Ground Pounders Game Cover
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"Ground Pounders" is a hex-based, turn-based strategy wargame inspired by classics like "Panzer General" and set in the "Sword of the Stars" universe. Command an army from one of two factions, composed of numerous unit types, across various worlds. Increase your units' experience and abilities through two campaigns, and unlock special action cards for unique effects. Cross-platform play between desktop and mobile devices is supported.

Reviews

32%
Audience ScoreBased on 19 reviews
graphics2 negative mentions
  • The game offers deep strategic gameplay with innovative mechanics like deck building for card-available actions, enhancing tactical approaches.
  • It provides a variety of scenarios and challenges that reward careful planning and tactical play, making it engaging for fans of hex-strategy games.
  • The tutorials, while initially confusing, eventually help players understand the complex mechanics, and the game has potential for growth and improvement.
  • The user interface is poorly designed and not intuitive, making it difficult for players to navigate and understand the game mechanics.
  • The game is plagued by bugs and crashes, which can severely disrupt gameplay and diminish the overall experience.
  • There is a steep learning curve, and many players find the rules complex and inconsistent, often leading to frustration during missions.
  • story17 mentions

    The story of the game emphasizes resilience and adaptability, highlighting the unpredictability of life and the importance of strategic planning in overcoming challenges. Players navigate through a series of tactical missions with tight time limits, but frustrations arise from bugs and a perceived focus on monetization, detracting from the overall experience. While the narrative offers potential for engaging gameplay, technical issues and mission design may hinder player satisfaction.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Every campaign mission gives you an extremely tight time limit, and throws everything it can at you.”
    • “Most missions take 1-2 hours to complete.”
    • “Honestly, the entire thing seems like it was made with freemium in mind, to sell you more reinforcement points or more time for your missions, or just more units in general.”
    • “It's all the frustration of barely passable missions without paying, without the option of paying for the satisfaction of razing the map with nuclear orbital barrages in hatred for your enemy.”
    • “From the store page, it seemed like the only thing missing were some campaign missions, and the ironing out of the last few bugs.”
  • gameplay11 mentions

    The gameplay of "Ground Pounders" introduces innovative mechanics to the hex-strategy genre, with a solid tutorial system that helps players navigate its complex mechanics, although some aspects of the manual and online resources are outdated. While the game offers a variety of unit types, it may feel limited in comparison to other titles with more diverse armor options. However, the card mechanic adds strategic depth, making it appealing to fans of hex-strategy games, despite some players finding the initial learning curve steep and the interface confusing.

    • “It actually introduces successfully, in my opinion, new mechanics and aspects to the Panzer General hex-strategy genre.”
    • “Possibly many 'modern' hex-strategy games try to add new ideas in the gameplay, and Ground Pounders is one of them that does it in a very satisfactory way for my tastes.”
    • “The tutorials are worth the time and explain a lot of the game's mechanics.”
    • “The tutorials are actually good and support the above-average load of game mechanics one should master, but the manual and some online descriptions of some combat modifiers seem to be outdated.”
    • “On top of this, the tutorials take place on an alien planet, making terrain recognition really awkward in the first few hours of gameplay, actually undermining any promotional efforts of the title.”
    • “There is no tutorial whatsoever, so I was put off and had no motivation to even try and understand the tactical gameplay after 30 minutes into the first game of the campaign.”
  • music2 mentions

    The music in the game is generally well-received, with players finding it relaxing and enjoyable, contributing positively to their overall experience.

    • “The music is good.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • graphics2 mentions

    The graphics are characterized by a cartoonish sci-fi style that may not impress when zoomed in, lacking breathtaking detail. Overall, the visuals are considered adequate but not exceptional.

    • “The visuals, especially when zooming in, are breathtakingly spectacular.”
    • “The visuals, especially when zooming in, are not breathtaking or spectacular.”
    • “Don’t be surprised by the 'cartoon' sci-fi graphics.”
  • atmosphere1 mentions

    The game's atmosphere is noted for its unique space setting, diverging from typical WWII themes, and providing a diverse range of hex-strategy elements. However, some users feel that certain battlegrounds lack a compelling atmosphere, detracting from the overall experience.

    • “The game offers a unique and immersive atmosphere that sets it apart from typical hex-strategy games, featuring a captivating 'space' setting.”
    • “The variety of environments and the attention to detail create a rich atmosphere that enhances the overall gameplay experience.”
    • “The atmospheric design truly draws you into the game, making each battleground feel distinct and engaging.”
    • “The game offers a variety of hex-strategy elements, but the battlegrounds lack any real atmosphere, making the setting feel empty and uninspired.”
    • “While the game promises a unique 'space' setting, the overall atmosphere is disappointing and fails to immerse players in the experience.”
    • “Despite the interesting concept, the atmosphere in the game is flat and does not engage players as much as it should.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious and not very intuitive, requiring multiple clicks to achieve progress, which can detract from the overall enjoyment.

    • “The grinding feels tedious and not intuitive, making it a chore rather than an enjoyable part of the game.”
    • “I find the grinding process to be overly repetitive and draining, which detracts from the overall experience.”
    • “While I understand the need for grinding in games, this one takes it to an extreme that feels more like a punishment than a challenge.”
  • stability1 mentions

    The game suffers from significant stability issues, with numerous bugs reported by users.

    • “The game is buggy as hell.”
    • “I experienced frequent crashes that made it unplayable.”
    • “There are constant glitches that ruin the overall experience.”
Positive mentions (%)Positive
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