Into the Radius 2
- July 24, 2024
- CM Games
- 9h median play time
Into the Radius 2 is a haunting VR shooting experience that can be played solo or with up to four players. The game features meticulously crafted firearms with unique handling and customization options, and it emphasizes weapon maintenance for full effectiveness. Immerse yourself in this eerie world and confront the dangers of the Radius alone or with a team.
Reviews
- The game has stunning graphics and improved visuals compared to the first installment.
- The new backpack and chest rig system adds depth to inventory management and customization.
- The atmosphere is immersive, with a sense of tension and fear during gameplay.
- The game is riddled with bugs, especially in co-op mode, making it nearly unplayable.
- There is a lack of content and features compared to the first game, such as weapon maintenance and melee options.
- Performance issues persist, with many players experiencing crashes and frame rate drops.
- story335 mentions
- 12 % positive mentions
- 82 % neutral mentions
- 6 % negative mentions
The story aspect of "Into the Radius 2" is currently underdeveloped, with many players noting a lack of narrative depth compared to its predecessor. While the game features a variety of missions, they often feel repetitive and primarily consist of fetch quests, leading to a sense of monotony. Players express hope for future updates to enhance the storyline and mission variety, as the foundation for a compelling narrative is anticipated but not yet realized.
“I can't wait for this to be finished, and I can't wait to see what story lies ahead of us, waiting to be discovered.”
“Not much story yet, but from what the first game had, I expect it to be great once out of early access.”
“I have very high hopes for the future and story for this game; the core gameplay is still there, but with cleaner graphics, better gunplay, new enemy designs, tighter map design, and most importantly, friends!”
“I really wanted to like this game, but the glaring world-building issues and story just not making sense make it incredibly difficult for me to recommend the game.”
“Unfortunately, the game is incomplete and there are only two maps and there is no story as in the first part.”
“It doesn't feel like the old camp, which had a bit of a story and a look to it.”
- graphics202 mentions
- 30 % positive mentions
- 68 % neutral mentions
- 1 % negative mentions
The graphics in this game have received widespread praise for their significant improvement over the first installment, showcasing stunning visuals, enhanced textures, and better lighting effects. Many players noted the immersive environments and realistic physics, although some experienced performance issues on lower-end PCs, leading to frustration with lag and frame rate drops. Overall, while the graphics are considered top-notch and a major upgrade, there are still concerns regarding optimization and performance stability.
“The graphics, the designs, the missions, and even the way you navigate the tablet's UI is some of the coolest stuff I've seen in a VR game in a long time.”
“Graphics got a huge upgrade and the nighttime is some of the best night experience I've seen in any video game.”
“The graphics have gotten a huge upgrade and not just in quality but art style.”
“The zone itself has lost a lot of its scare factor with the graphical changes.”
“I had to literally research why the performance was so awful for my computer to find out the actual graphics settings were in the appdata folder... first red flag there!”
“I have a good computer with specs well over the minimum requirements the store page says, and it's completely unplayable on the lowest graphical settings.”
- stability185 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 97 % negative mentions
The game's stability is widely criticized, with numerous players reporting significant bugs, glitches, and crashes, particularly in multiplayer and co-op modes. While some users acknowledge that such issues are expected in early access titles, many express frustration over the game's current state, deeming it unplayable or not worth its price. Overall, the consensus is that the game requires substantial improvements and bug fixes before it can be recommended for purchase.
“It runs great for me.”
“It's definitely early access as I've run into a few random bugs, overall it's been a smooth and mostly bug-free experience though.”
“Not buggy slop but an actual game that just needs a little more time in the oven.”
“Incredibly buggy, invincible enemies, items turning invisible, this is not worth the 40 euros. I get it's early access but this feels like an alpha test... would refund if I still could.”
“The multiplayer is so buggy, it's barely worth checking out.”
“The game is really good but there are a lot of glitches and it crashes pretty often, but besides that, it has a lot of potential.”
- gameplay180 mentions
- 22 % positive mentions
- 75 % neutral mentions
- 3 % negative mentions
The gameplay of "Into the Radius 2" has received mixed feedback, with many players noting improvements in graphics and mechanics compared to its predecessor, "Into the Radius 1." While the core gameplay loop remains engaging, featuring artifact hunting and combat, several users expressed frustration over bugs, missing features (like weapon maintenance), and issues with enemy AI and mechanics that detract from immersion. Overall, the game shows promise but is still in early access, requiring further refinement and content to fully meet player expectations.
“The gameplay is, in my opinion, a massive upgrade over the first game in all but quantity.”
“The new artifact hunting mechanics feel fair instead of the blind flailing found in the first game, and the interactions with the artifacts themselves are more interesting and immersive than anything before.”
“Overall, after 20 hours of gameplay, I’ve been thoroughly entertained by this title.”
“The weapon mechanics definitely feel a lot more loose compared to ITR1, which is something I'm hoping is going to be resolved eventually.”
“Personally, I experienced no crashes, thankfully, but co-op is still just literally worthless as a feature, and the game has such an idiotic amount of constant, incessant bugs that are incredibly insufferable, irritating, and literally almost always get absolutely in the way of gameplay and immersion.”
“The only thing I'd actually complain about not being in the current version is the weapon/gear maintenance/repair mechanics that just felt like such a core part of the previous game; it feels weird/wrong to not have it in the early access version.”
- optimization142 mentions
- 17 % positive mentions
- 56 % neutral mentions
- 27 % negative mentions
The game's optimization has received mixed feedback, with many players reporting significant performance issues, including stuttering, crashes, and low frame rates, particularly in certain environments. While some users have experienced smooth gameplay on higher-end systems, others find it nearly unplayable, especially in co-op mode. Overall, the consensus suggests that the game requires substantial optimization and bug fixes before it can be fully enjoyed.
“Not all PCs are built equally, but I'm running with a 1660 Ti graphics card and the game runs smooth as butter with medium graphics, and the loading screen time is around 7 or 8 seconds, so performance seems to be really good in this game.”
“Update 0.11 fixed some of the main issues; turning my resolution down to 100% (from 150%) fixed performance in the forest map.”
“Surprisingly well optimized for an early access game.”
“It's incredibly poorly optimized and glitchy, crashes frequently, and I think you're best served sticking with the first game for now.”
“The performance is a g-dang roller coaster with incredibly huge dips that last until reloading the zone.”
“Currently the game isn't too optimized and there are frequent bugs but the vision is there.”
- atmosphere55 mentions
- 45 % positive mentions
- 49 % neutral mentions
- 5 % negative mentions
The atmosphere in the sequel has received mixed reviews, with some players appreciating the improved graphics and immersive elements, while others feel it lacks the intense, eerie quality of the original game. Many reviewers note a shift towards a more upbeat and less oppressive environment, which detracts from the horror experience that defined the first installment. Overall, while the new game offers solid gameplay and visuals, it struggles to replicate the atmospheric depth and tension that made its predecessor a standout.
“The lighting and atmosphere are incredible, sounds are great, combat is satisfying and the anomalies are interesting.”
“The atmosphere and the early tech of all the screens just immerses you so much; it's done amazing.”
“Great atmosphere, solid combat with immersive weapon handling.”
“The color choices don't convey the same atmosphere from the first game.”
“Sure, the game has the same enemies that were from the original, but the atmosphere has definitely changed from an eerie almost sullen landscape from ITR1 to a more fulfilled yet barren zone in ITR2.”
“The atmosphere feels very different from the first game, but I don't mind that.”
- humor24 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its numerous bugs and glitches, which players find both frustrating and amusing. Many users report hilarious moments, such as characters behaving unexpectedly or comical interactions with enemies and weapons, creating a lighthearted atmosphere despite the game's technical issues. Overall, the game's scuffed nature leads to shared laughter among friends, making the experience enjoyable even when plagued by bugs.
“Some of the bugs are hilarious, like when his character's legs would slowly go straight out in front of him and twist up while he was running.”
“Also a funny bug you should not patch is when you go to the dude that brings you to the different maps; you can punch him and your character will go into anime mode and just punch him at crazy speeds.”
“And yet I have managed to have an incredible amount of fun playing this horribly scuffed game with a good friend, laughing at the fact that his gun doesn't even work and that he is completely incapable of aiming forwards, always aiming at his own head.”
- grinding13 mentions
- 8 % positive mentions
- 0 % neutral mentions
- 92 % negative mentions
Players find the grinding aspect of the game to be tedious and often frustrating, with many expressing dissatisfaction over the need to grind for resources and upgrades, particularly due to high costs and limited availability of items. The repetitive nature of missions and inventory management issues further contribute to the feeling of monotony, making the overall experience feel more like a chore than an engaging challenge. While there are some improvements noted, such as less tedious artifact finding, the grinding mechanics still require significant time investment, leading to mixed feelings about the game's long-term enjoyment.
“You'll need a second life for grinding.”
“Most notably, there is a distinct lack of two-handed rifles between security levels 2 and 3, while the two or three that are already unlocked are so expensive that I feel a need to either wait another level to buy anything at all or spend an hour grinding cash afterward.”
“I'm excited for what it has to offer in the future, but for now it is very bare bones and more tedious to navigate than it is a fun challenge.”
“If I can't see it visually, I have no reason to continue grinding away.”
- music7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The music in the game receives mixed reviews; while some praise the shop music as top-tier, many feel that the overall ambience is lacking compared to the original game, particularly in terms of eerie soundscapes and voice acting. Critics note that the new music and voice lines fail to evoke the same level of creepiness, and suggest a need for more ambient sounds to enhance the horror experience. However, some players appreciate the improvements in audio transitions and background music when interacting with the environment.
“The music in the shop is 10/10 top tier.”
“Generally, the audio seemed so much improved to me; the ambient noise and the background music really impressed me in how it lightly faded out when entering or leaving buildings, or when an enemy got close.”
“The music, on the other hand, needs some work; they need to lean more into just ambient long droning sounds and wind/alien world-like ambiance.”
“However, much of the ambience is missing; the isolation is there, but the safe house music is gone. The mimic has horrible voice lines, the mimic death voice is disappointing, and the sounds the anomalies make really aren't as eerie as in the first game, furthering the lack of ambience.”
“The music and voice acting in this game lack the same level of creepiness as those found in 'itr1.' The original game featured a variety of chilling voices, such as 'who are you' and 'no...,' as well as horrifying noises within the factory setting.”
“The music, on the other hand, needs some work; they should lean more into ambient long droning sounds and wind/alien world-like ambiance.”
- replayability6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is mixed; while some players appreciate the open design of the second map and the potential for future updates, others express frustration with the lack of engaging content and bugs, particularly in multiplayer. The absence of replayable tutorials also detracts from the experience, leading some to await improvements before fully committing to replaying the game.
“The second map is a lot more open and has more replayability.”
“The lack of replayability for tutorials or guides is wildly annoying too, and I had to resort to just trying button combos to turn my laser module on (which I finally figured out, in no part at all to the game).”
“Will come back after the game is in a more playable state.”
“Both the single player and multiplayer are playable, although the multiplayer has many more bugs.”
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has received mixed feedback, with some players appreciating the developers' commitment to improvement and the absence of a cash grab mentality often seen in early access titles. However, concerns were raised about misleading advertising regarding cooperative play, which is currently limited to two players instead of the advertised four, impacting the overall experience.
“Co-op is unplayable, despite being one of the main advertising points, and the game is missing a ton compared to the first game right now.”
“Co-op restricted to 2 players only currently, and that is not clearly communicated on the early access page, when advertising for the game advertised 4 player co-op.”
“I personally think this is one of the best early access games I've seen in a while, simply because it seems (to me) that the developers care about the game and are working on improving it, and it's not just a lazy cash grab with no game there like a lot of early access titles recently.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express frustration with the emotional toll of challenging gameplay mechanics, such as losing gear and struggling with difficult climbing sections, which can lead to feelings of inadequacy and disappointment.
“The climbing, trying to get into that window sill for 10 minutes, kind of made me feel like less of a man.”