Into the Radius 2
- July 24, 2024
- CM Games
- 9h median play time
Into the Radius 2 is a haunting VR shooting experience that can be played solo or with up to four players. The game features meticulously crafted firearms with unique handling and customization options, and it emphasizes weapon maintenance for full effectiveness. Immerse yourself in this eerie world and confront the dangers of the Radius alone or with a team.
Reviews
- The game has stunning graphics and improved visuals compared to the first installment.
- The new inventory and equipment management system allows for more customization and interaction.
- The atmosphere is immersive, with a sense of dread and tension that enhances the gameplay experience.
- The game is riddled with bugs, especially in co-op mode, making it nearly unplayable for some players.
- The height calibration is fixed at 2 meters, which can be disorienting for shorter players.
- Many core features from the first game, such as weapon maintenance and melee combat, are missing in the current version.
- story703 mentions
- 12 % positive mentions
- 83 % neutral mentions
- 6 % negative mentions
The story aspect of "Into the Radius 2" is currently minimal, with many players noting the absence of a substantial narrative or engaging lore compared to its predecessor. Most missions revolve around repetitive fetch quests, lacking depth and variety, which diminishes the overall experience. While there are expectations for a more developed story in future updates, players are advised to manage their expectations as the game is still in early access and the narrative elements are not yet fully implemented.
“I hope ITR2 improves on the story.”
“Not that much story yet, but from what the first game had, I expect it to be great once out of early access.”
“I really wanted to like this game, but the glaring world-building issues and story just not making sense make it incredibly difficult for me to recommend the game.”
“There is no story at all right now.”
“It's always the same with no reason to care, where ITR1 had a story to make you care, but in ITR2 there is none.”
“The game is bare bones right now, with very similar fetch quests to the first game.”
- graphics418 mentions
- 29 % positive mentions
- 69 % neutral mentions
- 1 % negative mentions
The graphics in "Into the Radius 2" have received significant praise for their substantial improvements over the original game, showcasing enhanced textures, lighting, and overall visual fidelity that create a more immersive experience. While many players appreciate the upgraded aesthetics and vibrant environments, some have reported performance issues, particularly on lower-end systems, leading to lag and stability concerns. Overall, the visuals are considered a major highlight, though there are calls for further optimization and support for features like DLSS to enhance performance.
“The graphics and gunplay are what make this game so amazing to me.”
“The graphics are a major upgrade, the enemies are terrifying especially at night, the guns are more impactful & the looting system has been overhauled big time.”
“The graphics have gotten a huge upgrade and not just in quality but art style.”
“The game looks okay graphics-wise, and that's not saying much.”
“I have a good computer with specs well over the minimum requirements the store page says, and it's completely unplayable on the lowest graphical settings.”
“There is no reason under the sun that this game has to run like such dog water, when I can play way more graphically intense games like Cyberpunk 2077 on high with ray-tracing and still get over 60 fps.”
- stability381 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 97 % negative mentions
The game's stability is currently a significant issue, with numerous players reporting it as "extremely buggy" and "a buggy mess," particularly in co-op mode, which is often described as unplayable. While some users acknowledge minor glitches in single-player, the multiplayer experience is riddled with desync issues, crashes, and game-breaking bugs. Overall, many recommend waiting for substantial updates and fixes before purchasing, as the game is still in early access and lacks polish.
“It's definitely early access as I've run into a few random bugs; overall, it's been a smooth and mostly bug-free experience though.”
“Not buggy slop but an actual game that just needs a little more time in the oven.”
“It runs great for me.”
“For what's in the game and how buggy it is right now, it's just too expensive.”
“Do not buy this game, it is a buggy mess, the developers broke the balance with the last patch and are not even scrambling to fix it, content to let players languish.”
“The multiplayer also is almost entirely unplayable at the moment with significant desync issues and is riddled with even more bugs and glitches than the singleplayer.”
- gameplay363 mentions
- 22 % positive mentions
- 74 % neutral mentions
- 3 % negative mentions
The gameplay of "Into the Radius 2" has received mixed feedback, with many players noting significant improvements in graphics, mechanics, and overall immersion compared to its predecessor, "itr1." However, as an early access title, it suffers from a lack of content and missing features, such as weapon maintenance, which detracts from the experience. While the core gameplay loop remains engaging, players have reported various bugs and issues that hinder the overall enjoyment, leading to a recommendation for potential buyers to wait for further updates before diving in fully.
“Overall, very nice feeling gameplay.”
“The new artifact hunting mechanics feel fair instead of the blind flailing found in the first game, and the interactions with the artifacts themselves are more interesting and immersive than anything before.”
“Despite a few bugs, the gameplay is highly engaging with impressive visuals and a gripping storyline.”
“The game should have been baked a little longer for some of the bigger bugs that hinder gameplay moments.”
“Even for early access, the core mechanics are not even close to being acceptable.”
“Since you can't skip the tutorial, I get about 5 seconds of broken gameplay.”
- optimization295 mentions
- 16 % positive mentions
- 56 % neutral mentions
- 28 % negative mentions
The game's optimization has received overwhelmingly negative feedback, with many players reporting severe performance issues, frequent crashes, and significant bugs that hinder gameplay. While some users have experienced acceptable performance on higher-end systems, the general consensus is that the game is poorly optimized, especially in co-op mode and during intense gameplay scenarios. Players are advised to wait for further updates and optimizations before fully engaging with the game.
“While I see many people complaining about performance issues, I haven't run into any personally, and I run a 3060 (just below the recommended spec of a 3070). Overall, it's good to see many of the ideas left behind from the first game's 1.0 release get evolved into many of the features I'm praising now; for the first time, I really understand what the vision was before 2.0.”
“For my setup, the game's performance is better than the first game, which has been a breath of fresh air with how most sequels release in the past few years.”
“Surprisingly well optimized for an early access game.”
“It's incredibly poorly optimized and glitchy, crashes frequently, and I think you're best served sticking with the first game for now.”
“As much as I want to like the game, I just can't in its current state; literally unplayable co-op, unoptimized, a lot of bugs and missing content.”
“The moment you see more than like 10 of anything, the game starts breaking down; there is a ton of things going on and the optimization just isn't there...”
- atmosphere118 mentions
- 45 % positive mentions
- 53 % neutral mentions
- 3 % negative mentions
The atmosphere in the game has received mixed reviews, with some players appreciating the immersive graphics and eerie environments, while others feel it lacks the desolate and oppressive qualities of the original. Many note improvements in certain aspects, such as night settings and overall world quality, but express disappointment over the loss of atmospheric depth and world-building elements that characterized the first installment. Overall, while the game offers a visually appealing experience, it struggles to fully capture the haunting atmosphere that fans loved in its predecessor.
“The atmosphere and the early tech of all the screens just immerses you so much it's done amazing.”
“The general atmosphere is eerie and immersive, more so than the first game (impressive!).”
“Graphics, gunplay, atmosphere, and sound are all top notch.”
“The atmosphere is so gone thanks to pop ups, no environmental storytelling, awful UI, constant menus, and just a certain fakeness that's hard to describe.”
“This is very difficult to describe, but it's so non-existent that it's almost easy; the only time atmosphere was even attempted was one sound effect from another room in the tutorial.”
“Sure, the game has the same enemies that were from the original, but the atmosphere has definitely changed from an eerie, almost sullen landscape from ITR1 to a more fulfilled yet barren zone in ITR2.”
- humor48 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its numerous bugs and glitches, which players find both frustrating and amusing. Many users report laughing at unexpected moments, such as characters behaving oddly or weapons malfunctioning, creating a lighthearted atmosphere during gameplay. Overall, while the game has its share of issues, the comedic elements of these bugs contribute to a fun experience, especially in co-op play.
“Some of the bugs are hilarious, like when his character's legs would slowly go straight out in front of him and twist up while he was running.”
“And yet I have managed to have an incredible amount of fun playing this horribly scuffed game with a good friend, laughing at the fact that his gun doesn't even work and the fact that he is completely incapable of aiming forwards, always aiming at his own head.”
“Being able to steal my buddy's gun mid-fight is hilarious.”
- grinding27 mentions
- 4 % positive mentions
- 4 % neutral mentions
- 93 % negative mentions
Players find the grinding aspect of the game to be tedious and time-consuming, often requiring excessive effort to earn in-game currency for upgrades and items. The lack of variety in weapons and the high costs associated with them contribute to a sense of frustration, as many feel that the grind detracts from the overall enjoyment and exploration of the game. While some improvements have been noted, such as less tedious artifact finding, the overall sentiment is that grinding feels more like a chore than a rewarding challenge.
“You'll need a second life for grinding.”
“Most notably, there is a distinct lack of two-handed rifles between security level 2 and 3, while the two or three that are already unlocked are so expensive that I feel a need to either wait another level to buy anything at all or spend an hour grinding cash afterward.”
“I'm excited for what it has to offer in the future, but for now it is very bare bones and more tedious to navigate than it is a fun challenge.”
“After grinding to buy the AK74U, it was deeply disappointing to use given this issue.”
- music17 mentions
- 18 % positive mentions
- 65 % neutral mentions
- 18 % negative mentions
The music in the game has received mixed reviews, with some praising the dynamic combat music and ambient sound design, while others criticize the lack of creepiness and atmospheric depth compared to the original game. Many players feel that the game needs to incorporate more eerie ambient sounds and improve the voice acting, particularly for enemy characters, to enhance the overall horror experience. However, the shop music has been highlighted as a standout feature, receiving high praise.
“The music in the shop is 10/10 top tier.”
“Generally, the audio seemed so much improved to me. The ambient noise and the background music really impressed me in how it lightly faded out when entering or leaving buildings, or when an enemy got close.”
“- Dynamic combat music.”
“The music and voice acting in this game lack the same level of creepiness as those found in 'itr1.' The original game featured a variety of chilling voices, such as 'who are you' and 'no...,' as well as horrifying noises within the factory setting.”
“The music, on the other hand, needs some work; they need to lean more into just ambient long droning sounds and wind/alien world-like ambiance.”
“However, much of the ambience is missing. The isolation is there, but the safe house music is gone, the mimic has horrible voice lines, the mimic death voice is disappointing, and the sounds the anomalies make really aren't as eerie as in the first game, furthering the lack of ambience.”
- replayability11 mentions
- 18 % positive mentions
- 55 % neutral mentions
- 27 % negative mentions
Overall, the game exhibits limited replayability, particularly in its tutorials and guides, which frustrates players. While the single-player and multiplayer modes are playable, the latter suffers from numerous bugs, and only the second map offers a more open experience that enhances replayability. Many players express a desire to return once the game is more polished and updated.
“The second map is a lot more open and has more replayability.”
“Maybe while you'll be playing itr1, the developers will update itr2 to a more playable state.”
“The lack of replayability for tutorials or guides is wildly annoying too, and I had to resort to just trying button combos to turn my laser module on (which I finally figured out, in no part at all to the game).”
“Will come back after the game is in a more playable state.”
“Both the single player and multiplayer are playable, although the multiplayer has many more bugs.”
- monetization7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of "Shame Game" has received mixed reviews, with some players labeling it a cash grab due to misleading advertising about cooperative play, while others appreciate the developers' commitment to improving the game during its early access phase. Despite its current limitations, there is a sense that the developers are genuinely invested in enhancing the experience, distinguishing it from other early access titles perceived as lacking substance.
“This game is a broken cash grab and a mess.”
“Co-op is unplayable, despite being one of the main advertising points, and the game is missing a ton compared to the first game right now.”
“Co-op is restricted to 2 players only currently, and that is not clearly communicated on the early access page, when advertising for the game advertised 4 player co-op.”
- emotional5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express frustration and disappointment with the game's mechanics, particularly regarding the loss of gear and challenging climbing sequences, which detract from the overall enjoyment and evoke feelings of inadequacy. The desire for more intuitive controls and satisfying feedback suggests that emotional engagement could be enhanced through improved gameplay design.
“The climbing, trying to get into that window sill for 10 minutes kind of made me feel like less of a man.”