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Alien: Rogue Incursion Game Cover

About Alien: Rogue Incursion

Alien: Rogue Incursion is a single player survival shooter game with horror, violence and science fiction themes. It was developed by Survios and was released on December 19, 2024. It received mostly positive reviews from players.

Discover Alien: Rogue Incursion for PS VR2 on the official PlayStation website. Check out trailers for this immersive action-horror experience, made by Alien fans for Alien fans.

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Games Like Alien: Rogue Incursion

Looking for games like Alien: Rogue Incursion? Here are top survival shooter recommendations with a horror, violence and science fiction focus, selected from player-similarity data — start with Metro Awakening, Hubris or Skydance's BEHEMOTH.

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Reviews

70%Audience ScoreBased on 1,032 reviews
story109 positive mentions
optimization78 negative mentions

  • Excellent atmosphere and immersive Alien universe experience with faithful sound design and environmental storytelling.
  • Engaging VR mechanics including manual reloading, interactive tools, and tactile environmental interactions that enhance immersion.
  • Tense and challenging gameplay with smart AI behaviors, weapon variety, and a well-paced story that appeals to fans of the Alien franchise.
  • Performance and optimization issues causing stutters, crashes, and frame drops even on high-end PC hardware.
  • Clunky and sometimes frustrating controls, including aiming mechanics, weapon handling, and inconsistent grabbing of inventory items.
  • Repetitive enemy spawn patterns, limited enemy variety, and backtracking that diminish tension and make late-game navigation confusing.
  • story

    479 mentions Positive Neutral Negative
    23% positive mentions, 73% neutral mentions, 4% negative mentions

    The story of the game is generally seen as decent and well-crafted, with engaging characters and faithful ties to the Alien universe, enhanced by solid voice acting and atmospheric world-building. However, many note it feels incomplete as it is only the first part of a two-part narrative, ending on a cliffhanger, which some players find frustrating. While it effectively maintains tension and interest through environmental storytelling, pacing issues, repetitive mission objectives, and technical bugs occasionally detract from the narrative experience.

    • “Where this game really shines is how the story, atmosphere, mood, set pieces elevate it and set it apart from all the quest ports.”
    • “Zula Hendricks and her android companion Davis 01 provide a strong emotional center, and the plot of corporate misdeeds and biohazard experiments fits neatly within the franchise’s established motifs.”
    • “The story unfolds with enough momentum to keep you moving, though the ending clearly sets up more to come and may leave some players feeling the experience is incomplete.”
    • “The story is not at all resolved in this game.”
    • “There is essentially no story being told here, in fact, the final line of dialogue is 'now, let's go get some answers.' you end the game with just about as much information as when you started.”
    • “Having a $40 game on the release day be transformed into a two part game, when you literally have the last third of the first one just the most basic 'run around where you've already been just to waste player time to call it a full game' and moving the 'important' plot into the second game for, speculatively, additional $40.”
  • optimization

    289 mentions Positive Neutral Negative
    13% positive mentions, 60% neutral mentions, 27% negative mentions

    The game suffers from widely reported poor optimization, with frequent stuttering, frame drops, and freezes even on high-end PCs, particularly during map loading and enemy encounters. Many users note the VR port is especially unoptimized, causing discomfort and motion sickness, and that performance improvements often require significant setting adjustments like disabling shadows. While some players achieve stable performance on powerful rigs or by tweaking configurations, overall the technical issues severely hamper the experience and await meaningful patches to improve stability and smoothness.

    • “Performance-wise, the game ran very well on my system.”
    • “Visuals, atmospherics, overall performance is very good.”
    • “Smooth performance, no latency or stutter problem.”
    • “The game contains a performance issue where a hitching stutter occurs when areas of the map are loading in, so during elevator rides or moving from one area to another you may find the game stutters.”
    • “Finally, the performance of the game is almost unforgivable, and this is the biggest problem holding the game back.”
    • “A year after the game's release, there are still constant fps drops, optimization is at a very low level; please fix it ASAP!”
  • graphics

    257 mentions Positive Neutral Negative
    40% positive mentions, 51% neutral mentions, 9% negative mentions

    The game’s graphics generally deliver a solid, immersive Alien atmosphere with impressive visuals, lighting, and effects that capture the franchise’s aesthetic well. However, performance and optimization issues are frequent, especially on lower-end PCs, causing blurry textures, frame drops, and occasional crashes, requiring players to tweak settings for a balance between quality and playability. While not consistently on par with top-tier VR titles or Alien: Isolation, the visuals remain a strong point when run on capable hardware.

    • “This game is badass, beautiful graphics, smooth intense heart pounding gameplay.”
    • “The graphics and sound are fantastic and the atmosphere is just thrilling!”
    • “The game nails the look and sound of alien and aliens with quite impressive graphics for a VR title and I love that there’s physics applied to nearly every object (important for VR immersion!).”
    • “Low resolution textures, flickering graphical artifacts, and poor optimization caused the game to look pixelated and choppy even on high-end PCs.”
    • “The visuals are a blurry, artifacted mess even on epic settings, with noticeable LOD pop-in that muddies the graphics noticeably beyond a few feet.”
    • “Despite having powerful hardware, I had to lower every graphical setting and resolution just to get 90fps, resulting in poor visual quality and a pixelated appearance.”
  • gameplay

    243 mentions Positive Neutral Negative
    28% positive mentions, 61% neutral mentions, 11% negative mentions

    The gameplay offers an intense, immersive VR survival horror experience with solid exploration, weapon handling, and atmospheric tension, though it is often hampered by clunky and occasionally frustrating mechanics, especially in gunplay and movement. While the game features interesting VR interactions and a satisfying core loop, repetitive combat, awkward controls, limited weapon variety, and technical issues detract from the overall flow and immersion for many players. Despite these flaws, fans of the Alien universe and VR tend to appreciate the game’s unique mechanics and atmosphere, anticipating improvements in future installments.

    • “The gameplay is intuitive, and the game design is incredibly immersive.”
    • “The gameplay loop of exploring and frantically shooting the monsters is nice, the retro-futuristic gadgets are cool, wiping the blood off the computer screen with your actual hand is immersive.”
    • “There is a great sense of tactile interaction to the gameplay that I haven't felt since Half-Life: Alyx.”
    • “Every forced aiming position, every clumsy interaction, every obstructed inventory check, every poorly aligned flashlight, and every bizarre gameplay decision chipped away at the immersion until I stopped thinking about xenomorphs and started thinking about the controls.”
    • “The core mechanics of the game just feel broken and are just super frustrating to use.”
    • “This game could've been my VR game of the year, but the clunky VR mechanics and unsatisfying guns hold it back.”
  • atmosphere

    233 mentions Positive Neutral Negative
    59% positive mentions, 38% neutral mentions, 3% negative mentions

    The atmosphere in this VR game is widely praised for authentically capturing the tense, eerie, and immersive feel of the Alien franchise, with standout sound design, lighting, and environmental details that evoke classic films and games like Alien: Isolation. While some note technical issues, repetitive combat, or occasional pacing flaws, the overall consensus highlights the game's success in delivering a suspenseful and claustrophobic sci-fi horror experience that truly places players inside the iconic alien universe.

    • “The atmosphere is phenomenal and I felt dread with every step I took.”
    • “The atmosphere, the audio design, the visuals, it's all really well done with great respect to the original Alien universe.”
    • “Every corridor, chamber, and derelict space oozes atmosphere.”
    • “The movement is clunky, graphics are only just acceptable, the gunplay is absolutely terrible, the atmosphere is basic, awful AI, and the sound design (guns, atmosphere) is also pretty lacking.”
    • “When you realise music is tied to combat the atmosphere goes to a 2/10, you don't need combat music telling you there is still a threat that forgot to walk out the vent to you, let me wonder if it's all clear or if something is lurking!”
    • “You have absolutely no time to absorb the atmosphere or read any terminals, without getting bombarded with 2-3 aliens every 3 minutes (not an exaggeration).”
  • stability

    61 mentions Positive Neutral Negative
    7% positive mentions, 0% neutral mentions, 93% negative mentions

    Alien: Rogue Incursion presents a mixed stability experience, with many users reporting frequent glitches such as hand and weapon clipping issues, freezes during key moments, and visual bugs that sometimes disrupt gameplay and immersion. While some players with high-end setups or specific VR headsets report smooth performance, others encounter crashes, stuttering, and game-breaking bugs that hinder progress. Overall, the game feels unfinished in its technical polish, though fans remain hopeful for future patches to address these persistent stability problems.

    • “Using a 4070ti and a Quest 3, it runs great.”
    • “Runs great on my Quest 2 with an RTX 3060.”
    • “This game runs great so far.”
    • “I can't go around these now as it gated my progress and pretty much halted me to the point I can't proceed to beat the game, I am in a boss fight in the medical wing. Anytime I hard rush the boss since I learned how to beat her quickly it crashes, freezes and or stops my game entirely on its own.”
    • “Completely unplayable, freezes and stutters even with dynamic resolution.”
    • “No matter what I do my game freezes up right when trying to enter the medical elevator (right when you do the decontamination).”
  • music

    42 mentions Positive Neutral Negative
    29% positive mentions, 64% neutral mentions, 7% negative mentions

    The music in the game is generally praised for its excellent, fitting, and immersive contribution to the intense, scary atmosphere, closely capturing the Alien franchise’s vibe. However, some players find the combat-triggered music intrusive and prefer to play without music to enhance suspense. While the soundtrack and sound design are solid and elevate tension, a few wish for inclusion of iconic Alien film scores and more control over music during combat.

    • “No one really talks about the music, but it clearly makes the game more intense and stays very faithful to the original movie.”
    • “The way you can handle the guns and interact with objects in game world, gunplay itself (pulse rifle feels fantastic, remember about short controlled bursts!), sound effects & music which amplify tense atmosphere, decent lore - this is really well-crafted game on many levels, albeit plagued by some technical problems on day one.”
    • “The pacing is great, the atmosphere, music and sound effects are all very immersive and well done.”
    • “When you realise music is tied to combat the atmosphere goes to a 2/10. You don't need combat music telling you there is still a threat that forgot to walk out the vent to you—let me wonder if it's all clear or if something is lurking!”
    • “As above, the AI is tied to combat music and it's just so unnecessary.”
    • “The incidental music is fucking annoying.”
  • monetization

    14 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization approach, including forced ads-assisted aiming mechanics, has been divisive, with some players finding it poor design or intrusive, though the option to disable it is appreciated. Additionally, criticism surrounds the game's price increase, lack of transparency, and perceived cash grab tactics, especially due to the story being cut short without clear communication about it being an episodic release.

    • “This says they didn't sell as well as thought and are now cash grabbing what little they can with the existing IP with the least amount of investment possible.”
    • “You should be ashamed of yourselves for this cash grab.”
    • “Everyone's reaction to the companies' choices (price raising, and not being transparent) is completely validated.”
  • grinding

    14 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely described as tedious and frustrating, involving repetitive backtracking, frequent enemy respawns, and clunky mechanics like carrying objective items and navigating unreliable maps. This repetitive content padding and constant encounters with enemies make progression feel more like a chore than an engaging challenge, detracting from the overall experience despite strong atmosphere and design.

    • “Trying to navigate to objectives in late game becomes extremely tedious; your map will often lie to you and send you in circles with no direction aside from a dot that highlights the objective.”
    • “I found normal difficulty a little on the hard side, especially when I couldn't find a new save point and had to redo the same part over and over again, which became tedious.”
    • “This was a huge missed opportunity for this game which I hope can be addressed in its part 2, as getting used to shooting the same 2-3 xenos over and over can get grindy.”
  • emotional

    12 mentions Positive Neutral Negative
    92% positive mentions, 0% neutral mentions, 8% negative mentions

    The emotional aspect of the game is highlighted by immersive interactions and a strong narrative centered on characters like Zula Hendricks and her android companion, creating a compelling emotional core within intense action. However, reactions are mixed, with some players moved deeply by the story and atmosphere, while others find the plot sanitized and uninspiring. Additionally, the community's emotional responses can be polarized, sometimes detracting from balanced critique.

    • “This game has made me feel that I am in the alien universe, playing a marine against a swarm of xenos.”
    • “Zula Hendricks and her android companion Davis 01 provide a strong emotional center, and the plot of corporate misdeeds and biohazard experiments fits neatly within the franchise’s established motifs.”
    • “Their dynamic is one of the highlights of the experience, with natural, well-written interactions that add emotional weight to the high-octane action.”
  • humor

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a lighthearted humor through movie references, quirky AI behaviors, and amusing in-game mishaps like clumsy weapon handling and funny bugs. Players find the comedic moments enjoyable despite some gameplay frustrations, adding a fun layer to the overall experience.

    • “It's fun, what isn't fun about going toe-to-toe with xenos, plus you can throw junk at them which is useless but funny.”
    • “Had some funny moments when I tried to reload or rack my weapons back onto my back or leg but I missed and wound up scrambling to get them off the ground when I needed them the most.”
    • “I only encountered a couple minor bugs so far, and one was actually hilarious.”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game offers strong replayability through non-linear exploration and varied gameplay, appealing to players who enjoy revisiting the experience. However, some feel the design may feel repetitive or linear, potentially limiting satisfaction for repeated playthroughs. Overall, replay value is recognized especially for exploration and combat elements.

    • “Plenty of non-linear exploration to be done, making this game highly replayable.”
    • “Infinitely replayable.”
    • “This game has good replay value for exploration and continued xeno blasting.”
    • “Imagine someone having to go through all that every single time they want to replay the game—that's just not great design for satisfying replayability.”
    • “Is it all window dressing for an otherwise linear shooter that won't have any replay value once you complete it?”
    • “Replayability is lacking.”
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Play Times

8h Median play time
161h Average play time
5-11h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Alien: Rogue Incursion is a survival shooter game with horror, violence and science fiction themes. Common tags for Alien: Rogue Incursion include first-person, realistic, aliens, atmospheric, story rich and others.

Alien: Rogue Incursion is available on PC, PlayStation 5, Virtual Reality, Windows and others.

On average players spend around 161 hours playing Alien: Rogue Incursion.

Alien: Rogue Incursion was released on December 19, 2024.

Alien: Rogue Incursion was developed by Survios.

Alien: Rogue Incursion has received mostly positive reviews from players. Most players liked Alien: Rogue Incursion for its story but disliked it for its optimization.

Alien: Rogue Incursion is a single player game.

Similar games include Metro Awakening, Hubris, Skydance's BEHEMOTH, Arizona Sunshine, Medal of Honor: Above and Beyond and others.