhauled big time.”
“Please just fix the graphics, your minimum recommendations run barely at 85 percent resolution.”
“I set my graphics so low it looked like a standalone game on medium graphics settings and I still got less than 5 fps.”
“The game has some better features than the first but the graphics are meh, the movement feels weird and it did make me dizzy after 50 mins I also got stuck inside a ladder for about 2 mins, not on top but actually inside the ladder.”
- stability183 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 97 % negative mentions
The game's stability is a significant concern, with numerous users reporting a variety of bugs, glitches, and crashes, particularly in multiplayer and co-op modes. While many acknowledge that these issues are typical for early access titles, the extent of the problems has led to frustration, with some players finding the game nearly unplayable in its current state. Despite these challenges, there is a sense of optimism among players that future updates will address the stability issues and improve the overall experience.
“It runs great for me.”
“It's definitely early access as I've run into a few random bugs, overall it's been a smooth and mostly bug-free experience though.”
“Not buggy slop but an actual game that just needs a little more time in the oven.”
“Extremely buggy and constantly crashes; I really wanted to like this game.”
“The multiplayer is so buggy, it's barely worth checking out.”
“The game is really good but there are a lot of glitches and it crashes pretty often; besides that, it has a lot of potential.”
- gameplay174 mentions
- 22 % positive mentions
- 75 % neutral mentions
- 3 % negative mentions
The gameplay of "Into the Radius 2" has received mixed feedback, with many players praising its immersive mechanics, improved graphics, and engaging gunplay compared to its predecessor. However, some users noted the absence of key features from the first game, such as weapon maintenance and certain interactive elements, leading to a feeling of repetition and a lack of content in the early access version. Overall, while the core mechanics are solid and enjoyable, players are hopeful for further development and refinement as the game progresses.
“The gameplay is, in my opinion, a massive upgrade over the first game in all but quantity.”
“The new artifact hunting mechanics feel fair instead of the blind flailing found in the first game, and the interactions with the artifacts themselves are more interesting and immersive than anything before.”
“Overall, after 20 hours of gameplay, I’ve been thoroughly entertained by this title.”
“Out of the 1 hour of gameplay, I felt everything is repeating itself, which made me bored.”
“There are some glaring issues with it though, and I hope they get tweaked or worked upon. The UI is not the greatest.”
“The only thing I'd actually 'complain' about not being in the current version is the weapon/gear maintenance/repair mechanics that just felt like such a core part of the previous game; it feels weird/wrong to not have it in the early access version.”
- optimization141 mentions
- 16 % positive mentions
- 55 % neutral mentions
- 28 % negative mentions
The game's optimization has received mixed feedback, with many players reporting significant performance issues, including stuttering, crashes, and low frame rates, particularly in demanding areas. While some users have found ways to improve performance by adjusting settings, the overall consensus is that the game requires further optimization to enhance stability and playability, especially in co-op mode. Despite these challenges, a few players have noted satisfactory performance on higher-end systems, indicating that experiences may vary based on individual setups.
“Not all PCs are built equally, but I'm running with a 1660 Ti graphics card and the game runs smooth as butter with medium graphics, and the loading screen time is around 7 or 8 seconds, so performance seems to be really good in this game.”
“Surprisingly well optimized for an early access game.”
“The performance issue is general stutters and hard lag (freezing) when loading areas and if I try to use the Oculus menu (Oculus Quest using the link cable) or the Steam VR menu it hard lags and never recovers forcing me to restart the game.”
“The performance is a g-dang roller coaster with incredibly huge dips that last until reloading the zone.”
“It's incredibly poorly optimized and glitchy, crashes frequently, and I think you're best served sticking with the first game for now.”
“Currently the game isn't too optimized and there are frequent bugs but the vision is there.”
- atmosphere54 mentions
- 46 % positive mentions
- 48 % neutral mentions
- 6 % negative mentions
The atmosphere in "Into the Radius" has received mixed reviews, with many players praising the immersive and eerie environments reminiscent of the first game, while others feel it lacks the same intensity and depth. Some users appreciate the improved graphics and world quality, but express disappointment over the loss of atmospheric elements like environmental storytelling and the oppressive feel of the original. Overall, while the atmosphere remains a strong point, it is seen as a step down for some compared to the first installment, with calls for a return to its darker, more immersive roots.
“The gunplay is amazing, the loadout system is intuitive and makes you feel like a badass soldier, and the off-putting anomaly atmosphere is top notch.”
“Loved the first one, one of the best, most atmospheric VR games out there in my opinion.”
“The atmosphere and the early tech of all the screens just immerses you so much; it's done amazingly.”
“The color choices don't convey the same atmosphere from the first game.”
“The atmosphere feels very different from the first game, but I don't mind that.”
“The atmosphere is so gone thanks to pop-ups, no environmental storytelling, awful UI, constant menus, and just a certain fakeness that's hard to describe.”
- humor24 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its numerous bugs and glitches, which players find both frustrating and amusing. Many users report hilarious moments, such as characters behaving unexpectedly or comical interactions with enemies and weapons, creating a lighthearted atmosphere despite the game's technical issues. Overall, the game's scuffed nature leads to shared laughter among friends, making the experience enjoyable even when it is not functioning perfectly.
“Some of the bugs are hilarious, like when his character's legs would slowly go straight out in front of him and twist up while he was running.”
“Also a funny bug you should not patch is when you go to the dude that brings you to the different maps; you can punch him and your character will go into anime mode and just punch him at crazy speeds.”
“And yet I have managed to have an incredible amount of fun playing this horribly scuffed game with a good friend, laughing at the fact that his gun doesn't even work and the fact that he is completely incapable of aiming forwards, always aiming at his own head.”
- grinding14 mentions
- 7 % positive mentions
- 0 % neutral mentions
- 93 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, often feeling that the need to grind for resources and upgrades detracts from the overall enjoyment. Many reviewers express disappointment with the limited availability of weapons and the high costs associated with them, leading to prolonged grinding sessions that feel more like a chore than a challenge. Additionally, issues with inventory management and gameplay mechanics contribute to a sense of tedium, making the grinding experience less rewarding.
“You'll need a second life for grinding.”
“Most notably, there is a distinct lack of two-handed rifles between security level 2 and 3, while the two or three that are already unlocked are so expensive that I feel a need to either wait another level to buy anything at all or spend an hour grinding cash afterward.”
“I'm excited for what it has to offer in the future, but for now it is very bare bones and more tedious to navigate than it is a fun challenge.”
“After grinding to buy the AK74U, it was deeply disappointing to use given this issue.”
- music8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The music in the game receives mixed reviews, with some praising the shop music as top-tier, while others criticize the lack of eerie ambience and dynamic combat music compared to the original game. Many players feel that the voice acting and sound effects, particularly those of the anomalies and mimics, fall short of the chilling atmosphere established in the first installment. Overall, while there are improvements in certain audio aspects, a stronger focus on ambient sounds and creepiness is needed to enhance the horror experience.
“The music in the shop is 10/10 top tier.”
“Dynamic combat music.”
“Generally, the audio seemed so much improved to me; the ambient noise and the background music really impressed me in how it lightly faded out when entering or leaving buildings, or when an enemy got close.”
“However, much of the ambience is missing; the isolation is there, but the safe house music is gone. The mimic has horrible voice lines, the mimic death voice is disappointing, and the sounds the anomalies make really aren't as eerie as in the first game, furthering the lack of ambience.”
“The music and voice acting in this game lack the same level of creepiness as those found in 'itr1.' The original game featured a variety of chilling voices, such as 'who are you' and 'no...,' as well as horrifying noises within the factory setting.”
“The music, on the other hand, needs some work; they should lean more into ambient long droning sounds and wind/alien world-like ambiance.”
- replayability5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Players note that the second map offers increased replayability compared to the first, but overall, the game suffers from a lack of engaging content, particularly in tutorials. While both single-player and multiplayer modes are available, the multiplayer experience is hindered by numerous bugs, leading some users to hope for future updates to enhance gameplay.
“The second map is a lot more open and has more replayability.”
“Maybe while you're playing, the developers will update the game to a more playable state.”
“The lack of replayability for tutorials or guides is wildly annoying too, and I had to resort to just trying button combos to turn my laser module on (which I finally figured out, in no part at all to the game).”
“Will come back after the game is in a more playable state.”
“Both the single player and multiplayer are playable, although the multiplayer has many more bugs.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express frustration with the emotional impact of gameplay mechanics, particularly the loss of gear and challenging climbing sequences, which can lead to feelings of inadequacy and dissatisfaction. There is a desire for more intuitive controls and satisfying feedback to enhance the overall emotional experience.
“The climbing, trying to get into that window sill for 10 minutes kind of made me feel like less of a man.”
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has received mixed feedback, with some players appreciating the developers' commitment to improvement and rejecting the notion of a cash grab, while others are frustrated by misleading advertising regarding cooperative play and the game's current limitations compared to its predecessor.
“Co-op is unplayable, despite being one of the main advertising points, and the game is missing a ton compared to the first game right now.”
“Co-op is restricted to 2 players only currently, and that is not clearly communicated on the early access page, when advertising for the game advertised 4 player co-op.”
“I personally think this is one of the best early access games I've seen in a while, simply because it seems (to me) that the developers care about the game and are working on improving it, and it's not just a lazy cash grab with no game there like a lot of early access titles recently.”